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224 Commits

Author SHA1 Message Date
c5efbc45a1 Add Korean keymap (#8635)
* Add Korean keymap

* Switch to ANSI layout

* Update quantum/keymap_extras/keymap_korean.h

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-04-05 00:51:10 -07:00
6a0d3c3517 [Keyboard] Add 60_hhkb layout to hhkb (#8618)
Signed-off-by: Joshua Rubin <me@jawa.dev>
2020-04-05 00:29:17 -07:00
2fbbac04bb [Keyboard] romeo - add via layout (#8667) 2020-04-04 22:38:25 -07:00
04c81a04c7 [Keyboard] Add ReverseStudio-DecadePad (#8553)
* ADD DecadePad

* Fix Key display bug

* fix

* firmware1

THIS IS A Backup commit

* firmware2

* rename all fill with lower case

* fix bug

* Final Version

Fix all bugs

* Requested change apply

* suggested apply

* change apply

* via test

* Apply change and fix via support problem
2020-04-04 22:28:40 -07:00
120fcc58b6 [Keyboard] Add bat43 Keyboard (#8648)
* carete bat43 dir by new_keyboard.sh

* customize

* bugfix

* fix

* remove LAYOUT_kc

* Update keyboards/bat43/readme.md

* Update keyboards/bat43/rules.mk

* Remove unnecessary parts

* converted to Kxy format

* Update keyboards/bat43/bat43.h
2020-04-04 21:59:49 -07:00
2f15cb2126 minor tweaks 2020-04-04 12:43:13 -07:00
8af156d976 Fix saving output from avrdude and dfu-programmer 2020-04-04 12:43:13 -07:00
70b5015162 Use version_arg in ESSENTIAL_BINARIES dict 2020-04-04 12:43:13 -07:00
3fad3854d6 Fixes #8541 by getting version from -dumpversion then --version as fallback 2020-04-04 12:43:13 -07:00
38d7145da2 VIA Support: 1upkeyboards Sweet16 (#8652)
* update VID and PID to match the rest of 1up's collection

* add VIA keymap
2020-04-04 16:52:05 +11:00
6e8876be39 [Keyboard] Lattice60 (#8603)
* created initial files for the lattice60

* modifying the keymaps and config

* keymap edits and docs

* modifying docs and added personal keymap

* added pic and website to readme

* added layout image for default keymap

* updating layout pictures

* minor formatting edit

* file cleanup

* trying to prevent errors with usbconfig

* removed usbconfig.h

* cleaning up comments

* switched to use community hhkb layout
2020-04-03 13:37:31 -07:00
0bb2924670 Discipline - Add ISO compatibility, rawHID enable, via layout (#8627)
* Add ISO compatibility, rawHID enable, via layout

* Update rules.mk

* Update keyboards/coseyfannitutti/discipline/rules.mk

* Update keyboards/coseyfannitutti/discipline/keymaps/via/rules.mk

* Update rules.mk

* Update rules.mk

* Update keyboards/coseyfannitutti/discipline/rules.mk

* Update rules.mk

* update iso layout macros

* Update keymap.c
2020-04-03 13:26:42 -07:00
2f623daa45 [Keyboard] Add Orbit-X Keyboard (#8605)
* Make initial batch of files

* Tweak keymap

* Mod default keymap

* Add via compat

* Update default keymap based on real world use

* Remove RGB, LCD, MIDI options

* Remove unnecessary functons from orbit_x.c

* Update readme

* Cleanup makefile as necessary

* Make the readme file for default keymap not completely empty

* Update keyboards/ai03/orbit_x/keymaps/default/keymap.c

* Update keyboards/ai03/orbit_x/readme.md

* Update keyboards/ai03/orbit_x/info.json
2020-04-03 04:33:53 -07:00
ebbaba9001 add 60_tsangan_hhkb layout to GH60 rev. C (#8617)
* add 60_tsangan_hhkb layout to gh60
2020-04-02 20:32:36 -07:00
5f35b07102 add 60_tsangan_hhkb layout to dz60 rules (#8616)
* add 60_tsangan_hhkb layout to dz60
2020-04-02 20:22:48 -07:00
59188bf29d format code according to conventions [skip ci] 2020-04-02 21:59:37 +00:00
9c4bf0ac4a Initial support for ATtiny85 (#8632)
* Initial support for ATtiny85

* Update mcu selection
2020-04-02 22:23:57 +01:00
f2901375ce Add VIA to Gingham (#8651)
* Add VIA to Gingham

- Add VIA keymap
- Fix minor typo in config.h
- Remove redundunt methods and defines

* Update keyboards/gingham/config.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-04-02 22:18:50 +01:00
f65e79477f Add via keymap to plaid (#8640)
* define VID/PID in post_config.h, add via keymap

* update readme, set vid/pid for via

* update keymap

* delete usbconfig.h, update keymap

* add status led feature

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* undef vid/pid in keymap

Co-authored-by: Joel Challis <git@zvecr.com>
2020-04-02 22:16:49 +01:00
3094422b33 Fixed info.json (#8653)
* Previous info.json had 4 layers instead of 1, incorrect height and width

* Added labels for arrows (Up, Down, Left, Right)

* Formatted info.json by rows
2020-04-02 21:00:04 +01:00
31fd0cbc1c Fix AVR ws2812 when ADDRESS_BASE is non zero (#8646)
* Fix AVR ws2812 when ADDRESS_BASE is non zero

* fix port

* remove unused function defs
2020-04-02 20:46:38 +01:00
2b427f774a Fix pgm_read_ptr() define for ARM (#8658) 2020-04-02 16:52:16 +01:00
85444176b2 [Keymap] sigul Planck layout updates (#8649)
* fix missing music mode legend

* edit cleaning for readability and removing unused keys

* remove MOUSE from lower, raise and mouse

* remove MOUSE keycode

* edit with updates

Co-authored-by: pisilvio <silvio@picampus.it>
2020-04-02 13:09:26 +01:00
52b48997eb info.json fix for basekeys/slice (#8606)
* info.json fix
2020-04-02 00:40:07 -07:00
umi
808aab8496 add japanese translation (feature part 01) (#8196)
* add feature part 01

* update sentences

* update sentences

* update sentences

* update file based on comment

* leave ctrl, shift, alt key name as alphabet

* update file based on comment

* update file based on comment

* update file based on comment

* update file based on comment

* remove unnecessary space on define line

* update sentence based on pull request's comment

* translate 'breathing' in document

* change expression in table

* update file based on comment

* change the word 'brightness', and update based on comment

* update based on comment

* update based on comment

* add language directory name to each internal link

* update based on comment

* update based on comment
2020-04-02 12:56:59 +09:00
0742f9fc96 Changes to my Ergodox & Planck keymaps (#8622)
* Changes to my Ergodox & Planck keymaps

* Fixed Typos

Corrected some typos and omissions to my Ergodox layout and readme

* Fixed Typos

Fixed some typos in my ErgoDox Readme and keymap.c files
2020-04-02 00:03:52 +01:00
58a9c84d6b Strip out features to allow minimum firmware sizes (#8645) 2020-04-01 21:06:22 +01:00
c217186bea Updated V-USB template to allow usbFunctionWriteOut (#8634) 2020-04-01 17:11:24 +01:00
2eb6cb0dfd Add additional minimal "mini" keymap for Centromere (#8579)
* Create readme.md

* Add files for Centromere

* Add keymap files for Centromere

* Add default keymap for Centromere

* Create keymap directory

* Add keymap files

* keymap directory cleanup

* Keyboard keymap directory cleanup

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/centromere/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymap.c

* Update keymap.c

* Update centromere.c

Changed LED control to GPIO functions

* Update centromere.h

* Update rules.mk

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/default_u2/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/default/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/centromere.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/centromere/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update readme.md

* Create keymap.c

Add a minimalist keymap for Centromere.

* Update keyboards/centromere/keymaps/mini/keymap.c

Commit keymap suggestion change

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymap.c

Remove QWERTY keymap tone, only QWERTY is used here so additional case unnecessary.

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/centromere/keymaps/mini/keymap.c

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-04-02 02:04:02 +11:00
95c5c11d0b Miscellaneous cleanups (#8639)
* Miscellaneous cleanups

* Cast NO_PIN
2020-04-01 15:49:45 +01:00
b6a09502c6 Migrate :program logic to :flash (#8631) 2020-04-01 13:27:16 +01:00
1962135418 [Docs] Update Japanese translation of i2c_driver.md (#8523)
* Update Japanese translation of i2c_driver.md

* Apply a part of suggestions from code review
2020-04-01 15:05:45 +09:00
d79be051dd [Docs] Japanese translation of hardware_*.md (#8278)
* add docs/ja/hardware.md

* add docs/ja/hardware_avr.md

* add docs/ja/hardware_drivers.md

* add docs/ja/hardware_keyboard_guidelines.md

* update hardware.md

* add space around alphabet word

* fix link tag

* Apply suggestions from code review

Co-Authored-By: shela <shelaf@users.noreply.github.com>

* remove ja/hardware.md

* Apply suggestions from code review

Co-Authored-By: shela <shelaf@users.noreply.github.com>
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

* match word matrix with other translations

* Apply suggestions from code review

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

Co-authored-by: shela <shelaf@users.noreply.github.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2020-04-01 15:04:16 +09:00
194bc7a7e1 Add Slovak keymap and sendstring LUT (#8561) 2020-04-01 14:01:24 +11:00
fec4283022 Add Serbian keymaps and sendstring LUT (#8560)
* Add Serbian keymaps and sendstring LUT

* Apply suggestions from code review

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Fix formatting

Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-04-01 14:01:01 +11:00
17af712b7c Add Lithuanian keymap and sendstring LUT (#8562)
* Add Lithuanian keymap and sendstring LUT

* Add Lithuanian AZERTY
2020-04-01 14:00:34 +11:00
712ded1f2f Add Latvian keymap and sendstring LUT (#8563) 2020-04-01 14:00:02 +11:00
c67e304593 [Keymap] Drashna's Cleanup and RGB Divide (#8506)
* Enable External EEPROM on Planck Rev6

* Update KC_MAKE macro to use qmk cli util

* Disable additional gradients for rgb matrix

* Update analog code for newer methods

* Update ergodox layout

* Disable Grave Escape

* Cleanup OLED code a bit

* Remove old unicode code

* Seperate RGB Matrix code from RGB Light code in userspace

* Massive overhaul an generalization of personal OLED code

Now lets hope I NEVER get a keyboard using a 128x32 in a normal orientation.

* Super tiny cleanup

* Enable Diablo layer on kyria

* clang format pass

* Additional OLED cleanup
2020-03-31 16:26:43 -07:00
8c80475fcc Update Quefrency (#8623)
* Add Quefrency Rev. 2 VIA support

* Fix matrix mapping

* Add Rev. 1 VIA support

* Flip encoder pinout

* Drop trailing backslashes

* Remove layer names

* Remove unneeded extern

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Fix bracket alignment

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-31 23:21:05 +01:00
3e18bb914c [Keymap] Add support for the Launch Pad in VIA (#8615)
* Added via config support for the launchpad

Added via config support for the launchpad

* Update keyboards/launchpad/keymaps/via/rules.mk

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/launchpad/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-31 15:01:09 -07:00
4434649c2f [Keyboard] added bear_face PCB (#8596)
* bear_face initial commit

Added bear_face PCB

* ATMega32u4-based replacement PCB for the Vortex Race 3

* Default keymap emulates stock board keymap (with a few changes), including layer toggles for QWERTY, COLEMAK, and DVORAK layouts

* Suggested changes made

* fixed keyboard_pre_init_kb in bear_face.c
* removed 'LAYOUTS = 83_ansi' from rules.mk

* readme header fixed

Co-Authored-By: Ryan <fauxpark@gmail.com>

* rules.mk formatting fixed

Co-Authored-By: Ryan <fauxpark@gmail.com>

* info.json converted from KLE

* Default layers enum added

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Specified LAYOUT_83_ansi in info.json

from generic LAYOUT

Co-Authored-By: Joel Challis <git@zvecr.com>

* Updated license

* Changed license name to username

* Changed license email to github profile url

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-31 14:46:20 -07:00
c6c94eeabc [Keymap] Keymap refactoring in Treadstone48 (#8574)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Refactoring all my keymaps.
- Not use tap dance
- Remove not use define aliases
- Remove not use incluse and extern value.

