* JD40: default keymap refactor
- Removed redundant action_layer.h include
- Refactored to use LAYOUT macro (from LAYOUT_kc)
- Refactored to use QMK-native keycodes
- Removed superseded TMK code blocks
* JD40: readme cleanup
Fixed and updated the links in the readme file
* Infinity60: refactor
- infinity60.h / keymap.c
- renamed layout macro to LAYOUT_60_ansi_split_bs_rshift; removed layout macro alias
- updated to #pragma once
- keymaps now use #include QMK_KEYBOARD_H
- keymaps/jpetermans/config.h updated to #pragma once
- keymaps/jpetermans/rules.mk deleted (complete contents were deprecated make instructions)
* Infinity 60%: Configurator support
* Infinity60: readme update
Updated the Docs links.
* Infinity60: bugfix depariel keymap
Had a typo.
* Infinity60: edit matrix.c
per @drashna
- https://github.com/qmk/qmk_firmware/pull/4707#issuecomment-449540676
* Fix up process_leader to be a bit more optimized
* Process dual function keys better
* Make leader start a callable function
* Fix per key timer call location
* Add escape if already leading
* Return false for KC_LEAD
* Add documentation
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* renumber _ADJUST for shrink program size
* Fix Helix i2c wrong bit rate
* add helix serial debug code
* serial debug macro move from config.h to serial.h
* helix serial.c debugging...
* refine debug macros
* add some comments
* add SELECT_SERIAL_SPEED
* add comments
* debugging sync_send/sync_recv
* add very high speed
* fix sync_send/sync_recv
* fix com. start and switch send/recv
* debug mode off
* remove debug codes
* temporary change, compiling C, C++ and ASM without -g
* helix config.h refine
* Revert "temporary change, compiling C, C++ and ASM without -g"
This reverts commit e9730cbbfd94fbcf792d992e3a1a65ad279b24d6.
* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
* fix comment typo
* Fix the value of helix:five_rows variable HELIX_ROWS to 5.
* led_test rules.mk some change
* Separate common parts of helix/rev2/keymaps/*/rules.mk into helix/rev2/keymaps_common.mk
* helix/rev2/keymaps/edvorakjp/rules.mk use helix/rev2/keymaps_common.mk
* Separate common parts of helix/pico/keymaps/*/rules.mk into helix/pico/keymaps_common.mk
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
* Merge branch 'master' of https://github.com/qmk/qmk_firmware
* revert 955dcbc
* delete keymaps_common.mk
* add LAYOUT_kc() to keyboards/helix/pico/pico.h
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* remove merge artifacts
* Unicode common cleanup (#17)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Remove trailing whitespace
* Improve Cycling documentation
* Add Unicode Input method Cycling support (#19)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Add cycle_unicode_input_mode and UNICODE_SELECTED_MODES macro
* Add an option for making cycle changes persistent
* Add debug prints to functions that change input_mode
* Use cycle_unicode_input_mode in whitefox/konstantin
* Add persist_unicode_input_mode function
* Add offset to cycle to allow stepping in reverse
* Add keycodes: UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE
Aliases: UC_MOD, UC_RMOD (respectively)
* REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts
* Fix wrong constant name
* Revert "REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts"
This reverts commit 42676bf251fc8e3823f5e614dad6e510ba47a2f3.
* Change dprintf text
* Give selected modes priority over EEPROM when !UNICODE_CYCLE_PERSIST
* Remove trailing whitespace
* Cleanup of RALT code and unicode compilation stuff
* Remove else for unicode handling
* Espectro: layout macro refactor
- updated to #pragma once method
- restructure LAYOUT_all data as block comment
- Configurator was reading the LAYOUT_all macro even though it was commented out.
- updated all keyswitch arguments to use K<ROW><COLUMN> notation
- add LAYOUT_iso macro
- add info.json file for Configurator support
* Espectro: keymap refactor
- deleted unused MODS_CTRL_MASK definitions
- iso keymap refactored to use LAYOUT_iso macro
- default and iso keymaps refactored for readability
* A Planck style keymap with iris flair
- Re-arrange layers to be more planck like.
- move backspace to right thumb
- replace backspace with minus, more useful for coding
- replace center keys with brackets
- MT(MOD_LCTRL and ESCAPE)
- Use QMK-DFU for bootloader
- add a soft reset to keymap
* Feedback from reviewers
- remove redundant define (noroadsleft)
- remove unused layer switch case (drashna)
* Adding ortho60 to handwired
* update to use LAYOUT_ortho_5x12
* Address PR comments about layout macros
* Add default layout to info.json for configurator
* Hack to xyverz layout until RGB branch is merged
* Fix undef RGBDIPIN in xyverz 12x5 layout
* Revert change to xvyerz's layout
* Fix typo
* Fix order
* Revert xyverz rules.mk
* ErgoInu: Configurator update, part 1
Give each key its own line to make the file easier to debug.
