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1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
@ -11,6 +11,7 @@
|
||||
"files.associations": {
|
||||
"*.h": "c",
|
||||
"*.c": "c",
|
||||
"*.inc": "c",
|
||||
"*.cpp": "cpp",
|
||||
"*.hpp": "cpp",
|
||||
"xstddef": "c",
|
||||
|
@ -231,44 +231,19 @@ endif
|
||||
# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
|
||||
# not used for LUFA
|
||||
ifdef MCU_FAMILY
|
||||
FIRMWARE_FORMAT?=bin
|
||||
PLATFORM=CHIBIOS
|
||||
PLATFORM_KEY=chibios
|
||||
FIRMWARE_FORMAT?=bin
|
||||
else ifdef ARM_ATSAM
|
||||
PLATFORM=ARM_ATSAM
|
||||
PLATFORM_KEY=arm_atsam
|
||||
FIRMWARE_FORMAT=bin
|
||||
else
|
||||
PLATFORM=AVR
|
||||
PLATFORM_KEY=avr
|
||||
FIRMWARE_FORMAT?=hex
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/chibios.mk
|
||||
OPT_OS = chibios
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(TOP_DIR)/drivers/boards/$(BOARD)/bootloader_defs.h
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find all of the config.h files and add them to our CONFIG_H define.
|
||||
CONFIG_H :=
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
|
||||
@ -304,11 +279,6 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_config.h)","")
|
||||
POST_CONFIG_H += $(KEYBOARD_PATH_5)/post_config.h
|
||||
endif
|
||||
|
||||
# Save the defines and includes here, so we don't include any keymap specific ones
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
# Userspace setup and definitions
|
||||
ifeq ("$(USER_NAME)","")
|
||||
USER_NAME := $(KEYMAP)
|
||||
@ -354,23 +324,17 @@ SRC += $(TMK_COMMON_SRC)
|
||||
OPT_DEFS += $(TMK_COMMON_DEFS)
|
||||
EXTRALDFLAGS += $(TMK_COMMON_LDFLAGS)
|
||||
|
||||
ifeq ($(PLATFORM),AVR)
|
||||
ifeq ($(strip $(PROTOCOL)), VUSB)
|
||||
include $(TMK_PATH)/protocol/vusb.mk
|
||||
include $(TMK_PATH)/$(PLATFORM_KEY).mk
|
||||
ifneq ($(strip $(PROTOCOL)),)
|
||||
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
|
||||
else
|
||||
include $(TMK_PATH)/protocol/lufa.mk
|
||||
endif
|
||||
include $(TMK_PATH)/avr.mk
|
||||
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),ARM_ATSAM)
|
||||
include $(TMK_PATH)/arm_atsam.mk
|
||||
include $(TMK_PATH)/protocol/arm_atsam.mk
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),CHIBIOS)
|
||||
include $(TMK_PATH)/protocol/chibios.mk
|
||||
endif
|
||||
# TODO: remove this bodge?
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
|
||||
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
|
||||
|
@ -41,6 +41,7 @@ all: elf
|
||||
|
||||
VPATH += $(COMMON_VPATH)
|
||||
PLATFORM:=TEST
|
||||
PLATFORM_KEY:=test
|
||||
|
||||
ifneq ($(filter $(FULL_TESTS),$(TEST)),)
|
||||
include tests/$(TEST)/rules.mk
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -52,7 +52,7 @@
|
||||
* Simple Keycodes
|
||||
* [Full List](keycodes.md)
|
||||
* [Basic Keycodes](keycodes_basic.md)
|
||||
* [Layer Switching](feature_advanced_keycodes.md)
|
||||
* [Modifier Keys](feature_advanced_keycodes.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
|
||||
* Advanced Keycodes
|
||||
@ -71,6 +71,7 @@
|
||||
* [Combos](feature_combo.md)
|
||||
* [Debounce API](feature_debounce_type.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layers](feature_layers.md)
|
||||
* [One Shot Keys](one_shot_keys.md)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [Swap Hands](feature_swap_hands.md)
|
||||
@ -79,6 +80,7 @@
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
* [WPM Calculation](feature_wpm.md)
|
||||
|
||||
* Hardware Features
|
||||
* Displays
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
QMK can leverage the Analog-to-Digital Converter (ADC) on supported MCUs to measure voltages on certain pins. This can be useful for implementing things such as battery level indicators for Bluetooth keyboards, or volume controls using a potentiometer, as opposed to a [rotary encoder](feature_encoders.md).
|
||||
|
||||
This driver currently supports both AVR and a limited selection of ARM devices. On AVR devices, the values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V). On supported ARM devices, there is more flexibility in control of operation through `#define`s, but by default the values returned are 12-bit integers (0-4095) mapped between 0V and VCC (usually 3.3V).
|
||||
This driver currently supports both AVR and a limited selection of ARM devices. The values returned are 10-bit integers (0-1023) mapped between 0V and VCC (usually 5V or 3.3V for AVR, 3.3V only for ARM), however on ARM there is more flexibility in control of operation through `#define`s if you need more precision.
|
||||
|
||||
## Usage
|
||||
|
||||
|
12
docs/cli.md
12
docs/cli.md
@ -1,14 +1,14 @@
|
||||
# QMK CLI
|
||||
# QMK CLI :id=qmk-cli
|
||||
|
||||
## Overview
|
||||
## Overview :id=overview
|
||||
|
||||
The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more.
|
||||
|
||||
### Requirements
|
||||
### Requirements :id=requirements
|
||||
|
||||
The CLI requires Python 3.5 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI.
|
||||
|
||||
### Install Using Homebrew (macOS, some Linux)
|
||||
### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew
|
||||
|
||||
If you have installed [Homebrew](https://brew.sh) you can tap and install QMK:
|
||||
|
||||
@ -19,7 +19,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
### Install Using easy_install or pip
|
||||
### Install Using easy_install or pip :id=install-using-easy_install-or-pip
|
||||
|
||||
If your system is not listed above you can install QMK manually. First ensure that you have python 3.5 (or later) installed and have installed pip. Then install QMK with this command:
|
||||
|
||||
@ -29,7 +29,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware`
|
||||
qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment
|
||||
```
|
||||
|
||||
### Packaging For Other Operating Systems
|
||||
### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems
|
||||
|
||||
We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines:
|
||||
|
||||
|
@ -57,6 +57,12 @@ Must be in keyboard directory with a default keymap, or in keymap directory for
|
||||
qmk compile
|
||||
```
|
||||
|
||||
**Usage for building all keyboards that support a specific keymap**:
|
||||
|
||||
```
|
||||
qmk compile -kb all -km <keymap_name>
|
||||
```
|
||||
|
||||
**Example**:
|
||||
```
|
||||
$ qmk config compile.keymap=default
|
||||
|
@ -1,46 +1,3 @@
|
||||
# Switching and Toggling Layers :id=switching-and-toggling-layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
## Caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
# Working with Layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
## Beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
## Intermediate Users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
## Advanced Users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
# Modifier Keys :id=modifier-keys
|
||||
|
||||
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|
||||
@ -63,10 +20,14 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
|
||||
|
||||
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
|
||||
|
||||
# Legacy Content
|
||||
# Legacy Content :id=legacy-content
|
||||
|
||||
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
|
||||
|
||||
## Layers :id=switching-and-toggling-layers
|
||||
|
||||
* [Layers](feature_layers.md)
|
||||
|
||||
## Mod-Tap :id=mod-tap
|
||||
|
||||
* [Mod-Tap](mod_tap.md)
|
||||
|
@ -123,7 +123,7 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|
||||
|
||||
# Bootmagic Lite :id=bootmagic-lite
|
||||
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
|
||||
|
||||
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
|
||||
|
||||
@ -131,7 +131,7 @@ To enable this version of Bootmagic, you need to enable it in your `rules.mk` wi
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
```
|
||||
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW 0
|
||||
@ -144,9 +144,20 @@ And to trigger the bootloader, you hold this key down when plugging the keyboard
|
||||
|
||||
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
|
||||
|
||||
## Split Keyboards
|
||||
|
||||
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
|
||||
|
||||
```c
|
||||
#define BOOTMAGIC_LITE_ROW_RIGHT 4
|
||||
#define BOOTMAGIC_LITE_COLUMN_RIGHT 1
|
||||
```
|
||||
|
||||
By default, these values are not set.
