* [Keymap] Add pierrec83's gherkin keymap
Contribute my gherkin keymap upstream as it is semi-stable. It has grown
in symbiosis with my Kyria keymap which is already upstream.
Add a readme
* Remove generated keymap and instructions to generate it as it is done by qmk flash
* Add Hebrew keymap aliases
* Use NBSP for internal space in box drawings
* Apply suggestions from code review
* More whitespace fixes
* IL_DVAV, IL_DYOD and IL_VYOD were incorrect
* Add IL_DEG, IL_MUL, IL_DIV
* Hebrew is now ISO (no more BAE)
* Use ISO left shift
* Apply suggestions from code review
* DYOD and VYOD were reversed in diagram.
Oops!
* Initial fork of Sinc
* Setup keymaps, layouts, and encoders
* Add ANSI configurator layout
* Add ISO layout for configurator
* Add all layout option for configurator
* Fix spacing
* Remove extra line
* Remove unneeded ifdef
* Update readme.md description
* Enable bootmagic lite
* Update USB descriptor
* Add modern led code
* Update default keymap for readability
* Update default keymap readme with layout image
* Add VIA keymap
* Update keyboards/noxary/268_2/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/keymaps/via/readme.md
Flip order of layout image and title
* Update keyboards/noxary/268_2/readme.md
bullet point keyboard maintainer
* Update keyboards/noxary/268_2/readme.md
Change list style
* Update USB descriptors
* Update default keymap for readability
* Update readme description
* Update rules.mk build options, enable bootmagic and mousekey
* Add commented modern led code
* Add VIA keymap
* Update default keymap readme.md layout image
* Update keyboards/noxary/x268/rules.mk
remove incorrect comment
* Update keyboards/noxary/x268/x268.c
remove commented setPinOutput(B1)
* Update keyboards/noxary/x268/keymaps/default/readme.md
Flip order of layout image and title
* Update keyboards/noxary/x268/keymaps/via/readme.md
Flip order of layout image and title
* Update LED function to led_update_kb()
* New custom 'super alt' keymap for the Drop ALT
* Improvements to 'super alt' keymap based on PR feedback
* Fix flickering LED caps lock bug
* Code cleanup from PR feedback
* Minor keymap layout cleanup
* enable NKRO and keep consistent with bootmagic set to lite
* Update keyboards/1upkeyboards/1up60hse/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* The TAGs of the original document has been updated to facilitate future verification.
* docs/ja/driver_installation_zadig.md
* docs/ja/feature_audio.md
* docs/ja/feature_auto_shift.md
* docs/ja/feature_bluetooth.md
* docs/ja/hardware_avr.md
* docs/ja/hardware_drivers.md
* docs/ja/getting_started_make_guide.md
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* update docs/ja/feature_tap_dance.md
* added keyboard 5x12 to boardsource folder
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change `led` to `led_matrix` in rgb_matrix_drivers
Is a minor change that only affects the driver file.
However, this will allow somebody to run rgblight along side rgb matrix
using the ws2812 driver, as well. Specifically, so you can use the
custom driver for rgblight to set a different pin (barring a change to
the `ws2812_setleds` function).
Courtesy of discord conversion:
https://discordapp.com/channels/440868230475677696/568161140534935572/721555623191248906
* Change name to be super specific
* Update rgb_matrix_drivers.c
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* The TAG of the original document has been updated to facilitate future verification.
* Fix incorrect delay when setting WS2812 (and similar) leds
* Add documentation for WS2812_DELAY_MICROSECONDS
* Remove improper cast to uint8_t
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Remove unneeded cast to uint8_t and correct math
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* microseconds -> µs
Co-authored-by: Ryan <fauxpark@gmail.com>
* Make documentation better match the spec sheet.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Rename macro to match spec sheet
* Further correction to the delay maths for the SPI case.
Co-authored-by: Joel Challis <git@zvecr.com>
* Move ws2812_common.h to the drivers directory
* Revert "Further correction to the delay maths for the SPI case."
This reverts commit e61b56a2cfc7dfec9992a7a3af92afa50e5b8ec0.
* Remove ws2812_setleds_pin(); consolidate ws2812.h
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* initial commit for froggy 106 key mode
* add mode indicator on OLED
* use #pragma once instead of include guard
* remove unusable codes
* remove audio codes, because helix rev.2 has no audio feature
* use set_single_persistent_default_layer
* remove eeprom update check
OLED Display fixes
Add support for RGBLIGHT Layers
Add gaming layer to corn and kyria
RGBLight Startup Animation fixes and improvements (uses matrix_scan now!)
Pimoroni Trackball support added (IT'S RGB!!!)
Fix issues due to code changes
* Add S7 Elephant Rev2 Support
* Apply suggestions from code review
I tested the changes on my board as well, thanks for the suggestions!
* Added a default folder in the makefile so that this would no longer be a breaking change
* added bordsource 3x4 macro pad
* added bordsource 3x4 macro pad
* Update keyboards/boardsource/3x4/3x4.h
* Update keyboards/boardsource/3x4/3x4.c
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* Update keyboards/boardsource/3x4/config.h
* added link to readme
* Update keyboards/boardsource/3x4/keymaps/default/keymap.c
* Apply suggestions from code review
* changed the layout to refelect the keyboard
* Update keyboards/boardsource/3x4/info.json
Oh your right my bad. In the future is there an easier way for me to test the info.json and the confiscator before doing my pr?