* ErgoInu: Configurator update, part 2
- converted all JSON variables to lowercase (this was the bugfix)
- converted Tabs to Spaces
* ErgoInu: Configurator update, part 3
- break key data into chunks
* ErgoInu: Configurator update, part 4
Rebuilt the layout tree into a new file, taking the Y values from the original data. Copied relevant data from original file into the new file, and then overwrote the original file.
* Cospad: Configurator update
- added LAYOUT_gamepad_6x4 data
- renders as 4 rows by 6 columns visually
- fixed LAYOUT_numpad_6x4 data
- JSON objects were in the wrong order
* Cospad: readme update
- markdown formatting fixes
- made Hardware Availability address a hyperlink
- updated Docs links
* converter/ibm_5291: Configurator support
- added layout data to info.json file
- corrected keyboard_folder value
* converter/ibm_5291: readme cleanup
- Fixed "image" url (target of link was a web page; changed markdown formatting to text link)
- Sentence capitalization fixes
- markdown formatting fixes for readability
* Layout macro refactor
- Renamed KC_KEYMAP to LAYOUT_kc
- Renamed KEYMAP to LAYOUT
- moved LAYOUT above LAYOUT_kc (Hoping this encourages users to use LAYOUT.)
- updated layout macro name in info.json
- white space changes for readability
* Keymap refactor: default
Default keymap now uses `#include QMK_KEYBOARD_H` and LAYOUT macro (from KC_KEYMAP/LAYOUT_kc). Keymap was also refactored to use process_record_user function instead of deprecated action_get_macro from TMK.
Also moved LONGPRESS_DELAY and LAYER_TOGGLE_DELAY definitions to config.h.
* Keymap refactor: dcompact
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Updated layout name on keymap layers
* Coding conventions fix in default keymap
* Keymap refactor: gordon
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Removed redundant includes of action_layer.h and process_tap_dance.h (superseded by QMK_KEYBOARD_H)
- Removed redundant definitions for KC_NO and KC_TRNS
- Updated layout name on keymap layers
* add temporary compile test shell script
* Extended support of SKIP_VERSION to make invariant compile results during testing.
* build_keyboard.mk, tmk_core/rules.mk: add LIB_SRC, QUANTUM_LIB_SRC support
Support compiled object enclosed in library.
e.g.
```
LIB_SRC += xxxx.c
xxxx.c --> xxxx.o ---> xxxx.a
```
* remove 'ifdef/ifndef USE_I2C' from quantum/split_common/{i2c|serial}.c
* add SKIP_DEBUG_INFO into tmk_core/rules.mk
When SKIP_DEBUG_INFO=yes is specified, do not use the -g option at compile time.
* tmk_core/rules.mk: Library object need -fno-lto
* add SKIP_DEBUG_INFO=yes
* remove temporary compile test shell script
* add '#define SOFT_SERIAL_PIN D0' to keyboards/lets_split/rev?/config.h
* quantum/split_common/serial.c: Changed not to use USE_I2C.
* Refactor fourier to use split common code
* Refactor fourier to use split common code - fix handedness when not using EE_HANDS or MASTER_LEFT
* add SOFT_SERIAL_PIN config
* Add delay in Tap Code to avoid issues
I think a few people have reporting issues with it working properly, and it may be a timing issue. The 'register_code' uses this sort of delay in some of the functions, and
this is probably why.
Adding the 100ms delay should hopefully fix any issues with it.
* Make tap_code delay configurable
* Update documentation
* Bring tap_code16 inline with changes
* Fix type for tap_code16
Bad copy-paste job
* Just use the value check for the define
* Clarify timing in docs
Co-Authored-By: drashna <drashna@live.com>
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* handwired/CMD60: refactor
- renamed layout macro KEYMAP to LAYOUT
- removed K2C, K3B and K3C locations (indications are these locations were unused in hardware)
- keymap
- now uses #include QMK_KEYBOARD_H
- converted keycodes to short format
- deleted TMK fn_actions and action_get_macro blocks
- white space changes (readability/alignment)
* handwired/CMD60: Configurator support
* handwired/CMD60: readme update
- updated to conform to current QMK template
- added image and build gallery links
* handwired/cmd60: rename all files and folders to lowercase
* handwired/maartenwut: readme cleanup
- Fixed typo (Maarten's last name was misspelled)
- Updated Docs links
* handwired/maartenwut: Configurator support
* S7 Elephant: Configurator bugfix, part 1
Reformatted the JSON so each key is on its own line:
This makes the keys easier to rearrange.