* default keymap extra key was changed

* remove rgblight_config

Co-authored-by: root <root>
2020-03-31 14:32:04 -07:00
2c201ab9ad Update newbs_getting_started.md
qmk is not available in the official Arch repositories. It is in the AUR, this install command will work if user has `yay` installed.
2020-03-31 14:26:19 -07:00
e5b10079cf [Keymap] Sigul planck (#8546)
* remove IT_PIPE duplicate and add IT_GRAD

IT_PIPE was declared 2 times, ones as ° and once as |. I changed the first declaration and called it IT_GRAD. I even fixed the definition because the ° in Italian is obtained with LSFT(IT_AACC)

* rename IT_GRAD to IT_DEGR

* fix missing music mode legend

* add    missing plus_and_minus

* fix missing IT_ACUT definition

* change KC_LALT(KC_LSFT to LALT(LSFT

* Fix alignment

* remove leftover

* fix issue generated with chars while pushing

* fix typo

* add sigul folder in Planck keymaps

* fix LCBR and RCBR

* fix euro symbol

* fix RBRC

* change IT_LESS form KC_NUBS to KC_GRAVE

* add IT_TILDE and change IT_GRAV to IT_GRAVE

* initial commit

* add ideas to readme

* comment key lock

* add a bunch of new features as stated in readme.md

* check features added and list to do

* add macros on RAISE

* add F keys on numbers row on FN layer

* flag features added

* fix macro formulas

* move DESK and SGCOM under D and S

* invert IT_EACC and S(IT_EACC) to align the layout with that of the default Planck

* invert IT_EACC and S(IT_EACC) to align the layout with that of the default Planck

fix spaces for readability

* add missing legends for accented vowels

* format for readability

* move MOUSE button on B (same key that activates it) on MOUSE layer

* revert to commit befor I edit it

* initial commit

* edited to be easier to compare to _ansi.h

* remove keymap_italian_osx_iso.h and rename with edits keymap_italian_osx_ansi.h to keymap_italian_osx.h

I found out there were no difference at all

* fix missing #endif

* change the included file from italian.h to italian_osx.h

* fix debug key

* edit Numapd layer, add enter and bsps

* change TAPPING_TOGGLE from 2 to 3

* change italian_osx.h to italian_ansi.h

* rename quantum/keymap_extras/keymap_italian_osx.h to quantum/keymap_extras/keymap_italian_ansi.h

Now this file is a clone of the keymap_italian.h that appears to be working only for ISO keyboards. It also contains a few improvements for IT_PIPE (defined two times) and IT_ACUT (missing definition). Additionally it redefines LCBR and RCBR to LSFT(IT_LBRC) and LSFT(IT_RBRC)

* rename file

* redefines IT_BKSL and IT_PIPE based on KC_BKSL

* merge new italian

* add new osx_iso and osx_ansi version for italian.h and align BKSL to BSLS, fix double definition of PIPE

* rename BKSL to BSLS

* add FN_D and some comments

* add MOUSEKEY configuration

* update

* edit swap =/+ with ò/ì

* merge with master

* add MS_B to have _MOUSE when pressing B

* move RAISE on _FN

* add phone number

* remove CONTRA folder

* remove CONTRA folder

* Update keyboards/planck/keymaps/sigul/keymap.c

fix include definition

Co-Authored-By: Ryan <fauxpark@gmail.com>

* remove default planck kemap

* remove extern keymap_config_t keymap_config;

based on suggestion from @fauxpark, It's not needed as it should already be externed through one of the includes provided by QMK_KEYBOARD_H.

Co-Authored-By: Ryan <fauxpark@gmail.com>

* add user space for user sigul

* remove custom config moved to user space sigul

* comment tri layers state (moved to user space)

* remove tri layers update comment (code moved in user space)

* add secrets

* move enum and define to userspace

* Edit title

* move enum and define to sigul.h

* add thanks

* edit: moving to userspace  enum, define and process_records

* add enum and defines

* add process_records

* cleaning code after moving code to user space

* add process_records

* cleaning code

* adding rules to manage secrets

* remove secretes

* first commit

* add macro timer

* add keycodes macro

* edit custom keycodes order

* add strings to send inside the secrets array

* remove codes for secrets & change secret to secrets

* edit secrets keycodes

* edit keycodes names and order

* add secrets.h and secrets.c

* add #pragma once

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update .gitignore

Co-Authored-By: Joel Challis <git@zvecr.com>

* add local gitignore for secrets

* remove secrets

* update for secrets

* change FN_D to IT_D

* remove FN_D definition

Co-authored-by: pisilvio <silvio@picampus.it>
Co-authored-by: admin <admin@admins-MacBook-Pro.local>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-31 14:15:16 -07:00
854d46f833 Disable console on vusb boards using mouse/extra (#8625) 2020-03-31 17:51:52 +01:00
bdfdc506da Rename UC_OSX (and related constants) to UC_MAC (#8589)
* Rename UC_OSX (and related constants) to UC_MAC

* Update UNICODE_SONG_OSX references to UNICODE_SONG_MAC

* Update UC_M_OS references to UC_M_MA

* Add UC_OSX alias for backwards compatibility

* Add deprecation warning for UC_OSX to Unicode docs

* Add UC_M_OS alias for backwards compatibility

* Update newly found UC_M_OS and UNICODE_SONG_OSX references

* Add legacy UNICODE_MODE_OSX alias, revert changes to user keymaps

* Add legacy UNICODE_SONG_OSX alias, revert changes to user keymaps

* Replace removed sounds in Unicode song doc examples
2020-03-31 18:28:43 +02:00
51a81813b0 V-USB: Consolidate usbconfig.h's into a single file (#8584) 2020-03-31 13:17:04 +01:00
8566a684bc Add Japanese translation of cli_commands.md (#8513) 2020-03-31 19:21:47 +09:00
28d3c29704 [Docs] Update Japanese translation of cli.md (#8510)
* Update Japanese translation of cli.md

* Update docs/ja/cli.md

Co-Authored-By: s-show <s1shimz@gmail.com>

Co-authored-by: s-show <s1shimz@gmail.com>
2020-03-31 19:19:15 +09:00
dd5cb64851 [Docs] Update Japanese translation of faq related documents (#8521)
* Update Japanese translation of faq related documents

* Update docs/ja/faq_general.md

Co-Authored-By: s-show <s1shimz@gmail.com>

Co-authored-by: s-show <s1shimz@gmail.com>
2020-03-31 19:12:54 +09:00
b9a64ec93b Update Japanese translation of config_options.md 2020-03-31 19:06:18 +09:00
c9067dfe4f Update Japanese translation with prefix 'getting' 2020-03-31 18:30:21 +09:00
1592d7df24 Fix hasu usb converter bootloader (#8613) 2020-03-30 22:15:08 +01:00
9acd5e04d5 format code according to conventions [skip ci] 2020-03-30 20:52:13 +00:00
0afcb8a36c Added USSR anthem. (#8588) 2020-03-30 22:17:04 +02:00
89a675d57c add hid_raw feature to VUSB (#8380)
* rewrite usbhid feature on vusb

* Apply suggestions from code review

Co-Authored-By: Ryan <fauxpark@gmail.com>

* fix typo

* fix typo again

* Update tmk_core/protocol/vusb/vusb.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* clean up defines

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-30 21:15:05 +01:00
b892a1429d Fix inverted backlight for XD87 (#8612) 2020-03-31 02:41:26 +11:00
e90d66f93e [Keymap] Cleaning dbroqua's HHKB layout (#8578)
* Cleaning dbroqua's HHKB layout

Removed _ADJUST layout and integrate move directly on _FN layout.

* Update readme.md

* use enum
2020-03-29 23:51:53 -07:00
bfef2c7b05 [Keyboard] Iris via changes (#8597)
* Change PID to allow differentiation between Rev. 3 and Rev. 4

* Rebadge thumb keys in macro to show physical wiring better

* Add more rules for VIA keymap
2020-03-29 23:47:45 -07:00
74c01654c7 Update keymap keebio/nyquist (#8602)
* format code, add shift color

* testing colors

* todos, shift on right

* changed colors

* use rgh layers api

* impl shift layer

* replace xor with !=

* moved shift rbg

* breathing animation, simplyfy layers

* remove breating animation

* use tt

* minor cleanup

* debounce eager, lto

* shut down rbg when poweroff

* update readme

* readme.md fix

* more readme.md fix

* more readme.md fix
2020-03-29 22:14:43 +01:00
dc98d44582 [Docs] added the description of the reading order of the rules.mk files. (#8566)
* added the description of the reading order of the rules.mk files.

* Update docs/hardware_keyboard_guidelines.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update docs/hardware_keyboard_guidelines.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-29 13:00:47 -07:00
defa1a1dc7 [Keyboard] Add keyboard jisplit89 (#8501)
* Add keyboard jisplit89

Add jisplit89 keyboard.

A 89 keys JIS Layout keyboard.
Salicylic-acid3

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/jisplit89/readme.md

Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>

* Update keyboards/jisplit89/rev1/rev1.h

Co-Authored-By: shela <shelaf@users.noreply.github.com>

* Copyright has been updated.

Changed signature to Salicylic_acid3 and changed year to 2020.

* Update readme

Added a note to the build guide.

* Remove unnecessary definitions.

Remove unnecessary definitions.

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/rules.mk

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/jisplit89/keymaps/salicylic/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete config.h

Removed to make it more default

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: shela <shelaf@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-29 12:42:15 -07:00
c89c084146 CLI: More MSYS2 fixes (#8577)
* CLI: More MSYS2 fixes

Now I can fully setup and work with qmk_firmware on an MSYS2
installation without any errors or exceptions.

* Apply suggestions from code review

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

* Some improvements

* Remove unnecessary import

* Remove slow, unused code

Getting the version from GIT was slow on both Windows and Docker.
Until we find a better, faster way, this is removed.

* remove unused imports

* Implement @vomindoraan's suggestions

* refine how we pick the shell to use

* Apply @fauxpark's suggestions

fauxpark investigated the topic of shells in MSYS2 a bit and we come to the conclusion that the safest bet was to just use the user's shell.
Anything more just opens up more edge-cases than it solves.

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Use `platform_id` in doctor

This will bring it in line with the new code.

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-29 14:29:44 +02:00
13fff52f6b fixed problem with implicit declaration in quantum/rgblight.c (#8406)
* Update tmk_core/common/progmem.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/rgblight.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* fixed problem with implicit declaration in quantum/rgblight.c (#8381)

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-28 23:35:11 +00:00
7bf9d9dc0a [keymap] Add Alice keymap and to userspace files (#8571)
* convert my 60 keymap to alice

* add via to rules for alice

* remove split backspace and add backlight keycodes

* disable LTO for alice pcb

* keymap alignment formatting
2020-03-28 03:57:27 +00:00
14079ce698 V-USB: Use structs for USB descriptors (#8572)
* V-USB: Use structs for USB descriptors

* Update usbconfigs

* cformat pass
2020-03-28 13:02:25 +11:00
05d9a0ff03 Fix inverted backlight for XD60 (#8575) 2020-03-27 11:00:13 +00:00
b9d0b1f064 [Keyboard] MountainBlocks MB17 (#8554)
* initial commit

* preliminary support for mb17 using the qmk default keymap

* add the VIA keymap

* add qmk configurator support

* code cleanups before submission

* Update keyboards/mountainblocks/mb17/rules.mk

* Update keyboards/mountainblocks/mb17/info.json

* remove file
2020-03-26 17:54:06 -07:00
ed80874f72 Fix IT_APOS backward compatibility define in keymap_italian.h (#8565)
* Fix IT_APOS backward compatibility define in keymap_italian.h

Found by ZSA.
2020-03-27 09:44:06 +11:00
23e942ae4e Enable SLEEP_LED on ATmega32A (#8531)
* Port over some AVR backlight logic to SLEEP_LED

* Port over some AVR backlight logic to SLEEP_LED - add timer 3

* Port over some AVR backlight logic to SLEEP_LED - clang format

* Enable SLEEP_LED within vusb protocol
2020-03-26 18:21:33 +00:00
c077300e19 [Keymap] BM16a stock layout (#8547)
* Stock layout

* Added the default readme

* Update keyboards/bm16a/keymaps/stock/keymap.c

Removed trailing backslashes from layouts

* Removed redundant files, renamed stock keymap and changed readme
2020-03-26 11:03:37 -07:00
11f12d386b Fix wrong python-pip package for MSYS setup instructions 2020-03-26 07:50:22 -07:00
4d76d85d7b V-USB: Use manufacturer and product strings from config.h (#7797)
* V-USB: Use manufacturer and product strings from config.h

* Update board configs
2020-03-26 13:11:32 +00:00
981ea87b05 Add Estonian keymap (#8527) 2020-03-26 16:51:07 +11:00
65252ebf67 Add Croatian keymap (#8525)
* Add Croatian keymap

* Fix comment on HR_DIAE
2020-03-26 16:50:39 +11:00
5bd0a5a585 [Docs] added the description of the reading order of the config.h files. (#8545)
* added the description of the reading order of the config.h files.

* Update docs/hardware_keyboard_guidelines.md

* Update docs/hardware_keyboard_guidelines.md

* Added a description of post_config.h.

