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6 Commits

Author SHA1 Message Date
Joe Wasson
5ca9aecfb4 Talljoe's layout with common keymap. (#2764)
* Add userspace to talljoe layout.

* Move more authority to userspace and create Bananasplit layout.

* Move more things into userspace.

* Common Core example

* More work on common layout.

* Num layer.

* talljoe-ansi layout

* Updates for Zeal60

* Add Zeal60 to 60_ansi_split_bs_rshift

* Swap Escape and Grave

* Num-layer tweaks

* More tweaks.

* Add 1up60rgb to world of layouts.

* Rename ansi_split_bs_rshift layout to hhkb.

* Control RGB Backlight.

* change capslock led

* Remove obsolete line from rules.mk.

* Add user-friendly userspace override.

* Fix enter for 1uprgb60

* Revert "Rename ansi_split_bs_rshift layout to hhkb."

This reverts commit 53133719db25c7cb6a199108bbf5d980481a45f4.
2018-04-21 10:48:30 -07:00
Drashna Jaelre
33fdd1d255 Fix Audio Clicky sub-feature (#2784)
* Fix Audio Clicky feature

* Add to features
2018-04-21 12:30:10 -04:00
Mike Kozlowski
d1c3419d2a Rework layer function docs (#2656)
* Rework layer function docs

* Update per PR feedback
2018-04-21 09:21:46 -07:00
fixed
9a7347e357 Adds config for ALF X2 60% keyboard (#2765)
* Adds initial keyboard config and layouts for ALF X2 60%

* Cleans up empty if/else blocks

* Renames KEYMAP to LAYOUT across the alf_x2 config files.

* Replaces include in alf_x2 keymaps with QMK_KEYBOARD_H macro
2018-04-21 07:32:53 -07:00
bjacques
e36d6bbbe3 Update feature_tap_dance.md (#2643) 2018-04-21 00:43:36 -07:00
MechMerlin
14b2a35571 Use QMK_KEYBOARD_H instead of the mykeyboard.h (#2780) 2018-04-21 00:22:30 -07:00
34 changed files with 868 additions and 195 deletions

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@ -204,7 +204,11 @@ else
endif
# User space stuff
USER_PATH := users/$(KEYMAP)
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
endif
USER_PATH := users/$(USER_NAME)
-include $(USER_PATH)/rules.mk
ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
CONFIG_H += users/$(KEYMAP)/config.h

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@ -34,6 +34,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else

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@ -19,14 +19,15 @@ Currently, the keycodes able to used with these functions are limited to the [Ba
# Switching and Toggling Layers
These functions allow you to activate layers in various ways.
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers)
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you repeatedly tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
* `LM(layer, mod)` - Momentary switch to *layer* (like MO), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
@ -36,9 +37,9 @@ Care must be taken when switching layers, it's possible to lock yourself into a
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users

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@ -22,7 +22,7 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!

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@ -25,19 +25,19 @@ For example,
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## `Config.h`
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
```c
#ifndef USERSPACE_CONFIG_H
@ -48,7 +48,7 @@ If you do add a `config,h` file, you want to make sure that it only gets process
#endif // !USERSPACE_CONFIG_H
```
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
## Example
@ -115,3 +115,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
## Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```

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@ -17,4 +17,50 @@
{ K400, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413, K414 } \
}
#endif
/* ANSI variant. No extra keys for ISO */
#define LAYOUT_60_ansi ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* ISO variant. Remove useless ANSI keys */
#define LAYOUT_60_iso ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K214, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* HHKB Variant */
#define LAYOUT_60_ansi_split_bs_rshift ( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
#endif

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@ -53,4 +53,6 @@ SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= yes
RGBLIGHT_ENABLE ?= yes
LAYOUTS = 60_ansi 60_iso 60_ansi_split_bs_rshift

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@ -0,0 +1 @@
#include "alf_x2.h"

22
keyboards/alf_x2/alf_x2.h Normal file
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@ -0,0 +1,22 @@
#ifndef ALF_X2_H
#define ALF_X2_H
#include "quantum.h"
// K404 and K408 are the microswitches at the top of the PCB
#define LAYOUT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
#endif

58
keyboards/alf_x2/config.h Normal file
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@ -0,0 +1,58 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER ALF
#define PRODUCT X2
#define DESCRIPTION ALF X2 60
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

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@ -0,0 +1,40 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_SPC, KC_VOLD, KC_RALT, MO(1), KC_NO, KC_APP, KC_RCTL),
LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, RESET,
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_PGDN, KC_DOWN, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}

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@ -0,0 +1,40 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_SPC, KC_VOLD, KC_RALT, KC_RGUI, KC_NO, KC_APP, KC_RCTL),
LAYOUT(
KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, RESET,
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_PGDN, KC_DOWN, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}

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@ -0,0 +1,15 @@
# ALF X2
![alf_x2](https://cdn.shopify.com/s/files/1/1674/0405/products/1_088c2862-1f68-4fdd-a346-965208c3a3de_1024x1024.png?v=1511296076)
A customizable 60% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: ALF X2 60%
Hardware Availability: [zfrontier](https://en.zfrontier.com/products/group-buy-alf-x2-60)
Make example for this keyboard (after setting up your build environment):
make alf_x2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