* S7 Elephant: Configurator bugfix, part 2
Deleted the extra key from LAYOUT_iso_1u:
JSON contents stated this layout used a split Backspace, but the matrix is configured and intended to have a 2u Backspace.
Extended the Backspace to 2u width and deleted the extra key. (This fixes the error that broke LAYOUT_iso_1u's rendering in the Configurator.)
* S7 Elephant: Configurator bugfix, part 3
Fix ISO layouts:
Noticed JSON object for Enter on ISO layouts was immediately after Right Bracket. Inspection of s7_elephant.h revealed the expected and appropriate location to be after ISO Hash.
Moved Enter key to the proper location on all ISO layouts.
* Add standard ALGR defition, remove (re)definitions from language files
* Use ALGR(kc) consistently in ALTGR(kc) aliases
* Non-Nordic keymaps should not use NO_ALGR
* Add standard KC_ALGR definition
* Update docs with ALGR and KC_ALGR
* Update SS_ALGR and ALGR_T aliases
* handwired/numpad20: refactor
- layout macro no longer auto-prepends keycodes with KC_
- keymaps for this keyboard will now compile in QMK Configurator
- keymap now uses #include QMK_KEYBOARD_H
- deleted unused fn_actions code block
* handwired/numpad20: Configurator support
* Preonic: refactor layout macros
Unify layout macro names across AVR and ARM.
- all layouts and matrices have moved/duplicated to their appropriate revisions
- preonic.h now includes the appropriate header file from the selected revision
- revision header files only contain layouts appropriate for that revision
- Previously, all layouts were available in source for all revisions.
- removed KEYMAP layout macro alias (was unused)
- macros LAYOUT_preonic_1x2uC and LAYOUT_preonic_grid for AVR and ARM revisions
- LAYOUT_preonic_grid has alias LAYOUT_ortho_5x12 for all revisions
- deleted LAYOUT_ortho_4x12 alias (not appropriate for this keyboard)
- ARM-based revisions have 1x2uR, 1x2uL and 2x2u matrices
* Preonic: updated revision headers to #pragma once
* Preonic: update Configurator files
Updated the Configurator files to reflect the previous changes in this branch.
- Preonic revs. 1 and 2 will use keyboards/preonic/info.json
- Preonic rev. 3 will use keyboards/preonic/rev3/info.json
- This file will override keyboards/preonic/info.json when preonic/rev3 is selected in the Configurator.
* handwired/practice60: Configurator Support
* handwired/practice60: refactor
- layout macro rows did not have an equal number of arguments in all rows of the matrix
- white space changes for readability/alignment
* handwired/pilcrow: refactor
- layout macro renamed from KEYMAP to LAYOUT
- keymap now uses #include QMK_KEYBOARD_H
- layers reformatted for readability
- removed unused and deprecated fn_actions and action_get_macro blocks
- keymap config.h
- updated to use #pragma once
- removed redundant config.h include
* handwired/pilcrow: Configurator support
* handwired/pilcrow: readme update
Updated readme.md file to use modern template formatting.
On a laptop with god knows what mandatory security software (Cylance?), running up-to-date Windows 10 with msys2 mingw-64, attempting to install the AVR toolkit results in the following error:
```
1 [main] 7z (13316) C:\msys32\usr\lib\p7zip\7z.exe: *** fatal error - cygheap base mismatch detected - 0x612A5410/0x2375410.
This problem is probably due to using incompatible versions of the cygwin DLL.
Search for cygwin1.dll using the Windows Start->Find/Search facility
and delete all but the most recent version. The most recent version *should*
reside in x:\cygwin\bin, where 'x' is the drive on which you have
installed the cygwin distribution. Rebooting is also suggested if you
are unable to find another cygwin DLL.
```
This appears to be related in some way, based on my research, to ASLR functionality in security software. Since I'm unable to override whatever is enforcing ASLR on my system, after trying several other approaches (removing other copies of msys-2.0.dll, which is what this is apparently actually referencing, rebasing that file in Windows to address 0x61000000, a few other things) I simply edited the installation shell script to use `unzip` instead of 7zip; `unzip`'s binary does not provoke a mismatch error and the installation proceeds as it should.
I'm not aware of the reason why some parts of the install script use `unzip` (e.g. `install_arm`) and others use 7zip, but it seems that for broader compatibility and sparing users on locked down machines the 120 minutes or so of futzing this took me to fix, it might be better to just use `unzip` in all cases.
Note: There is another function that uses 7zip, `extract_flip`. The line is `7z -oflip x FlipInstaller.exe`. I'm not sure what this is doing, or whether it's possible to do it with `unzip`, but it produces the same error. I haven't attempted to fix that in this PR, but it might be good to fix it for the same reason.
