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23 Commits
Author SHA1 Message Date
Jack HumbertandGitHub 21c2324c3e Merge branch 'master' into planck_thk 2019-08-01 09:09:26 -04:00
039129ac3e Update keyboards/planck/thk/rules.mk
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
2018-11-02 13:52:39 -04:00
Jack Humbert d581848c13 merge conditional read 2018-11-02 12:51:07 -04:00
Jack Humbert adc8bc1747 sandwich if statement 2018-11-02 12:48:58 -04:00
Jack Humbert bd71649248 fix encoder docs 2018-10-26 23:21:08 -04:00
Jack Humbert 3a64a9c55e use encoders for thk 2018-10-26 20:21:20 -04:00
Jack Humbert 44e7bdf52b Merge branch 'atmega32a_matrix' of github.com:qmk/qmk_firmware into planck_thk 2018-10-26 20:05:52 -04:00
Jack Humbert f39a21cae1 merge 2018-10-26 17:45:28 -04:00
Jack Humbert 1a875d6091 fix typo in pindef 2018-10-22 12:25:59 -04:00
Jack Humbert 47e350f5ea last changes 2018-10-01 09:25:55 -04:00
Jack Humbert d2e3e527d5 consolodate options, add 646 2018-09-28 22:03:04 -04:00
Jack Humbert 4caf9eade0 exclude assembler in config.h includes 2018-09-28 21:29:28 -04:00
Jack Humbert 6650bd222d remove avr include from config 2018-09-28 20:56:34 -04:00
Jack Humbert 4b194472be add atmega16 chips, link to references 2018-09-28 20:20:33 -04:00
Jack Humbert 8c5b2bf470 doc typo 2018-09-28 20:13:51 -04:00
Jack Humbert 7289b847db update for atmega32a 2018-09-28 20:12:29 -04:00
Jack Humbert 12672aca8b add computed pins from mcu type 2018-09-28 13:24:27 -04:00
Jack Humbert bf63363c1d update matrix 2018-09-22 23:07:53 -04:00
Jack Humbert 7443da28ae add audio for atmega32a 2018-09-22 22:50:41 -04:00
Jack Humbert 0236f6a8ac encoder, dip update, adds bootloader 2018-09-21 01:09:05 -04:00
Jack Humbert d24132ce71 add encoder and dip 2018-09-20 01:11:53 -04:00
Jack Humbert cd4a01d296 better matrix 2018-09-20 00:09:05 -04:00
Jack Humbert c49e7e01ab config 1 2018-09-19 23:27:13 -04:00
450 changed files with 8774 additions and 8788 deletions
+1 -1
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@@ -38,7 +38,7 @@ with open('requirements.txt', 'r') as fd:
# Figure out our version
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
result = subprocess.run(command, universal_newlines=True, capture_output=True)
result = subprocess.run(command, text=True, capture_output=True)
if result.returncode == 0:
os.environ['QMK_VERSION'] = 'QMK ' + result.stdout.strip()
+1 -4
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@@ -76,7 +76,7 @@ This is a C header file that is one of the first things included, and will persi
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight
* pin of the backlight - `B5`, `B6`, `B7` and `C6` (and `D4` on ATmega32A) use hardware PWM, others use software implementation
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 15 excluding off)
* `#define BACKLIGHT_BREATHING`
@@ -248,9 +248,6 @@ There are a few different ways to set handedness for split keyboards (listed in
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* `#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* If you want to specify a different direct pinout for the right half than the left half, you can define `DIRECT_PINS_RIGHT`. Currently, the size of `DIRECT_PINS` must be the same as `DIRECT_PINS_RIGHT`.
* `#define RGBLED_SPLIT { 6, 6 }`
* See [RGB Light Configuration](#rgb-light-configuration)
+1 -27
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@@ -19,11 +19,7 @@ Note that running `make` with `sudo` is generally ***not*** a good idea, and you
### Linux `udev` Rules
On Linux, you'll need proper privileges to access the MCU. You can either use
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`. Once added run the following:
```console
sudo udevadm control --reload-rules
sudo udevadm trigger
```
`sudo` when flashing firmware, or place these files in `/etc/udev/rules.d/`.