56
keyboards/alf_x2/rules.mk Normal file
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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define SPACE_COUNT 3
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, KC_NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, K44, K45, K46, KC_NO, K48, K49, KC_NO, K4B, K4C, KC_NO }\
}
#endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define ENABLE_GAME_LAYER
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
K40, K41, K42, K45, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H

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USER_NAME := talljoe

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#include QMK_KEYBOARD_CONFIG_H
#define PREVENT_STUCK_MODIFIERS
#define ENABLE_GAME_LAYER
#define KM LAYOUT_60_ansi_split_bs_rshift
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) LAYOUT_60_ansi_split_bs_rshift( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H
/* Color Map */
#define CM( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K47, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, {}, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, {}, {}, {}, {}, K47, {}, {}, K4A, K4B, K4C, K4D } \
}
#ifdef KEYBOARD_zeal60
#define ZEAL_RGB
/* enable/disable LEDs based on layout */
#undef USE_SPLIT_BACKSPACE
#define USE_SPLIT_BACKSPACE 1
#undef USE_SPLIT_LEFT_SHIFT
#define USE_SPLIT_LEFT_SHIFT 0
#undef USE_SPLIT_RIGHT_SHIFT
#define USE_SPLIT_RIGHT_SHIFT 1
#undef USE_7U_SPACEBAR
#define USE_7U_SPACEBAR 0
#undef USE_ISO_ENTER
#define USE_ISO_ENTER 0
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#undef BACKLIGHT_MOD_LAYER_3
#define BACKLIGHT_MOD_LAYER_3 RESET_LAYER
#undef BACKLIGHT_ALPHAS_MODS_ROW_0
#undef BACKLIGHT_ALPHAS_MODS_ROW_1
#undef BACKLIGHT_ALPHAS_MODS_ROW_2
#define BACKLIGHT_ALPHAS_MODS_ROW_0 0b0000000000000001
#define BACKLIGHT_ALPHAS_MODS_ROW_1 0b0010000000000001
#define BACKLIGHT_ALPHAS_MODS_ROW_2 0b0011000000000001
#endif //KEYBOARD_zeal60
#endif //CONFIG_USER_H