MCU Pins for debugging, LED, boot tracing, and shift registers are now configurable at keyboard level.
Macros led_* replaced by DBG_LED_*
Macros m15_* replaced by DBG_1_*
Macros m27_* replaced by DBG_2_*
Macros m28_* replaced by DBG_3_*
For CTRL and ALT keyboards, debug boot tracing pin default now set to pad M27 instead of M28 since although M28 is not being used, it is technically a signal for USB port detection.
m15_print(...) renamed to dbg_print(...) to get away from hard coded port names.
dbg_print function now follows similar pattern to debug led output.
* Added RGB toggle and cycle to default mapping. This is present on layouts on 'http://qmkeyboard.cn/' but not here.
* Added addition keycodes for hue/sat/val.
* Add a Docker build script
* Add usage and error messages
* Add -r to reads
Thanks mechmerlin
* Add keyboard:keymap form, improve script
* Add target argument, change usage forms in script
* Add check for more than 3 args in keyboard:keymap:target form
* Change Docker base image to debian, use community repo
This matches what qmk_compiler uses (https://github.com/qmk/qmk_compiler/blob/master/Dockerfile#L1).
I've removed the maintainer as we now have a community build on Docker Hub (https://hub.docker.com/r/qmkfm/qmk_firmware). This Dockerfile will also be maintained by the community.
* Change build command format to keyboard:keymap
* Call make directly in container run command
* Simplify script, remove 3-arg form
* Add COPY to Dockerfile so images are usable in and of themselves
Also change WORKDIR from /qmk to /qmk_firmware
* Add USB pass-through for Linux and docker-machine hosts
* Read directly into variables instead of array
* Alphabetically sort dependencies in Dockerfile
* Set executable bit on util/docker_build.sh
* Update Docker docs
* Add warning about Docker on Windows
* Expand comment in docs
* Check docker-machine exit code instead of string
* Only match --help with whole arguments
* Make script POSIX-compliant
* Convert script indentation to tabs
* handwired/minorca: refactor
- Refactored keymaps to use a layout macro, which was added to minorca.h.
- keymaps now use QMK_KEYBOARD_H include
- removed redundant KC_TRNS and KC_NO definitions
- rgb keymap refactor to use QMK core layer switching and Mod-Tap keycodes
* handwired/minorca: Configurator support
* handwired/minorca: readme cleanup
Restructure readme file to current QMK template.
* Update alps64 aek layout to work
I tried using the layout provided with my alp64 board in AEK
configuration, but keys weren't mapping correctly until I made this fix.
* Update crd's alps64 aek keymp to match other boards
(inspired by mechmerlin)
* Fix minor whitespace issue
* Initial palm_usb support
* removing left over sun .c file
* fixing licenses
* actually adding updated files
* fixing build error
* more include cleanup
* handwired/gamenum: refactor
- layout macro KEYMAP renamed to LAYOUT
- white space changes for alignment
- default keymap
- now uses #include QMK_KEYBOARD_H
- updated layout macro names
- white space changes (for readability)
* handwired/gamenum: Configurator support
* handwired/gamenum: readme cleanup
- renamed file to lowercase
- updated to match current QMK template more closely
- edits to reflect the other changes in this PR
* Add initial support for vertically-oriented animations
* DRY up vertical animation support
* Fix animation code for arm_atsam led_matrix to work in all directions
* Adjust py calculation to base off bottom rather than top
Adds Configurator support for the Sol rev. 1 by RGBKB.
Notes:
The Sol keyboard supports split thumb keys like the Ergodox - any of the 2u thumb keys can be split into two 1u keys. The matrix here is configured for fully 1u keys on the thumbs.
The Sol also supports installing a rotary encoder on each half. The key matrix given includes the encoders' functions, which are shown in the Configurator as two 1u keys side by side below each half's main key block. The left key of the two (for each side) represents that half's rotary encoder's counter-clockwise function, and the right key is that encoder's clockwise function.
* handwired/fivethirteen: refactor
- Layout macro KEYMAP renamed to LAYOUT
- Default keymap
- now uses #include QMK_KEYBOARD_H
- Removed redundant KC_TRNS definition
- Removed deprecated fn_actions and action_get_macro functions.
* handwired/fivethirteen: Configurator support
* handwired/fivethirteen: readme cleanup
Restructured readme file to be closer to current QMK template.
Couldn't find a photo of an assembled fivethirteen, so deleted the
reference to the photograph.