|
||||
|
||||
## Advanced Bootmagic Lite
|
||||
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
|
||||
|
||||
To replace the function, all you need to do is add something like this to your code:
|
||||
|
||||
@ -163,4 +174,4 @@ void bootmagic_lite(void) {
|
||||
}
|
||||
```
|
||||
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
|
||||
|
94
docs/feature_layers.md
Normal file
94
docs/feature_layers.md
Normal file
@ -0,0 +1,94 @@
|
||||
# Layers :id=layers
|
||||
|
||||
One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard.
|
||||
|
||||
For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers).
|
||||
|
||||
## Switching and Toggling Layers :id=switching-and-toggling-layers
|
||||
|
||||
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
|
||||
|
||||
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
|
||||
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
|
||||
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
|
||||
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
|
||||
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](one_shot_keys.md) for details and additional functionality.
|
||||
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
|
||||
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
|
||||
|
||||
### Caveats :id=caveats
|
||||
|
||||
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
|
||||
|
||||
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
|
||||
|
||||
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
|
||||
|
||||
## Working with Layers :id=working-with-layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
### Beginners :id=beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
|
||||
|
||||
### Intermediate Users :id=intermediate-users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
### Advanced Users :id=advanced-users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
|
||||
|
||||
## Functions :id=functions
|
||||
|
||||
There are a number of functions (and variables) related to how you can use or manipulate the layers.
|
||||
|
||||
|Function |Description |
|
||||
|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
|
||||
| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `layer_clear()` | Clears all layers (turns them all off). |
|
||||
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
|
||||
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
|
||||
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
|
||||
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
|
||||
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
|
||||
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
|
||||
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
|
||||
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
|
||||
| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
|
||||
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
|
||||
| `default_layer_debug(layer_mask)` | Prints out the current bit mask and highest active default layer to debugger console. |
|
||||
| [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer) | Sets the default layer and writes it to persistent memory (EEPROM). |
|
||||
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
|
||||
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
|
||||
|
||||
|
||||
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified.
|
||||
|
||||
|Callbacks |Description |
|
||||
|-----------------------------------------------------|----------------------------------------------------------------------------------------|
|
||||
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
|
||||
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
|
||||
| `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. |
|
||||
| `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. |
|
||||
|
||||
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
|
||||
|
||||
|Check functions |Description |
|
||||
|-------------------------------------------|------------------------------------------------------------------------------|
|
||||
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
|
||||
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
|
||||
|
||||
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned.
|
@ -74,9 +74,9 @@ SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
|
||||
|
||||
## Strict Key Processing
|
||||
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](mod_tap.md) and [`Layer Tap`](feature_layers.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
|
||||
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
|
||||
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This will then disable the filtering, and you'll need to specify the whole keycode.
|
||||
|
||||
## Customization
|
||||
|
||||
|
@ -88,6 +88,46 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
};
|
||||
```
|
||||
|
||||
### Advanced Macros
|
||||
|
||||
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
|
||||
|
||||
In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
|
||||
|
||||
```c
|
||||
static uint8_t f22_tracker;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_F22); //this means to send F22 down
|
||||
f22_tracker++;
|
||||
register_code(keycode);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case KC_A ... KC_F21: //notice how it skips over F22
|
||||
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
|
||||
if (!record->event.pressed) {
|
||||
f22_tracker--;
|
||||
if (!f22_tracker) {
|
||||
unregister_code(KC_F22); //this means to send F22 up
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### TAP, DOWN and UP
|
||||
|
||||
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
|
||||
|
@ -1,10 +1,10 @@
|
||||
## Pointing Device
|
||||
# Pointing Device :id=pointing-device
|
||||
|
||||
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
|
||||
|
||||
To enable Pointing Device, uncomment the following line in your rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
POINTING_DEVICE_ENABLE = yes
|
||||
```
|
||||
|
||||
@ -25,7 +25,7 @@ When the mouse report is sent, the x, y, v, and h values are set to 0 (this is d
|
||||
|
||||
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
|
||||
|
||||
```
|
||||
```c
|
||||
case MS_SPECIAL:
|
||||
report_mouse_t currentReport = pointing_device_get_report();
|
||||
if (record->event.pressed)
|
||||
|
@ -1,4 +1,4 @@
|
||||
## PS/2 Mouse Support
|
||||
# PS/2 Mouse Support :id=ps2-mouse-support
|
||||
|
||||
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
|
||||
|
||||
@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
|
||||
|
||||
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
|
||||
|
||||
### The Cirtuitry between Trackpoint and Controller
|
||||
## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller
|
||||
|
||||
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
|
||||
|
||||
@ -24,20 +24,20 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER
|
||||
```
|
||||
|
||||
|
||||
### Busywait Version
|
||||
## Busywait Version :id=busywait-version
|
||||
|
||||
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_BUSYWAIT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_BUSYWAIT
|
||||
# define PS2_CLOCK_PORT PORTD
|
||||
# define PS2_CLOCK_PIN PIND
|
||||
@ -50,20 +50,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Interrupt Version
|
||||
## Interrupt Version :id=interrupt-version
|
||||
|
||||
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_INT = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_INT
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@ -88,20 +88,20 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### USART Version
|
||||
## USART Version :id=usart-version
|
||||
|
||||
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
|
||||
|
||||
In rules.mk:
|
||||
|
||||
```
|
||||
```makefile
|
||||
PS2_MOUSE_ENABLE = yes
|
||||
PS2_USE_USART = yes
|
||||
```
|
||||
|
||||
In your keyboard config.h:
|
||||
|
||||
```
|
||||
```c
|
||||
#ifdef PS2_USE_USART
|
||||
#define PS2_CLOCK_PORT PORTD
|
||||
#define PS2_CLOCK_PIN PIND
|
||||
@ -145,13 +145,13 @@ In your keyboard config.h:
|
||||
#endif
|
||||
```
|
||||
|
||||
### Additional Settings
|
||||
## Additional Settings :id=additional-settings
|
||||
|
||||
#### PS/2 Mouse Features
|
||||
### PS/2 Mouse Features :id=ps2-mouse-features
|
||||
|
||||
These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
```
|
||||
```c
|
||||
/* Use remote mode instead of the default stream mode (see link) */
|
||||
#define PS2_MOUSE_USE_REMOTE_MODE
|
||||
|
||||
@ -170,7 +170,7 @@ These enable settings supported by the PS/2 mouse protocol.
|
||||
|
||||
You can also call the following functions from ps2_mouse.h
|
||||
|
||||
```
|
||||
```c
|
||||
void ps2_mouse_disable_data_reporting(void);
|
||||
|
||||
void ps2_mouse_enable_data_reporting(void);
|
||||
@ -188,36 +188,36 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
|
||||
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
|
||||
```
|
||||
|
||||
#### Fine Control
|
||||
### Fine Control :id=fine-control
|
||||
|
||||
Use the following defines to change the sensitivity and speed of the mouse.
|
||||
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_X_MULTIPLIER 3
|
||||
#define PS2_MOUSE_Y_MULTIPLIER 3
|
||||
#define PS2_MOUSE_V_MULTIPLIER 1
|
||||
```
|
||||
|
||||
#### Scroll Button
|
||||
### Scroll Button :id=scroll-button
|
||||
|
||||
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
|
||||
It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
|
||||
To enable the feature, you must set a scroll button mask as follows:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
|
||||
```
|
||||
|
||||
To disable the scroll button feature:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_MASK 0
|
||||
```
|
||||
|
||||
The available buttons are:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_BTN_LEFT 0
|
||||
#define PS2_MOUSE_BTN_RIGHT 1
|
||||
#define PS2_MOUSE_BTN_MIDDLE 2
|
||||
@ -229,27 +229,28 @@ Once you've configured your scroll button mask, you must configure the scroll bu
|
||||
This is the interval before which if the scroll buttons were released they would be sent to the host.
|
||||
After this interval, they will cause the mouse to scroll and will not be sent.