* sample bug fix

* sample update

* Update docs/hardware_keyboard_guidelines.md

* Update docs/hardware_keyboard_guidelines.md

* update docs/hardware_keyboard_guidelines.md

* Update docs/hardware_keyboard_guidelines.md
2020-03-25 21:13:16 -07:00
9fbf17b90e format code according to conventions [skip ci] 2020-03-26 03:10:16 +00:00
96bfce7000 Add RawHID support to ATSAM (Massdrop boards) (#8530)
* Add support for RAW endpoint for arm_atsam

This the excellent work from helluvamatt/qmk_firmware in bb6eeb93b.

* Reformat arm_atsam RAW endpoint code

Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
2020-03-26 02:34:57 +00:00
d68c4d8106 Add KeebsPCB pre-Alpha support (#8485)
* Add initial KeebsPCB support

* Update readme

* Update readme

* Correct readme typo

* Update keyboards/acheron/keebspcb/config.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Apply @noroadsleft suggestions from code review

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/acheron/keebspcb/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/acheron/keebspcb/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-26 02:22:08 +00:00
9fb988b6e8 Add _33 Keyboard folder (#8543)
* Add _33 Keyboard folder

* Correcting naming convetions and other code convetions

* Removed extra spaces

* fixed layout callbacks to new lower-case versions

* Remove tapping_term, fix RGB pin define. Added blank readme-to be updated.

* initial addition of the readme.md

* Update readme.md for hardware/pcb availability info

* Adding keymap readme

* Info.json added

* Incorporate Drashna's recommended changes
2020-03-26 01:53:40 +00:00
016d417253 add ansi with blocker layout and keymap for KBD67 rev2 PCB (#8538)
* add new layout for 65% with blocker and add matching keymap

the rev2 pcb gets used in the kbd67 which has a blocker between the left arrow key and the right ctrl key. this layout is missing so far even though it's probably the most used one for this board.

* add split backspace layout with blocker

* change keycode for backslash

* update rules.mk and add missing layouts in info.json

* Update keyboards/kbdfans/kbd67/rev2/rules.mk

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-25 14:51:05 -07:00
de58b07659 Slice Keyboard (#8464)
* Adding Slice Keyboard

* Update keyboards/basekeys/slice/rev1/config.h

Co-Authored-By: Erovia <Erovia@users.noreply.github.com>

* Update config.h

* Update keyboards/basekeys/slice/slice.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/slice.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update and rename rev1.c to rev1_rgb.c

* Rename rev1.h to rev1_rgb.h

* Update keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/slice_font.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/slice_font.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/_font.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/_font.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* slice_font location

* Update config.h

* Delete slice_font.c

* Update config.h

* Update keyboards/basekeys/slice/rev1/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1_rgb/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/rev1_rgb/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/rev1/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/rev1/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/keymaps/default_split_left_space/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/basekeys/slice/keymaps/default/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keymap.c

* oled rotation, config handedness

* OLED and LED functionality removed

* Update keyboards/basekeys/slice/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/basekeys/slice/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/basekeys/slice/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keymap.c

* Update keymap.c

* oled rotation, config handedness

* rev1 added EE_HANDS

* oled function name

* oled function name

* oled function name

* Update keyboards/basekeys/slice/rev1_rgb/rules.mk

Co-Authored-By: Joel Challis <git@zvecr.com>

* keymap changes

* Delete _font.c

* keymap changes, VID/PID

* Update keyboards/basekeys/slice/rev1/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/basekeys/slice/rev1_rgb/config.h

Co-Authored-By: Joel Challis <git@zvecr.com>

* split_util.h used

Co-authored-by: Erovia <Erovia@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-03-25 10:25:10 +01:00
6ceaae30f5 Run clang-format manually to fix recently changed files (#8552) 2020-03-25 14:39:53 +11:00
5075a1d9e4 [Docs] Update RGB Matrix docs with function refs (#8367)
* [Docs] Update RGB Matrix docs with function refs

* Fix up code samples

* suggestions by noroadsleft

* Fix small typo

Co-authored-by: James Young <xxiinophobia@yahoo.com>
2020-03-24 18:54:38 -07:00
3587e20e70 [Keyboard] Add kudox game rev2 (#8529)
* Add Kudox Game rev2.

* Add the keymap of Kudox Game a layer for regulating RGB.

* Modified rgblight_init when RGBLIGHT_ENABLE=no.

* Remove invalid codes.

* Modified *init* function right intention of framework.
2020-03-24 13:02:41 -07:00
963bba1fc3 [Docs] Update Japanese translation of custom_quantum_functions.md (#8520) 2020-03-24 11:59:31 -07:00
571a589cfa [Docs] Update Japanese translation of _summary.md (#8508)
* Update Japanese translation of _summary.md

* Update translation

* Update translation
2020-03-24 11:51:45 -07:00
3c2d5599b9 [Docs] Update Japanese translation of README.md (#8507)
* Update Japanese translation of README.md

* Apply suggestions from code review

* Apply suggestions from code review

* Update translation

Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
2020-03-24 01:05:08 -07:00
3b05f25221 [Keymap] shadowprogr's personal keymap (#8497)
* Add personal keymap

* Add keymap readme.md

* Update keymap
2020-03-24 00:13:45 -07:00
e05e671871 Update Japanese translation of flashing.md 2020-03-24 14:26:11 +09:00
2d5b492550 Update Japanese translation of keymap.md 2020-03-24 14:24:19 +09:00
ad8774d6fa Update Japanese translation of contributing.md 2020-03-24 14:19:25 +09:00
297aad6ebd Set backlight and RGB pins for AVR onekeys (#8533)
* Set backlight and RGB pins for AVR onekeys

* Set pin for ADC as well

* Define ADC_PIN for F4 blackpills

* Use A0 for F4 ADCs

* Set ADC pins for F0 and F1
2020-03-24 03:32:23 +00:00
8f69983c58 [Keymap] Minidox Bepo layout (#8515)
* [Keymap] Minidox Bepo layout

Todo :
Lower
Adjust
Update Lower E and Lower S on schema

* Added config.h

* Code review, update config.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: dolie <olivier.ghafari@pm.me>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-24 00:51:49 +00:00
b779078c60 [Keyboard] Add support for Southpaw Extended 65% (#8465)
* Add support for Southpaw Extended 65%

* Update keyboards/switchplate/southpaw_65/readme.md

* Update keyboards/switchplate/southpaw_65/readme.md

* Update keyboards/switchplate/southpaw_65/readme.md

* Update keyboards/switchplate/southpaw_65/southpaw_65.c

* Update keyboards/switchplate/southpaw_65/rules.mk

* Cleaned up keymaps
-Removed default2 keymap
-Removed default_iso2 keymap
-Rename default keymap directory to default_ansi to reflect correct keymap name

* Update readme.md for default_ansi keymap directory change

* Add layout_all for configurator and correct maximum number of keys supported in readme.md

* Update keyboards/switchplate/southpaw_65/info.json

Forgot to change name to LAYOUT_all

* Update keyboards/switchplate/southpaw_65/info.json

* Update keyboards/switchplate/southpaw_65/readme.md

* Update keyboards/switchplate/southpaw_65/rules.mk

* Add LAYOUT_all keymap

* Update keyboards/switchplate/southpaw_65/keymaps/default/keymap.c

* Update keyboards/switchplate/southpaw_65/info.json
2020-03-23 15:26:22 -07:00
b936048b0b [Keyboard] Snap96 Keyboard (#8416)
* snap96

* fix readme

* small fixes

* remove 4th layer

* moved via config to via folder

* remove suspend

* via  config.h

* kc_nubs

* remove kc_trns to define and remove layer 2

* remove merge conflicts

* remove define and add 3rd layer for VIA keymap

* fix comma

Co-authored-by: Xelus22 <preyas22@gmail.com>
2020-03-22 21:27:00 -07:00
7e0dc5376f [Keymap] Add spidey3 keymap for 75_ansi, and a spidey3 userspace (#8470)
* First cut at Josh Diamond's KBD75 customizations.
Includes:
* My unique keymap with ChromeOS specific keys
* Use RGB underglow to indicate Caps Lock
* Some unicode bindings
* Some changes to make debugging easier

* Updated spidey3 to be applicable to all 75_ansi boards

* Sadly, ChromeOS doesn't pay attention to most consumer codes

* Add mac layer; fix flakeyness in CAPS_LOCK underglow.

* Make layers.json match the keymap (to the extent possible)

* Major cleanup; fix broken debug persistence

* Cleanup some whitespace issues

* Fix incorrect log message.

* Rework layer indication to user RGBLIGHT_LAYERS

* Update layouts/community/75_ansi/spidey3/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Rename users/spidey3/rgblight.c to layer_rgb.c per suggestion

* Refactor to use set_single_persistant_default_layer().

* Use dprint/f to make logging more elegant.

* Update users/spidey3/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update users/spidey3/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update layouts/community/75_ansi/spidey3/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update users/spidey3/spidey3.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update users/spidey3/layer_rgb.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update users/spidey3/init.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Changes from code review

Co-authored-by: Joshua Diamond <jdiamond@Deep-Thought.local>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-22 21:11:41 -07:00
6d1af63842 Add Irish keymap (#8528) 2020-03-22 17:32:43 -07:00
6c4a744a1b Add Czech keymap (#8526) 2020-03-22 17:31:19 -07:00
f7722ef9ca [Keyboard] Added two new layouts for the cospad (#8502)
* creation

new numpad layout for 23 keys
creation of new keymap

* Update cospad.h

* Update info.json

* Update keymap.c

* Update keymap.c

Added a macro for the "00" key.

* added two new keymap. one for each new layout.

The new keymaps are based on the default keymap but focus on

* Update keyboards/cospad/cospad.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/cospad.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keymap.c

layout name fix.

* Update keyboards/cospad/keymaps/johannbl/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/info.json

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/cospad/keymaps/johannbl/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Delete keymap.c

* Rename keyboards/cospad/keymaps/johannbl/numpad2/keymap.c to keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c

* Rename keyboards/cospad/keymaps/johannbl/numpad3/keymap.c to keyboards/cospad/keymaps/johannbl/split_zero/keymap.c

* Rename keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c to keyboards/cospad/keymaps/split_plus_and_zero/keymap.c

* Rename keyboards/cospad/keymaps/johannbl/split_zero/keymap.c to keyboards/cospad/keymaps/split_zero/keymap.c

* Update keyboards/cospad/keymaps/split_plus_and_zero/keymap.c

Co-Authored-By: Nick Brassel <nick@tzarc.org>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2020-03-22 17:28:11 -07:00
76cb2b1160 format code according to conventions [skip ci] 2020-03-22 14:03:14 +00:00
5117dff6a2 Add Post Processing to process_record (#4892)
* Improve process_record system

Code based on @colinta's

* Rename and better handle functions

* Fix incorrect function call to process_record_user

* Add documentation for post_process_record

* Add both get_event_keycode and get_record_keycode functions

And add some comments about these functions

* Update code format

* Cleanup merge artifacts
2020-03-23 00:29:05 +11:00
e5d34fd084 Variable combo (#8120)
* keymap(gergo): colemak

* added flipped numbers

* add STENO_DISABLE_VIRTSER

* add STENO_DISABLE_VIRTSER

* Added GergoPlex and Faunchpad

* push retab

* push retab

* added variable option for combos

* removed accidental commit

* removed accidental commit

* More accidental deletions! (╯°□°)╯︵ ┻━┻

Co-authored-by: Damien Rajon <145502+pyrho@users.noreply.github.com>
2020-03-23 00:17:26 +11:00
bfb2f8e0a8 Add Word Per Minute calculation feature (#8054)
* Add Word Per Minute calculation feature

* Fix copyright info

* Remove header from quantum.c, setup overloadable keycode inclusion for WPM, update docs

* Simplify logic for keycode filtering

* Adding link from summary to wpm_feature info

* Update docs/feature_wpm.md

Typo in function prototype example in docs

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Add WPM transport via i2c

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-23 00:06:16 +11:00
d8f3c28a37 Align some ChibiOS build logic (#8461)
* Align some ChibiOS build logic

* infer more makefile logic

* Move bootloader logic to chibios file
2020-03-22 20:48:17 +11:00
eef0cb2f90 Add US International keymap (#8493)
* Add US International keymap

* Add extra spacing to UK AltGr keycode comments
2020-03-22 20:45:27 +11:00
63e4ad13c8 Add Icelandic keymap and sendstring LUT (#8494) 2020-03-22 20:16:24 +11:00
f9e67338a4 Add Finnish keymap and sendstring LUT (#8495) 2020-03-22 19:52:54 +11:00
5f9f62fb8c Reorder logic within common_features.mk (#8517)
* Reorder logic within common_features.mk

