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130 Commits

Author SHA1 Message Date
98b16b3294 Comment and organize build_keyboard.mk a bit 2018-08-11 15:19:08 -04:00
85659ae5e1 add layout support to clueboard 2018-08-11 11:59:51 -07:00
2a89134d8e add some of my default layouts for the clueboard I got 2018-08-11 11:59:51 -07:00
3eabd7946e Split Common: Serial Backlight LED fix (#3586) 2018-08-11 11:10:23 -07:00
fd0bd29a0a Keymap: adding my personal userspace to QMK master (#3605)
* Adding my personal planck keymap

* Adding readme.md to my keymap

* Create my userspace

add users/ishtob/

* Moved macros off keymap

macros now exsists in my userspace, moved them off keyboard specific keymaps

* Create my userspace

add users/ishtob/

* rebase from main QMK repo
2018-08-10 08:30:21 -07:00
feb5e4aaeb Keyboard: Helix serial improvements (#3608)
* add change_reciver2sender()/change_sender2reciver()

This is a change to improve readability.

* txled, rxled off in matrix_init()

* add serial_send_packet() / serial_recive_packet()

This is a change to reduce object size.

* add serial_low() at ISR() top

* add __attribute__((always_inline)) to some functions

* modify serial_send_packet()/serial_recive_packet()

A little, object size reduction.
A little, speedup.

* add debug code to helix/serial.c

* Adjust sampling timing of serial signal being received

* add split_scomm.c/split_scomm.h and change serial.c/serial.h

serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.

* add split_scomm.c/split_scomm.h into helix/rev1

* reduce object size helix/rev2/matrix.c

* remove checksum check, add parity check

* force occur parity error for test

* parity test ok. remove test code

* change some comment & add skip code when buffer_size == 0

* serial.c: multiple types of transaction support

Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.

* helix serial master-slave transaction optimize

Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.

* add debug code for retry

* add comment into each config.h

* fix ISR status drop

* add a debug macro 'debug_retry_chg()'

* reduce led_test size

* remove debug code from helix/serial.c and etc.

* helix:five_rows change TAPPING_TERM value 140

* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.

- The difference with the original let's split's serial.c
  - It's high-speed about 4 times.
  - Stable bi-directional data transfer. (Helix need master to slave transfer)
  - serial.h was divided 2 files, serial_config.h and sereial.h
  - With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)

- USE OLD Simple APIs (compatible with let's split serial.c)
  - files :
    - serial_config.h -- hardware configuration (need include by config.h)
    - serial.c/serial.h -- serial communication

- USE NEW flexible APIs. (Support multi-type transaction function.)
  serial.c was divided into 2 layers, split_scom.c and serial.c.
  The upper layer split_scomm.c is called from matrix.c.
  The lower layer serial.c accesses the hardware.
  - files
    - split_scomm.c -- communication buffer is defined in here. call by matrix.c.
    - split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
    - serial_config.h -- hardware configuration (need include by config.h)
      To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
    - serial.c/serial.h -- serial communication lower layer

- NEW APIs for serial.c / serial.h (The lower layer)
  // Soft Serial Transaction Descriptor
  typedef struct _SSTD_t  {
      uint8_t *status;
      uint8_t initiator2target_buffer_size;
      uint8_t *initiator2target_buffer;
      uint8_t target2initiator_buffer_size;
      uint8_t *target2initiator_buffer;
  } SSTD_t;

  // initiator is transaction start side
  void soft_serial_initiator_init(SSTD_t *sstd_table);
  // target is interrupt accept side
  void soft_serial_target_init(SSTD_t *sstd_table);
  int soft_serial_transaction(int sstd_index);
  int soft_serial_get_and_clean_target_status(int sstd_index);

- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
   move from old serial.c the following buffer and functions
     serial_slave_buffer[]
     serial_master_buffer[]
     void serial_master_init(void)
     void serial_slave_init(void)
     int serial_update_buffers(void)
   define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
2018-08-10 08:22:09 -07:00
90d8ed6c44 Keyboard: Add Configurator support for Clueboard 66 Hotswap (#3522) 2018-08-10 08:15:11 -07:00
243764b83d Keymap: Custom L0 layout for ergodone (#3591) 2018-08-09 18:09:43 -07:00
489a922f34 Keyboard: Disable mouse keys for kbd6x (#3603) 2018-08-09 18:03:34 -07:00
1ac2dd9b63 Keymap: Spaceman Spiff layout for KBD75 (#3595)
![Keyboard Layout](https://i.imgur.com/tQLYDvu.png)

<!-- http://www.keyboard-layout-editor.com/#/gists/c1e8a15c68e4c52eed84653f21ae2d29 -->

Designed specifically to make switching back-n-forth with the Apple's MacBook Pro keyboard intuitive. Has a slight tendency toward readline/vim keybindings.

Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed with another key.

Base Layer
----------

As simalar to the Apple keyboard as possible. Notiable exception is `Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key

Control+ Layer
--------------

Left `Ctrl` key switches to the "Control+ Layer". This layer mostly acts like a control key in most cases, with a few exceptions:

- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete

Fn Layer
--------

Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute

To flash this layout you need to press `Fn+Backspace`
2018-08-09 17:53:13 -07:00
98afb45a27 Keymap: Spaceman Spiff layout for the GH60 Satan (#3596)
![Keyboard Layout](https://i.imgur.com/M9glFON.png)

Designed specifically to make switching back-n-forth with the Apple's
MacBook Pro keyboard intuitive. Has a slight tendency toward
readline/vim keybindings.

Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed
with another key.

Base Layer
----------

As simalar to the Apple keyboard as possible. Notiable exception is
`Caps Lock`:

- `Esc` when pressed alone
- `Ctrl` when pressed with another key

Control+ Layer
--------------

Left Ctrl key switches to the "Control+ Layer". This layer mostly acts
like a control key in most cases, with a few exceptions:

- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete

Fn Layer
--------

Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute

To flash this layout you need to press `Fn+Backspace`
2018-08-09 17:52:35 -07:00
83da38c5e4 Keymap: Update cache22 default keymap (#3597)
- requested by rockydbull
2018-08-09 17:50:09 -07:00
ccfe60eb57 Update ps2avrgb readme (#3599)
* give ps2avrgb a specific readme

* add homebrew and crosspack avr step

* update readme of all ps2avrgb boards to reflect the new template
2018-08-09 17:45:43 -07:00
435e9b7bdb RGB Driver Documentation Update (#3601)
- Minor formating in rgb matrix page
- Added a short discription for is31fl3731 in drivers page
2018-08-09 17:41:48 -07:00
925b65b7d0 Update message.mk (#3602)
Fixed typo
2018-08-09 17:41:07 -07:00
619b5d1e6d Keymap: add like jis(iso) layout keymap for crkbd (#3562)
* add like jis(iso) layout keymap for crkbd

* Modified code by review.
2018-08-07 21:05:35 -07:00
69fef83b0e Keyboard: Adds Fleuron v1.0 keyboard (#3571)
* Adds Fleuron keyboard directory and default layout

* Adds Fleuron keyboard directory and default layout

* adds double zero macro, and updates to the new macro methodology

* adds raise and lower layers

* removes makefile from default layout, turns off mousekey, console, and command in rules.mk

* makes upper right key a bksp in default layout, adds .json layout file

* updates to default layout

* tweak default layout jusabit

* fix raise and lower switch case, and scoot a few keycodes around

* make changes for PR #3571

* fixing erros for PR #3571

* adds Dollartacos first custom keymap

* fixes for PR #3571
2018-08-07 17:47:49 -07:00
fd085837e1 fix swap_hands keycodes in documentation (#3588) 2018-08-07 14:20:29 -07:00
d8e6ada5d7 Improve RGB lighting documentation (#3580) 2018-08-07 09:07:19 -07:00
16d6fd6e8e Keyboard: Add Catch 22 Hotswap Macropad to QMK (#3576)
* Initial Commit of catch22 macropad by rockydbull

* Add configurator info.json

* Use macros

* Use pragma once

* Use CA22 as product id

* Clean up readme

* Use the layer define value

* Feedback from @drashna
2018-08-06 08:40:00 -07:00
2b0f5d3bea Keyboard: Remap layout to match the actual keys sent from the tada68 board. (#3483)
* Remap layout to match the actual keys sent from board.
Fixes #3480

* Remap layer 1
2018-08-06 08:37:46 -07:00
0c4e0a2097 Keyboard: KBD6x Support (#3560)
* initial commit

* get the matrix correct

* make my name be known

* add rgblight enable

* add a default keymap

* Add QMK Configurator support for the base layout

* add name here too

* fix up readme

* remove set user from keymap

* use led_set_kb as per drashna's comments on PR
2018-08-06 08:20:19 -07:00
f6ec2ce201 Update Shifted keycodes docs (#3575) 2018-08-05 08:55:53 -07:00
0346bc2c5b Keymap: XD75 keymap (#3553)
* cloned colinta as base

* switched to default base. started customising

* minor changes to layout

* added mouse keys

* minor tweaks to layout and mouse speed

* updated readme

* tweaked layout

- added middle fn keys
- moved rgb controls to fn layer middle
- added special keys to fn layer right

* moved scroll buttons as to not interfere with lshift

* turned on backlight

* fixed backlight

* changed user keycodes to differentiate

* changed folder name to lowercase

* updated readme

* stop processing after custom keycode

* edits to suit new standards

* added layer indicator using gp100 and gp103
2018-08-05 08:55:17 -07:00
e818b29879 Update FAQ section on Apple Fn (#3574) 2018-08-05 08:51:33 -07:00
9a4db7a860 Keymap: Adds zen layout for 333fred (#3563)
* Initial commit of zen keymap

* Added RGB control for my zen

* Fixed ergodox layout.

* Reduce brightness.

* PR feedback.
2018-08-05 08:42:16 -07:00
a6e1cb08c6 Keymap: frogger keymap (#3570)
* adding my keymap

A bit of pok3r, and a bit of some other things.