Renamed to readme.md
* handwired/dactyl_manuform/4x5: Configurator support
* handwired/dactyl_manuform/4x6: Configurator support
* handwired/dactyl_manuform/5x6: Configurator support
* handwired/dactyl_manuform/5x7: Configurator support
* handwired/dactyl_manuform/6x6: Configurator support
* Update to work with Planck Rev. 6
Still something that needs to be worked with under keymap.c
Qwerty layer tap-toggle function seems to be a little laggy? Not instantaneous
* Changes
Deleted some unneeded lines
* deleting unneeded lines
* my XD75 builds for idobo and XD75
these are my xd75 layouts for the 2 versions of the board
* clearing of free space
spring cleaning
* additional cleaning
more spring cleaning
* removed lighting commands
don't need lighting on the idobo board so removal of such commands to keep the sizing down
* update for readme.md
* Update config.h
* commiting with keymap erros on idobo for review
* syntax fix for idobo and xd75 revok75, addition of del key switch on fn layer
* config edit to config user and keymap QMK_KEYBOARD_H
* update to vol controls for both idobo and xd75 for revok75 keymap
* filename changes
Specifically, moved the shifted keycodes to the top of the 'Feature' list, so it's more visible. This way, all of the keycodes are at the top of the list, rather than having the shifted keys at the bottom, so they should be easier to find since they're all in one place.
* Refactor lets split to use split common code
* Refactor lets split to use split common code
* Build fixes for OLED_sample keymap
* Build fixes for OLED_sample keymap - attempt to reduce firmware size
* preonic-kuatsure: ctrl / esc in one key + hello ` again
* preonic-kuatsure: remove esc on lower
* preonic-kuatsure: programmy macros
* user-kuatsure: turn off console all the time
* preonic-kuatsure: auto shift, but only for numbers
* preonic-kuatsure: remove programmery macros
* preonic-kuatsure: move braces, parens, etc over to raise
backwards compat
move &*() on lower
* preonic-kuatsure: stop with the full rep of game layer
* Add tsangan bottom row hhkb layout for dz60
* Add crd's tsangan hhkb layout for dz60
* Resort to native key aliases when they exist
* Update crd's dz60 ansi keymap to match updates for hhkb fn layer
* Add tsangan hhkb layout to dz60 info.json for KLE
* Fix JSON nesting in dz60 layouts block
* Minor adjustments to crd layouts to make them more consistent
* Update layout naming to 60_tsangan_hhkb
* Hacker Dvorak
Programmer Dvorak based layout for the Ergodox EZ.
* Address drashna comments.
* Fix RGB and drop OSL for MO.
* Add gulp file to automate development.
* Fix gulpfile.
* Caps, num and scroll lock indicators.
* Fix scroll lock.
* Add final RGBKB Sol firmware
* Apply suggestions from code review
Apply most of the changes noroadsleft has suggested
Co-Authored-By: Legonut <legonut3@gmail.com>
* Cleanup readme
* Cleanup keymaps per @noroadslefts suggestions
* Remove eeproms, use set_single_persistent_default_layer
* Suggestions from @noroadsleft and @drashna
some small cleanup
* Change RGB_SMOD to RGB_RMOD
* fix RGB_SMOD
* Apply suggestions from code review
Remove redundant lines
Co-Authored-By: Legonut <legonut3@gmail.com>
* Break up files to make more readable
* Add comments to ortho 4x12 layout rules.mk
* Small tweaks
* Update GitLab CI scripts
* Make ortho boards smaller
* add initial support for hadron ver3
* add initial support for hadron ver3
* pull qwiic support for micro_led to be modified for use in hadron's 64x24 ssd1306 oled display
* initial work on OLED using qwiic driver
* early work to get 128x32 oled working by redefining qwiic micro oled parameters. Currently working, but would affect qwiic's micro oled functionality
* moved oled defines to config.h and added ifndef to micro_oled driver
* WORKING :D - note, still work in progress to get the start location correct on the 128x32 display.
* added equation to automatically calculate display offset based on screen width
* adding time-out timer to oled display
* changed read lock staus via read_led_state
* lock indications fixes
* Added scroll lock indication to oled
* add support for DRV2605 haptic driver
* Improve readabiity of DRV2605 driver.
-added typedef for waveform library
-added unions for registers
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Fixes for PR
* PR fixes
* fix old persistent layer function to use new set_single_persistent_default_layer
* fix issues with changing makefile defines that broken per-key haptic pulse
* Comment fixes
* Add definable parameter and auto-calibration based on motor choice
* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
* Fixed include
* Revert "Fixed include"
This reverts commit ea92f261f86d8433eab313cde498adca1682a006.