**/etc/udev/rules.d/50-atmel-dfu.rules:**
```
@@ -47,28 +43,6 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1c11", MODE:="0666"
```
**/etc/udev/rules.d/55-catalina.rules:**
```
# ModemManager should ignore the following devices
ATTRS{idVendor}=="2a03", ENV{ID_MM_DEVICE_IGNORE}="1"
ATTRS{idVendor}=="2341", ENV{ID_MM_DEVICE_IGNORE}="1"
```
**Note:** ModemManager filtering only works when not in strict mode, the following commands can update that settings:
```console
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service
sudo systemctl daemon-reload
sudo systemctl restart ModemManager
```
**/etc/udev/rules.d/56-dfu-util.rules:**
```
# stm32duino
SUBSYSTEMS=="usb", ATTRS{idVendor}=="1eaf", ATTRS{idProduct}=="0003", MODE:="0666"
# Generic stm32
SUBSYSTEMS=="usb", ATTRS{idVendor}=="0483", ATTRS{idProduct}=="df11", MODE:="0666"
```
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
+21 -20
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@@ -30,31 +30,32 @@ You should then be able to use the keycodes below to change the backlight level.
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software PWM implementation triggered by hardware timer interrupts will be used.
Hardware PWM is supported according to the following table:
|Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|
|-------------|-------------|-------------|-------------|---------|
|`B5` |Timer 1 |Timer 1 | | |
|`B6` |Timer 1 |Timer 1 | | |
|`B7` |Timer 1 |Timer 1 |Timer 1 | |
|`C4` |Timer 3 | | | |
|`C5` |Timer 3 | |Timer 1 | |
|`C6` |Timer 3 |Timer 3 |Timer 1 | |
|`D4` | | | |Timer 1 |
|`D5` | | | |Timer 1 |
| Backlight Pin | Hardware timer |
|---------------|-------------------------|
|`B5` | Timer 1 |
|`B6` | Timer 1 |
|`B7` | Timer 1 |
|`C6` | Timer 3 |
|`D4` | Timer 1 (ATmega32A only)|
| other | Software PWM |
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer:
The [audio feature](feature_audio.md) also uses hardware timers. Please refer to the following table to know what hardware timer the software PWM will use depending on the audio configuration:
|Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------|
|`C4` |Timer 3 |Timer 1 |
|`C5` |Timer 3 |Timer 1 |
|`C6` |Timer 3 |Timer 1 |
|`B5` |Timer 1 |Timer 3 |
|`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 |
| Audio Pin(s) | Audio Timer | Software PWM Timer |
|--------------|-------------|--------------------|
| `C4` | Timer 3 | Timer 1 |
| `C5` | Timer 3 | Timer 1 |
| `C6` | Timer 3 | Timer 1 |
| `B5` | Timer 1 | Timer 3 |
| `B6` | Timer 1 | Timer 3 |
| `B7` | Timer 1 | Timer 3 |
| `Bx` & `Cx` | Timer 1 & 3 | None |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
When all timers are in use for [audio](feature_audio.md), the backlight software PWM will not use a hardware timer, but instead will be triggered during the matrix scan. In this case the backlight doesn't support breathing and might show lighting artifacts (for instance flickering), because the PWM computation might not be called with enough timing precision.
## Configuration
+1 -1
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@@ -2,7 +2,7 @@
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
+1 -1
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@@ -48,4 +48,4 @@ or `keymap.c`:
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
The A and B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
-5
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@@ -160,11 +160,6 @@ There are some settings that you may need to configure, based on how the hardwar
This allows you to specify a different set of pins for the matrix on the right side. This is useful if you have a board with differently-shaped halves that requires a different configuration (such as Keebio's Quefrency).