* Adding a readme

* undoing changes to gitignore

* adding a bit of commentary
2018-08-04 14:02:03 -07:00
a2b4178245 Make sure 'shutdown_user' is called 2018-08-04 16:49:57 -04:00
ef5b161bb5 Fix Audio code when resetting keyboard
I incorrectly disabled a bunch of code that shouldn't have been disabled.  This should only disable music mode stuff, not general audio.
2018-08-04 16:49:57 -04:00
23d68d0ba1 Make sure Planck light calls user suspend functions (#3568)
* Make sure Planck light calls user suspend functions

* Add suspend.h include to quantum.h for kb/user function compatibility
2018-08-04 16:49:10 -04:00
435a1202e7 More improvements to keycode docs (#3567)
* Reorder keycode list docs according to HID usage

* Add missing keycodes/descriptions/aliases
2018-08-04 09:09:22 -07:00
3e8f272873 Keyboard: LED fixes for Kinesis Stapelberg controller, and keymap changes (#3564)
* Rules for vitamins_included

Added a section to disable RGB underglow for the Let's Split
   Vitamins Included board.

* fixing ortho_4x12 configs

* Using upstream/master version instead

* Additions and Corrections

Corrected the Kinesis/Stapelberg's .c file to allow LEDs to work
Removed excess cruft from my Kinesis keymap to reflect this change
Other minor tweaks and adjustments to my ortho_4x12 and 5x12 layouts

* Updated readme
2018-08-04 09:01:26 -07:00
f8a915a2db Keymap: dz60 macos arrow rev2 (#3561)
* dz60/macos_arrow: move the eject key on esc to leave right cmd+bksp for move to trash

* dz60/macos_arrow: move the reset key on the media layer

This avoids accidental activation.

* dz60/macos_arrow: disable LEDs
2018-08-04 08:50:17 -07:00
ec26684491 Update templates used for new_project.sh (#3558) 2018-08-03 10:00:06 -07:00
ac46378ac6 Update ISP flashing guide with pre-compiled binary (#3217)
* update flashing guide with pre-compiled binary

* Add files via upload

* Update isp_flashing_guide.md

* update file and instructions

* update instructions
2018-08-02 23:07:33 -04:00
bb4af7deee Fix qmk_install.sh to properly target MSYS (#3455)
* qmk_install fix for windows users.

* Updated wildcard to caputre both MSYS and MINGW64 in qmk_install

* added OR to windows qmk_install
2018-08-02 14:43:51 -07:00
d8db4ab202 Keyboard: make sure LAYOUT macro names match in info.json and h87a.h (#3550) 2018-08-02 14:41:20 -07:00
329b574831 Keyboard: M0110 converter ported from TMK (#3556)
* M0110 Converter Initial Commit

Port of the M0110 converter from TMK to QMK

* Fixed Typo
2018-08-02 14:40:40 -07:00
20e5798e63 Keyboard: update new link for hardware availability (#3554) 2018-08-02 14:38:43 -07:00
9aee5e6427 Keymap: refactoring and modifief to helix five rows jis (#3552)
* display of LED mode
* refactoring
* modified a keymap
* use extra jp header
2018-08-02 14:32:37 -07:00
dfef321bdf Keyboard: Enable using shared user hhkb layout for dz60 (#3549) 2018-08-02 14:17:11 -07:00
b29799f887 Keyboard: fixed build break (size overflow) HelixPico with Backlight or Underglow (#3546)
* build break fix for HelixPico

* add customize variable 'Link_Time_Optimization' into rev2 and pico keymaps rules.mk

* "CFLAGS += -flto" change to "EXTRAFLAGS += -flto"

* add USE_Link_Time_Optimization macro
2018-08-02 14:16:17 -07:00
0a00583462 Keyboard: Document the correct path to the let's split EEPROM files. (#3539)
* Document the correct path to the let's split EEPROM files.

* Document the EEPROM files in /quantum/split_common/ as the canonical location.
2018-08-02 13:52:24 -07:00
a057f1ca9e Keymap: Reformat Iris default keymap (#3534)
* Reformat default keymap to use LAYOUT, move RGB controls to RAISE layer

* Use set_single_persistent_default_layer instead of old method
2018-08-02 13:49:17 -07:00
62a8603122 Keyboard: 4x4 modular keyboard (#3531)
* add support for 4x4 macropad

* Update readme.md

* set DFU escape key

* cleanup

* Update config.h

* Update keymap.c

* Update config.h

* Update keymap.c

* Update 4x4.h

* reviewed

fudging review automation

* playing with the system

* reverting

* Required additions made

Added support for additional layouts

* tidy up default keymap
2018-08-02 13:48:39 -07:00
6c20c6219c Keymap: Refactor symbols layer with layer tap workaround (#3520)
* Squash layout to fit on Planck

* Replace AST with PAST keycode so that it works with layer tap

* Review markups
2018-08-02 13:47:06 -07:00
f0f1a363d2 Keymaps: Add whitefox constexpr keymap (#3541)
* Add keyboards/whitefox/keymaps/constexpr

* Conform to project coding conventions

* Tweak numpad layer keys

* Remove unnecessary directives
2018-08-01 20:04:20 -07:00
ea7bb624de Update CODE_OF_CONDUCT.md 2018-08-01 15:20:02 -04:00
03ad6927cb Docs: Format Space Cadet documentation (#3540)
* Format Space Cadet documentation

* Fix page filenames

* Move Caveats section up
2018-08-01 08:43:54 -07:00
ff14028bd8 Keyboard: KBD75 Rev 1 LAYOUT_ansi_1u Bug (#3542) 2018-08-01 08:34:00 -07:00
c11a26ba54 Docs: Format Key Lock documentation (#3538) 2018-07-31 18:07:50 -07:00
9d016767e8 Keymap: Improvements to Maxr1998's Contra keymap (#3535)
* Add image

* Improvements to my Contra layout

* Quick fix for Level3 layer
2018-07-31 17:58:52 -07:00
bb86d8a00c Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example

Fix for #3529
Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation. 
Clarified the need to include the header file in `keymap.c`.

* Use #pragma once in header guard

Fix for #3529
Implement change requested in #3530
2018-07-31 17:50:02 -07:00
cbf200e9dd Keymap: Add unagi planck keymap (#3527)
* modifications to add mouse buttons 1-4 and misc

* Add khord chocopad keymap

* fix merge message

* Add unagi keymap

* Add readme for unagi planck keymap

* Replace boilerplate for unagi keymap
2018-07-31 17:48:41 -07:00
2bc34b09cd Docs: Format Grave Escape documentation (#3536) 2018-07-31 17:40:55 -07:00
9b7a3a0bc8 Docs: Add Usage section to backlight docs (#3537) 2018-07-31 17:40:09 -07:00
1c88e4663d Add Rorschach keyboard (#3532)
* Add Rorschach keyboard

* Add info.json

* Replace header guards with pragma once
2018-07-31 09:08:44 -07:00
76f3a10eec Keyboard: Add support for bpiphany's HID Liberation Device (#3470)
* Keyboard: Added support for HID Liberation Device

* Keymap: Custom (bakageta) layout for HID Liberation Device

* Updated with requested changes
2018-07-30 23:37:34 -07:00
98fa82ceef Backlighting docs (#3526)
* Some words about backlighting

* Link to RGB feature pages
2018-07-30 23:22:52 -07:00
b90141a156 Keymap: Added rbong keyboard layout (#3517) 2018-07-30 23:20:30 -07:00
aee0f3c3d2 Keymap: Fate Iris layout (#3508) 2018-07-30 23:19:45 -07:00
07ab5befc7 Keymaps: correct error in mtdjr userspace for layer_state_set_user (#3521)
* holefully correct error in mtdjr userspace for layer_state_set_user

* return state and wrap rgb actions in their own conditional
2018-07-29 21:45:09 -07:00
25d757284c Docs: Fix Command docs escaping (#3523) 2018-07-29 21:08:59 -07:00
841ea7ceb6 Keyboard: Add caps lock led support to DZ60 (#3506)
* add caps lock led support to DZ60

* changes from drashna's code review comments

* call led_set_user at the end of led_set_kb
2018-07-29 15:18:45 -07:00
54517f8b34 Keyboard: Add a hhkb layout for the ok60 (#3512)
* Add HHKB keymap

* Add hhkb layout to info.json
2018-07-29 11:20:48 -07:00
dacc746b01 Keyboard: Add tada68 Linux flashing instructions (#3516) 2018-07-29 09:10:54 -07:00
bcc1a7ca30 Keymap: Change the bepo layout for only 1U keys (#3514) 2018-07-29 09:07:16 -07:00
6caea0acfb Docs: Adjust dynamic macro docs to include more than the planck (#3509) 2018-07-29 08:59:39 -07:00
64f1ad00a7 Keymap: add left/right mouse keys (#3504) 2018-07-29 08:50:24 -07:00
f2ebafcee8 Docs: Make Bootmagic and Command docs a little easier to read (#3499)
* Make Bootmagic and Command docs a little easier to read

* Sometimes Bootmagic/Command is default on

* "Escape" pipe character so it renders correctly
2018-07-29 08:42:51 -07:00
595f3cbe5b Added alternating led underglow pattern (#3498)
* added alternating led pattern

* added alternating with rgblight_config values

* removed my comments
2018-07-29 08:42:11 -07:00
f1513c3ad2 Keyboard: Let's Split fixes (#3511)
* Fixed pin for RGB

* Implemented drashnas fixes for filesize
2018-07-27 14:34:41 -07:00
bd874b9577 Docs: Clarify "right" -> "right-handed" (#3507)
I couldn't understand this sentence at first owing to the confusion
between right meaning "correct," and right meaning "right-handed."
2018-07-26 18:07:24 -07:00
9fc7bb1f6a Docs: Fixed the link to the advanced keycodes wiki (#3505) 2018-07-26 17:37:24 -07:00
573e1c09e7 Keyboard: Update KEYMAP to LAYOUT for ckeys obelus (#3495) 2018-07-26 14:34:38 -07:00
4deb5de438 Keyboard: Hide JC65 directory in QMK Configurator (#3491)
To prevent people from picking the wrong version for their MCU
2018-07-26 14:32:02 -07:00
b6c5c4cf52 Keymap: jennetters iris keymap (#3488)
* jennetters iris keymap, re-write for improved readability.

* Update rules/config/keymap to follow correct makefile structure
2018-07-26 14:30:47 -07:00
e0d467dbab Keymap: jennetters fourier split 40% keymap (#3487)
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility

* Update rules and keymap to follow new makefile setup.