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
|
||||
```
|
||||
|
||||
To disable sending the scroll buttons:
|
||||
```
|
||||
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_BTN_SEND 0
|
||||
```
|
||||
|
||||
Fine control over the scrolling is supported with the following defines:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
|
||||
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
|
||||
```
|
||||
|
||||
#### Invert Mouse and Scroll Axes
|
||||
### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
|
||||
|
||||
To invert the X and Y axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_X
|
||||
#define PS2_MOUSE_INVERT_Y
|
||||
```
|
||||
@ -258,18 +259,18 @@ into config.h.
|
||||
|
||||
To reverse the scroll axes you can put:
|
||||
|
||||
```
|
||||
```c
|
||||
#define PS2_MOUSE_INVERT_H
|
||||
#define PS2_MOUSE_INVERT_V
|
||||
```
|
||||
|
||||
into config.h.
|
||||
|
||||
#### Debug Settings
|
||||
### Debug Settings :id=debug-settings
|
||||
|
||||
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
|
||||
|
||||
```
|
||||
```c
|
||||
/* To debug the mouse reports */
|
||||
#define PS2_MOUSE_DEBUG_HID
|
||||
#define PS2_MOUSE_DEBUG_RAW
|
||||
|
@ -1,22 +1,22 @@
|
||||
# RGB Matrix Lighting
|
||||
# RGB Matrix Lighting :id=rgb-matrix-lighting
|
||||
|
||||
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
|
||||
|
||||
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
|
||||
|
||||
## Driver configuration
|
||||
## Driver configuration :id=driver-configuration
|
||||
---
|
||||
### IS31FL3731
|
||||
### IS31FL3731 :id=is31fl3731
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3731
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@ -39,7 +39,7 @@ Currently only 2 drivers are supported, but it would be trivial to support all 4
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@ -55,19 +55,19 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
|
||||
|
||||
---
|
||||
### IS31FL3733/IS31FL3737
|
||||
### IS31FL3733/IS31FL3737 :id=is31fl3733is31fl3737
|
||||
|
||||
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = IS31FL3733
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// This is a 7-bit address, that gets left-shifted and bit 0
|
||||
// set to 0 for write, 1 for read (as per I2C protocol)
|
||||
// The address will vary depending on your wiring:
|
||||
@ -90,7 +90,7 @@ Currently only a single drivers is supported, but it would be trivial to support
|
||||
|
||||
Define these arrays listing all the LEDs in your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
@ -107,17 +107,17 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
|
||||
|
||||
---
|
||||
|
||||
### WS2812
|
||||
### WS2812 :id=ws2812
|
||||
|
||||
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
|
||||
|
||||
```C
|
||||
```makefile
|
||||
RGB_MATRIX_ENABLE = WS2812
|
||||
```
|
||||
|
||||
Configure the hardware via your `config.h`:
|
||||
|
||||
```C
|
||||
```c
|
||||
// The pin connected to the data pin of the LEDs
|
||||
#define RGB_DI_PIN D7
|
||||
// The number of LEDs connected
|
||||
@ -128,7 +128,7 @@ Configure the hardware via your `config.h`:
|
||||
|
||||
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
|
||||
|
||||
```C
|
||||
```c
|
||||
const led_config_t g_led_config = { {
|
||||
// Key Matrix to LED Index
|
||||
{ 5, NO_LED, NO_LED, 0 },
|
||||
@ -146,7 +146,7 @@ const led_config_t g_led_config = { {
|
||||
|
||||
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
|
||||
|
||||
```C
|
||||
```c
|
||||
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
|
||||
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
|
||||
```
|
||||
@ -157,7 +157,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|
||||
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
|
||||
|
||||
## Flags
|
||||
## Flags :id=flags
|
||||
|
||||
|Define |Description |
|
||||
|------------------------------------|-------------------------------------------|
|
||||
@ -169,7 +169,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{
|
||||
|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
|
||||
|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
|
||||
|
||||
## Keycodes
|
||||
## Keycodes :id=keycodes
|
||||
|
||||
All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||
|
||||
@ -189,11 +189,11 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
|
||||
|
||||
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
|
||||
|
||||
## RGB Matrix Effects
|
||||
## RGB Matrix Effects :id=rgb-matrix-effects
|
||||
|
||||
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
|
||||
|
||||
```C
|
||||
```c
|
||||
enum rgb_matrix_effects {
|
||||
RGB_MATRIX_NONE = 0,
|
||||
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
|
||||
@ -285,7 +285,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
|
||||
## Custom RGB Matrix Effects
|
||||
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
|
||||
|
||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||
|
||||
@ -294,7 +294,7 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
|
||||
`rgb_matrix_user.inc` should go in the root of the keymap directory.
|
||||
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
|
||||
|
||||
```C
|
||||
```c
|
||||
// !!! DO NOT ADD #pragma once !!! //
|
||||
|
||||
// Step 1.
|
||||
@ -341,7 +341,7 @@ static bool my_cool_effect2(effect_params_t* params) {
|
||||
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
|
||||
|
||||
|
||||
## Colors
|
||||
## Colors :id=colors
|
||||
|
||||
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|
||||
|
||||
@ -369,9 +369,9 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set
|
||||
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
|
||||
|
||||
|
||||
## Additional `config.h` Options
|
||||
## Additional `config.h` Options :id=additional-configh-options
|
||||
|
||||
```C
|
||||
```c
|
||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
@ -386,21 +386,21 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
|
||||
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
|
||||
```
|
||||
|
||||
## EEPROM storage
|
||||
## EEPROM storage :id=eeprom-storage
|
||||
|
||||
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
|
||||
|
||||
```C
|
||||
```c
|
||||
#define EECONFIG_RGB_MATRIX (uint32_t *)28
|
||||
```
|
||||
|
||||
Where `28` is an unused index from `eeconfig.h`.
|
||||
|
||||
## Suspended state
|
||||
## Suspended state :id=suspended-state
|
||||
|
||||
To use the suspend feature, add this to your `<keyboard>.c`:
|
||||
|
||||
```C
|
||||
```c
|
||||
void suspend_power_down_kb(void)
|
||||
{
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
|
@ -175,23 +175,23 @@ const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
|
||||
## Lighting Layers
|
||||
|
||||
By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
|
||||
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
|
||||
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
|
||||
|
||||
To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
|
||||
|
||||
```c
|
||||
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
||||
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
);
|
||||
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
|
||||
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{9, 2, HSV_CYAN}
|
||||
{9, 2, HSV_CYAN}
|
||||
);
|
||||
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
|
||||
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{11, 2, HSV_PURPLE},
|
||||
{11, 2, HSV_PURPLE}
|
||||
);
|
||||
// etc..