* Revert haptic logic

* Add back path to make tests happy

* Update common_features.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-22 19:34:23 +11:00
147bc6ec43 Remove BOOTLOADER_SIZE stuff from template (#8516) 2020-03-22 08:50:37 +01:00
bea62add55 [Docs] Trivial documentation fix (#8509)
* Trivial documentation fix

* fix

* fix

* fix translation
2020-03-22 13:53:58 +11:00
d511e52c1f format code according to conventions [skip ci] 2020-03-21 23:44:27 +00:00
789e199450 Add support for Bootmagic lite when using SPLIT_HAND_PIN (#8347)
* Add support for Bootmagic lite when using SPLIT_HAND_PIN

* Deduplicate bootmagic_lite logic from within via

* Revert location of defaults so that user overrides still work for now

* Tidy up code slightly
2020-03-21 23:10:39 +00:00
a747c1c3de FLX Lodestone: add ANSI and ISO layout data and keymaps (#8481)
* Lodestone: add ANSI and ISO layout data and keymaps

* rename layout macros

LAYOUT_ansi -> LAYOUT_65_ansi_blocker_split_bs
LAYOUT_iso -> LAYOUT_65_iso_blocker_split_bs

* use four-space indent on the new keymaps

* add 65_ansi_blocker and 65_iso_blocker layouts
2020-03-21 15:36:27 -07:00
a521fc2b6c [Docs] Fixes for feature_rgblight.md (#8514)
* remove extra comma that breaks the RGBLight Layers example

* linting

- use four spaces instead of tabs for indenting
- remove trailing spaces
2020-03-21 20:11:06 +00:00
8651eef298 Claw44 rev1 Configurator layout support (#8488) 2020-03-21 12:43:27 -07:00
f4799481cd Fix formatting for report.h (#8512) 2020-03-22 06:19:01 +11:00
675b153525 Fix build of Equinox (#8505)
* Remove rules.mk from equinox dir

* Add explicit rules.mk to rev0 and rev1 dirs
2020-03-21 10:34:23 -07:00
5df2424651 [Docs] Update layer documentation (#8371)
* [Docs] Update layer documentation

* Add layer_state_cmp functions

* Fix cut/copy/paste issue

* Add id tags

* Apply noroads corrections

* Move Layers section to separate document

* Fix ID tag for layers

* Use better name for summary/side bar

* Fix feature page linkage

As well as a small spell error close by

* Remove paper analogy for now
2020-03-21 10:17:02 -07:00
f9c53ca71a format code according to conventions [skip ci] 2020-03-21 12:58:19 +00:00
0d189582c1 Update newbs installation procedure for MSYS2 (#8423) 2020-03-21 19:00:44 +11:00
c6b667623a [Keyboard] Palette1202 fix encoder rotate direction (#8489)
* revised hardware availability - URL

* fixed encoder rotate direction (reversed)
2020-03-20 23:22:08 -07:00
d96380e654 Initial arm->chibios pass - simplify some platform logic (#8450) 2020-03-21 16:20:04 +11:00
7e80686f1e Tidy up report.h (#8486)
* Tidy up report.h

* Add link to Review Request 41 for brightness controls
2020-03-21 16:19:15 +11:00
e967471c4f Remove ACT_COMMAND (#8487)
* Remove ACT_COMMAND

* And from action_t as well
2020-03-21 16:17:43 +11:00
eca3f9d935 fixing matrix layout (#8504) 2020-03-21 16:07:39 +11:00
44c62117ee Highlight .inc files as .c files (#8496) 2020-03-20 09:48:55 +01:00
f235822fba Add VIA support to Leaf 60 (#8490) 2020-03-19 22:36:54 -07:00
5d5ff807c6 Update JIS keymap and sendstring LUT (#8457) 2020-03-20 12:27:52 +11:00
1c7c5daad4 VIA Support for GH60 (#8442)
* VIA Support: GH60 Rev C and GH60 Satan

* Corrected GH60 VIA default keymap

* Corrected GH60 VIA default keymap pt 2

* Copied default keymap over via default keymap

* Satan GH60 default corrected for VIA

* Satan GH60 default corrected for VIA pt 2

* Satan GH60 LTO enable for size

* Transparent 4th dynamic layer for GH60 Via support

* Update keyboards/gh60/revc/info.json

* Update keyboards/gh60/satan/info.json

* Update keyboards/gh60/satan/info.json

* Removed deprecated JSON keys gh60/revc/info.json

* Removed inline comment next to VID for GH60 Satan
2020-03-19 16:33:13 -07:00
aeab11da88 Add tw1t611 ergodash keymap. (#8377)
* Add tw1t611 ergodash keymap.

* Fix keycodes. Change kc_rctl to kcb rsft.

* Change block to enum layers.

* Remove blackslahs.

* Remove last slash. Align row.

* Use new german keymap.

* Fix typo.

Co-authored-by: Daniel Schindler <client55@protonmail.com>
2020-03-19 14:08:36 +11:00
b53934805a Jotix (#8480)
* jotix ortho_4x12 layout

* jotix ortho_4x12 layout

* jotix ortho_4x12 layout

Co-authored-by: jotix <jotix@jotix-pc.localdomain>
2020-03-19 13:32:30 +11:00
6bfbdc30ca Fix missing deprecated keycodes for keymap_swedish (#8483) 2020-03-19 02:13:05 +00:00
02eb949479 VIA Support: PDXKBC Macropad (#8431)
* add via support for pdxkbc macropad

* add VIA support for the pdxkbc

* clean out some commented code

* remove unused files

* comment the vendor ID

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/pdxkbc/keymaps/via/keymap.c

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-19 01:46:52 +00:00
3a0f11eb27 Set MCU for some F103 boards (#8459) 2020-03-19 01:33:17 +00:00
c2013f0b7c Allow RGBLIGHT_ANIMATIONS to work on keebio/iris configurator builds (#8482)
* Allow RGBLIGHT_ANIMATIONS to work on keebio/iris configurator builds

* Also align rules.mk
2020-03-18 18:13:34 -07:00
19d7cbc858 M0lly: refactor OLED support and qmk-dfu bootloader (#8475) 2020-03-19 01:13:12 +00:00
73f903906e VIA support for projectkb/alice (#8474)
* Create rules.mk

Added rules.mk in keymaps/via

* Update rules.mk

Added new line at the end of the file

* Create via\keymap.c

Added keymap.c inside the via directory

* Update config.h in projectkb/alice

Defined VIA eeprom layout size to 2 bits to allow for 4 layout options
2020-03-19 01:10:28 +00:00
d235612e48 Also align rules.mk 2020-03-19 00:57:02 +00:00
6ad3328b83 Allow RGBLIGHT_ANIMATIONS to work on keebio/iris configurator builds 2020-03-19 00:43:20 +00:00
13d736d6ab [Keyboard] FLX Lodestone (#8451)
* Add Lodestone PCB

Working Firmware for Lodestone PCB tested on physical PCB prototypes.

* Update keyboards/flx/lodestone/lodestone.c

* Update keyboards/flx/lodestone/keymaps/default/config.h

* Update keyboards/flx/lodestone/rules.mk

* Update keyboards/flx/lodestone/readme.md

* Delete config.h

* Update keyboards/flx/lodestone/info.json

Suggested by noroadsleft

* Update keyboards/flx/lodestone/info.json

* Update keyboards/flx/lodestone/info.json

Changed maintainer name as suggested.

* Update keyboards/flx/lodestone/keymaps/default/readme.md

* Update keyboards/flx/lodestone/info.json

* Update keyboards/flx/lodestone/rules.mk

Changed Link_Time_Optimization to LTO didn't know this was a thing :)

* Update keyboards/flx/lodestone/keymaps/default/keymap.c

Removed 2 unessisary layers from the default map.

* Update keyboards/flx/lodestone/readme.md

* Update keyboards/flx/lodestone/info.json

* Changed from LAYOUT to LAYOUT_all

AS suggested by noroadsleft, changed 4 files to match, and re-testeed on my hardware to confirm working.

* Update keyboards/flx/lodestone/config.h

Cleaned up Manu, Product and Descriptor as suggested.

* Update keyboards/flx/lodestone/readme.md
2020-03-18 12:56:22 -07:00
0b810bdff3 format code according to conventions [skip ci] 2020-03-18 19:12:13 +00:00
3f19117124 [Keyboard] uranuma (#8343)
* uranuma

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/uranuma.h

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* 20200316change
2020-03-18 12:09:53 -07:00
fe3e5cba69 [Keyboard] Wheatfield Blocked65% (#8339)
* Initial support for Wheatfield Blocked65%

* Update keyboards/wheatfield/blocked65/blocked65.c

* Update keyboards/wheatfield/blocked65/blocked65.h

* Update keyboards/wheatfield/blocked65/blocked65.h

* Update keyboards/wheatfield/blocked65/info.json

* Update keyboards/wheatfield/blocked65/info.json

* Update keyboards/wheatfield/blocked65/keymaps/default/keymap.c

* Update keyboards/wheatfield/blocked65/keymaps/default/keymap.c

* Update keyboards/wheatfield/blocked65/readme.md

* Update keyboards/wheatfield/blocked65/readme.md

* Update keyboards/wheatfield/blocked65/rules.mk

* Update keyboards/wheatfield/blocked65/keymaps/default/keymap.c
2020-03-18 11:43:25 -07:00
6ba383cc5f [Docs] Japanese translation of docs/custom_matrix.md (#8463)
* add docs/ja/custom_matrix.md

* add original document TAG

* update ja/custom_matrix.md

* 「マトリクス」to 「マトリックス」

* docs/ja/custom_matrix.md:update section title

* update docs/ja/custom_matrix.md

* update docs/ja/custom_matrix.md
2020-03-18 11:37:59 -07:00
d44ca60cb0 [Keyboard] Splitreus62 (#8383)
* added splitreus62

* fixed rules.mk

* Update keymap.c

* Updated RGBLIGHT_ENABLE

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Updated NKRO

* added splitreus62

* fixed rules.mk

* Update keymap.c

* Updated RGBLIGHT_ENABLE

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Updated NKRO

* Update config.h

* Update keyboards/splitreus62/rules.mk

* Update keyboards/splitreus62/splitreus62.c

* Update keyboards/splitreus62/splitreus62.h

* Update keyboards/splitreus62/readme.md

* Update keyboards/splitreus62/rules.mk

* Update config.h

* Update keyboards/splitreus62/readme.md

* Update keyboards/splitreus62/rules.mk

* Update keyboards/splitreus62/splitreus62.h

* Update keyboards/splitreus62/keymaps/default/keymap.c

* Update keyboards/splitreus62/readme.md
2020-03-18 11:36:22 -07:00
42b0e95ae6 [Keymap] Update default keymap for Choco60 (#8453)
* Update default keymap for Choco60

* Update keyboards/choco60/keymaps/default/keymap.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-18 11:16:15 -07:00
b6316c5024 [Keymap] I2C scanner (#8454)
* Add i2c scanner keymap

* Add bodge for chibios

* Fix readme title

* make chibios bodge a little cleaner

* fix typo in readme
2020-03-18 11:14:45 -07:00
fc4ef6934d Update Programmer Dvorak keymap and add sendstring LUT (#8456)
* Update Programmer Dvorak keymap and add sendstring LUT

* Include quantum.h
2020-03-18 11:11:57 -07:00
0dff26b550 [Keyboard] Add more community layout support to Polaris (#8468)
- Add 60_ansi, 60_ansi_split_bs_rshift layouts
2020-03-18 10:45:13 -07:00
76d8558b1a VIA support for TKC1800 (#8178)
* VIA support for TKC1800

* Fixed VENDOR_ID
2020-03-18 10:28:13 -07:00
8123dd2649 CLI: Hide json-keymap subcommand, as it's been deprecated. 2020-03-18 10:17:23 -07:00
1ec648932f [Keymap] Add the fsck layout for iris (#8473) 2020-03-18 09:48:00 -07:00
427f7b3a39 [Userspace] alfrdmalr: swap # and @ symbols (#8469) 2020-03-17 21:44:55 -07:00
c670240503 Update UK keymap and sendstring LUT (#8458) 2020-03-17 17:09:12 -07:00
59d6b0faab [Keymap] Corodiak's Kyria (#8444)
* Add kyria keymap

* Delete wrong readme.md

* Move layer keys

* Refine keymap

* Clean up

* Add comment

* Improve OS depending macros

* Update keymap overview

* Add review suggestions
2020-03-17 16:57:53 -07:00
6f55aa993a [docs] Note the need to flash both sides for rgb layers. (#8467)
Update feature_rgblight.md to note that for split dual-mcu boards, 
both sides must be flash to get the new value of the rgblight_layers.