* Add #pragma once to config.h
2018-07-26 14:30:01 -07:00
449736c06d Keymap: Add LAYOUT_planck_grid to planck/dshields keymap. (#3484) 2018-07-26 14:29:12 -07:00
07e0558e9a Keyboard: Add HelixPico keyboard (#3502) 2018-07-26 14:26:02 -07:00
f2bf5a9a74 Keymap: Ergodox Dvorak 42 key layout changes (#3500)
* add SCREEN_NAV layer for copy/pasting within screen

* working readreg/paste macros

* working read reg / paste macros

* write log and tran patterns, and expand

* add ls -la shortcut, add tab on combined layer

* put delete word on the right pinky key on shell_nav layer

* add TAB on the right side, add reset key

* added Cloud9 macros

* add cloud9 shortcuts to atreus layout

* added BROWSER_CONTROL layer

* finalized browser control layer

* adding comment

* add browser control layer to atreus

* add flashing command line

* remove the tab on combined layer

* remove the tomouse

* remove mouse layer, change log/tran expand patterns, cleanups

* add dumptlog macro

* add "delete to home" shortcut

* fix conflict

* remove unneeded mouse layer

* add meh shortcuts on the browser_control layer

* add/modify some macros

* explain the various layers
2018-07-26 14:21:55 -07:00
7a8c139d07 Keyboard: E6V2 Layout Fix (#3490)
* add yanfali's patch to get rid of the e6v2 directory in configurator

* fix matrix for 60_ansi
2018-07-25 20:12:15 -07:00
49892272a0 Keymap: UT47:nordic - A couple of tweaks (#3489)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h

* Update keymap.c

Fixed typo: Volume Down and Volume Up on the Tab layer were switched.

* Update keymap.c

* Added a macro on the Tab layer for <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>Del</kbd>
* Added a macro on the Gaming layer for <kbd>Alt</kbd>+<kbd>Tab</kbd> (replaces prebious Backspace key)

* Update readme.md

Updated readme.md file to reflect changes to keymap.c in cover photo and KLE link.
(added short cuts for Ctr Alt Del and Alt Tab)
2018-07-25 20:11:38 -07:00
723d338c62 Keyboard: E6V2 LE Improvements (#3486)
* fix for that stupid LED

* formatting changes and add firmware flashing warning to readmes

* update readme with more info

* add LAYOUT_60_ansi thanks to help from phlop

* add configurator support for 60_ansi

* add 60_ansi for community layout support
2018-07-25 12:18:36 -07:00
0fa192091c redox: convert to use SPLIT_KEYBOARD feature (#3478) 2018-07-25 12:16:03 -07:00
4b5dcda126 Keymap: Bocaj Ergodox Updates (#3364)
* Bocaj Layout Revamp

* Pull in Upstream (#1)

* Various tweaks for some Input:Club build processes

* change KEYMAP to LAYOUT for all new keyboards made using this script

* Add support for rev3 of the Atom47 (#2672)

* Added support for rev3 of the Atom47

* Updated Atom47 readme's

* Fix redefine error on rev2 and add maartenwut's keymap

* Fix redefine error on LEdiodes keymap

* Add Nyquist keymap (#2692)

* nyquist

* danielhklein nyquist setup

* shift left controls

* remove readme

* cleanup before pr

* ready for pr

* Adds Phantom TKL support (#2696)

* Add an info.json to phantom keyboard

* Add layouts

 - KEYMAP_WINKEYLESS
 - KEYMAP_7BIT
 - KEYMAP_ISO
 - KEYMAP_ISO_WINKEYLESS

* Add key_counts

* Add 2 missing F-Row keys

* Add TKC1800 info.json

Created an info.json for the tkc1800.

* Clueboard 60 info.json

 - adds
   - LAYOUT_60_ansi
   - LAYOUT_60_iso
   - KEYMAP_AEK
   - KEYMAP
   - LAYOUT_60_ansi_split_bs_rshift

* Add the Speedo keyboard

* Fix KC60 info.json file (#2707)

* change KEYMAP to LAYOUT in all the KC60 files

* Redo the info.json file

* Small fixes to TKC1800

 - adjust F-row to use 0.25 spacing
 - split left shift
 - add key_count

* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)

* change diverge 3 KC_KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for handwired arrow pad

* change M10A to LAYOUT for m10-a

* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68

* change KC_KEYMAP to LAYOUT for nano

* Refactor to LAYOUT

* refactor to LAYOUT-ansi and LAYOUT_iso for s65

* LAYOUT conversions for lfkkeyboards

* missed a few renames

* mini1800 for lfkeyobards support of LAYOUT

* Improve state/chord handling and clean up namespace

Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.

Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)

A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.

Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.

The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.

There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.

* Pull information from config.h and rules.mk (#2711)

* Pull information from config.h and rules.mk

* Readd the kbd75 maintainer

* Remove obsolete info.json entries (#2712)

* Clean up some long-standing errors when populating the API (#2715)

* More Configurator Warning Fixes (#2716)

* mf68_ble did not have the correct .c and .h files

* Fix JC65 KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for s60_x

* Convert KEYMAP to LAYOUT for lets_split boards

* Convert KEYMAP to LAYOUT

* more fixes to keymap for iris

* convert KEYMAP to LAYOUT for levinson keyboard

* change losinggeneration's KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for nyquist

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for viterbi

* convert KEYMAP to LAYOUT

* convert KEYMAP and its subsidiries to the LAYOUT standard

* convert KEYMAP and its subsidiries to the new LAYOUT standard

* Normacos keymap for let's split keyboard (#2691)

* Cheers let's split keymap

* fixed typo on norman layer of cheers keymap for let's split

* fixed right handed mappings for home row

* cheers keymap for let's split redefinition

* updated Cheers keymap for let's split

* cheers keymap for let's split updated with some terminal macros

* renamed cheers let's split keymap to a more appropriate normacos

* updated normacos keymap doc / removed non functional keys

* reset let's split rules to default values

* added more spotlight search macros

* normalized keymap comments

* Moved numpad on lower layer

* hhkb jp personal keymap (#2698)

* Add JJ40 Cockpit personal keymap (#2713)

* Add JJ40 Cockpit keymap

* Fix lower layer symbols

* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)

* add readme to ktype keyboard

* add readme to m10a

* add readme to mini1800

* add readme to parent directory

* Revert "Pull in Upstream (#1)"

This reverts commit eeba0cec17ccb636e4225eed88aeae72b99f5e45.

* Updates to Bocaj Files

- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance

* Merge remote-tracking branch 'upstream/master'

* Updates to Bocaj

Added Game Layers, Removed Unused Macros

* Removed 'secrets.h'

* Updates to Bocaj

Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues

* Total revisioning of keymap and layout structure

* Missed readme.md file

* Bocaj - Permissive Hold setting enabled
2018-07-25 08:37:04 -07:00
c531dfb6a7 keymap: Update khord let's split keymap and add chocopad keymap (#3482)
* modifications to add mouse buttons 1-4 and misc

* Add khord chocopad keymap

* fix merge message
2018-07-25 08:30:17 -07:00
4ac48a61a6 Keymap: Add smt keymap for TKC1800 (#3481) 2018-07-25 08:28:06 -07:00
4df6b7ba19 Fix for the Split Common I2C code's SCL_CLOCK issue (#3474)
* Fix the SLC_CLOCK setting for the Split Common code

Make the SCL_CLOCK setting configurable per board, since some use different settings
And change the Iris  to use 100000L instead of 400000L

* Add SCL_CLOCK variable to documentation

* Change SCL_CLOCK default to 100000L
2018-07-25 08:26:10 -07:00
56ed2d495d keymap: UT47:nordic - fixed typo (#3477)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h

* Update keymap.c

Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
2018-07-25 08:25:45 -07:00
c14e297ad5 Keyboard: Add QC60 (#3472)
* Added initial files for QC60 prototype

* renamed all 'keymap' to 'layout'

* renamed layout macros to suggested naming convention of LAYOUT_macro_description

* replaced boilerplate

* removed rules.mk from keymap folders

* replaced 'qc60/rev1' with 'qc60/proto'

* replaced more boilerplate

* renamed DEFAULT_FOLDER to point at the correct folder

* updated readme
2018-07-25 08:18:36 -07:00
9ce35e823b Keyboard: Base for the nicekey keyboard (#3475)
* Base for the nicekey keyboard

* Fixed formatting of readme
2018-07-23 16:13:11 -07:00
1225120b92 Keymap: Adjustments to my Ortho_4x12 layout configs (#3466)
* Rules for vitamins_included

Added a section to disable RGB underglow for the Let's Split
   Vitamins Included board.

* fixing ortho_4x12 configs
2018-07-23 12:23:44 -07:00
f2bc70a264 ps2avrgb: fix incorrect avr ports specified (for numlock and capslock LEDs) (#3453)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap

* Staryu: initial port

* Add personal keymap

* Added and updated READMEs

* Fix: default keymap for staryu

* Rudimentary backlight support.

* Enabled mousekeys for default keymap

* use QMK_KEYBOARD_H and LAYOUT

* Update readme.md for NIU mini: flash using avrdude

* Fix missing linebreaks for Staryu README

* Update readme.md

* Update PS2AVRGB boards with new matrix.c

* Update canoe matrix.c; untested

* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)

* Add personal Iris keymap

* Update keymap

* Update keymap

* Update keymap, disable backlighting and underglow

* Move PrintScreen button

* Add README

* Update personal keymaps

* Add INS key

* Limit USB max power consumption, change Fn to MENU

* Remove Numpad layer (easy to accidentally toggle)

* Fix backlighting for ps2avrgb

* Update comments to refer to actual pin naming

* Possible fix for xyverz ortho keymap: define RGBLED_NUM

* Make led_set_user in backlight.c overridable

* Add changes to address points raised in code review, untested (don't have build env right now)
2018-07-23 12:11:56 -07:00
4e41812a67 Keyboard: Fix character encoding for kona_classic's info.json (#3473) 2018-07-23 12:02:45 -07:00
7e8d4be8ac Keymap: Refactor helix keymap based on changes to default keymap (#3469) 2018-07-23 11:44:55 -07:00
b5d9bee969 Keymap: Add software development oriented bepo layout to xd75 (#3451)
* added special keys