|
||||
```
|
||||
@ -201,14 +201,14 @@ We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, an
|
||||
```c
|
||||
// Now define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
my_capslock_layer,
|
||||
my_layer1_layer, // Overrides caps lock layer
|
||||
my_layer2_layer // Overrides other layers
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
}
|
||||
```
|
||||
|
||||
@ -216,18 +216,20 @@ Finally, we enable and disable the lighting layers whenever the state of the key
|
||||
|
||||
```c
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
```
|
||||
|
||||
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
|
||||
|
||||
## Functions
|
||||
|
||||
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|
||||
|
@ -1,16 +1,16 @@
|
||||
# Stenography in QMK
|
||||
# Stenography in QMK :id=stenography-in-qmk
|
||||
|
||||
[Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy).
|
||||
|
||||
The [Open Steno Project](http://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports
|
||||
|
||||
## Plover with QWERTY Keyboard
|
||||
## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard
|
||||
|
||||
Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar.
|
||||
|
||||
To use Plover with QMK just enable NKRO and optionally adjust your layout if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys.
|
||||
|
||||
## Plover with Steno Protocol
|
||||
## Plover with Steno Protocol :id=plover-with-steno-protocol
|
||||
|
||||
Plover also understands the language of several steno machines. QMK can speak a couple of these languages, TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`.
|
||||
|
||||
@ -20,26 +20,26 @@ In this mode Plover expects to speak with a steno machine over a serial port so
|
||||
|
||||
> Note: Due to hardware limitations you may not be able to run both a virtual serial port and mouse emulation at the same time.
|
||||
|
||||
### TX Bolt
|
||||
### TX Bolt :id=tx-bolt
|
||||
|
||||
TX Bolt communicates the status of 24 keys over a very simple protocol in variable-sized (1-5 byte) packets.
|
||||
|
||||
### GeminiPR
|
||||
### GeminiPR :id=geminipr
|
||||
|
||||
GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including supporting non-English theories.
|
||||
|
||||
## Configuring QMK for Steno
|
||||
## Configuring QMK for Steno :id=configuring-qmk-for-steno
|
||||
|
||||
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
|
||||
|
||||
```Makefile
|
||||
```makefile
|
||||
STENO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
```
|
||||
|
||||
In your keymap create a new layer for Plover. You will need to include `keymap_steno.h`. See `planck/keymaps/steno/keymap.c` for an example. Remember to create a key to switch to the layer as well as a key for exiting the layer. If you would like to switch modes on the fly you can use the keycodes `QK_STENO_BOLT` and `QK_STENO_GEMINI`. If you only want to use one of the protocols you may set it up in your initialization function:
|
||||
|
||||
```C
|
||||
```c
|
||||
void matrix_init_user() {
|
||||
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
|
||||
}
|
||||
@ -49,37 +49,37 @@ Once you have your keyboard flashed launch Plover. Click the 'Configure...' butt
|
||||
|
||||
On the display tab click 'Open stroke display'. With Plover disabled you should be able to hit keys on your keyboard and see them show up in the stroke display window. Use this to make sure you have set up your keymap correctly. You are now ready to steno!
|
||||
|
||||
## Learning Stenography
|
||||
## Learning Stenography :id=learning-stenography
|
||||
|
||||
* [Learn Plover!](https://sites.google.com/site/learnplover/)
|
||||
* [QWERTY Steno](http://qwertysteno.com/Home/)
|
||||
* [Steno Jig](https://joshuagrams.github.io/steno-jig/)
|
||||
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
|
||||
|
||||
## Interfacing with the code
|
||||
## Interfacing with the code :id=interfacing-with-the-code
|
||||
|
||||
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
|
||||
```
|
||||
|
||||
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) { return true; }
|
||||
```
|
||||
|
||||
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
|
||||
|
||||
```C
|
||||
```c
|
||||
bool postprocess_steno_user(uint16_t keycode, keyrecord_t *record, steno_mode_t mode, uint8_t chord[6], int8_t pressed);
|
||||
```
|
||||
|
||||
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
|
||||
|
||||
|
||||
## Keycode Reference
|
||||
## Keycode Reference :id=keycode-reference
|
||||
|
||||
As defined in `keymap_steno.h`.
|
||||
|
||||
|
@ -97,13 +97,25 @@ You'd want to replace the year, name, email and github username with your info.
|
||||
|
||||
Additionally, this is a good place to document your code, if you wish to share it with others.
|
||||
|
||||
# Examples
|
||||
## Build All Keyboards That Support a Specific Keymap
|
||||
|
||||
Want to check all your keymaps build in a single command? You can run:
|
||||
|
||||
make all:<name>
|
||||
|
||||
For example,
|
||||
|
||||
make all:jack
|
||||
|
||||
This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
|
||||
|
||||
## Examples
|
||||
|
||||
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
|
||||
|
||||
|
||||
## Customized Functions
|
||||
### Customized Functions
|
||||
|
||||
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
|
||||
|
||||
@ -130,7 +142,7 @@ The `_keymap` part here doesn't matter, it just needs to be something other than
|
||||
|
||||
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
|
||||
|
||||
## Custom Features
|
||||
### Custom Features
|
||||
|
||||
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
|
||||
|
||||
@ -166,7 +178,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
```
|
||||
|
||||
|
||||
## Consolidated Macros
|
||||
### Consolidated Macros
|
||||
|
||||
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
|
||||
|
||||
|
25
docs/feature_wpm.md
Normal file
25
docs/feature_wpm.md
Normal file
@ -0,0 +1,25 @@
|
||||
# Word Per Minute (WPM) Calculcation
|
||||
|
||||
The WPM feature uses time between keystrokes to compute a rolling average words
|
||||
per minute rate and makes this available for various uses.
|
||||
|
||||
Enable the WPM system by adding this to your `rules.mk`:
|
||||
|
||||
WPM_ENABLE = yes
|
||||
|
||||
For split keyboards using soft serial, the computed WPM
|
||||
score will be available on the master AND slave half.
|
||||
|
||||
## Public Functions
|
||||
|
||||
`uint8_t get_current_wpm(void);`
|
||||
This function returns the current WPM as an unsigned integer.
|
||||
|
||||
|
||||
## Customized keys for WPM calc
|
||||
|
||||
By default, the WPM score only includes letters, numbers, space and some
|
||||
punctuation. If you want to change the set of characters considered as part of
|
||||
the WPM calculation, you can implement `wpm_keycode_user(uint16_t keycode)`
|
||||
and return true for any characters you would like included in the calculation,
|
||||
or false to not count that particular keycode.
|
@ -1,8 +1,8 @@
|
||||
# I2C Master Driver
|
||||
# I2C Master Driver :id=i2c-master-driver
|
||||
|
||||
The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs.
|
||||
|
||||
## An important note on I2C Addresses
|
||||
## An important note on I2C Addresses :id=note-on-i2c-addresses
|
||||
|
||||
All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting
|
||||
the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed
|
||||
@ -15,7 +15,7 @@ You can either do this on each call to the functions below, or once in your defi
|
||||
|
||||
See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details.
|
||||
|
||||
## Available functions
|
||||
## Available functions :id=available-functions
|
||||
|
||||
|Function |Description |
|
||||
|------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
@ -27,7 +27,7 @@ See https://www.robot-electronics.co.uk/i2c-tutorial for more information about
|
||||
|`i2c_status_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|
||||
|`i2c_status_t i2c_stop(void);` |Ends an I2C transaction. |
|
||||
|
||||
### Function Return
|
||||
### Function Return :id=function-return
|
||||
|
||||
All the above functions, except `void i2c_init(void);` return the following truth table:
|
||||
|
||||
@ -38,9 +38,9 @@ All the above functions, except `void i2c_init(void);` return the following trut
|
||||
|`I2C_STATUS_TIMEOUT`|-2 |Operation timed out. |
|
||||
|
||||
|
||||
## AVR
|
||||
## AVR :id=avr
|
||||
|
||||
### Configuration
|
||||
### Configuration :id=avr-configuration
|
||||
|
||||
The following defines can be used to configure the I2C master driver.