* messed up my git, fixed include
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* Delete README.md
* add sidebar for zh
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* handwired/atreus50: refactor
- layout macro renames:
- KEYMAP is now LAYOUT
- COMPACT_KEYMAP is now LAYOUT_kc
- keymap updates:
- both keymaps now use #include QMK_KEYBOARD_H
- removed redundant KC_TRNS and KC_NO definitions
- default keymap now uses LAYOUT macro instead of LAYOUT_kc
* handwired/atreus50: readme cleanup
Reformatted the readme to be more closely aligned to current QMK
template, and fixed some typos/grammar.
* handwired/atreus50: Configurator support
* add 60_hhkb support
* add qmk configurator support for the new 60_hhkb layout
* allow community layout support for the 60_hhkb
* fixup readme to adhere to new QMK standards
* handwired/promethium: refactor
- config.h files
- updated to use #pragma once
- removed redundant config.h includes
- layout macro moved from config.h to promethium.h
- layout macro renamed from KEYMAP_CUSTOM to LAYOUT
* handwired/promethium: Configurator support
* Add support for S7 Elephant
A high-end 70% custom keyboard designed and produced by jacky from Geekhack.
* Polish S7 Elephant code
Implement drashna's suggestions:
- specify bootloader
- remove unnecessary defines
- use led_set_user() for LED logic
* Correct info.json and s7_elephant.h
Correct info.json and s7_elepant.h to follow QMK convention and fix a
missing curly bracket.
* Add a layout to support tsangan bottom row with split bs and rshift
* Move the new layout to defaults
* Rename layout to be more accurately representative
* Rename files to match renamed layout def
* Refactored M6-B to use Zeal60 RGB backlight code
* Fixed M6-B LED co-ordinates
* Minor changes to RGB config for Zeal65
* Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A
* Macro implementation
* Implemented macros, API protocol version 8, RGB backlight fixes
* Improved radial effects for M6-B
* Fixed undefined references when building an RGB keyboard after M6-A
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* handwired/arrow_pad: layout macro and keymap refactor
- Layout macros moved from the keymaps to arrow_pad.h.
- LAYOUT_pad21 refactored to only accept keys that are physical present (no KC_NO entries required in keymap)
- Keymaps now use #include QMK_KEYBOARD_H
- Keymaps refactored to use process_record_user function (from action_get_macro)
* handwired/arrow_pad: Readme cleanup
Fixed the make commands and updated the layout macro.
* handwired/arrow_pad: Configurator support
* Fix reversed bool check in layer_state_set
* Add Quefrency 65 for a friend
* Add Ergodox EZ Glow keymap
* Add RGB Matrix Code
* Further changes to rgb matrix ErgoDox EZ
* Update bjohnson keymaps
* Fix CRKBD display
* Overhaul to corne keyboard
* Narrow scope for keylogger
* Minor layout tweaks to Corne Keyboard
* additional CRKBD tweaks
* Minor tweaks to CRKBD
* Add all characters for keylogger
* Ergodox EZ Glow overhaul
* Fix Ergodox EZ Glow layer colors
* Increase Tapping Term for Corne Keyboard
* Fix unicode-ish
* Revert some changes
* Add layer specific lighting effects
* Some minor tweaks to ergodox glow config
* revert changes to ergodox files
* Update Glow readme
* Add more tapping term defines
* Fix changes
* Fix ergodox keymap
* Hopefully fix sleeping
* Disable layer indications if rgb matrix is disabled
* Add support for sleeping and rgb layer change toggle to ergodox ez glow
* Make RGB Layer Indication Great Again
* Make Unicode Great Again
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove old EEPROM Reset keycode
* Enable ortho_4x12 community layouts for lets_split_eh
* Keymap build fixes now that ortho_4x12 is enabled
* Keymap build fixes now that ortho_4x12 is enabled
* compiles but is not working
* still testing 5291
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* fixed some issues
* doumentation needed
* doumentation needed
* documentation needed
* documentation needed
* Update readme.md
documentation
* Update readme.md
i dislike markdown <_>
* merge preperation
* Enable 4x4 and 5x5 community keymap support
* Pull 4x4 community keymap fixes from @noroadsleft
* Build fixes for guidoism keymap - move keymap to layouts/community/planck_mit as it uses the LAYOUT_planck_mit macro
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* add interrobang support
* add shift-insert to raise-v and lower-v, move pipe to raise-/lower-n
- [ ] Alteration (enhancement/optimization) of existing Feature(s)
- [ ] New behavior
## Description
<!-- A few sentences describing what it is that you'd like to see. Additional information (such as links to spec sheets, licensing info, other related issues or PR's, etc) would be helpful. -->
about: Anything else that doesn't fall into the above categories.