* formatting

* disabled autoshift

* updated readme to follow guidelines

* changed copyright

* minor fixes

* added changes requested

* update traditional bepo layout
2018-07-23 11:43:13 -07:00
1775a3075e Keymap: UT47:nordic - Fixed error in picture link in readme file (#3452)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h
2018-07-22 13:41:39 -07:00
095b28e006 Loop based vusb_transfer_keyboard 2018-07-22 11:49:36 -04:00
8a27703ef4 VUSB fix report dropping if usbInterruptIsReady() returns false 2018-07-22 11:49:36 -04:00
006abbfd6f Keyboard: Kona Classic refactor and Configurator update (#3464)
* Refactor: matrices and keymaps

* Configurator support

* Readme cleanup
2018-07-22 06:59:28 -07:00
95e7e10061 Keyboard: Configurator fix: KC60SE info.json, LAYOUT matrix (#3463) 2018-07-22 06:58:32 -07:00
87dc2efda8 Keymap: Custom (fabian) layout for Iris and Planck (#3460)
* fabian layout

* added MOUSECURSOR layer that gets activated by holding space

* cleanup, meh and tilde and grave as separate keys, toggle switch for mousecursor layer

* merged default

* #pragma once

* including QMK_KEYBOARD_H instead of various imports

* using layer toggle instead of a function

* deleted obsolete rules.mk (was part of the old makefile system)

* #pragma once

* including QMK_KEYBOARD_H instead of various imports

* use ifndef KEYBOARD_planck_rev6 instead of ifdef KEYBOARD_planck_rev5
2018-07-22 06:58:01 -07:00
ed99581161 Convert Iris to use SPLIT_KEYBOARD (#3458)
* convert iris to split-common

* Fix build error
2018-07-22 06:56:14 -07:00
83d33caf63 Keyboard: Fix UTF-8 encoding for DC01 Numpad info.json (#3462) 2018-07-21 15:35:57 -07:00
6834febece Temporary work around for CB60 sound issues (#3325)
* Temporary work around for CB60 sound issues

Discussed this with @fredizzimo, upping the system ticks to 100K fixes
the sound issues I was having with the CB60; speaker would fail to shut
off after playing music, sometimes at startup. This changes the matrix
scan time from it's default of every 2ms to once ever 200us.

Fred has a more extensive change to the way matrices are scanned which
will require less clock cycles and we can then revert this change at
that time.

* Remove keymap dir from clueboard root
2018-07-21 15:00:11 -07:00
8def9bc642 Keymap: Jarreds keymap creation (#3459)
* Add planck keymap

* Add windows key to nav layer

* Turn off mouse layer

* Update userspace file to allow sharing between more boards
2018-07-21 12:15:31 -07:00
3fc5a05d66 Keyboard: Added support for the Fractal keyboard (#3457)
* Added support for the Fractal keyboard

* Try to fix the issue

* Add support for the Fractal keyboard.

* Fix errors with files
2018-07-21 12:14:32 -07:00
1147fc24ad Keyboard: DC01 refactor and Configurator support (#3445)
* Arrow: matrix and keymap refactor

* Left: matrix and keymap refactor

* Numpad: matrix macro correction

* Numpad: add support for community layouts numpad_5x4 and ortho_5x4

* Right: matrix and keymap refactor

* DC01 global readme cleanup (minor grammar)

* DC01 global Configurator support

* Right: bugfixes for HHKB-style keymaps
2018-07-21 12:12:07 -07:00
d4056a11d3 rename MIT to 1x2uC for preonic 2018-07-20 23:09:25 -04:00
1572375bfb adds support for preonic rev 3 2018-07-20 23:09:25 -04:00
0284431ad9 add col type defines 2018-07-20 23:09:25 -04:00
8e86e22187 Keymap: Fixed Dvorak layer (#3450)
I was missing the KC_BSLS from my Dvorak layer, so I needed to add it back in.
2018-07-20 09:32:47 -07:00
9c4b9bbccc Keyboard: KC60se matrix fixes (#3446)
* Replace KC_NO with ___ in matrices for readability

* Add K49 to LAYOUT matrix

K49 was previously was stated to be padless, but it's actually the right-hand half of a split Backspace.

* Switched positions of K3C and K3D in LAYOUT matrix

When using a split right Shift, K3D is to the left of K3C.

* Insert KC_NO (___) element into bottom row of LAYOUT_60_ansi matrix

Reported by @NimMooMoo on QMK Discord

Right-hand modifiers on bottom row were shifted one key to the right. After debugging, discovered that the "electrical matrix" (the part of the matrix macro that determines which row and column a key uses) was one element short on the last row at K49, causing the rest of the row to be offset by one column.

This commit corrects that issue.

* Added a missing comma in the LAYOUT matrix
2018-07-20 09:10:13 -07:00
0537a59920 Keymap: Added a keymap for the planck light (#3434)
* Moved F row to raise

* Moved mouse keys over one space and removed unneccessary code

* Moved delete on lower

* Added CTRL functions

* Added Print Screen

* Added README.md file

* Updated CTRL

* Updated readme to current CTRL

* Minor Changes

* Updated mouse speeds

* Unknown changes

* Updated README and keymaps

* Removed caps from number row and put it in special

* Moved around equals sign again

* Updated mouse key speed

* Pull Request Updates
2018-07-20 09:07:54 -07:00
d21b287e7d Keymap: Underglow support for Ergo42 default-ish keymap (#3431)
* Transprot underglow implementation to default map

* Remove needless old lines
2018-07-20 09:05:45 -07:00
c50e80e13b Keyboard: adding Sentraq S65-Plus (#3406)
* New keyboard 'Sentraq S65-Plus'

* Change ANSI_KEYMAP to LAYOUT_ansi

* Use QMK_KEYBOARD_H as include
2018-07-20 09:01:35 -07:00
738a9fc16c Userspace update for user bbaserdem (#3443)
* Put in my keymaps

* Fixed all but weird lets split issue

* Organized and tried to trobleshoot lets split

* Organized and tried to trobleshoot lets split

* Added bbaserdem keymaps

* Added bbaserdem keymaps

* Fixed stuff

* FIxed a filename error

* Lets split eh

* Finalized things regarding keymap
2018-07-18 20:17:55 -07:00
b89cec9ebc Keyboard: LFKeyboards LFK65-HS Readme cleanup (#3442) 2018-07-18 20:06:34 -07:00
38299ff2ef Keyboard: LFKeyboards SMK65 refactor and Configurator support (#3441)
* SMK65: Matrix refactor

* SMK65: Keymap refactor (QMK_KEYBOARD_H)

* SMK65: Configurator support
2018-07-18 20:05:39 -07:00
61c53ad75e Keyboard: LFKeyboards Mini1800 refactor and Configurator update (#3440)
* Mini1800: Matrix refactor

* Mini1800: Keymap refactor (QMK_KEYBOARD_H)

* Mini1800: Configurator update (white space)
2018-07-18 20:05:05 -07:00
9234f9c964 Keyboard: LFKPad refactor and Configurator support (#3439)
* LFKPad: matrix refactor

* LFKPad: keymap refactor (QMK_KEYBOARD_H; matrix update)

* LFKPad: Configurator support

* LFKPad: added community layout numpad_6x4 to rules.mk

* LFKPad: Update rgb_sequence to match new matrix

* LFKPad: delete deprecated makefile include block from rules.mk
2018-07-18 20:03:40 -07:00
2869d51ba8 keymapping for hungarian layout added (#3438) 2018-07-18 20:02:42 -07:00
bc7fe1223d Add #include "config_common.h" after #pragma once to config.h templates (#3444) 2018-07-18 17:16:57 -07:00
f804bd3d2d LFK87 refactor and Configurator support (#3436)
* LFK87: Matrix refactor

* LFK87: Keymap refactor

* LFK87: Configurator support

* LFK87: Added community layouts tkl_ansi and tkl_iso to rules.mk
2018-07-18 11:31:31 -07:00
72fd49b146 DC01 keyboard addition (#3428)
* DC01 initial commit

- Addition of directories
- Left readme

* Initial commit of left half

* Initial files for right half

* arrow

* i2c adjustments

* I2C slave and DC01 refractoring

- Cleaned up state machine of I2C slave driver
- Modified DC01 left to use already pressent I2C master driver
- Modified DC01 matrixes

* Fixed tabs to spaces

* Addition of Numpad

* Add keymaps

- Orthopad keymap for numpad module
- Numpad keymap for numpad module
- ISO, ANSI and HHKB version of keymap for right module

* Minor matrix.c fixes

* Update Readmes
2018-07-18 12:55:57 -04:00
7e9a7af672 Keyboard: Add support for LFK65-HS - a hotswap 65% (#3009)
* Add support for LFK65-HS - a hotswap 65%

* Add info.json for LFK65-HS

* Clean up for new build system, remove uneeded code.

* LFK65-HS cleanup. Fixed LAYOUT macros, etc
2018-07-18 09:54:49 -07:00
Dan
11773a5546 Keymap: Add light controls for Planck (#3435) 2018-07-18 09:33:26 -07:00
b2175e1849 Song List: Mario Mushroom (#3432) 2018-07-18 08:03:43 -07:00
ffc2ae057b Keyboard: NIU Mini refactor and Configurator update (#3433)
* Removed LAYOUTS = planck_grid from rules.mk

* Matrix refactor

* Keymap refactor

* Configurator update
2018-07-18 08:02:52 -07:00
554 changed files with 23483 additions and 4986 deletions

View File

@ -1,10 +1,10 @@
# Code Of Conduct
QMK strives to be an inclusive and tolerant community. We welcome participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
QMK strives to be an inclusive, tolerant, and welcoming community. We encourage participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger.
> “A gentle word turns away wrath, but a harsh word stirs up anger."
Our users, contributors, and collaborators are expected to treat each other with respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. Some examples of behavior we will not tolerate include, but is not limited to:
Our users, contributors, and collaborators are expected to treat each other with kindness and respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. While our goal is to be as accurate as possible, kindness and understanding are more valuable than correctness. Some examples of behavior we will not tolerate include, but is not limited to:
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise

View File

@ -1,3 +1,9 @@
# Determine what keyboard we are building and setup the build environment.
#
# We support folders up to 5 levels deep below `keyboards/`. This file is
# responsible for determining which folder is being used and doing the
# corresponding environment setup.
ifndef VERBOSE
.SILENT:
endif
@ -6,26 +12,15 @@ endif
include common.mk
# 5/4/3/2/1
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
# Set the filename for the final firmware binary
KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
# Force expansion
TARGET := $(TARGET)
# For split boards we need to set a master half.
MASTER ?= left
ifdef master
MASTER = $(master)
@ -39,35 +34,58 @@ $(error MASTER does not have a valid value(left/right))
endif
endif
# Determine which subfolders exist.
KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
KEYBOARD_PATHS :=
KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
endif
# Pull in rules.mk files from all our subfolders
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
include $(KEYBOARD_PATH_5)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
include $(KEYBOARD_PATH_4)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
include $(KEYBOARD_PATH_3)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
include $(KEYBOARD_PATH_2)/rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
include $(KEYBOARD_PATH_1)/rules.mk
endif
# Find all the C source files to be compiled in subfolders.
KEYBOARD_SRC :=
KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
@ -95,6 +113,15 @@ endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# Setup the define for QMK_KEYBOARD_H. This is used inside of keymaps so
# that the same keymap may be used on multiple keyboards.
#
# We grab the most top-level include file that we can. That file should
# use #ifdef statements to include all the neccesary subfolder includes,
# as described here:
#
# https://docs.qmk.fm/#/feature_layouts?id=tips-for-making-layouts-keyboard-agnostic
#
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).h)","")
QMK_KEYBOARD_H = $(KEYBOARD_FOLDER_1).h
endif
@ -111,13 +138,15 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).h)","")
QMK_KEYBOARD_H = $(KEYBOARD_FOLDER_5).h
endif
# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
# Determine and set parameters based on the keyboard's processor family.
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
# not used for LUFA
ifdef MCU_FAMILY
FIRMWARE_FORMAT=bin
FIRMWARE_FORMAT?=bin
PLATFORM=CHIBIOS
else
PLATFORM=AVR
FIRMWARE_FORMAT=hex
FIRMWARE_FORMAT?=hex
endif
ifeq ($(PLATFORM),CHIBIOS)
@ -148,6 +177,7 @@ ifeq ($(PLATFORM),CHIBIOS)
endif
endif
# Find all of the config.h files and add them to our CONFIG_H define.
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
CONFIG_H += $(KEYBOARD_PATH_5)/config.h
@ -203,7 +233,7 @@ else
# this state should never be reached
endif
# User space stuff
# Userspace setup and definitions
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
endif
@ -283,11 +313,6 @@ $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.
all: build check-size
# Change the build target to build a HEX file or a library.
build: elf cpfirmware
#build: elf hex eep lss sym
#build: lib
include $(TMK_PATH)/rules.mk

View File

@ -44,8 +44,8 @@
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md)
* [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)

View File

@ -44,8 +44,8 @@
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md)
* [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)

View File

@ -91,6 +91,8 @@ This is a C header file that is one of the first things included, and will persi
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define SCL_CLOCK 100000L`
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
## Features That Can Be Disabled

View File

@ -87,14 +87,14 @@ On **Xorg** you can use `compose` key, instead.
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
## `Fn` Key on macOS
## Apple/Mac Keyboard `Fn`
Not supported.
Unlike most Fn keys, the one on Apple keyboards actually has its own keycode... sort of. It takes the place of the sixth keycode in a basic 6KRO HID report -- so an Apple keyboard is in fact only 5KRO.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
It is technically possible to get QMK to send this key. However, doing so requires modification of the report format to add the state of the Fn key.
Even worse, it is not recognized unless the keyboard's VID and PID match that of a real Apple keyboard. The legal issues that official QMK support for this feature may create mean it is unlikely to happen.
https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h
See [this issue](https://github.com/qmk/qmk_firmware/issues/2179) for detailed information.
## Media Control Keys in Mac OSX

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@ -133,7 +133,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
?> Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
?> Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
?> Additionally, if there is at least one right-handed modifier, any other modifiers in a chain of functions will turn into their right-handed equivalents, so it is not possible to "mix and match" the two.
# One Shot Keys

View File

@ -1,10 +1,20 @@
# Backlighting
<!-- FIXME: Describe how backlighting works in QMK -->
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
## Backlight Keycodes
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE = yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
|Key |Description |
|---------|------------------------------------------|
@ -16,24 +26,28 @@ These keycodes control the backlight. Most keyboards use this for single color i
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
Note that for backlight breathing, you need to have `#define BACKLIGHT_BREATHING` in your config.h.
## Caveats
## Configuration Options in `config.h`
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
* `BACKLIGHT_PIN B7` defines the pin that controlls the LEDs. Unless you design your own keyboard, you don't need to set this.
* `BACKLIGHT_LEVELS 3` defines the number of brightness levels (maximum 15 excluding off).
* `BACKLIGHT_BREATHING` if defined, enables backlight breathing. Note that this is only available if `BACKLIGHT_PIN` is B5, B6 or B7.
* `BREATHING_PERIOD 6` defines the length of one backlight "breath" in seconds.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
## Notes on Implementation
## Configuration
To change the brightness when using pins B5, B6 or B7, the PWM (Pulse Width Modulation) functionality of the on-chip timer is used.
The timer is a counter that counts up to a certain TOP value (`0xFFFF` set in ICR1) before resetting to 0.
We also set an OCR1x register.
When the counter reaches the value stored in that register, the PWM pin drops to low.
The PWM pin is pulled high again when the counter resets to 0.
Therefore, OCR1x basically sets the duty cycle of the LEDs and as such the brightness where `0` is the darkest and `0xFFFF` the brightest setting.
To change the behaviour of the backlighting, `#define` these in your `config.h`:
To enable the breathing effect, we register an interrupt handler to be called whenever the counter resets (with `ISR(TIMER1_OVF_vect)`).
In this handler, which gets called roughly 244 times per second, we compute the desired brightness using a precomputed brightness curve.
To disable breathing, we can just disable the respective interrupt vector and reset the brightness to the desired level.
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.

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@ -1,89 +1,100 @@
# Bootmagic and Magic Keycodes
# Bootmagic
There are 3 separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality you access that functionality in different ways depending on how your keyboard is configured.
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
Bootmagic is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command you hold down the bootmagic key (`KC_SPACE` on most keyboards) and one or more command keys.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](feature_command.md) documentation page.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
## Enabling Bootmagic
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
Bootmagic is disabled by default. To use Bootmagic you need to enable it in your `rules.mk` file:
```make
BOOTMAGIC_ENABLE = yes
```
BOOTMAGIC_ENABLE = yes
## Hotkeys
## Bootmagic Hotkeys and Keycodes
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
This table describes the default Hotkeys for Bootmagic and the Keycodes for Magic. These may be overriden at the Keyboard or Keymap level. Some functionality is not available in both methods.
|Hotkey |Description |
|------------------|---------------------------------------------|
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>&#96;</code>|Toggle swapping <code>&#96;</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
To use the Hotkey hold down `BOOTMAGIC_KEY_SALT` (`KC_SPACE` by default) and the Hotkey while plugging in your keyboard. To use the Keycode assign that keycode to a layer. For example, if you hold down Space+B while plugging in most keyboards, you will enter bootloader mode.
## Keycodes
|Hotkey |Keycode |Description |
|-----------|----------------------------------|--------------------------------------------------------|
|`ESC` | |Skip bootmagic and saved eeprom configuration |
|`B` |`RESET` |Enter bootloader instead of firmware |
|`D` |`DEBUG` |Enable debugging (writes messages to serial) |
|`X` | |Enable matrix debugging |
|`K` | |Enable keyboard debugging |
|`M` | |Enable mouse debugging |
|`BACKSPACE`| |Clear the saved settings from flash |
|`CAPSLOCK` |`MAGIC_CAPSLOCK_TO_CONTROL` |Treat `Capslock` as `Control` |
| |`MAGIC_UNCAPSLOCK_TO_CONTROL` |Stop treating CapsLock as Control |
|`LCTRL` |`MAGIC_SWAP_CONTROL_CAPSLOCK` |Swap `Control` and `Capslock` |
| |`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |Unswap Left Control and Caps Lock |
| |`MAGIC_SWAP_ALT_GUI` |Swap Alt and GUI on both sides |
| |`MAGIC_UNSWAP_ALT_GUI` |Unswap Left Alt and GUI |
|`LALT` |`MAGIC_SWAP_LALT_LGUI` |Swap Left `Alt` and `GUI`, e.g. for OSX Opt and Cmd |
| |`MAGIC_UNSWAP_LALT_LGUI` |Unswap Left Alt and GUI |
|`RALT` |`MAGIC_SWAP_RALT_RGUI` |Swap Right `Alt` and `GUI` |
| |`MAGIC_UNSWAP_RALT_RGUI` |Unswap Right Alt and GUI |
|`LGUI` |`MAGIC_NO_GUI` |Disable GUI key - e.g. disable Windows key during gaming|
| |`MAGIC_UNNO_GUI` |Enable the GUI key |
|`GRAVE` |`MAGIC_SWAP_GRAVE_ESC` |Swap `\`~` and `ESC` |
| |`MAGIC_UNSWAP_GRAVE_ESC` |Unswap `\`~` and Escape |
|`BACKSLASH`|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |Swap Blackslash and Backspace |
| |`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Unswap Backslash and Backspace |
|`N` |`MAGIC_HOST_NKRO` |Force N-Key Rollover (NKRO) on |
| |`MAGIC_UNHOST_NKRO` |Force NKRO off |
| |`MAGIC_TOGGLE_NKRO` |Toggle NKRO on or off |
|`0` |`DF(0)` |Make Layer 0 the default layer at bootup |
|`1` |`DF(1)` |Make Layer 1 the default layer at bootup |
|`2` |`DF(2)` |Make Layer 2 the default layer at bootup |
|`3` |`DF(3)` |Make Layer 3 the default layer at bootup |
|`4` |`DF(4)` |Make Layer 4 the default layer at bootup |
|`5` |`DF(5)` |Make Layer 5 the default layer at bootup |
|`6` |`DF(6)` |Make Layer 6 the default layer at bootup |
|`7` |`DF(7)` |Make Layer 7 the default layer at bootup |
|Keycode |Aliases |Description |
|----------------------------------|---------|------------------------------------------|
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
## Bootmagic Configuration
## Configuration
When setting up your keyboard and/or keymap there are a number of `#define`s that control the behavior of Bootmagic. To use these put them in your `config.h`, either at the keyboard or keymap level.
If you would like to change the hotkey assignments for Bootmagic, `#define` these in your `config.h` at either the keyboard or keymap level.
|Define |Default|Description |
|-------|-------|------------|
|`BOOTMAGIC_KEY_SALT`|`KC_SPACE`|The key to hold down to trigger Bootmagic during initialization.|
|`BOOTMAGIC_KEY_SKIP`|`KC_ESC`|The Hotkey to ignore saved eeprom configuration.|
|`BOOTMAGIC_KEY_EEPROM_CLEAR`|`KC_BSPACE`|The hotkey to clear the saved eeprom configuration.|
|`BOOTMAGIC_KEY_BOOTLOADER`|`KC_B`|The hotkey to enter the bootloader.|
|`BOOTMAGIC_KEY_DEBUG_ENABLE`|`KC_D`|The hotkey to enable debug mode.|
|`BOOTMAGIC_KEY_DEBUG_MATRIX`|`KC_X`|The hotkey to enable matrix debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD`|`KC_K`|The hotkey to enable keyboard debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_MOUSE`|`KC_M`|The hotkey to enable mouse debugging mode.|
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK`|`KC_LCTRL`||
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL`|`KC_CAPSLOCK`||
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI`|`KC_LALT`||
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI`|`KC_RALT`||
|`BOOTMAGIC_KEY_NO_GUI`|`KC_LGUI`||
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC`|`KC_GRAVE`||
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH`||
|`BOOTMAGIC_HOST_NKRO`|`KC_N`||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0`|`KC_0`|Hotkey to set Layer 0 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1`|`KC_1`|Hotkey to set Layer 1 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2`|`KC_2`|Hotkey to set Layer 2 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3`|`KC_3`|Hotkey to set Layer 3 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4`|`KC_4`|Hotkey to set Layer 4 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5`|`KC_5`|Hotkey to set Layer 5 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6`|`KC_6`|Hotkey to set Layer 6 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7`|`KC_7`|Hotkey to set Layer 7 as the default layer|
|Define |Default |Description |
|----------------------------------------|-------------|---------------------------------------------------|
|`BOOTMAGIC_KEY_SALT` |`KC_SPACE` |The Bootmagic key |
|`BOOTMAGIC_KEY_SKIP` |`KC_ESC` |Ignore Bootmagic configuration in EEPROM |
|`BOOTMAGIC_KEY_EEPROM_CLEAR` |`KC_BSPACE` |Clear the EEPROM configuration |
|`BOOTMAGIC_KEY_BOOTLOADER` |`KC_B` |Enter the bootloader |
|`BOOTMAGIC_KEY_DEBUG_ENABLE` |`KC_D` |Toggle debugging over serial |
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI` |`KC_RALT` |Toggle swapping Right Alt and Right GUI (for macOS)|
|`BOOTMAGIC_KEY_NO_GUI` |`KC_LGUI` |Toggle the GUI keys (useful when gaming) |
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC` |`KC_GRAVE` |Toggle swapping <code>&#96;</code> and Escape |
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH` |Toggle swapping `\` and Backspace |
|`BOOTMAGIC_HOST_NKRO` |`KC_N` |Toggle N-Key Rollover (NKRO) |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |

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@ -1,52 +1,50 @@
# Command (Formerly known as Magic)
# Command
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
## Enabling Command
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
By default Command is disabled. You can enable it in your `rules.mk` file:
COMMAND_ENABLE = yes
```make
COMMAND_ENABLE = yes
```
## Usage
To use Command you hold down the key combination defined by `IS_COMMAND`. By default that combination is both shift keys. While holding the key combination press the key corresponding to the command you want.
For example, to write the current QMK version to the QMK Toolbox console, you can press `Left Shift`+`Right Shift`+`V`.
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
The following values can be defined in `config.h` to control the behavior of Command.
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default | Description |
|-------|--------|-------------|
|`IS_COMMAND()` |`(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`|Key combination to activate Command|
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Do layer switching with Function row|
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Do layer switching with number keys.|
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Do layer switching with custom keys (`MAGIC_KEY_LAYER0..9` below.)|
|`MAGIC_KEY_HELP1` |`H` |Show help.|
|`MAGIC_KEY_HELP2` |`SLASH` |Show help.|
|`MAGIC_KEY_DEBUG` |`D` |Turn on debug mode.|
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Turn on matrix debugging.|
|`MAGIC_KEY_DEBUG_KBD` |`K` |Turn on keyboard debugging.|
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Turn on mouse debugging.|
|`MAGIC_KEY_VERSION` |`V` |Write the QMK version to the console|
|`MAGIC_KEY_STATUS` |`S` |Show the current keyboard status|
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command Console|
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0` |`0` |Change default layer to 0|
|`MAGIC_KEY_LAYER1` |`1` |Change default layer to 1|
|`MAGIC_KEY_LAYER2` |`2` |Change default layer to 2|
|`MAGIC_KEY_LAYER3` |`3` |Change default layer to 3|
|`MAGIC_KEY_LAYER4` |`4` |Change default layer to 4|
|`MAGIC_KEY_LAYER5` |`5` |Change default layer to 5|
|`MAGIC_KEY_LAYER6` |`6` |Change default layer to 6|
|`MAGIC_KEY_LAYER7` |`7` |Change default layer to 7|
|`MAGIC_KEY_LAYER8` |`8` |Change default layer to 8|
|`MAGIC_KEY_LAYER9` |`9` |Change default layer to 9|
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Exit keyboard and enter bootloader|
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed|
|`MAGIC_KEY_EEPROM` |`E` |Erase EEPROM settings|
|`MAGIC_KEY_NKRO` |`N` |Toggle NKRO on/off|
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping on/off|
|Define |Default |Description |
|------------------------------------|--------------------------------------------------------------------------------------|------------------------------------------------|
|`IS_COMMAND()` |<code>(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) &#124; MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

View File

@ -4,10 +4,10 @@ QMK supports temporary macros created on the fly. We call these Dynamic Macros.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum planck_keycodes {
enum keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
@ -20,7 +20,7 @@ enum planck_keycodes {
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header:

View File

@ -1,17 +1,24 @@
# Grave Escape
Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) on the same key as Escape. When `KC_GESC` is used it will act as `KC_ESC`, unless Shift or GUI is pressed, in which case it will act as `KC_GRAVE`.
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
## Keycodes
|Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
There are several possible key combinations this will break, among them Ctrl+Shift+Esc on Windows and Cmd+Opt+Esc on macOS. You can use these options in your `config.h` to work around this:
## Configuration
| Option | Description |
|--------|-------------|
| `GRAVE_ESC_ALT_OVERRIDE` | Always send Escape if Alt is pressed. |
| `GRAVE_ESC_CTRL_OVERRIDE` | Always send Escape if Ctrl is pressed. |
| `GRAVE_ESC_GUI_OVERRIDE` | Always send Escape if GUI is pressed. |
| `GRAVE_ESC_SHIFT_OVERRIDE` | Always send Escape if SHIFT is pressed. |
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|Define |Description |
|--------------------------|-----------------------------------------|
|`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
|`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |

View File

@ -1,11 +1,22 @@
## Key Lock: Holding Down Keys for You
# Key Lock
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Here's how to use it:
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
## Usage
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be.
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

View File

@ -80,7 +80,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@ -93,7 +93,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@ -107,7 +107,7 @@ These are the effects that are currently available:
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void rgb_matrix_indicators_kb(void) {
// rgb_matrix_set_color(index, red, green, blue);
rgb_matrix_set_color(index, red, green, blue);
}
A similar function works in the keymap as `rgb_matrix_indicators_user`.

View File

@ -1,131 +1,46 @@
# RGB Lighting
If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.
* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
* SK6812RGBW
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
## Selecting Colors
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250">
These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
If you would like to learn more about HSV you can start with the [Wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Usage
## Configuration
On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:
Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
#define RGBLED_NUM 14 // Number of LEDs in your strip
```make
RGBLIGHT_ENABLE = yes
```
### Optional Configuration
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
|Define |Description |
|------------|---------------------------------------------|
|`RGB_DI_PIN`|The pin connected to the data pin of the LEDs|
|`RGBLED_NUM`|The number of LEDs connected |
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
| `RGBLIGHT_LIMIT_VAL` | 255 | Limit the val of HSV to limit the maximum brightness simply. |
| `RGBLIGHT_SLEEP` | | `#define` this will shut off the lights when the host goes to sleep |
Then you should be able to use the keycodes below to change the RGB lighting to your liking.
### Color Selection
### Animations
QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.
If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_BREATHE_CENTER` | 1.85 | Used to calculate the curve for the breathing animation. Valid values 1.0-2.7. |
| `RGBLIGHT_EFFECT_BREATHE_MAX` | 255 | The maximum brightness for the breathing mode. Valid values 1-255. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
Changing the **Hue** cycles around the circle.
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the **Value** sets the overall brightness.
You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
```c
// How long (in ms) to wait between animation steps for the breathing mode
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in ms) to wait between animation steps for the rainbow mode
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in ms) to wait between animation steps for the swirl mode
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the snake mode
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the knight modes
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which colors are selected for the gradient mode
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
### LED Control
Look in `rgblights.h` for all available functions, but if you want to control all or some LEDs your goto functions are:
```c
// turn all lights off (stored in EEPROM)
rgblight_disable();
// turn lights on, based on their previous state (stored in EEPROM)
rgblight_enable();
// turn all lights off (not stored in EEPROM)
rgblight_disable_noeeprom();
// turn lights on, based on their previous state (not stored in EEPROM)
rgblight_enable_noeeprom();
// where r/g/b is a number from 0..255. Turns all the LEDs to this color (ignores mode, not stored in EEPROM).
rgblight_setrgb(r, g, b);
// HSV color control - h is a value from 0..360 and s/v is a value from 0..255 (stored in EEPROM)
rgblight_sethsv(h, s, v);
// HSV color control - h is a value from 0..360 and s/v is a value from 0..255 (not stored in EEPROM)
rgblight_sethsv_noeeprom(h, s, v);
// Sets the mode, if rgb animations are enabled (stored in eeprom)
rgblight_mode(x);
// Sets the mode, if rgb animations are enabled (not stored in eeprom)
rgblight_mode_noeeprom(x);
// MODE 1, solid color
// MODE 2-5, breathing
// MODE 6-8, rainbow mood
// MODE 9-14, rainbow swirl
// MODE 15-20, snake
// MODE 21-23, knight
// MODE 24, xmas
// MODE 25-34, static rainbow
rgblight_setrgb_at(r,g,b, LED); // control a single LED. 0 <= LED < RGBLED_NUM
rgblight_sethsv_at(h,s,v, LED); // control a single LED. 0 <= LED < RGBLED_NUM
```
You can find a list of predefined colors at [`quantum/rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Free to add to this list!
## RGB Lighting Keycodes
These control the RGB Lighting functionality.
## Keycodes
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
@ -146,25 +61,97 @@ These control the RGB Lighting functionality.
|`RGB_MODE_KNIGHT` |`RGB_M_K` |"Knight Rider" animation mode |
|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST `|`RGB_M_T` |Red,Green,Blue test animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
note: for backwards compatibility, `RGB_SMOD` is an alias for `RGB_MOD`.
?> For backwards compatibility, `RGB_SMOD` is another alias of `RGB_MOD`.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-----------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
## Animations
Not only can this lighting be whatever color you want, if `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|Mode |Description |
|-----|---------------------|
|1 |Solid color |
|2-5 |Solid color breathing|
|6-8 |Cycling rainbow |
|9-14 |Swirling rainbow |
|15-20|Snake |
|21-23|Knight |
|24 |Christmas |
|25-34|Static gradient |
|35 |RGB Test |
|36 |Alternating |
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
The following options can be used to tweak the various animations:
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |`1.85` |Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
You can also modify the speeds that the different modes animate at:
```c
// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which hues are selected for each of the "Static gradient" modes
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|Function |Description |
|-----------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn LEDs off |
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)`|Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
## Hardware Modification
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLED_NUM 14 // Number of LEDs
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.