|
||||
|
||||
@ -50,12 +50,12 @@ The following defines can be used to configure the I2C master driver.
|
||||
|
||||
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
|
||||
|
||||
## ARM
|
||||
## ARM :id=arm
|
||||
|
||||
For ARM the Chibios I2C HAL driver is under the hood.
|
||||
This section assumes an STM32 MCU.
|
||||
|
||||
### Configuration
|
||||
### Configuration :id=arm-configuration
|
||||
|
||||
The configuration for ARM MCUs can be quite complex as often there are multiple I2C drivers which can be assigned to a variety of ports.
|
||||
|
||||
@ -90,7 +90,7 @@ The ChibiOS I2C driver configuration depends on STM32 MCU:
|
||||
STM32F1xx, STM32F2xx, STM32F4xx, STM32L0xx and STM32L1xx use I2Cv1;
|
||||
STM32F0xx, STM32F3xx, STM32F7xx and STM32L4xx use I2Cv2;
|
||||
|
||||
#### I2Cv1
|
||||
#### I2Cv1 :id=i2cv1
|
||||
STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1. These can be modified using the following parameters, using <https://www.playembedded.org/blog/stm32-i2c-chibios/#I2Cv1_configuration_structure> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
@ -99,7 +99,7 @@ STM32 MCUs allow for different clock and duty parameters when configuring I2Cv1.
|
||||
| `I2C1_CLOCK_SPEED` | `100000` |
|
||||
| `I2C1_DUTY_CYCLE` | `STD_DUTY_CYCLE` |
|
||||
|
||||
#### I2Cv2
|
||||
#### I2Cv2 :id=i2cv2
|
||||
STM32 MCUs allow for different timing parameters when configuring I2Cv2. These can be modified using the following parameters, using <https://www.st.com/en/embedded-software/stsw-stm32126.html> as a reference:
|
||||
|
||||
| Variable | Default |
|
||||
@ -117,10 +117,10 @@ STM32 MCUs allow for different "alternate function" modes when configuring GPIO
|
||||
| `I2C1_SCL_PAL_MODE` | `4` |
|
||||
| `I2C1_SDA_PAL_MODE` | `4` |
|
||||
|
||||
#### Other
|
||||
#### Other :id=other
|
||||
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
|
||||
|
||||
```C
|
||||
```c
|
||||
void i2c_init(void)
|
||||
{
|
||||
setPinInput(B6); // Try releasing special pins for a short time
|
||||
|
@ -1,22 +1,22 @@
|
||||
# GPIO Control
|
||||
# GPIO Control :id=gpio-control
|
||||
|
||||
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
|
||||
|
||||
## Functions
|
||||
## Functions :id=functions
|
||||
|
||||
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|
||||
|
||||
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|
||||
|----------------------|------------------------------------------------------------------|------------------------------------------------|-------------------------------------------------|
|
||||
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
|
||||
|`setPinInputHigh(pin)`|Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
|
||||
|`setPinInputLow(pin)` |Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
|
||||
|`setPinOutput(pin)` |Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
|
||||
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
|
||||
|`writePinLow(pin)` |Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
|
||||
|`writePin(pin, level)`|Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
|
||||
|`readPin(pin)` |Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
|
||||
|Function |Description | Old AVR Examples | Old ChibiOS/ARM Examples |
|
||||
|------------------------|--------------------------------------------------|-------------------------------------------------|-------------------------------------------------|
|
||||
| `setPinInput(pin)` | Set pin as input with high impedance (High-Z) | `DDRB &= ~(1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT)` |
|
||||
| `setPinInputHigh(pin)` | Set pin as input with builtin pull-up resistor | `DDRB &= ~(1<<2); PORTB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)` |
|
||||
| `setPinInputLow(pin)` | Set pin as input with builtin pull-down resistor | N/A (Not supported on AVR) | `palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)` |
|
||||
| `setPinOutput(pin)` | Set pin as output | `DDRB \|= (1<<2)` | `palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)` |
|
||||
| `writePinHigh(pin)` | Set pin level as high, assuming it is an output | `PORTB \|= (1<<2)` | `palSetLine(pin)` |
|
||||
| `writePinLow(pin)` | Set pin level as low, assuming it is an output | `PORTB &= ~(1<<2)` | `palClearLine(pin)` |
|
||||
| `writePin(pin, level)` | Set pin level, assuming it is an output | `(level) ? PORTB \|= (1<<2) : PORTB &= ~(1<<2)` | `(level) ? palSetLine(pin) : palClearLine(pin)` |
|
||||
| `readPin(pin)` | Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` |
|
||||
|
||||
## Advanced Settings
|
||||
## Advanced Settings :id=advanced-settings
|
||||
|
||||
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
|
||||
|
@ -78,7 +78,7 @@
|
||||
* [キーロック](ja/feature_key_lock.md)
|
||||
* [レイアウト](ja/feature_layouts.md)
|
||||
* [リーダー キー](ja/feature_leader_key.md)
|
||||
* [LED マトリクス](ja/feature_led_matrix.md)
|
||||
* [LED マトリックス](ja/feature_led_matrix.md)
|
||||
* [マクロ](ja/feature_macros.md)
|
||||
* [マウスキー](ja/feature_mouse_keys.md)
|
||||
* [OLED ドライバ](ja/feature_oled_driver.md)
|
||||
@ -86,7 +86,7 @@
|
||||
* [ポインティング デバイス](ja/feature_pointing_device.md)
|
||||
* [PS/2 マウス](ja/feature_ps2_mouse.md)
|
||||
* [RGB ライト](ja/feature_rgblight.md)
|
||||
* [RGB マトリクス](ja/feature_rgb_matrix.md)
|
||||
* [RGB マトリックス](ja/feature_rgb_matrix.md)
|
||||
* [Space Cadet](ja/feature_space_cadet.md)
|
||||
* [分割キーボード](ja/feature_split_keyboard.md)
|
||||
* [Stenography](ja/feature_stenography.md)
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Eclipse を使った ARM デバッグ
|
||||
|
||||
<!---
|
||||
original document: eae21eed7:docs/arm_debugging.md
|
||||
git diff eae21eed7 HEAD -- docs/arm_debugging.md | cat
|
||||
original document: 0.8.58:docs/arm_debugging.md
|
||||
git diff 0.8.58 HEAD -- docs/arm_debugging.md | cat
|
||||
-->
|
||||
|
||||
このページでは、SWD アダプタとオープンソース/フリーツールを使って ARM MCU をデバッグするためのセットアップ方法について説明します。このガイドでは、GNU MCU Eclipse IDE for C/C++ Developers および OpenOCD を必要な依存関係と一緒にインストールします。
|
||||
@ -60,7 +60,7 @@ Java は Eclipse で必要とされるため、[ここ](https://www.oracle.com/t
|
||||
|
||||
Eclipse に QMK をビルドしようとするデバイスを教える必要があります。QMK フォルダを右クリック -> Properties -> C/C++ Build -> Settings を選択します。Devices タブを選択し、Devices の下から MCU の適切な種類を選択します。私の例では、STM32F303CC です。
|
||||
|
||||
この間に、Build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
|
||||
この間に、Build コマンドもセットアップしましょう。C/C++ Build を選択し、Behavior タブを選択します。Build コマンドのところで、`all` を必要な make コマンドに置き換えます。例えば、rev6 Planck の default キーマップの場合、これは `planck/rev6:default` になります。Apply and Close を選択します。
|
||||
|
||||
## ビルド
|
||||
|
||||
@ -70,13 +70,13 @@ Eclipse に QMK をビルドしようとするデバイスを教える必要が
|
||||
|
||||
### デバッガの接続
|
||||
|
||||
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCU を 完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
|
||||
ARM MCU は、クロック信号(SWCLK) とデータ信号(SWDIO) で構成される Single Wire Debug (SWD) プロトコルを使います。MCU を完全に操作するには、この2本のワイヤとグラウンドを接続するだけで十分です。ここでは、キーボードは USB を介して電力が供給されると想定しています。手動でリセットボタンを使えるため、RESET 信号は必要ありません。より高度なセットアップのために printf と scanf をホストに非同期にパイプする SWO 信号を使用できますが、私たちのセットアップでは無視します。
|
||||
|
||||
注意: SWCLK と SWDIO ピンがキーボードのマトリックスで使われていないことを確認してください。もし使われている場合は、一時的に他のピンに切り替えることができます。
|
||||
|
||||
### デバッガの設定
|
||||
|
||||
QMK フォルダを右クリックし、Debug As -> Debug Configurations... を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは stm32f3discovery.cfg と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
|
||||
QMK フォルダを右クリックし、Debug As -> Debug Configurations... を選択します。ここで、GDB OpenOCD Debugging をダブルクリックします。Debugger タブを選択し、MCU に必要な設定を入力します。これを見つけるにはいじったりググったりする必要があるかもしれません。STM32F3 用のデフォルトスクリプトは `stm32f3discovery.cfg` と呼ばれます。OpenOCD に伝えるには、Config options で `-f board/stm32f3discovery.cfg` と入力します。
|
||||
|
||||
注意: 私の場合、この設定スクリプトはリセット操作を無効にするために編集が必要です。スクリプトの場所は、通常はパス `openocd/version/.content/scripts/board` の下の実際の実行可能フィールドの中で見つかります。ここで、私は `reset_config srst_only` を `reset_config none` に編集しました。
|
||||
|
||||
@ -86,7 +86,7 @@ Apply and Close を選択します。
|
||||
|
||||
キーボードをリセットしてください。
|
||||
|
||||
虫アイコンをクリックし、もし全てうまく行けば Debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止するので、Play ボタンを押します。全てのデバッガのほとんどの機能は ARM MCU で動作しますが、正確な詳細については google があなたのお友達です!