https://github.com/qmk/qmk_firmware/pull/7768#issuecomment-600237611
2020-03-17 23:43:04 +00:00
e34764502f Remove qmk archive generation (#8462) 2020-03-17 21:28:13 +00:00
8b0efc2124 [Keymap] New Massdrop ALT keymap for emptyflask (#8460)
amended to remove a couple of unnecessary lines,
thanks to @zvecr and @fauxpark
2020-03-17 21:01:54 +00:00
2f936420dd [Keyboard] Add sick68 keyboard (#8400)
* add sick68 keyboard

* relocate to keyboards/handwired/sick68

* Apply suggestions from code review

* delete config.h because was emply

* Apply suggestions from code review
2020-03-17 13:51:47 -07:00
6698af9c3d Fix Dimple VIA keymap (#8466) 2020-03-17 17:04:03 +01:00
61da615308 Add VIA support for LazyDesigners Dimple. (#8447)
* Assign unique VID to LazyDesigners' boards

* Add VIA support for LazyDesigners Dimple

* Apply @fauxpark's suggestions

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-17 15:34:37 +01:00
ece14278ef format code according to conventions [skip ci] 2020-03-17 01:02:01 +00:00
567bfc97ac ARM - ADC cleanup (#8385)
* Update switch to array to allow custom values

* Add adc keymap

* update docs to reflect alignment of default 10 bit

* start conversion to USE_ADCVn

* samplerate is hella wrong...stub out for now

* basic f1 and f4 functionality

* Tidy up current changes

* Restore old pinToMux function

* Add back sample rate for supported platforms

* F0 compile fixes

* wordsmithery

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Remove reference to avr only function

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-17 00:29:52 +00:00
7aff643031 Update Italian keymap and add sendstring LUT (#8438) 2020-03-16 14:32:48 +00:00
7fe4097792 Update German keymap and sendstring LUT (#8437) 2020-03-16 14:31:48 +00:00
652f4492d3 Update French keymap and sendstring LUT (#8436) 2020-03-16 14:30:57 +00:00
910c466cfe Update Brazilian keymap and add sendstring LUT (#8435) 2020-03-16 14:30:17 +00:00
19dbcf3814 Document 'make all:<name>' (#8439)
* Document 'make all:<name>'

* add cli docs

* Apply suggestions from code review

Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>

Co-authored-by: skullydazed <skullydazed@users.noreply.github.com>
2020-03-16 14:27:19 +00:00
c89012566c format code according to conventions [skip ci] 2020-03-16 10:01:22 +00:00
9dfebb9d67 Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c (#8432)
* Remove unnecessary import of rgblight.h in tmk_core/protocol/*/*.c

 * tmk_core/protocol/chibios/main.c
 * tmk_core/protocol/lufa/lufa.c

see #8380 for tmk_core/protocol/vusb/main.c.

* Remove '#include "rgblight.h"' from tmk_core/protocol/vusb/main.c.
2020-03-16 10:26:32 +01:00
2a31fbf9a6 [Keyboard] Add the Romeo keyboard (#8434)
* Add Keyboard - Romeo

* Update rules.mk

* Update readme.md

* Update keyboards/coseyfannitutti/romeo/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/coseyfannitutti/romeo/romeo.c

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/coseyfannitutti/romeo/keymaps/default/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/keymaps/default/keymap.c

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/readme.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/coseyfannitutti/romeo/usbconfig.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-15 21:46:48 -07:00
cce2420bb2 [Keymap] fix sigma keymaps build (#8427)
handle unicode input properly.
2020-03-15 21:42:10 -07:00
b272c035ba [Docs] Random Fixes (#8340)
* fix CLI section links in the Summary

* fix heading in Pointing Device doc

* fix headings in PS/2 Mouse Support doc

* add explicit section ids to I2C Master Driver doc

* reformat GPIO Controls table

Much like the I2C Master Driver doc, I found this a bit less than ideal to read. (The table was actually wider than the space available for it.)

Reformatted so each GPIO function is an H3 heading, followed by a paragraph and a table of each architecture's old-style function.

* migrate changes from I2C Master Driver doc to Japanese translation

* add explicit anchors to I2C Master Driver docs

* fix code block language markers

The language markers are case-sensitive; using the wrong case means the syntax highlighting doesn't work.

Good: ```c
Bad: ```C

* restore Japanese I2C Master Driver doc to current master

Can't update the internal tracking references accurately until the changes to the English doc are committed to master.

* add explicit anchors to edited files

* change ChibiOS/ARM to ARM/ChibiOS

Because ARM/ATSAM is also a thing that exists.

* fix code block language markers again

Used the wrong markers in a few spots. Also these are apparently always supposed to be lowercase.

* add section anchors to cli.md

* restore table formatting on GPIO Control doc

* remove changes to _summary.md
2020-03-15 20:29:11 -07:00
5f1f370463 Update Belgian keymap and sendstring LUT (#8349) 2020-03-16 07:41:34 +11:00
49a2fbea0c Update Slovenian keymap and add sendstring LUT (#8350) 2020-03-16 07:40:54 +11:00
4b1430fd09 Update Norman keymap and sendstring LUT (#8404) 2020-03-16 07:38:05 +11:00
f1c6fa3895 Update Plover keymap (#8405) 2020-03-16 07:37:32 +11:00
fe1a055391 [Keymap] Update ortho 4x12 jotix layout (#8425)
* ortho 4x12 jotix layout

* jotix ortho_4x12 layout
2020-03-15 17:16:30 +00:00
c18b51e68e msys2_install.sh: wrap requirements.txt in quotes (#8424) 2020-03-15 17:15:42 +00:00
dc68418660 Fix some broken links in the docs (#8394)
* fix some broken links

* remove duplicate and confusing material from cli.md

* Switch brazil to the 2 letter country code

* Update docs/_langs.md

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-15 07:48:44 -07:00
499d7c8ce6 [Docs] Update to I2C docs: Clarify address expectation and return values (#8413)
* Clarifying docs for i2c

* Fix typo

* Fix up punctuation

* Implementing great suggestions

* Update docs/i2c_driver.md

* Update docs/i2c_driver.md
2020-03-15 00:17:48 -07:00
60b020acab format code according to conventions [skip ci] 2020-03-14 21:37:29 +00:00
b5be96f8bb Adding OLED scroll setup functions (#8386)
* Adding scroll setup functions:

* Clarifying values stored in oled_scroll_speed
2020-03-14 21:04:34 +00:00
7aa21cc287 VIA Support: Doro 67 (#8399)
* add via keymap for doro67

* have more sensible VID and PID

* apply the same VIA changes to the regular PCB

* Update keyboards/doro67/rgb/keymaps/via/keymap.c

* Update keyboards/doro67/regular/config.h

* fix some formatting

* add via support for multi doro67
2020-03-14 11:47:29 -07:00
d597af9e1e Remove pro_micro.h (#8374)
* Remove pro_micro.h

* Include quantum.h
2020-03-14 15:31:15 +00:00
03ed819717 format code according to conventions [skip ci] 2020-03-14 14:08:48 +00:00
141535c9db Realign dynamic macros with recent SEND_STRING changes (#8407) 2020-03-14 13:35:12 +00:00
a92947fcdb added olkb_style layout for XD75 (#8409)
* added olkb_style layout for XD75

* removed unnecessary config.h

* cleaned up empty functions

* refactored fuction type for clarity

* renamed the layout
2020-03-14 13:32:26 +00:00
cde5237a88 fix two links on docs/other_eclipse.md (#8417) 2020-03-14 13:25:21 +00:00
dc79792ab4 Add Portuguese keymap and sendstring lookup tables (#8390)
* Add Portuguese keymap and sendstring lookup tables

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/keymap_portuguese.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-13 17:21:00 -07:00
e6a9f700de Update link for Learn Plover google site (#8410) 2020-03-14 11:06:54 +11:00
0fdd37ee19 [Keymap] ninjonas keymap updates (#8373)
* [keymap(ninjonas)] ninjonas keymap updates

* [refactor] switching encoder rotation logic. recent pull seems to have flipped encoder stuff

* [keymap(lily58)] added chrome change profile key on RAISE

Co-authored-by: Jonas Avellana <jonas.avellana@workday.com>
2020-03-13 16:56:21 -07:00
40e8d60ecd Fix bootloader for Maypad (#8411) 2020-03-13 23:44:43 +00:00
f81b0e35a6 Add decorators for determining keyboard and keymap based on current directory (#8191)
* Use pathlib everywhere we can

* Improvements based on @erovia's feedback

* rework qmk compile and qmk flash to use pathlib

* style

* Remove the subcommand_name argument from find_keyboard_keymap()

* add experimental decorators

* Create decorators for finding keyboard and keymap based on current directory.

Decorators were inspired by @Erovia's brilliant work on the proof of concept.
2020-03-13 15:47:04 -07:00
5e98eaaaff format code according to conventions [skip ci] 2020-03-13 18:44:56 +00:00
9e8767917d Fix pressing two keys with the same keycode but different modifiers (#2710)
* Fix extra keyboard report during test_fixture teardown

* Add tests for pressing two keys with only different modifers

* Fix #1708

When two keys that use the same keycode, but different modifiers were
pressed at the same time, the second keypress wasn't registered. This is
fixed by forcing a key release when we detect a new press for the same
keycode.

* Fix the NKRO version of is_key_pressed

* Fix uninitalized loop variable

Co-authored-by: Jack Humbert <jack.humb@gmail.com>
2020-03-13 14:09:38 -04:00
f89439ae09 format code according to conventions [skip ci] 2020-03-13 17:24:38 +00:00
3cd2a27ac0 Decouple mouse cursor and mouse wheel in accelerated mode (#6685)
* Decouples mouse cursor and mouse wheel movements in accelerated mode.

* Fixed comment indentation.

* Updated docs

Co-authored-by: Francis LAN <francislan@google.com>
2020-03-13 12:49:44 -04:00
28d94b7248 [Keyboard] Add Wallaby (#8398)
* Add wallaby

* Update readme.md

* Update keyboards/wallaby/keymaps/default/keymap.c

* Update keyboards/wallaby/rules.mk
2020-03-12 19:30:59 -07:00
abd8e75cb7 [Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard

* keymap updates

* Update keyboards/abacus/config.h

* Update keyboards/abacus/config.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* start cleaning up for merge

* cleaned for merge

* cleaned

* cleaned

* Update keyboards/abacus/abacus.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/info.json

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/rules.mk
2020-03-12 19:22:27 -07:00
9046107183 Restore getting_started_github.md doc 2020-03-12 17:24:07 -07:00
2b63896466 Update Swedish keymap and add sendstring LUT (#8365) 2020-03-12 17:09:30 -07:00
6734a39811 Update Spanish keymap and sendstring LUT (#8364) 2020-03-12 17:00:28 -07:00
799acb2802 use qmk.path.normpath to locate the output file. 2020-03-12 13:48:17 -07:00
18bc525493 [Keyboard] Candybar update (#8335)
* Candybar: split lefty and righty into subprojects.

* Update readme.md

* Update readme.md

* Candybar: Moved STM32 library files into project root folder.

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/candybar/righty/righty.c

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Candybar: remove Boards directory so project uses one from drivers

* Update keyboards/candybar/righty/readme.md

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

* Update readme.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-12 19:52:59 +00:00
4edb5a5e8c Add new keymap with split shift and split backspace for bananas… (#8395)
* Add new keymap with split right shift and split backspace for bananasplit PCB

* Remove unecessary config.h

* Remove unecessary line breaks

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: Christopher Janzen <hello@christopherjanzen.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-13 06:14:03 +11:00
3b5fd4cc51 Enable custom backlight driver for kmac (#8397) 2020-03-12 13:11:55 +01:00
cd9a430d66 Force "blank" issue template to end of list (#8387)
* force ascii sort of issue templates to add blank to end of list
2020-03-12 01:27:33 -07:00
1b267d4840 Fix darkmode (#8393)
* Rearrange the custom CSS a bit.

* fix css name

* add missing quote

* Fix up dark mode rendering. (#8392)

* Fix up dark mode rendering.

* Update index.html

* Fix up code blocks

* Fix code in page toc

* Update docs/qmk_custom_dark.css

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-12 18:17:47 +11:00
32d03eef90 Danielo515/redox (#8232)
* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* chore: delete a file that does not make sense anymore

* feat: first redox for danielo

* chore: basic compatibility between redox and my space

* refactor: removed some old stuff

* feat: added go coding symbols

* feat: name control_k and alt_j

* chore: reduce combo term

* feat: improved first layer of redox

* feat: add configurations to the redox

* feat: make alt tab more portable

* feat: small improvements to redox layout

* feat: added leader

* refactor: move leader defs to my userspace config

* chore: movement modified

* feat: more predefined keys and a a new combo

* feat: redox alt tab functionality

* refactor: move alt_tab processing to a separate file

* refactor: early return

* refactor: move process record to a separate file

* format leader function

* chore: backspace on digits layer

* feat: add extra combo

* feat: added more combos

* implement guard proposed by @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: include @drashna placeholder suggestion

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-03-12 02:50:19 +00:00
f2f2afe13b Add support for STM32L0/L1 onboard EEPROM. (#8002)
* Add support for STM32L0/L1 onboard EEPROM.