```c
#define DIRECT_PINS_RIGHT { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }
```
This allows you to specify a different set of direct pins for the right side.
```c
#define RGBLIGHT_SPLIT
+1 -1
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@@ -83,7 +83,7 @@ This allows the keyboard to tell the host OS that up to 248 keys are held down a
`BACKLIGHT_ENABLE`
This enables the in-switch LED backlighting. You can specify the backlight pin by putting this in your `config.h`:
This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
#define BACKLIGHT_PIN B7
+3 -1
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@@ -125,7 +125,7 @@ To configure a keyboard where each switch is connected to a separate pin and gro
### Backlight Configuration
QMK supports backlighting on most GPIO pins. A select few of these can be driven by the MCU in hardware. For more details see the [Backlight Documentation](feature_backlight.md).
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
@@ -134,6 +134,8 @@ QMK supports backlighting on most GPIO pins. A select few of these can be driven
#define BREATHING_PERIOD 6
```
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
@@ -34,7 +34,7 @@ For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
@@ -1,52 +0,0 @@
#include QMK_KEYBOARD_H
// Helpful defines
#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
#define FL_KCF LT(1,KC_F)
#define FL_KCJ LT(1,KC_J)
#define CMD_ENT LGUI(LSFT(KC_ENT))
enum custom_keycodes {
HASHRKT = SAFE_RANGE,
CLNEQLS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSLS, LGUI(KC_C),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
ESC_CTL, KC_A, KC_S, KC_D, FL_KCF, KC_G, KC_H, FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_UP, KC_PGDN,
CMD_ENT, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, MO(2), KC_GRV, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT( /* FL */
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, KC_VOLU,
_______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, _______, KC_VOLD,
_______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT( /* FN */
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, _______,
KC_CAPS, _______, KC_UP, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_VOLD, KC_VOLU, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______,
_______, KC_RCTL, KC_RGUI, KC_RALT, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case HASHRKT:
if (record->event.pressed) {
SEND_STRING("=>");
}
break;
case CLNEQLS:
if (record->event.pressed) {
SEND_STRING(":=");
}
break;
}
return true;
}
@@ -1,5 +0,0 @@
# muzfuz's keymap for Lunar
```shell
make ai03/lunar:muzfuz:dfu
```
@@ -36,3 +36,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_ANIMATIONS
#define NO_UART 1
#define BOOTLOADHID_BOOTLOADER 1
+60
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@@ -0,0 +1,60 @@
# TGR Alice
![TGR Alice](https://i.imgur.com/cJohEqS.jpg)
An ergonomic 60% keyboard.
Keyboard Maintainer: [Felipe Coury](https://github.com/fcoury)
Hardware Supported: TGR Alice
Hardware Availability: Group buy finished
Make example for this keyboard (after setting up your build environment):
make alice:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
ps2avrGB keyboard firmware
==========================
This keyboard uses the port of the QMK firmware for boards that are based on the
ps2avrGB firmware.
Note that this is a complete replacement for the firmware, so you won't be
using Bootmapper Client to change any keyboard settings, since not all the
USB report options are supported.
## Installing
First, install the requirements. These commands are for OSX, but all you
need is the AVR toolchain and `bootloadHID` for flashing:
```
$ brew cask install crosspack-avr
$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
$ pip install pyusb
```
Then, with the keyboard plugged in, simply run this command from the
`qmk_firmware` directory:
```
$ make alice
$ bootloadHID -r alice_default.hex
```
## Setting the board to bootloader mode
Hold the ESC key (the one before the 1! key, in case you remaped it).
## Troubleshooting
From my experience, it's really hard to brick these boards. But these
tricks have been useful when it got stuck in a weird scenario.
1. Try plugging the board in while holding the bootloader key. This will force
it to boot only the bootloader without loading the firmware. Once this is
done, just reflash the board with the original firmware.
2. Sometimes USB hubs can act weird, so try connecting the board directly
to your computer or plugging/unplugging the USB hub.

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