|
||||
虫アイコンをクリックし、もし全てうまく行けば Debug パースペクティブに移動します。ここでは、main 関数の最初でプログラムカウンタが停止し、Play ボタンが押されるのを待ちます。全てのデバッガのほとんどの機能は Arm MCU で動作しますが、正確な詳細については Google があなたのお友達です!
|
||||
|
||||
|
||||
ハッピーデバッギング!
|
||||
|
114
docs/ja/custom_matrix.md
Normal file
114
docs/ja/custom_matrix.md
Normal file
@ -0,0 +1,114 @@
|
||||
# カスタムマトリックス
|
||||
|
||||
<!---
|
||||
grep --no-filename "^[ ]*git diff" docs/ja/*.md | sh
|
||||
original document: 0.8.46:docs/custom_matrix.md
|
||||
git diff 0.8.46 HEAD -- docs/custom_matrix.md | cat
|
||||
-->
|
||||
|
||||
QMKは、デフォルトのマトリックススキャンルーチンを独自のコードで部分的に入れ替えたり全部入れ替えたりしたりするメカニズムを提供します。
|
||||
|
||||
この機能を使用する理由は次のとおりです:
|
||||
|
||||
* キーボードのスイッチと MCU ピンの間に追加のハードウェアがある場合
|
||||
* I/O マルチプレクサ
|
||||
* ラインデコーダー
|
||||
* 一般的ではないキースイッチマトリックス
|
||||
* `COL2ROW` と `ROW2COL` の同時使用
|
||||
|
||||
## 前提条件
|
||||
|
||||
カスタムマトリックスの実装には、通常、追加のソースファイルのコンパイルが含まれます。
|
||||
一貫性を保つために、このソースファイルのファイル名は `matrix.c` とすることをお勧めします。
|
||||
|
||||
あなたのキーボードディレクトリに新しいファイルを追加します:
|
||||
```text
|
||||
keyboards/<keyboard>/matrix.c
|
||||
```
|
||||
|
||||
そして、新しいファイルのコンパイルを指定するため、以下を `rules.mk` に追加します
|
||||
```make
|
||||
SRC += matrix.c
|
||||
```
|
||||
|
||||
## マトリックスコードの部分置き換え
|
||||
|
||||
カスタムマトリックスを実装する際、定型コードを書かなくてすむように、さまざまなスキャン関数のデフォルト実装を提供しています。
|
||||
|
||||
設定するには、以下を `rules.mk` に追加します:
|
||||
```make
|
||||
CUSTOM_MATRIX = lite
|
||||
```
|
||||
|
||||
そして、キーボードディレクトリの `matrix.c` ファイルに次の関数を実装します。
|
||||
|
||||
```c
|
||||
void matrix_init_custom(void) {
|
||||
// TODO: ここでハードウェアの初期化をする
|
||||
}
|
||||
|
||||
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
|
||||
bool matrix_has_changed = false;
|
||||
|
||||
// TODO: ここで、マトリックススキャンを行なう
|
||||
|
||||
return matrix_has_changed;
|
||||
}
|
||||
```
|
||||
|
||||
## マトリックスコードの全面置き換え
|
||||
|
||||
スキャンルーチンをさらに変更する必要がある場合は、完全なスキャンルーチンを実装することを選択できます。
|
||||
|
||||
設定するには、以下を `rules.mk` に追加します:
|
||||
```make
|
||||
CUSTOM_MATRIX = yes
|
||||
```
|
||||
|
||||
そして、キーボードディレクトリの `matrix.c` ファイルに次の関数を実装します。
|
||||
|
||||
```c
|
||||
matrix_row_t matrix_get_row(uint8_t row) {
|
||||
// TODO: 要求された行データを返します
|
||||
}
|
||||
|
||||
void matrix_print(void) {
|
||||
// TODO: printf() を使って現在のマトリックスの状態をコンソールにダンプします
|
||||
}
|
||||
|
||||
void matrix_init(void) {
|
||||
// TODO: ここでハードウェアとグローバルマトリックスの状態を初期化します
|
||||
|
||||
// ハードウェアによるデバウンスがない場合 - 設定されているデバウンスルーチンを初期化します
|
||||
debounce_init(MATRIX_ROWS);
|
||||
|
||||
// 正しいキーボード動作のためにこれを呼び出す*必要があります*
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void) {
|
||||
bool matrix_has_changed = false;
|
||||
|
||||
// TODO: ここにマトリックススキャンルーチンを追加します
|
||||
|
||||
// ハードウェアによるデバウンスがない場合 - 設定されているデバウンスルーチンを使用します
|
||||
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
||||
|
||||
// 正しいキーボード動作のためにこれを呼び出す*必要があります*
|
||||
matrix_scan_quantum();
|
||||
|
||||
return matrix_has_changed;
|
||||
}
|
||||
```
|
||||
|
||||
また、次のコールバックのデフォルトも提供します。
|
||||
|
||||
```c
|
||||
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
|
||||
|
||||
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
|
||||
|
||||
__attribute__((weak)) void matrix_init_user(void) {}
|
||||
|
||||
__attribute__((weak)) void matrix_scan_user(void) {}
|
||||
```
|
@ -326,7 +326,7 @@ See also: [Key Lock](feature_key_lock.md)
|
||||
|
||||
## Layer Switching :id=layer-switching
|
||||
|
||||
See also: [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
|
||||
See also: [Layer Switching](feature_layers.md#switching-and-toggling-layers)
|
||||
|
||||
|Key |Description |
|
||||
|----------------|----------------------------------------------------------------------------------|
|
||||
|
@ -42,9 +42,13 @@ We've tried to make QMK as easy to set up as possible. You only have to prepare
|
||||
You will need to install MSYS2, Git, and the QMK CLI.