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@ -1,24 +0,0 @@
## Space Cadet Shift: The Future, Built In
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
To use it, use `KC_LSPO` (Left Shift, Parenthesis Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parenthesis Close) for your right Shift.
It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
You can also choose between different rollover behaviors of the shift keys by defining:
#define DISABLE_SPACE_CADET_ROLLOVER
in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.

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@ -0,0 +1,33 @@
# Space Cadet Shift: The Future, Built In
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
## Keycodes
|Keycode |Description |
|---------|--------------------------------------|
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
|Define |Default |Description |
|------------------------------|-------------|------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet|

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@ -0,0 +1,31 @@
# Space Cadet Shift Enter
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
## Keycodes
|Keycode |Description |
|-----------|----------------------------------------|
|`KC_SFTENT`|Right Shift when held, Enter when tapped|
## Caveats
As with Space Cadet Shift, this feature may conflict with Command, so it should be disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
This feature also uses the same timers as Space Cadet Shift, so using them in tandem may produce strange results.
## Configuration
By default Space Cadet assumes a US ANSI layout, but if you'd like to use a different key for Enter, you can redefine it in your `config.h`:
|Define |Default |Description |
|------------|--------|------------------------------------------------|
|`SFTENT_KEY`|`KC_ENT`|The keycode to send when the Shift key is tapped|

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@ -1,26 +0,0 @@
## Space Cadet Shift Enter: The future, built in
Based on the Space Cadet Shift by Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/)
Essentially, you hit the Shift on its own, and it acts as the enter key. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. This solution works better than using a macro since the timers defined in quantum allow us to tell when another key is pressed, rather than just having a janky timer than results in accidental endlines.
To use it, use `KC_SFTENT` (Shift, Enter) for any Shift on your keymap.
It's defaulted to work on US keyboards, but if you'd like to use a different key for Enter, you can define those in your `config.h` like this:
#define SFTENT_KEY KC_ENT
The only other thing you're going to want to do is create a `rules.mk` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
PLEASE NOTE: this feature uses the same timers as the Space Cadet Shift feature, so using them in tandem may produce unwanted results.

View File

@ -22,9 +22,9 @@ Note that the array indices are reversed same as the matrix and the values are o
|Key |Description |
|-----------|-------------------------------------------------------------------------|
|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
|`SW_ON` |Turns on swapping and leaves it on. |
|`SW_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
|`SW_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
|`SW_MOFF` |Momentarily turns off swap. |
|`SH_ON` |Turns on swapping and leaves it on. |
|`SH_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
|`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
|`SH_MOFF` |Momentarily turns off swap. |
|`SH_TG` |Toggles swap on and off with every key press. |
|`SH_TT` |Toggles with a tap; momentary when held. |