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#include QMK_KEYBOARD_H
#ifdef KEYBOARD_zeal60
#include "config.h"
#include "zeal60.h"
#include "zeal_backlight.h"
#include "action_layer.h"
#include "solarized.h"
#include "talljoe.h"
enum layers {
_BASE = 0,
_WORKMAN,
_NORMAN,
_DVORAK,
_COLMAK,
_GAME,
_NAV,
_ADJUST,
_RESET,
};
// from zeal_backlight.c
// we want to be able to set indicators for the spacebar stabs
// but they are not represented by a row/index.
extern zeal_backlight_config g_config;
void map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led );
#define _______ KC_TRNS
#define XXXXXXX KC_NO
void set_backlight_defaults(void) {
uint8_t space;
uint8_t caps_lock;
map_row_column_to_led(3, 12, &caps_lock);
map_row_column_to_led(4, 7, &space);
zeal_backlight_config default_values = {
.use_split_backspace = USE_SPLIT_BACKSPACE,
.use_split_left_shift = USE_SPLIT_LEFT_SHIFT,
.use_split_right_shift = USE_SPLIT_RIGHT_SHIFT,
.use_7u_spacebar = USE_7U_SPACEBAR,
.use_iso_enter = USE_ISO_ENTER,
.disable_when_usb_suspended = 1,
.disable_after_timeout = 0,
.brightness = 255,
.effect = 10,
.color_1 = solarized.base2,
.color_2 = solarized.base02,
.caps_lock_indicator = { .index = caps_lock, .color = solarized.red },
.layer_1_indicator = { .index = space, .color = solarized.blue },
.layer_2_indicator = { .index = space, .color = solarized.yellow },
.layer_3_indicator = { .index = 254, .color = solarized.red },
.alphas_mods = {
BACKLIGHT_ALPHAS_MODS_ROW_0,
BACKLIGHT_ALPHAS_MODS_ROW_1,
BACKLIGHT_ALPHAS_MODS_ROW_2,
BACKLIGHT_ALPHAS_MODS_ROW_3,
BACKLIGHT_ALPHAS_MODS_ROW_4 }
};
memcpy(&g_config, &default_values, sizeof(zeal_backlight_config));
backlight_config_save();
#define NV_SPC LT(_NAV, KC_SPC)
#define AD_GRV LT(_ADJUST, KC_GRV)
#define MO_NAV MO(_NAV)
#define MO_ADJ MO(_ADJUST)
#define MO_RST MO(_RESET)
#define TG_ADJ TG(_ADJUST)
#define TG_GAME TG(_GAME)
#define LY_QWER DF(_BASE)
#define LY_WORK DF(_WORKMAN)
#define LY_NRMN DF(_NORMAN)
#define LY_DVRK DF(_DVORAK)
#define LY_CLMK DF(_COLMAK)
#define TG_NKRO MAGIC_TOGGLE_NKRO
#define KC_PTT KC_F24
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = KM(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, AD_GRV ,
KC_LCTL, KC_LGUI, KC_LALT, NV_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_WORKMAN] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
_______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_NORMAN] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_DVORAK] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
_______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______,
_______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______,
_______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_COLMAK] = KM(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[_GAME] = KM(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_NAV] = KM(
KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL ,
XXXXXXX, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, TG_ADJ ,
KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_RSFT, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, _______, KC_RALT, KC_RGUI, KC_RCTL, _______),
// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
[_ADJUST] = KM(
MO_RST , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_ADJ ,
TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_GAME, XXXXXXX, XXXXXXX,
MO_RST , AG_NORM, AG_SWAP, BL_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS),
// To Reset hit FN + ` + Esc
[_RESET] = KM(
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
};
void matrix_scan_user(void) {
#ifdef KEYBOARD_gh60
if (IS_LAYER_ON(_GAME)) {
gh60_wasd_leds_on();
} else {
gh60_wasd_leds_off();
solarized_t* S = &solarized;
HSV alphas = S->base2;
HSV custom_color_map[MATRIX_ROWS][MATRIX_COLS] = CM(
S->red, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->red,
S->orange, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->orange,
S->green, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->green,
S->blue, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, alphas, S->blue, S->blue,
S->violet, S->magenta, S->yellow, alphas, S->yellow, S->magenta, S->violet, S->green
);
for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
for (uint8_t col = 0; col < MATRIX_COLS; ++col) {
backlight_set_key_color(row, col, custom_color_map[row][col]);
}
#endif
}
void matrix_init_user(void) {
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
}
uint32_t default_layer_state_set_kb(uint32_t state) {
// persist changes to default layers
eeconfig_update_default_layer(state);
return state;
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
static uint8_t last_effect;
switch (keycode) {
case DFAULTS:
if (IS_PRESSED(record->event)) set_backlight_defaults();
return false;
case BL_TOGG:
if (IS_PRESSED(record->event)) {
if (g_config.effect) {
last_effect = g_config.effect;
g_config.effect = 0;
} else {
g_config.effect = last_effect;
}
}
return false;
case EFFECT...EFFECT_END:
if (IS_PRESSED(record->event)) {
uint8_t effect = keycode - EFFECT;
g_config.effect = effect;
backlight_config_save();
}
return false;
}
return true;
}
#endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
#define SPACE_COUNT 3
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K2D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K44, K45, K46, K48, K49, K4B, K4C \
) \
LAYOUT_ortho_4x12( \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
K40, K41, K0D, K42, K44, K45, K45, K46, K48, K49, K4B, K4C \
)
#endif //CONFIG_USER_H

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@ -10,45 +10,7 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
#define PITCH_STANDARD_A 440.0f
#endif
#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else
bool clicky_enable = false;
#endif
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
#endif
static float compute_freq_for_midi_note(uint8_t note)
{
@ -89,33 +51,6 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
return false;
}
#ifdef AUDIO_CLICKY
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
if (keycode == CLICKY_UP && record->event.pressed) {
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}
if ( clicky_enable ) {
if (record->event.pressed) {
stop_all_notes();
clicky_play();;
}
}
#endif // AUDIO_CLICKY
return true;
}

View File

@ -0,0 +1,72 @@
#include "audio.h"
#include "process_clicky.h"
#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else // AUDIO_CLICKY_ON
bool clicky_enable = false;
#endif // AUDIO_CLICKY_ON
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif // !AUDIO_CLICKY_FREQ_MIN
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif // !AUDIO_CLICKY_FREQ_MAX
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif // !AUDIO_CLICKY_FREQ_FACTOR
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif // !NO_MUSIC_MODE
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif // !NO_MUSIC_MODE
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
if (keycode == CLICKY_UP && record->event.pressed) {
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}
if ( clicky_enable ) {
if (record->event.pressed) {
stop_all_notes();
clicky_play();;
}
}
return true;
}
#endif //AUDIO_CLICKY

View File

@ -0,0 +1,7 @@
#ifndef PROCESS_CLICKY_H
#define PROCESS_CLICKY_H
void clicky_play(void);
bool process_clicky(uint16_t keycode, keyrecord_t *record);
#endif

View File

@ -226,6 +226,9 @@ bool process_record_quantum(keyrecord_t *record) {
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
@ -236,7 +239,7 @@ bool process_record_quantum(keyrecord_t *record) {
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
#if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
#if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE

View File

@ -57,6 +57,9 @@ extern uint32_t default_layer_state;
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "process_audio.h"
#ifdef AUDIO_CLICKY
#include "process_clicky.h"
#endif // AUDIO_CLICKY
#endif
#ifdef STENO_ENABLE

View File

@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "%KEYBOARD%.h"
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */

9
users/talljoe/config.h Normal file
View File

@ -0,0 +1,9 @@
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define RESET_LAYER 15
#endif // !USERSPACE_CONFIG_H

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