|
||||
|
||||
* Follow the installation instructions on the [MSYS2 homepage](http://www.msys2.org).
|
||||
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal.
|
||||
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal. NOTE: This is **not** the same as the MSYS terminal that opens when installation is completed.
|
||||
|
||||
After opening a new MSYS2 MinGW 64-bit terminal run these commands:
|
||||
After opening a new MSYS2 MinGW 64-bit terminal, make sure `pacman` is up to date with:
|
||||
|
||||
pacman -Syu
|
||||
|
||||
You may be asked to close and reopen the window. Do this and keep running the above command until it says `there is nothing to do`. Then run the following:
|
||||
|
||||
pacman -S git python3-pip
|
||||
python3 -m pip install qmk
|
||||
|
@ -162,6 +162,15 @@ The `process_record()` function itself is deceptively simple, but hidden within
|
||||
|
||||
At any step during this chain of events a function (such as `process_record_kb()`) can `return false` to halt all further processing.
|
||||
|
||||
After this is called, `post_process_record()` is called, which can be used to handle additional cleanup that needs to be run after the keycode is normally handled.
|
||||
|
||||
* [`void post_process_record(keyrecord_t *record)`]()
|
||||
* [`void post_process_record_quantum(keyrecord_t *record)`]()
|
||||
* [Map this record to a keycode]()
|
||||
* [`void post_process_clicky(uint16_t keycode, keyrecord_t *record)`]()
|
||||
* [`void post_process_record_kb(uint16_t keycode, keyrecord_t *record)`]()
|
||||
* [`void post_process_record_user(uint16_t keycode, keyrecord_t *record)`]()
|
||||
|
||||
<!--
|
||||
#### Mouse Handling
|
||||
|
||||
|
@ -1,207 +0,0 @@
|
||||
/* Copyright 2019 Drew Mills
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "analog.h"
|
||||
#include "quantum.h"
|
||||
|
||||
/* User configurable ADC options */
|
||||
#ifndef ADC_CIRCULAR_BUFFER
|
||||
# define ADC_CIRCULAR_BUFFER FALSE
|
||||
#endif
|
||||
|
||||
#ifndef ADC_NUM_CHANNELS
|
||||
# define ADC_NUM_CHANNELS 1
|
||||
#elif ADC_NUM_CHANNELS != 1
|
||||
# error "The ARM ADC implementation currently only supports reading one channel at a time."
|
||||
#endif
|
||||
|
||||
#ifndef ADC_BUFFER_DEPTH
|
||||
# define ADC_BUFFER_DEPTH 2
|
||||
#endif
|
||||
|
||||
// For more sampling rate options, look at hal_adc_lld.h in ChibiOS
|
||||
#ifndef ADC_SAMPLING_RATE
|
||||
# define ADC_SAMPLING_RATE ADC_SMPR_SMP_1P5
|
||||
#endif
|
||||
|
||||
// Options are 12, 10, 8, and 6 bit.
|
||||
#ifndef ADC_RESOLUTION
|
||||
# define ADC_RESOLUTION ADC_CFGR1_RES_12BIT
|
||||
#endif
|
||||
|
||||
static ADCConfig adcCfg = {};
|
||||
static adcsample_t sampleBuffer[ADC_NUM_CHANNELS * ADC_BUFFER_DEPTH];
|
||||
|
||||
// Initialize to max number of ADCs, set to empty object to initialize all to false.
|
||||
#if defined(STM32F0XX)
|
||||
static bool adcInitialized[1] = {};
|
||||
#elif defined(STM32F3XX)
|
||||
static bool adcInitialized[4] = {};
|
||||
#else
|
||||
# error "adcInitialized has not been implemented for this ARM microcontroller."
|
||||
#endif
|
||||
|
||||
static ADCConversionGroup adcConversionGroup = {
|
||||
ADC_CIRCULAR_BUFFER,
|
||||
(uint16_t)(ADC_NUM_CHANNELS),
|
||||
NULL, // No end callback
|
||||
NULL, // No error callback
|
||||
#if defined(STM32F0XX)
|
||||
ADC_CFGR1_CONT | ADC_RESOLUTION,
|
||||
ADC_TR(0, 0).ADC_SAMPLING_RATE,
|
||||
NULL, // Doesn't specify a default channel
|
||||
#elif defined(STM32F3XX)
|
||||
ADC_CFGR_CONT | ADC_RESOLUTION,
|
||||
ADC_TR(0, 4095),
|
||||
{
|
||||
ADC_SAMPLING_RATE,
|
||||
ADC_SAMPLING_RATE,
|
||||
},
|
||||
{
|
||||
0, // Doesn't specify a default channel
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
||||
static inline ADCDriver* intToADCDriver(uint8_t adcInt) {
|
||||
ADCDriver* target;
|
||||
|
||||
switch (adcInt) {
|
||||
// clang-format off
|
||||
#if STM32_ADC_USE_ADC1
|
||||
case 0: target = &ADCD1; break;
|
||||
#endif
|
||||
#if STM32_ADC_USE_ADC2
|
||||
case 1: target = &ADCD2; break;
|
||||
#endif
|
||||
#if STM32_ADC_USE_ADC3
|
||||
case 2: target = &ADCD3; break;
|
||||
#endif
|
||||
#if STM32_ADC_USE_ADC4
|
||||
case 3: target = &ADCD4; break;
|
||||
#endif
|
||||
default: target = NULL; break;
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
static inline void manageAdcInitializationDriver(uint8_t adc, ADCDriver* adcDriver) {
|
||||
if (!adcInitialized[adc]) {
|
||||
adcStart(adcDriver, &adcCfg);
|
||||
adcInitialized[adc] = true;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void manageAdcInitialization(uint8_t adc) { manageAdcInitializationDriver(adc, intToADCDriver(adc)); }
|
||||
|
||||
pin_and_adc pinToMux(pin_t pin) {
|
||||
switch (pin) {
|
||||
// clang-format off
|
||||
#if defined(STM32F0XX)
|
||||
case A0: return (pin_and_adc){ ADC_CHANNEL_IN0, 0 };
|
||||
case A1: return (pin_and_adc){ ADC_CHANNEL_IN1, 0 };
|
||||
case A2: return (pin_and_adc){ ADC_CHANNEL_IN2, 0 };
|
||||
case A3: return (pin_and_adc){ ADC_CHANNEL_IN3, 0 };
|
||||
case A4: return (pin_and_adc){ ADC_CHANNEL_IN4, 0 };
|
||||
case A5: return (pin_and_adc){ ADC_CHANNEL_IN5, 0 };
|
||||
case A6: return (pin_and_adc){ ADC_CHANNEL_IN6, 0 };
|
||||
case A7: return (pin_and_adc){ ADC_CHANNEL_IN7, 0 };
|
||||
case B0: return (pin_and_adc){ ADC_CHANNEL_IN8, 0 };
|
||||
case B1: return (pin_and_adc){ ADC_CHANNEL_IN9, 0 };
|
||||
case C0: return (pin_and_adc){ ADC_CHANNEL_IN10, 0 };
|
||||
case C1: return (pin_and_adc){ ADC_CHANNEL_IN11, 0 };