* Update docs/eeprom_driver.md

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-03-12 12:59:55 +11:00
3a3ea03b6e [Keymap] Add Erkhal keymap to PRKL30 (#8355)
* Add Erkhal keymap

* Fix comment of layer

* Update keyboards/handwired/prkl30/keymaps/erkhal/readme.md
2020-03-11 16:06:47 -07:00
f3afc716cb fix keyboards/mxss/rgblight.h (#8388)
Since #7773 caused a build error for `mxss:default`, I made similar changes to 'keyboards/mxss/rgblight.h' as #7773 did to 'quantum/rgblight.h'.

**This commit does not change the build result.**

Testing script
```shell
 # build on versions earlier than PR #7773
 git checkout 0.8.24
 echo master > /tmp/master_md5.txt

 make mxss:default:clean
 make mxss:default
 md5 mxss_default.hex >> /tmp/master_md5.txt

 # build on this commit
 git checkout fix-keyboards-mxss-rgblight.h
 echo fix-keyboards-mxss-rgblight.h > /tmp/branch_md5.txt

 make mxss:default:clean
 make mxss:default
 md5 mxss_default.hex >> /tmp/branch_md5.txt

 diff -u /tmp/master_md5.txt /tmp/branch_md5.txt
```

Test result:
```
--- /tmp/master_md5.txt 2020-03-12 05:51:39.000000000 +0900
+++ /tmp/branch_md5.txt 2020-03-12 05:51:49.000000000 +0900
@@ -1,2 +1,2 @@
-master
+fix-keyboards-mxss-rgblight.h
MD5 (mxss_default.hex) = 3034b2504d0c7fc6bd8bf1dffb6b8486
```
2020-03-11 21:23:31 +00:00
e72562fe6f [Keyboard] Oddball keyboard (#8352)
* Initial commit of oddball keyboard

* Update oddball project url

* Update pointer functions to only run on master side

* Add unique product version

* Capitalise product name

* Convert oddball keymap layer flags to enum

* Remove commented keyboard boilerplate code

* Remove unused keymap config

* Fix incorrect layout in info.json

* Add markdown link text in readme
2020-03-11 00:56:05 -07:00
2b66acf04a format code according to conventions [skip ci] 2020-03-11 05:11:02 +00:00
5ac6fe1888 Add ADC support for STM32F3 and STM32F0 devices (#7681)
* Add ADC support for STM32F3 and STM32F0 devices

* Add section about configration options available to the ARM ADC implementation

* Fix STM32 typo
2020-03-11 15:38:39 +11:00
979ac0d8da Add VIA support to Tokyo60. (#8362)
* VIA_ENABLE Tokyo60 PCB

* Update config.h

* Apply suggestions from code review

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-03-11 00:44:20 +00:00
7a89b51018 fix kira80 matrix mapping and add more preset layouts (#8361)
* fix kira80 matrix mapping

* add more preset keymaps

* remove uselesss rgb mod keys
2020-03-10 15:10:14 -07:00
2a05d433c9 Rename qmk json-keymap to qmk json2c (#8372) 2020-03-10 13:51:19 -07:00
1aa40dde46 format code according to conventions [skip ci] 2020-03-10 20:24:13 +00:00
2ffb08843b Feature: RGBLight layers (#7768)
* New feature: RGBLIGHT_LAYERS

This feature allows users to define multiple independent layers of lighting
that can be toggled on and off individually, making it easy to use your
RGB lighting to indicate things like active keyboard layer & modifier state.

* Demonstrate built in functions for layer state checking

Also link the video in the docs.

* Follow existing pattern for setting rgblight_status flags

* Eliminate rgblight_is_static_mode since it's not needed

Just check to see if the timer is enabled directly.
2020-03-10 12:50:01 -07:00
2a8ccafe6e Refactor Equinox PCB revisions (#8266)
* Refactor Equinox PCB revisions

* typo
2020-03-10 11:34:19 -07:00
1757960b7b Replace tab indentation with spaces in is0 default keymap. (#8368) 2020-03-10 20:30:34 +11:00
873 changed files with 31471 additions and 25959 deletions

View File

@ -11,6 +11,7 @@
"files.associations": {
"*.h": "c",
"*.c": "c",
"*.inc": "c",
"*.cpp": "cpp",
"*.hpp": "cpp",
"xstddef": "c",

12
bin/qmk
View File

@ -2,10 +2,8 @@
"""CLI wrapper for running QMK commands.
"""
import os
import subprocess
import sys
from importlib.util import find_spec
from time import strftime
# Add the QMK python libs to our path
script_dir = os.path.dirname(os.path.realpath(__file__))
@ -35,16 +33,6 @@ with open(os.path.join(qmk_dir, 'requirements.txt'), 'r') as fd:
print('Please run `pip3 install -r requirements.txt` to install the python dependencies.')
exit(255)
# Figure out our version
# TODO(skullydazed/anyone): Find a method that doesn't involve git. This is slow in docker and on windows.
command = ['git', 'describe', '--abbrev=6', '--dirty', '--always', '--tags']
result = subprocess.run(command, universal_newlines=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
if result.returncode == 0:
os.environ['QMK_VERSION'] = result.stdout.strip()
else:
os.environ['QMK_VERSION'] = 'nogit-' + strftime('%Y-%m-%d-%H:%M:%S') + '-dirty'
# Setup the CLI
import milc # noqa

View File

@ -23,4 +23,4 @@ endif
# Generate the keymap.c
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
bin/qmk json-keymap --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)
bin/qmk json2c --quiet --output $(KEYMAP_C) $(KEYMAP_JSON)

View File

@ -231,44 +231,19 @@ endif
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
# not used for LUFA
ifdef MCU_FAMILY
FIRMWARE_FORMAT?=bin
PLATFORM=CHIBIOS
PLATFORM_KEY=chibios
FIRMWARE_FORMAT?=bin
else ifdef ARM_ATSAM
PLATFORM=ARM_ATSAM
PLATFORM_KEY=arm_atsam
FIRMWARE_FORMAT=bin
else
PLATFORM=AVR
PLATFORM_KEY=avr
FIRMWARE_FORMAT?=hex
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/chibios.mk
OPT_OS = chibios
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
endif
endif
# Find all of the config.h files and add them to our CONFIG_H define.
CONFIG_H :=
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
@ -304,11 +279,6 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
endif
# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
# Userspace setup and definitions
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
@ -354,23 +324,17 @@ SRC += $(TMK_COMMON_SRC)
OPT_DEFS += $(TMK_COMMON_DEFS)
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
ifeq ($(PLATFORM),AVR)
ifeq ($(strip $(PROTOCOL)), VUSB)
include $(TMK_PATH)/protocol/vusb.mk
include $(TMK_PATH)/$(PLATFORM_KEY).mk
ifneq ($(strip $(PROTOCOL)),)
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
else
include $(TMK_PATH)/protocol/lufa.mk
endif
include $(TMK_PATH)/avr.mk
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
endif
ifeq ($(PLATFORM),ARM_ATSAM)
include $(TMK_PATH)/arm_atsam.mk
include $(TMK_PATH)/protocol/arm_atsam.mk
endif
ifeq ($(PLATFORM),CHIBIOS)
include $(TMK_PATH)/protocol/chibios.mk
endif
# TODO: remove this bodge?
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer

View File

@ -41,6 +41,7 @@ all: elf
VPATH += $(COMMON_VPATH)
PLATFORM:=TEST
PLATFORM_KEY:=test
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk

File diff suppressed because it is too large Load Diff

View File

@ -18,7 +18,6 @@
* [Overview](newbs_building_firmware_configurator.md)
* [Step by Step](configurator_step_by_step.md)
* [Troubleshooting](configurator_troubleshooting.md)
* [Problems and Bugs](configurator_problems.md)
* QMK API
* [Overview](api_overview.md)
* [API Documentation](api_docs.md)
@ -53,7 +52,7 @@
* Simple Keycodes
* [Full List](keycodes.md)
* [Basic Keycodes](keycodes_basic.md)
* [Layer Switching](feature_advanced_keycodes.md)
* [Modifier Keys](feature_advanced_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
* Advanced Keycodes
@ -72,6 +71,7 @@
* [Combos](feature_combo.md)
* [Debounce API](feature_debounce_type.md)
* [Key Lock](feature_key_lock.md)
* [Layers](feature_layers.md)
* [One Shot Keys](one_shot_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [Swap Hands](feature_swap_hands.md)
@ -80,6 +80,7 @@
* [Terminal](feature_terminal.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [WPM Calculation](feature_wpm.md)
* Hardware Features
* Displays
@ -128,7 +129,6 @@
* Python Development
* [Coding Conventions](coding_conventions_python.md)
* [QMK CLI Development](cli_development.md)
* [QMK CLI Config](cli_dev_configuration.md)
* Configurator Development
* QMK API

View File

@ -2,7 +2,7 @@
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
This driver is currently AVR-only. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V).
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
## Usage
@ -20,6 +20,8 @@ Then place this include at the top of your code:
## Channels
### AVR
|Channel|AT90USB64/128|ATmega16/32U4|ATmega32A|ATmega328P|
|-------|-------------|-------------|---------|----------|
|0 |`F0` |`F0` |`A0` |`C0` |
@ -39,8 +41,84 @@ Then place this include at the top of your code:
<sup>\* The ATmega328P possesses two extra ADC channels; however, they are not present on the DIP pinout, and are not shared with GPIO pins. You can use `adc_read()` directly to gain access to these.</sup>
### ARM
Note that some of these pins are doubled-up on ADCs with the same channel. This is because the pins can be used for either ADC.
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-based, whereas the F3 has 4 ADCs and the channels are 1 based. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
|ADC|Channel|STM32F0XX|STM32F3XX|
|---|-------|---------|---------|
|1 |0 |`A0` | |
|1 |1 |`A1` |`A0` |
|1 |2 |`A2` |`A1` |
|1 |3 |`A3` |`A2` |
|1 |4 |`A4` |`A3` |
|1 |5 |`A5` |`F4` |
|1 |6 |`A6` |`C0` |
|1 |7 |`A7` |`C1` |
|1 |8 |`B0` |`C2` |
|1 |9 |`B1` |`C3` |
|1 |10 |`C0` |`F2` |
|1 |11 |`C1` | |
|1 |12 |`C2` | |
|1 |13 |`C3` | |
|1 |14 |`C4` | |
|1 |15 |`C5` | |
|1 |16 | | |
|2 |1 | |`A4` |
|2 |2 | |`A5` |
|2 |3 | |`A6` |
|2 |4 | |`A7` |
|2 |5 | |`C4` |
|2 |6 | |`C0` |
|2 |7 | |`C1` |
|2 |8 | |`C2` |
|2 |9 | |`C3` |
|2 |10 | |`F2` |
|2 |11 | |`C5` |
|2 |12 | |`B2` |
|2 |13 | | |
|2 |14 | | |
|2 |15 | | |
|2 |16 | | |
|3 |1 | |`B1` |
|3 |2 | |`E9` |
|3 |3 | |`E13` |
|3 |4 | | |
|3 |5 | | |
|3 |6 | |`E8` |
|3 |7 | |`D10` |
|3 |8 | |`D11` |
|3 |9 | |`D12` |
|3 |10 | |`D13` |
|3 |11 | |`D14` |
|3 |12 | |`B0` |
|3 |13 | |`E7` |
|3 |14 | |`E10` |
|3 |15 | |`E11` |
|3 |16 | |`E12` |
|4 |1 | |`E14` |
|4 |2 | |`B12` |
|4 |3 | |`B13` |
|4 |4 | |`B14` |
|4 |5 | |`B15` |
|4 |6 | |`E8` |
|4 |7 | |`D10` |
|4 |8 | |`D11` |
|4 |9 | |`D12` |
|4 |10 | |`D13` |
|4 |11 | |`D14` |
|4 |12 | |`D8` |
|4 |13 | |`D9` |
|4 |14 | | |
|4 |15 | | |
|4 |16 | | |
## Functions
### AVR
|Function |Description |
|----------------------------|-------------------------------------------------------------------------------------------------------------------|
|`analogReference(mode)` |Sets the analog voltage reference source. Must be one of `ADC_REF_EXTERNAL`, `ADC_REF_POWER` or `ADC_REF_INTERNAL`.|
@ -48,3 +126,28 @@ Then place this include at the top of your code:
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `F6` for ADC6 on the ATmega32U4. |
|`pinToMux(pin)` |Translates a given QMK pin to a mux value. If an unsupported pin is given, returns the mux value for "0V (GND)". |
|`adc_read(mux)` |Reads the value from the ADC according to the specified mux. See your MCU's datasheet for more information. |
### ARM
Note that care was taken to match all of the functions used for AVR devices, however complications in the ARM platform prevent that from always being possible. For example, the `STM32` chips do not have assigned Arduino pins. We could use the default pin numbers, but those numbers change based on the package type of the device. For this reason, please specify your target pins with their identifiers (`A0`, `F3`, etc.). Also note that there are some variants of functions that accept the target ADC for the pin. Some pins can be used for multiple ADCs, and this specified can help you pick which ADC will be used to interact with that pin.
|Function |Description |
|----------------------------|--------------------------------------------------------------------------------------------------------------------|
|`analogReadPin(pin)` |Reads the value from the specified QMK pin, eg. `A0` for channel 0 on the STM32F0 and ADC1 channel 1 on the STM32F3. Note that if a pin can be used for multiple ADCs, it will pick the lower numbered ADC for this function. eg. `C0` will be channel 6 of ADC 1 when it could be used for ADC 2 as well.|
|`analogReadPinAdc(pin, adc)`|Reads the value from the specified QMK pin and ADC, eg. `C0, 1` will read from channel 6, ADC 2 instead of ADC 1. Note that the ADCs are 0-indexed for this function.|
|`pinToMux(pin)` |Translates a given QMK pin to a channel and ADC combination. If an unsupported pin is given, returns the mux value for "0V (GND)".|
|`adc_read(mux)` |Reads the value from the ADC according to the specified pin and adc combination. See your MCU's datasheet for more information.|
## Configuration
## ARM
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates.
|`#define` |Type |Default |Description|
|-------------------|------|---------------------|-----------|
|ADC_CIRCULAR_BUFFER|`bool`|`false` |If `TRUE`, then the implementation will use a circular buffer.|
|ADC_NUM_CHANNELS |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`.|
|ADC_BUFFER_DEPTH |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to `2` bytes so we can contain our one value. This could be set to 1 if you opt for a 8-bit or lower result.|
|ADC_SAMPLING_RATE |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|
|ADC_RESOLUTION |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.|