---
<!--- Provide a general summary of the changes you want in the Title above -->
<!-- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, check the bug report option, as that may be more appropriate. -->
@ -143,6 +143,11 @@ If you define these options you will enable the associated feature, which may in
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
*`#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
*`#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
*`#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
*`#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
*`#define ONESHOT_TAP_TOGGLE 2`
@ -160,6 +165,8 @@ If you define these options you will enable the associated feature, which may in
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
*`#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
*`#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
## RGB Light Configuration
@ -192,10 +199,13 @@ Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in yo
*`#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace 'B7' with the pin you are using. This is optional and you can still use the EEHANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
*`#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
*`#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@ -247,6 +257,8 @@ Use these to enable or disable building certain features. The more you have enab
@ -11,8 +11,8 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/070a530eedaed36a2d77f3f6fd455677 -->
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
@ -161,8 +161,13 @@ For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
# Tap-Hold Configuration Options
# Permissive Hold
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
@ -185,7 +190,7 @@ Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this wil
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
# Ignore Mod Tap Interrupt
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
@ -211,7 +216,7 @@ Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` ena
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
# Tapping Force Hold
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
@ -235,7 +240,7 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
# Retro Tapping
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
@ -61,10 +61,19 @@ It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif
The available keycodes for audio are:
*`AU_ON` - Turn audio mode on
*`AU_OFF` - Turn audio mode off
*`AU_TOG` - Toggle audio mode
*`AU_ON` - Turn Audio Feature on
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
@ -151,7 +160,7 @@ You can configure the default, min and max frequencies, the stepping and built i
## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
@ -5,10 +5,11 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
```
```c
LEADER_EXTERNS();
voidmatrix_scan_user(void){
@ -44,6 +45,102 @@ Each of these accepts one or more keycodes as arguments. This is an important po
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```
```make
LEADER_ENABLE= yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C,KC_C,KC_C){
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
voidleader_start(void){
// sequence started
}
voidleader_end(void){
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
@ -45,28 +49,42 @@ You can do that by adding another keycode and adding another case to the switch
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
if (!record->event.pressed) {
### Macro Commands
@ -169,21 +187,21 @@ Use the `M()` function within your `KEYMAP()` to call a macro. For example, here
@ -213,11 +231,11 @@ There are some functions you may find useful in macro-writing. Keep in mind that
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
```
### `register_code(<kc>);`
@ -232,6 +250,8 @@ Parallel to `register_code` function, this sends the `<kc>` keyup event to the c
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
@ -250,16 +270,16 @@ This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
?> For backwards compatibility, `RGB_SMOD` is another alias of `RGB_MOD`.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
@ -163,6 +161,24 @@ If you need to change your RGB lighting in code, for example in a macro to chang
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)`|Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_toggle()` |Toggle all LEDs between on and off |
|`rgblight_toggle_noeeprom()` |Toggle all LEDs between on and off (not written to EEPROM) |
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_increase_hue()` |Increase the hue for all LEDs. This wraps around at maximum hue |
|`rgblight_increase_hue_noeeprom()` |Increase the hue for all LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgblight_decrease_hue()` |Decrease the hue for all LEDs. This wraps around at minimum hue |
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for all LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgblight_increase_sat()` |Increase the saturation for all LEDs. This wraps around at maximum saturation |
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for all LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgblight_decrease_sat()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation |
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgblight_increase_val()` |Increase the value for all LEDs. This wraps around at maximum value |
|`rgblight_increase_val_noeeprom()` |Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for all LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM) |
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
You will need a few things that can be used for 'Quad Function Tap-Dance'.
### In `/qmk_firmware/users/<your_name>/rules.mk`
Put the following:
```c
TAP_DANCE_ENABLE=yes
SRC+=your_name.c
```
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
You'll need to add these to the top of your `keymap.c` file, before your keymap.
```c
#pragma once
#include"quantum.h"
#include"process_keycode/process_tap_dance.h"
typedefstruct{
boolis_press_action;
intstate;
@ -234,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
There are three Unicode keymap definition method available in QMK:
There are three Unicode keymap definition methods available in QMK:
## UNICODE_ENABLE
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in keymap file, where *n* is a 4 digit hexadecimal.
Supports Unicode up to `0xFFFF`. The keycode function is `UC(n)` in the keymap file, where _n_ is a 4 digit hexadecimal number.
## UNICODEMAP_ENABLE
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)` where *n* is the array index of the mapping table.
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)`, where _n_ is an array index into the mapping table.
And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap:
```c
enumunicode_name{
BANG,// ‽
IRONY,// ⸮
SNEK// snke 🐍
enumunicode_names{
BANG,
IRONY,
SNEK,
};
constuint32_tPROGMEMunicode_map[]={
[BANG]=0x0203D,// ‽
[IRONY]=0x02E2E,// ⸮
[SNEK]=0x1F40D// snke 🐍
}:
[BANG]=0x203D,// ‽
[IRONY]=0x2E2E,// ⸮
[SNEK]=0x1F40D,// 🐍
};
```
Make sure that the order for both matches.