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@ -196,22 +196,20 @@ SRC += your_name.c
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<you_name>.h`
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
```c
#ifndef YOUR_NAME
#define YOUR_NAME
#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
typedef struct {
bool is_press_action;
int state;
} xtap;
} tap;
enum {
SINGLE_TAP = 1,
@ -225,9 +223,9 @@ enum {
//Tap dance enums
enum {
CTL_X = 0,
SOME_OTHER_DANCE
}
X_CTL = 0,
SOME_OTHER_DANCE
};
int cur_dance (qk_tap_dance_state_t *state);
@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data);
And then in your user's `.c` file you implement the functions above:
```c
#include "gordon.h"
#include "<your_name>.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
```
And then simply use TD(X_CTL) anywhere in your keymap.
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.

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@ -19,7 +19,7 @@ QMK has a staggering number of features for building your keyboard. It can take
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.

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@ -25,3 +25,7 @@ You can make use of uGFX within QMK to drive character and graphic LCD's, LED ar
## WS2812 (AVR Only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.
## IS31FL3731 (AVR Only)
Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to individually address LEDs using I2C. This allows up to 144 same color LEDs or 32 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.

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@ -19,58 +19,79 @@ If you're having trouble flashing/erasing your board, and running into cryptic e
Memory write error, use debug for more info.
commands.c:360: Error writing memory data. (err -4)
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Arduino, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Pro Micro, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 or Pro Micro with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
## Software Needed
* [The Arduino IDE](https://www.arduino.cc/en/Main/Software)
* [Teensyduino](https://www.pjrc.com/teensy/td_download.html) (if you're using a Teensy)
* [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (Windows)
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html) (if using a Teensy)
* QMK Toolbox (flash as usual - be sure to select the correct MCU) or `avrdude` via [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (for Teensy & Pro Micro)
## Wiring
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner:
Flasher B0 <-> Keyboard RESET
Flasher B1 <-> Keyboard B1 (SCLK)
Flasher B2 <-> Keyboard B2 (MOSI)
Flasher B3 <-> Keyboard B3 (MISO)
Flasher VCC <-> Keyboard VCC
Flasher GND <-> Keyboard GND
### Teensy 2.0
## The ISP Firmware
Teensy B0 <-> Keyboard RESET
Teensy B1 <-> Keyboard B1 (SCLK)
Teensy B2 <-> Keyboard B2 (MOSI)
Teensy B3 <-> Keyboard B3 (MISO)
Teensy VCC <-> Keyboard VCC
Teensy GND <-> Keyboard GND
### Pro Micro
Pro Micro 10 (B6) <-> Keyboard RESET
Pro Micro 15 (B1) <-> Keyboard B1 (SCLK)
Pro Micro 16 (B2) <-> Keyboard B2 (MOSI)
Pro Micro 14 (B3) <-> Keyboard B3 (MISO)
Pro Micro VCC <-> Keyboard VCC
Pro Micro GND <-> Keyboard GND
## The ISP Firmware (now pre-compiled)
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
* Teensy 2.0: [`util/teensy_2.0_ISP_B0.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/teensy_2.0_ISP_B0.hex) (`B0`)
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_mico_ISP_B6_10.hex) (`B6/10`)
**Flash your Teenys/Pro Micro with one of these and continue - you won't need the file after flashing your ISP device.**
## Just the Bootloader File
If you just want to get things back to normal, you can flash only a bootloader from [`util/` folder](https://github.com/qmk/qmk_firmware/tree/master/util), and use your normal process to flash the firmware afterwards. Be sure to flash the correct bootloader for your chip:
* [`atmega32u4`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) - Most keyboards, Planck Rev 1-5, Preonic Rev 1-2
* [`at90usb1286`](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_at90usb128x_1_0_1.hex) - Planck Light Rev 1
If you're not sure what your board uses, look in the `rules.mk` file for the keyboard in QMK. The `MCU =` line will have the value you need. It may differ between different versions of the board.
### Advanced/Production Techniques
If you'd like to flash both the bootloader **and** the regular firmware at the same time, you need to combine the files.
1. Open the original firmware .hex file in a text editor
2. Remove the last line (which should be `:00000001FF` - this is an EOF message)
3. Copy the entire bootloader's contents onto a new line (with no empty lines between) and paste it at the end of the original file
4. Save it as a new file by naming it `<keyboard>_<keymap>_production.hex`
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
## Flashing Your Bootloader/Production File
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
1. Run Arduino after you have everything installed
2. Select `Tools > Board * > Teensy 2.0`
3. Click `File > Examples > 11.ArduinoISP > ArduinoISP`
### QMK Toolbox
Then scroll down until you see something that looks like this block of code:
1. `AVRISP device connected` will show up in yellow
2. Select the correct bootloader/production .hex file with the `Open` dialog (spaces can't be in the path)
3. Be sure the correct `Microcontroller` option is selected
4. Hit `Flash`
5. Wait, as nothing will output for a while, especially with production files
// Configure which pins to use:
If the verification and fuse checks are ok, you're done! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
// The standard pin configuration.
#ifndef ARDUINO_HOODLOADER2
#define RESET 0 // Use 0 (B0) instead of 10
#define LED_HB 11 // Use 11 (LED on the Teensy 2.0)
#define LED_ERR 8 // This won't be used unless you have an LED hooked-up to 8 (D3)
#define LED_PMODE 7 // This won't be used unless you have an LED hooked-up to 7 (D2)
And make the changes in the last four lines. If you're using something besides the Teensy 2.0, you'll want to choose something else that makes sense for `LED_HB`. We define `RESET` as `0`/`B0` because that's what's close - if you want to use another pin for some reason, [you can use the pinouts to choose something else](https://www.pjrc.com/teensy/pinout.html).
Once you've made your changes, you can click the Upload button (right arrow), which will open up the Teensy flasher app - you'll need to press the reset button on the Teensy the first time, but after that, it's automatic (you shouldn't be flashing this more than once, though). Once flashed, the orange LED on the Teensy will flash on and off, indicating it's ready for some action.
## The `.hex` File
Before flashing your firmware, you're going to need to and do a little preparation. We'll be appending [this bootloader (also a .hex file)](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) to the end of our firmware by opening the original .hex file in a text editor, and removing the last line, which should be `:00000001FF` (this is an EOF message). After that's been removed, copy the entire bootloader's contents and paste it at the end of the original file, and save it.
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to ISP to write new firmware to your keyboard.
## Flashing Your Firmware
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
### Command Line
Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1,31 +1,33 @@
# US ANSI Shifted Symbols
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboard. They do not have keycodes of their own but are simply shortcuts for `LSFT(kc)`, and as such send a Left Shift with the unshifted keycode, not the symbol itself.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
## Caveats
## US ANSI Shifted Keycodes
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
|Key |Aliases |Description |
|------------------------|------------------|-------------------|
|`KC_TILDE` |`KC_TILD` |`~` |
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|`KC_AT` | |`@` |
|`KC_HASH` | |`#` |
|`KC_DOLLAR` |`KC_DLR` |`$` |
|`KC_PERCENT` |`KC_PERC` |`%` |
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|`KC_PLUS` | |`+` |
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|`KC_PIPE` | |<code>&#124;</code>|
|`KC_COLON` |`KC_COLN` |`:` |
|`KC_DOUBLE_QUOTE` |`KC_DQT`/`KC_DQUO`|`"` |
|`KC_LEFT_ANGLE_BRACKET` |`KC_LT`/`KC_LABK` |`<` |
|`KC_RIGHT_ANGLE_BRACKET`|`KC_GT`/`KC_RABK` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |
## Keycodes
|Key |Aliases |Description |
|------------------------|-------------------|-------------------|
|`KC_TILDE` |`KC_TILD` |`~` |
|`KC_EXCLAIM` |`KC_EXLM` |`!` |
|`KC_AT` | |`@` |
|`KC_HASH` | |`#` |
|`KC_DOLLAR` |`KC_DLR` |`$` |
|`KC_PERCENT` |`KC_PERC` |`%` |
|`KC_CIRCUMFLEX` |`KC_CIRC` |`^` |
|`KC_AMPERSAND` |`KC_AMPR` |`&` |
|`KC_ASTERISK` |`KC_ASTR` |`*` |
|`KC_LEFT_PAREN` |`KC_LPRN` |`(` |
|`KC_RIGHT_PAREN` |`KC_RPRN` |`)` |
|`KC_UNDERSCORE` |`KC_UNDS` |`_` |
|`KC_PLUS` | |`+` |
|`KC_LEFT_CURLY_BRACE` |`KC_LCBR` |`{` |
|`KC_RIGHT_CURLY_BRACE` |`KC_RCBR` |`}` |
|`KC_PIPE` | |<code>&#124;</code>|
|`KC_COLON` |`KC_COLN` |`:` |
|`KC_DOUBLE_QUOTE` |`KC_DQUO`, `KC_DQT`|`"` |
|`KC_LEFT_ANGLE_BRACKET` |`KC_LABK`, `KC_LT` |`<` |
|`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |

View File

@ -34,7 +34,7 @@
},
{
"from": "space_cadet_shift.html",
"to": "feature_space_cadet.html"
"to": "feature_space_cadet_shift.html"
},
{
"from": "tap_dance.html",

View File

@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](feature_space_cadet.md)
* [Space Cadet Shift Documentation](feature_space_cadet_shift.md)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.

View File

@ -15,15 +15,15 @@
void i2c_init(void)
{
TWSR = 0; /* no prescaler */
TWBR = (uint8_t)TWBR_val;
TWBR = (uint8_t)TWBR_val;
}
i2c_status_t i2c_start(uint8_t address, uint16_t timeout)
{
// reset TWI control register
TWCR = 0;
// transmit START condition
TWCR = (1<<TWINT) | (1<<TWSTA) | (1<<TWEN);
// reset TWI control register
TWCR = 0;
// transmit START condition
TWCR = (1<<TWINT) | (1<<TWSTA) | (1<<TWEN);
uint16_t timeout_timer = timer_read();
while( !(TWCR & (1<<TWINT)) ) {
@ -32,13 +32,13 @@ i2c_status_t i2c_start(uint8_t address, uint16_t timeout)
}
}
// check if the start condition was successfully transmitted
if(((TW_STATUS & 0xF8) != TW_START) && ((TW_STATUS & 0xF8) != TW_REP_START)){ return I2C_STATUS_ERROR; }
// check if the start condition was successfully transmitted
if(((TW_STATUS & 0xF8) != TW_START) && ((TW_STATUS & 0xF8) != TW_REP_START)){ return I2C_STATUS_ERROR; }
// load slave address into data register
TWDR = address;
// start transmission of address
TWCR = (1<<TWINT) | (1<<TWEN);
// load slave address into data register
TWDR = address;
// start transmission of address
TWCR = (1<<TWINT) | (1<<TWEN);
timeout_timer = timer_read();
while( !(TWCR & (1<<TWINT)) ) {
@ -47,19 +47,19 @@ i2c_status_t i2c_start(uint8_t address, uint16_t timeout)
}
}
// check if the device has acknowledged the READ / WRITE mode
uint8_t twst = TW_STATUS & 0xF8;
if ( (twst != TW_MT_SLA_ACK) && (twst != TW_MR_SLA_ACK) ) return I2C_STATUS_ERROR;
// check if the device has acknowledged the READ / WRITE mode
uint8_t twst = TW_STATUS & 0xF8;
if ( (twst != TW_MT_SLA_ACK) && (twst != TW_MR_SLA_ACK) ) return I2C_STATUS_ERROR;
return I2C_STATUS_SUCCESS;
return I2C_STATUS_SUCCESS;
}
i2c_status_t i2c_write(uint8_t data, uint16_t timeout)
{
// load data into data register
TWDR = data;
// start transmission of data
TWCR = (1<<TWINT) | (1<<TWEN);
// load data into data register
TWDR = data;
// start transmission of data
TWCR = (1<<TWINT) | (1<<TWEN);
uint16_t timeout_timer = timer_read();
while( !(TWCR & (1<<TWINT)) ) {
@ -68,16 +68,16 @@ i2c_status_t i2c_write(uint8_t data, uint16_t timeout)
}
}
if( (TW_STATUS & 0xF8) != TW_MT_DATA_ACK ){ return I2C_STATUS_ERROR; }
if( (TW_STATUS & 0xF8) != TW_MT_DATA_ACK ){ return I2C_STATUS_ERROR; }
return I2C_STATUS_SUCCESS;
return I2C_STATUS_SUCCESS;
}
int16_t i2c_read_ack(uint16_t timeout)
{
// start TWI module and acknowledge data after reception
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWEA);
// start TWI module and acknowledge data after reception
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWEA);
uint16_t timeout_timer = timer_read();
while( !(TWCR & (1<<TWINT)) ) {
@ -86,15 +86,15 @@ int16_t i2c_read_ack(uint16_t timeout)
}
}
// return received data from TWDR
return TWDR;
// return received data from TWDR
return TWDR;
}
int16_t i2c_read_nack(uint16_t timeout)
{
// start receiving without acknowledging reception
TWCR = (1<<TWINT) | (1<<TWEN);
// start receiving without acknowledging reception
TWCR = (1<<TWINT) | (1<<TWEN);
uint16_t timeout_timer = timer_read();
while( !(TWCR & (1<<TWINT)) ) {
@ -103,39 +103,39 @@ int16_t i2c_read_nack(uint16_t timeout)
}
}
// return received data from TWDR
return TWDR;
// return received data from TWDR
return TWDR;
}
i2c_status_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout)
{
i2c_status_t status = i2c_start(address | I2C_WRITE, timeout);
if (status) return status;
for (uint16_t i = 0; i < length; i++) {
status = i2c_write(data[i], timeout);
if (status) return status;
}
status = i2c_stop(timeout);
if (status) return status;
return I2C_STATUS_SUCCESS;
for (uint16_t i = 0; i < length; i++) {
status = i2c_write(data[i], timeout);
if (status) return status;
}
status = i2c_stop(timeout);
if (status) return status;
return I2C_STATUS_SUCCESS;
}
i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout)
{
i2c_status_t status = i2c_start(address | I2C_READ, timeout);
if (status) return status;
if (status) return status;
for (uint16_t i = 0; i < (length-1); i++) {
for (uint16_t i = 0; i < (length-1); i++) {
status = i2c_read_ack(timeout);
if (status >= 0) {
data[i] = status;
} else {
return status;
}
}
}
status = i2c_read_nack(timeout);
if (status >= 0 ) {
@ -147,47 +147,47 @@ i2c_status_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16
status = i2c_stop(timeout);
if (status) return status;
return I2C_STATUS_SUCCESS;
return I2C_STATUS_SUCCESS;
}
i2c_status_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
{
i2c_status_t status = i2c_start(devaddr | 0x00, timeout);
if (status) return status;
status = i2c_write(regaddr, timeout);
if (status) return status;
for (uint16_t i = 0; i < length; i++) {
status = i2c_write(regaddr, timeout);
if (status) return status;
for (uint16_t i = 0; i < length; i++) {
status = i2c_write(data[i], timeout);
if (status) return status;
}
if (status) return status;
}
status = i2c_stop(timeout);
status = i2c_stop(timeout);
if (status) return status;
return I2C_STATUS_SUCCESS;
return I2C_STATUS_SUCCESS;
}
i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
{
i2c_status_t status = i2c_start(devaddr, timeout);
if (status) return status;
if (status) return status;
status = i2c_write(regaddr, timeout);
if (status) return status;
status = i2c_start(devaddr | 0x01, timeout);
if (status) return status;
if (status) return status;
for (uint16_t i = 0; i < (length-1); i++) {
status = i2c_read_ack(timeout);
for (uint16_t i = 0; i < (length-1); i++) {
status = i2c_read_ack(timeout);
if (status >= 0) {
data[i] = status;
} else {
return status;
}
}
}
status = i2c_read_nack(timeout);
if (status >= 0 ) {
@ -199,13 +199,13 @@ i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16
status = i2c_stop(timeout);
if (status) return status;
return I2C_STATUS_SUCCESS;
return I2C_STATUS_SUCCESS;
}
i2c_status_t i2c_stop(uint16_t timeout)
{
// transmit STOP condition
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
// transmit STOP condition
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
uint16_t timeout_timer = timer_read();
while(TWCR & (1<<TWSTO)) {
@ -215,4 +215,4 @@ i2c_status_t i2c_stop(uint16_t timeout)
}
return I2C_STATUS_SUCCESS;
}
}

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