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@ -0,0 +1,253 @@
# QMK CLI Commands
# CLI Commands
## `qmk cformat`
This command formats C code using clang-format.
Run it with no arguments to format all core code that has been changed. Default checks `origin/master` with `git diff`, branch can be changed using `-b <branch_name>`
Run it with `-a` to format all core code, or pass filenames on the command line to run it on specific files.
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
```
## `qmk compile`
This command allows you to compile firmware from any directory. You can compile JSON exports from <https://config.qmk.fm>, compile keymaps in the repo, or compile the keyboard in the current working directory.
**Usage for Configurator Exports**:
```
qmk compile <configuratorExport.json>
```
**Usage for Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
**Usage in Keyboard Directory**:
Must be in keyboard directory with a default keymap, or in keymap directory for keyboard, or supply one with `--keymap <keymap_name>`
```
qmk compile
```
**Usage for building all keyboards that support a specific keymap**:
```
qmk compile -kb all -km <keymap_name>
```
**Example**:
```
$ qmk config compile.keymap=default
$ cd ~/qmk_firmware/keyboards/planck/rev6
$ qmk compile
Ψ Compiling keymap with make planck/rev6:default
...
```
or with optional keymap argument
```
$ cd ~/qmk_firmware/keyboards/clueboard/66/rev4
$ qmk compile -km 66_iso
Ψ Compiling keymap with make clueboard/66/rev4:66_iso
...
```
or in keymap directory
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk compile
Ψ Compiling keymap with make make gh60/satan:colemak
...
```
**Usage in Layout Directory**:
Must be under `qmk_firmware/layouts/`, and in a keymap folder.
```
qmk compile -kb <keyboard_name>
```
**Example**:
```
$ cd ~/qmk_firmware/layouts/community/60_ansi/mechmerlin-ansi
$ qmk compile -kb dz60
Ψ Compiling keymap with make dz60:mechmerlin-ansi
...
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default.
To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
**Usage for Configurator Exports**:
```
qmk flash <configuratorExport.json> -bl <bootloader>
```
**Usage for Keymaps**:
```
qmk flash -kb <keyboard_name> -km <keymap_name> -bl <bootloader>
```
**Listing the Bootloaders**
```
qmk flash -b
```
## `qmk config`
This command lets you configure the behavior of QMK. For the full `qmk config` documentation see [CLI Configuration](cli_configuration.md).
**Usage**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
**Usage**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
**Usage**:
```
qmk doctor [-y] [-n]
```
**Examples**:
Check your environment for problems and prompt to fix them:
qmk doctor
Check your environment and automatically fix any problems found:
qmk doctor -y
Check your environment and report problems only:
qmk doctor -n
## `qmk json2c`
Creates a keymap.c from a QMK Configurator export.
**Usage**:
```
qmk json2c [-o OUTPUT] filename
```
## `qmk kle2json`
This command allows you to convert from raw KLE data to QMK Configurator JSON. It accepts either an absolute file path, or a file name in the current directory. By default it will not overwrite `info.json` if it is already present. Use the `-f` or `--force` flag to overwrite.
**Usage**:
```
qmk kle2json [-f] <filename>
```
**Examples**:
```
$ qmk kle2json kle.txt
☒ File info.json already exists, use -f or --force to overwrite.
```
```
$ qmk kle2json -f kle.txt -f
Ψ Wrote out to info.json
```
## `qmk list-keyboards`
This command lists all the keyboards currently defined in `qmk_firmware`
**Usage**:
```
qmk list-keyboards
```
## `qmk list-keymaps`
This command lists all the keymaps for a specified keyboard (and revision).
**Usage**:
```
qmk list-keymaps -kb planck/ez
```
## `qmk new-keymap`
This command creates a new keymap based on a keyboard's existing default keymap.
**Usage**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
This command formats python code in `qmk_firmware`.
**Usage**:
```
qmk pyformat
```
## `qmk pytest`
This command runs the python test suite. If you make changes to python code you should ensure this runs successfully.
**Usage**:
```
qmk pytest
```

View File

@ -190,6 +190,8 @@ If you define these options you will enable the associated feature, which may in
* pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
* `#define RGBLIGHT_LAYERS`
* Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state.
* `#define RGBLED_NUM 12`
* number of LEDs
* `#define RGBLIGHT_SPLIT`

View File

@ -2,14 +2,16 @@
The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present.
Driver | Description
--------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
`EEPROM_DRIVER = vendor` | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
Driver | Description
-----------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
`EEPROM_DRIVER = vendor` (default) | Uses the on-chip driver provided by the chip manufacturer. For AVR, this is provided by avr-libc. This is supported on ARM for a subset of chips -- STM32F3xx, STM32F1xx, and STM32F072xB will be emulated by writing to flash. STM32L0xx and STM32L1xx will use the onboard dedicated true EEPROM. Other chips will generally act as "transient" below.
`EEPROM_DRIVER = i2c` | Supports writing to I2C-based 24xx EEPROM chips. See the driver section below.
`EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost.
## Vendor Driver Configuration
!> Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used.
No configurable options are available.
## I2C Driver Configuration

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@ -1,46 +1,3 @@
# Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys :id=modifier-keys
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
@ -63,10 +20,14 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Legacy Content
# Legacy Content :id=legacy-content
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
## Layers :id=switching-and-toggling-layers
* [Layers](feature_layers.md)
## Mod-Tap :id=mod-tap
* [Mod-Tap](mod_tap.md)

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@ -123,7 +123,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
BOOTMAGIC_ENABLE = lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Split Keyboards
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW_RIGHT 4
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
```
By default, these values are not set.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
@ -163,4 +174,4 @@ void bootmagic_lite(void) {
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.

94
docs/feature_layers.md Normal file
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@ -0,0 +1,94 @@
# Layers :id=layers
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
## Switching and Toggling Layers :id=switching-and-toggling-layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
## Working with Layers :id=working-with-layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners :id=beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users :id=intermediate-users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users :id=advanced-users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
## Functions :id=functions
There are a number of functions (and variables) related to how you can use or manipulate the layers.
|Function |Description |
|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
| `layer_clear()` | Clears all layers (turns them all off). |
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
|Callbacks |Description |
|-----------------------------------------------------|----------------------------------------------------------------------------------------|
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
|Check functions |Description |
|-------------------------------------------|------------------------------------------------------------------------------|
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.

View File

@ -74,9 +74,9 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
## Customization

View File

@ -88,6 +88,46 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
### Advanced Macros
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
```c
static uint8_t f22_tracker;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_A ... KC_F21: //notice how it skips over F22
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
if (record->event.pressed) {
register_code(KC_F22); //this means to send F22 down
f22_tracker++;
register_code(keycode);
return false;
}
break;
}
return true;
}
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_A ... KC_F21: //notice how it skips over F22
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
if (!record->event.pressed) {
f22_tracker--;
if (!f22_tracker) {
unregister_code(KC_F22); //this means to send F22 up
}
}
break;
}
}
```
### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.

View File

@ -58,6 +58,8 @@ This is the default mode. You can adjust the cursor and scrolling acceleration u
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_DELAY` |300 |Delay between pressing a wheel key and wheel movement |
|`MOUSEKEY_WHEEL_INTERVAL` |100 |Time between wheel movements |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
@ -66,6 +68,7 @@ Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
* Setting `MOUSEKEY_WHEEL_INTERVAL` too low will make scrolling too fast. Setting it too high will make scrolling too slow when the wheel key is held down.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).

View File

@ -261,12 +261,24 @@ void oled_task(void);
// Called at the start of oled_task, weak function overridable by the user
void oled_task_user(void);
// Scrolls the entire display right
// Set the specific 8 lines rows of the screen to scroll.
// 0 is the default for start, and 7 for end, which is the entire
// height of the screen. For 128x32 screens, rows 4-7 are not used.
void oled_scroll_set_area(uint8_t start_line, uint8_t end_line);
// Sets scroll speed, 0-7, fastest to slowest. Default is three.
// Does not take effect until scrolling is either started or restarted
// the ssd1306 supports 8 speeds with the delay
// listed below betwen each frame of the scrolling effect
// 0=2, 1=3, 2=4, 3=5, 4=25, 5=64, 6=128, 7=256
void oled_scroll_set_speed(uint8_t speed);
// Begin scrolling the entire display right
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_right(void);
// Scrolls the entire display left
// Begin scrolling the entire display left
// Returns true if the screen was scrolling or starts scrolling
// NOTE: display contents cannot be changed while scrolling
bool oled_scroll_left(void);