|
||||
case C2: return (pin_and_adc){ ADC_CHANNEL_IN12, 0 };
|
||||
case C3: return (pin_and_adc){ ADC_CHANNEL_IN13, 0 };
|
||||
case C4: return (pin_and_adc){ ADC_CHANNEL_IN14, 0 };
|
||||
case C5: return (pin_and_adc){ ADC_CHANNEL_IN15, 0 };
|
||||
#elif defined(STM32F3XX)
|
||||
case A0: return (pin_and_adc){ ADC_CHANNEL_IN1, 0 };
|
||||
case A1: return (pin_and_adc){ ADC_CHANNEL_IN2, 0 };
|
||||
case A2: return (pin_and_adc){ ADC_CHANNEL_IN3, 0 };
|
||||
case A3: return (pin_and_adc){ ADC_CHANNEL_IN4, 0 };
|
||||
case A4: return (pin_and_adc){ ADC_CHANNEL_IN1, 1 };
|
||||
case A5: return (pin_and_adc){ ADC_CHANNEL_IN2, 1 };
|
||||
case A6: return (pin_and_adc){ ADC_CHANNEL_IN3, 1 };
|
||||
case A7: return (pin_and_adc){ ADC_CHANNEL_IN4, 1 };
|
||||
case B0: return (pin_and_adc){ ADC_CHANNEL_IN12, 2 };
|
||||
case B1: return (pin_and_adc){ ADC_CHANNEL_IN1, 2 };
|
||||
case B2: return (pin_and_adc){ ADC_CHANNEL_IN12, 1 };
|
||||
case B12: return (pin_and_adc){ ADC_CHANNEL_IN2, 3 };
|
||||
case B13: return (pin_and_adc){ ADC_CHANNEL_IN3, 3 };
|
||||
case B14: return (pin_and_adc){ ADC_CHANNEL_IN4, 3 };
|
||||
case B15: return (pin_and_adc){ ADC_CHANNEL_IN5, 3 };
|
||||
case C0: return (pin_and_adc){ ADC_CHANNEL_IN6, 0 }; // Can also be ADC2
|
||||
case C1: return (pin_and_adc){ ADC_CHANNEL_IN7, 0 }; // Can also be ADC2
|
||||
case C2: return (pin_and_adc){ ADC_CHANNEL_IN8, 0 }; // Can also be ADC2
|
||||
case C3: return (pin_and_adc){ ADC_CHANNEL_IN9, 0 }; // Can also be ADC2
|
||||
case C4: return (pin_and_adc){ ADC_CHANNEL_IN5, 1 };
|
||||
case C5: return (pin_and_adc){ ADC_CHANNEL_IN11, 1 };
|
||||
case D8: return (pin_and_adc){ ADC_CHANNEL_IN12, 3 };
|
||||
case D9: return (pin_and_adc){ ADC_CHANNEL_IN13, 3 };
|
||||
case D10: return (pin_and_adc){ ADC_CHANNEL_IN7, 2 }; // Can also be ADC4
|
||||
case D11: return (pin_and_adc){ ADC_CHANNEL_IN8, 2 }; // Can also be ADC4
|
||||
case D12: return (pin_and_adc){ ADC_CHANNEL_IN9, 2 }; // Can also be ADC4
|
||||
case D13: return (pin_and_adc){ ADC_CHANNEL_IN10, 2 }; // Can also be ADC4
|
||||
case D14: return (pin_and_adc){ ADC_CHANNEL_IN11, 2 }; // Can also be ADC4
|
||||
case E7: return (pin_and_adc){ ADC_CHANNEL_IN13, 2 };
|
||||
case E8: return (pin_and_adc){ ADC_CHANNEL_IN6, 2 }; // Can also be ADC4
|
||||
case E9: return (pin_and_adc){ ADC_CHANNEL_IN2, 2 };
|
||||
case E10: return (pin_and_adc){ ADC_CHANNEL_IN14, 2 };
|
||||
case E11: return (pin_and_adc){ ADC_CHANNEL_IN15, 2 };
|
||||
case E12: return (pin_and_adc){ ADC_CHANNEL_IN16, 2 };
|
||||
case E13: return (pin_and_adc){ ADC_CHANNEL_IN3, 2 };
|
||||
case E14: return (pin_and_adc){ ADC_CHANNEL_IN1, 3 };
|
||||
case E15: return (pin_and_adc){ ADC_CHANNEL_IN2, 3 };
|
||||
case F2: return (pin_and_adc){ ADC_CHANNEL_IN10, 0 }; // Can also be ADC2
|
||||
case F4: return (pin_and_adc){ ADC_CHANNEL_IN5, 0 };
|
||||
#else
|
||||
#error "An ADC pin-to-mux configuration has not been specified for this microcontroller."
|
||||
#endif
|
||||
default: return (pin_and_adc){ 0, 0 };
|
||||
// clang-format on
|
||||
}
|
||||
}
|
||||
|
||||
adcsample_t analogReadPin(pin_t pin) { return adc_read(pinToMux(pin)); }
|
||||
|
||||
adcsample_t analogReadPinAdc(pin_t pin, uint8_t adc) {
|
||||
pin_and_adc target = pinToMux(pin);
|
||||
target.adc = adc;
|
||||
return adc_read(target);
|
||||
}
|
||||
|
||||
adcsample_t adc_read(pin_and_adc mux) {
|
||||
#if defined(STM32F0XX)
|
||||
adcConversionGroup.sqr = ADC_CHSELR_CHSEL1;
|
||||
#elif defined(STM32F3XX)
|
||||
adcConversionGroup.sqr[0] = ADC_SQR1_SQ1_N(mux.pin);
|
||||
#else
|
||||
# error "adc_read has not been updated to support this ARM microcontroller."
|
||||
#endif
|
||||
|
||||
ADCDriver* targetDriver = intToADCDriver(mux.adc);
|
||||
manageAdcInitializationDriver(mux.adc, targetDriver);
|
||||
|
||||
adcConvert(targetDriver, &adcConversionGroup, &sampleBuffer[0], ADC_BUFFER_DEPTH);
|
||||
adcsample_t* result = sampleBuffer;
|
||||
|
||||
return *result;
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/* Copyright 2019 Drew Mills
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "ch.h"
|
||||
#include <hal.h>
|
||||
|
||||
#if !defined(STM32F0XX) && !defined(STM32F3XX)
|
||||
# error "Only STM23F0 and STM32F3 devices have ADC support in QMK at this time."
|
||||
#endif
|
||||
|
||||
#if !HAL_USE_ADC
|
||||
# error "You need to set HAL_USE_ADC to TRUE in your halconf.h to use the ADC."
|
||||
#endif
|
||||
|
||||
#if !STM32_ADC_USE_ADC1 && !STM32_ADC_USE_ADC2 && !STM32_ADC_USE_ADC3 && !STM32_ADC_USE_ADC4
|
||||
# error "You need to set one of the 'STM32_ADC_USE_ADCx' settings to TRUE in your mcuconf.h to use the ADC."
|
||||
#endif
|
||||
|
||||
#if STM32_ADC_DUAL_MODE
|
||||
# error "STM32 ADC Dual Mode is not supported at this time."
|
||||
#endif
|
||||
|
||||
#if STM32_ADCV3_OVERSAMPLING
|
||||
# error "STM32 ADCV3 Oversampling is not supported at this time."
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
pin_t pin;
|
||||
uint8_t adc;
|
||||
} pin_and_adc;
|
||||
#define PIN_AND_ADC(p, a) \
|
||||
(pin_and_adc) { p, a }
|
||||
|
||||
// analogReference has been left un-defined for ARM devices.
|
||||
// void analogReference(uint8_t mode);
|
||||
|
||||
adcsample_t analogReadPin(pin_t pin);
|
||||
adcsample_t analogReadPinAdc(pin_t pin, uint8_t adc);
|
||||
pin_and_adc pinToMux(pin_t pin);
|
||||
|
||||
adcsample_t adc_read(pin_and_adc mux);
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user