## UCIS_ENABLE
Supports Unicode up to 0xFFFFFFFF. As with `UNICODE_MAP`, you may want to main a mapping table in your keymap file. However, there is no keycodes for this feature, you will have to add a keycode or function to call `qk_ucis_start()`. Once you've run that, you can just type the text for your unicode, and then hit space or enter to complete it, or ESC to cancel it. And if it matches an entry in your table, it will automatically "backspace" the trigger word (from your table) and then will input the unicode sequence.
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you may want to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you will have to add a keycode or function that calls`qk_ucis_start()`. Once it's been called, you can type the mnemonic for your character, then hit Space or Enter to complete it or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode sequence inserted.
For instance, you would need to have a table like this in your keymap:
@ -53,42 +53,103 @@ There are several functions that you can add to your keymap to customize the fun
*`void qk_ucis_success(uint8_t symbol_index)` - This runs when the unicode input has matched something, and has completed. Default doesn't do anything.
*`void qk_ucis_symbol_fallback (void)` - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code.
The default code for these are:
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports all possible code points (`0x10FFFF`).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF`.
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.|
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example:
voidqk_ucis_symbol_fallback(void){// falls back to manual unicode entry
for(uint8_ti=0;i<qk_ucis_state.count-1;i++){
uint8_tcode=qk_ucis_state.codes[i];
register_code(code);
unregister_code(code);
wait_ms(UNICODE_TYPE_DELAY);
}
voideeconfig_init_user(void){
set_unicode_input_mode(UC_LNX);
}
```
## Unicode Input methods
### Audio Feedback
Unicode input in QMK works by inputting a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
This is the current list of Unicode input method in QMK:
For instance, you can add these definitions to your `config.h` file:
* __UC_OSX__: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* __UC_OSX_RALT__: Same as UC_OSX, but sends the Right Alt key for unicode input
* __UC_LNX__: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* __UC_WIN__: (not recommended) Windows built-in Unicodeinput. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* __UC_WINC__: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
At some point, you need to call `set_unicode_input_mode(x)` to set the correct unicode method. This sets the method that is used to send the unicode, and stores it in EEPROM, so you only need to call this once.
### Additional Customization
Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system.
#### Start and Finish input functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
*`void unicode_input_start(void)`– This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac.
*`void unicode_input_finish(void)`– This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h`
```c
#define UNICODE_OSX_KEY KC_LALT
#define UNICODE_WINC_KEY KC_RALT
```
#### Input Method Cycling
Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited.
@ -123,24 +123,27 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assignment to compile what you want
# defaults are ergodox/default
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the targeted keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
On Windows Docker seems to have issues with the VOLUME tag in Dockerfile, and `$('pwd')` won't print a Windows compliant path; use full path instead, like this:
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use QMK Toolbox instead.
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|`OSL(layer)` |Momentarily activates `layer`until a key is pressed. See [One Shot Keys](https://docs.qmk.fm/#/feature_advanced_keycodes?id=one-shot-keys) for details. |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well.
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|`TG(layer)`|Toggle `layer` on or off |
|`TO(layer)`|Turn on `layer` when pressed |
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
## [Mouse Keys](feature_mouse_keys.md)
@ -329,7 +332,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`LGUI(kc)`|`LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`| |Hold Right Alt and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
@ -429,18 +432,6 @@ This is a reference only. Each group of keys links to the page documenting their
@ -6,13 +6,17 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
## Overview
There are 5 main sections to this guide:
There are 6 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learn More with these Resources](newbs_learn_more_resources.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
## Additional Resources
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
@ -96,3 +96,24 @@ And to do so, add `reset_keyboard()` to your function or macro, and this will re
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
## Tap random key
If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`).
?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords.
## Software Timers
It's possible to start timers and read values for time-specific events. Here's an example:
If you need help with something, the best place to get quick support is going to be on our [Discord Server](https://discord.gg/Uq7gcHh). There is usually somebody online, and there are a bunch of very helpful people there.
Don't forget to read our [Code of Conduct](https://qmk.fm/coc/).
## Help! I don't know where to start!
If this is the case, then you should start with our [Newbs Guide](https://docs.qmk.fm/#/newbs). There is a lot of great info there, and that should cover everything you need to get started.
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## Help! I'm having issues flashing!
First, head to the [Compiling/Flashing FAQ Page](https://docs.qmk.fm/#/faq_build). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## Help, I have an issue that isn't covered by the links above
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](https://docs.qmk.fm/#/newbs_best_practices) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](https://docs.qmk.fm/#/newbs_learn_more_resources).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
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