View File

@ -1,10 +1,10 @@
## Pointing Device
# Pointing Device :id=pointing-device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk:
```
```makefile
POINTING_DEVICE_ENABLE = yes
```
@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
```
```c
case MS_SPECIAL:
report_mouse_t currentReport = pointing_device_get_report();
if (record->event.pressed)

View File

@ -1,4 +1,4 @@
## PS/2 Mouse Support
# PS/2 Mouse Support :id=ps2-mouse-support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
@ -24,20 +24,20 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER
```
### Busywait Version
## Busywait Version :id=busywait-version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
@ -50,20 +50,20 @@ In your keyboard config.h:
#endif
```
### Interrupt Version
## Interrupt Version :id=interrupt-version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
@ -88,20 +88,20 @@ In your keyboard config.h:
#endif
```
### USART Version
## USART Version :id=usart-version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
```makefile
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
```c
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
@ -145,13 +145,13 @@ In your keyboard config.h:
#endif
```
### Additional Settings
## Additional Settings :id=additional-settings
#### PS/2 Mouse Features
### PS/2 Mouse Features :id=ps2-mouse-features
These enable settings supported by the PS/2 mouse protocol.
```
```c
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
@ -170,7 +170,7 @@ These enable settings supported by the PS/2 mouse protocol.
You can also call the following functions from ps2_mouse.h
```
```c
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
@ -188,36 +188,36 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine Control
### Fine Control :id=fine-control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
```c
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll Button
### Scroll Button :id=scroll-button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
```c
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
```c
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
```c
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
@ -229,27 +229,28 @@ Once you've configured your scroll button mask, you must configure the scroll bu
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
```c
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
```c
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
```c
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Invert Mouse and Scroll Axes
### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
To invert the X and Y axes you can put:
```
```c
#define PS2_MOUSE_INVERT_X
#define PS2_MOUSE_INVERT_Y
```
@ -258,18 +259,18 @@ into config.h.
To reverse the scroll axes you can put:
```
```c
#define PS2_MOUSE_INVERT_H
#define PS2_MOUSE_INVERT_V
```
into config.h.
#### Debug Settings
### Debug Settings :id=debug-settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
```c
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW

View File

@ -1,22 +1,22 @@
# RGB Matrix Lighting
# RGB Matrix Lighting :id=rgb-matrix-lighting
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
## Driver configuration :id=driver-configuration
---
### IS31FL3731
### IS31FL3731 :id=is31fl3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = IS31FL3731
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
@ -55,19 +55,19 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
---
### IS31FL3733/IS31FL3737
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = IS31FL3733
```
Configure the hardware via your `config.h`:
```C
```c
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```C
```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
---
### WS2812
### WS2812 :id=ws2812
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```C
```makefile
RGB_MATRIX_ENABLE = WS2812
```
Configure the hardware via your `config.h`:
```C
```c
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
```C
```c
const led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 5, NO_LED, NO_LED, 0 },
@ -146,7 +146,7 @@ const led_config_t g_led_config = { {
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
```c
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
```
@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
## Flags
## Flags :id=flags
|Define |Description |
|------------------------------------|-------------------------------------------|
@ -169,7 +169,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
## Keycodes
## Keycodes :id=keycodes
All RGB keycodes are currently shared with the RGBLIGHT system:
@ -189,11 +189,11 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
## RGB Matrix Effects :id=rgb-matrix-effects
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
```C
```c
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
@ -285,7 +285,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
## Custom RGB Matrix Effects
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
@ -294,7 +294,7 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
```c
// !!! DO NOT ADD #pragma once !!! //
// Step 1.
@ -341,7 +341,7 @@ static bool my_cool_effect2(effect_params_t* params) {
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors
## Colors :id=colors
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
@ -369,9 +369,9 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
## Additional `config.h` Options
## Additional `config.h` Options :id=additional-configh-options
```C
```c
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
@ -386,28 +386,98 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
```
## EEPROM storage
## EEPROM storage :id=eeprom-storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
```C
```c
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```
Where `28` is an unused index from `eeconfig.h`.
## Suspended state
## Functions :id=functions
To use the suspend feature, add this to your `<keyboard>.c`:
### Direct Operation :id=direct-operation
|Function |Description |
|--------------------------------------------|-------------|
|`rgb_matrix_set_color_all(r, g, b)` |Set all of the LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgb_matrix_set_color(index, r, g, b)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |
```C
void suspend_power_down_kb(void)
{
### Disable/Enable Effects :id=disable-enable-effects
|Function |Description |
|--------------------------------------------|-------------|
|`rgb_matrix_toggle()` |Toggle effect range LEDs between on and off |
|`rgb_matrix_toggle_noeeprom()` |Toggle effect range LEDs between on and off (not written to EEPROM) |
|`rgb_matrix_enable()` |Turn effect range LEDs on, based on their previous state |
|`rgb_matrix_enable_noeeprom()` |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
|`rgb_matrix_disable()` |Turn effect range LEDs off |
|`rgb_matrix_disable_noeeprom()` |Turn effect range LEDs off (not written to EEPROM) |
### Change Effect Mode :id=change-effect-mode
|Function |Description |
|--------------------------------------------|-------------|
|`rgb_matrix_mode(mode)` |Set the mode, if RGB animations are enabled |
|`rgb_matrix_mode_noeeprom(mode)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgb_matrix_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgb_matrix_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgb_matrix_increase_speed()` |Increases the speed of the animations |
|`rgb_matrix_decrease_speed()` |Decreases the speed of the animations |
### Change Color :id=change-color
|Function |Description |
|--------------------------------------------|-------------|
|`rgb_matrix_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgb_matrix_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgb_matrix_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgb_matrix_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgb_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgb_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgb_matrix_sethsv(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgb_matrix_sethsv_noeeprom(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
### Query Current Status :id=query-current-status
|Function |Description |
|-----------------------|-----------------|
|`rgb_matrix_get_mode()` |Get current mode |
|`rgb_matrix_get_hue()` |Get current hue |
|`rgb_matrix_get_sat()` |Get current sat |
|`rgb_matrix_get_val()` |Get current val |
## Callbacks :id=callbacks
### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that:
```c
void rgb_matrix_indicators_kb(void) {
rgb_matrix_set_color(index, red, green, blue);
}
```
### Suspended state :id=suspended-state
To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
Additionally add this to your `<keyboard>.c`:
```c
void suspend_power_down_kb(void) {
rgb_matrix_set_suspend_state(true);
suspend_power_down_user();
}
void suspend_wakeup_init_kb(void) {
rgb_matrix_set_suspend_state(false);
suspend_wakeup_init_user();
}
```
or add this to your `keymap.c`:
```c
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
```

View File

@ -172,6 +172,64 @@ const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
```
## Lighting Layers
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{9, 2, HSV_CYAN}
);
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 2, HSV_PURPLE}
);
// etc..
```
We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:
```c
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_layer1_layer, // Overrides caps lock layer
my_layer2_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
```
Finally, we enable and disable the lighting layers whenever the state of the keyboard changes:
```c
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
```
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
## Functions
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
@ -263,6 +321,12 @@ rgblight_sethsv(HSV_GREEN, 2); // led 2
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
#### layer functions
|Function |Description |
|--------------------------------------------|-------------|
|`rgblight_get_layer_state(i)` |Returns `true` if lighting layer `i` is enabled |
|`rgblight_set_layer_state(i, is_on)` |Enable or disable lighting layer `i` based on value of `bool is_on` |
#### query
|Function |Description |
|-----------------------|-----------------|

View File

@ -1,16 +1,16 @@
# Stenography in QMK
# Stenography in QMK :id=stenography-in-qmk
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
## Plover with QWERTY Keyboard
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
## Plover with Steno Protocol
## Plover with Steno Protocol :id=plover-with-steno-protocol
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
### TX Bolt
### TX Bolt :id=tx-bolt
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
### GeminiPR
### GeminiPR :id=geminipr
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
## Configuring QMK for Steno
## Configuring QMK for Steno :id=configuring-qmk-for-steno
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
```makefile
STENO_ENABLE = yes
MOUSEKEY_ENABLE = no
```
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
```C
```c
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}
@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
## Learning Stenography
## Learning Stenography :id=learning-stenography
* [Learn Plover!](https://sites.google.com/site/ploverdoc/)
* [Learn Plover!](https://sites.google.com/site/learnplover/)
* [QWERTY Steno](http://qwertysteno.com/Home/)
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```C
```c
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
```
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
```C
```c
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
```
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
```C
```c
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
```
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
## Keycode Reference
## Keycode Reference :id=keycode-reference
As defined in `keymap_steno.h`.

View File

@ -90,13 +90,15 @@ Unicode input in QMK works by inputting a sequence of characters to the OS, sort
The following input modes are available:
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
* **`UC_MAC`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with Unicode Map).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_OSX`](#input-key-configuration) with another keycode.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with another keycode.
!> Using the _Unicode Hex Input_ input source may disable some Option based shortcuts, such as Option + Left Arrow and Option + Right Arrow.
!> `UC_OSX` is a deprecated alias of `UC_MAC` that will be removed in a future version of QMK.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
@ -124,7 +126,7 @@ You can switch the input mode at any time by using one of the following keycodes
|----------------------|---------|------------|--------------------------------------------------------------|
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|[Cycle](#input-mode-cycling) through selected modes |
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|[Cycle](#input-mode-cycling) through selected modes in reverse|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to macOS input |
|`UNICODE_MODE_MAC` |`UC_M_MA`|`UC_MAC` |Switch to macOS input |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented) |
@ -145,9 +147,9 @@ If you have the [Audio feature](feature_audio.md) enabled on the board, you can
For instance, you can add these definitions to your `config.h` file:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_MAC AUDIO_ON_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_BSD TERMINAL_SOUND
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
@ -171,7 +173,7 @@ You can customize the keys used to trigger Unicode input for macOS, Linux and Wi
|Define |Type |Default |Example |
|------------------|----------|------------------|-------------------------------------------|
|`UNICODE_KEY_OSX` |`uint8_t` |`KC_LALT` |`#define UNICODE_KEY_OSX KC_RALT` |
|`UNICODE_KEY_MAC` |`uint8_t` |`KC_LALT` |`#define UNICODE_KEY_MAC KC_RALT` |
|`UNICODE_KEY_LNX` |`uint16_t`|`LCTL(LSFT(KC_U))`|`#define UNICODE_KEY_LNX LCTL(LSFT(KC_E))`|
|`UNICODE_KEY_WINC`|`uint8_t` |`KC_RALT` |`#define UNICODE_KEY_WINC KC_RGUI` |
@ -180,7 +182,7 @@ You can customize the keys used to trigger Unicode input for macOS, Linux and Wi
You can choose which input modes are available for cycling through. By default, this is disabled. If you want to enable it, limiting it to just the modes you use makes sense. Note that the values in the list are comma-delimited.
```c
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_WINC
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WIN, UC_WINC
```
You can cycle through the selected modes by using the `UC_MOD`/`UC_RMOD` keycodes, or by calling `cycle_unicode_input_mode(offset)` in your code (`offset` is how many modes to move forward by, so +1 corresponds to `UC_MOD`).

View File

@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
## Build All Keyboards That Support a Specific Keymap
Want to check all your keymaps build in a single command? You can run:
make all:<name>
For example,
make all:jack
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
## Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
### Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
### Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
@ -166,7 +178,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
```
## Consolidated Macros
### Consolidated Macros
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.

25
docs/feature_wpm.md Normal file
View File

@ -0,0 +1,25 @@
# Word Per Minute (WPM) Calculcation
The WPM feature uses time between keystrokes to compute a rolling average words
per minute rate and makes this available for various uses.
Enable the WPM system by adding this to your `rules.mk`:
WPM_ENABLE = yes
For split keyboards using soft serial, the computed WPM
score will be available on the master AND slave half.
## Public Functions
`uint8_t get_current_wpm(void);`
This function returns the current WPM as an unsigned integer.
## Customized keys for WPM calc
By default, the WPM score only includes letters, numbers, space and some
punctuation. If you want to change the set of characters considered as part of
the WPM calculation, you can implement `wpm_keycode_user(uint16_t keycode)`
and return true for any characters you would like included in the calculation,
or false to not count that particular keycode.

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@ -0,0 +1,65 @@
# How to Use Github with QMK
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)
And be sure to select "HTTPS", and select the link and copy it:
![HTTPS link](http://i.imgur.com/eGO0ohO.jpg)
From here, enter `git clone --recurse-submodules ` into the command line, and then paste your link:
```
user@computer:~$ git clone --recurse-submodules https://github.com/whoeveryouare/qmk_firmware.git
Cloning into 'qmk_firmware'...
remote: Enumerating objects: 9, done.
remote: Counting objects: 100% (9/9), done.
remote: Compressing objects: 100% (5/5), done.
remote: Total 183883 (delta 5), reused 4 (delta 4), pack-reused 183874
Receiving objects: 100% (183883/183883), 132.90 MiB | 9.57 MiB/s, done.
Resolving deltas: 100% (119972/119972), done.
...
Submodule path 'lib/chibios': checked out '587968d6cbc2b0e1c7147540872f2a67e59ca18b'
Submodule path 'lib/chibios-contrib': checked out 'ede48346eee4b8d6847c19bc01420bee76a5e486'
Submodule path 'lib/googletest': checked out 'ec44c6c1675c25b9827aacd08c02433cccde7780'
Submodule path 'lib/lufa': checked out 'ce10f7642b0459e409839b23cc91498945119b4d'
Submodule path 'lib/ugfx': checked out '3e97b74e03c93631cdd3ddb2ce43b963fdce19b2'
```
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
```
user@computer:~$ git add .
user@computer:~$ git commit -m "adding my keymap"
[master cccb1608] adding my keymap
1 file changed, 1 insertion(+)
create mode 100644 keyboards/planck/keymaps/mine/keymap.c
user@computer:~$ git push
Counting objects: 1, done.
Delta compression using up to 4 threads.
Compressing objects: 100% (1/1), done.
Writing objects: 100% (1/1), 1.64 KiB | 0 bytes/s, done.
Total 1 (delta 1), reused 0 (delta 0)
remote: Resolving deltas: 100% (1/1), completed with 1 local objects.
To https://github.com/whoeveryouare/qmk_firmware.git
+ 20043e64...7da94ac5 master -> master
```
Your changes now exist on your fork on Github - if you go back there (`https://github.com/<whoeveryouare>/qmk_firmware`), you can create a "New Pull Request" by clicking this button:
![New Pull Request](http://i.imgur.com/DxMHpJ8.jpg)
Here you'll be able to see exactly what you've committed - if it all looks good, you can finalize it by clicking "Create Pull Request":
![Create Pull Request](http://i.imgur.com/Ojydlaj.jpg)
After submitting, we may talk to you about your changes, ask that you make changes, and eventually accept it! Thanks for contributing to QMK :)

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