* Apply suggestions from code review
* got 3x4 building again
* Apply suggestions from code review
* applied requested change on readme
* Update keyboards/boardsource/3x4/readme.md
* Apply suggestions from code review
* add ansi and iso layouts
* fix iso map mistake
* fix mistake again...
* Update keyboards/kbdfans/kbd67/mkii_soldered/keymaps/iso/keymap.c
* rename layout macros to the blocker variants and add ansi_split_bs
* Apply suggestions from code review
* Add Kyria keymap
* clean split hand detection code
* rename "joystick" to "thumbstick"
* thumbstick overhaul
* removed angle correction, seems buggy
* save some memory
* Remove deprecated config option
* Use the correct types for getting host led states
* Fix include path
* Made .h files for encoder and oled code
* Increase speed cap on thumbstick
* Add custom corne keymap
* Clean up rules.mk
* Clean up base layer on keymap.c
* Clean up lower layer on keymap.c
* Clean up raise layer on keymap.c
* Clean up adjust layer in keymap.c
* README cleanup
* replaced "normal" numbers with "keypad" numbers:
KC_P4 replaced by KC_KP_P4
* replaced "normal" keys on Numpad Layer with the "KeyPad" keys
KC_1 replaced by KC_P1 etc.
PR #9307 fixed the immediately visible problem (the command that was
added to $HOME/.bashrc was incorrect because of missing quotes around
paths with spaces). However, the modified command is still wrong - it
captures the value of $PATH at the setup time, and the resulting command
written out to $HOME/.bashrc will overwrite $PATH with that captured
value, ignoring any changes in the environment. This may be especially
important for WSL, where the initial value of $PATH in Linux includes
everything which has been added to %PATH% on the Windows side; after
adding that command to $HOME/.bashrc the WSL environment will no longer
pick up any changes made by newly installed Windows software.
Instead of that, use single quotes around the command, so that the
environment variables are not expanded at the setup time, and the
command that is added to $HOME/.bashrc becomes exactly this:
PATH="$HOME/.local/bin:$PATH"
This command will use the $HOME and $PATH environment variable values at
the time the command is executed, not at the time the QMK setup is
performed, so any further updates to $PATH are taken into account.
Double quotes also ensure that the command is safe even if the values of
those environment variables contain spaces.
* Fixing via issues
* Fixing whitespace issues on the keymap
* Fixed the default via layer 1 keymap, was a little weird before
* Removing redundant declarations in via/rules.mk
* Change `echo` to `export`
* Add `export` as a note under the `echo` command
* Remove note from last commit
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/newbs_getting_started.md
Add 1 line of whitespace under note
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial doco write-up.
* Update docs/platformdev_selecting_arm_mcu.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* preliminary check in, basically a copy from 159's github with a few additions to get it to compile
* update readme
* fixup the LAYOUT macro labels to be more reasonable
* add tkl_ansi LAYOUT macro for community layout support
* clean up rules.mk, add community layout suport, and add in bootloader
* add a tsangan layout macro
* spruce up readme
* add VIA keymap
* add qmk configurator support
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* remove unneeded file
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/projectkb/signature87/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/projectkb/signature87/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* init
* add RETRO_TAP; tap anyway after TAP_TERM, if no interruption
* RETRO_TAP works for other types of taps
* revert to upstream/master
* explain this fork in readme
* use one readme.md file instaed
* fix the error if NO_ACTION_ONESHOT is defined
* restore readme.md to upstream master
Co-authored-by: Tsan-Kuang Lee <tsan.kuang.lee@gmail.com>
Using the wpm feature, I create a responsive OLED animation that changes based on how fast the user types. As written there are three phases (It's bongo cat!) but can easily be reconfigured and replaced with other images.
Multiple byte arrays consume considerable space so choose your usage wisely. When customized, the smaller the byte array used, the better, due to space limitations on most microcontrollers.
I made this with no prior knowledge of C, so I'm looking forward to any and all suggested improvements.
Credit is owed to obosob for laying the foundation for this little script as well to /u/pixelbenny for graciously providing the bongocat artwork I adapted for the animation.
The config.h includes a tweak to the Kyria's LED mapping, so that the order now reflects their physical positions, making animations smoother.
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Simon Schuster <SimonSchuster@Simons-MacBook-Pro-2.local>
Co-authored-by: James Incandenza <james@ij.net>
@ -19,7 +19,7 @@ These functions allow you to activate layers in various ways. Note that layers a
### Caveats :id=caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-16, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Specifically, dual function keys like `LT` and `MT` use a 16 bit keycode. 4 bits are used for the function identifier, the next 12 are divided into the parameters. Layer Tap uses 4 bits for the layer (and is why it's limited to layers 0-15, actually), while Mod Tap does the same, 4 bits for the identifier, 4 bits for which mods are used, and all of them use 8 bits for the keycode. Because of this, the keycode used is limited to `0xFF` (0-255), which are the basic keycodes only.
Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
@ -5,7 +5,7 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low.
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
@ -6,34 +6,34 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
## The New Way: `SEND_STRING()` & `process_record_user`
Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
Here is an example `keymap.c` for a two-key keyboard:
@ -21,7 +21,11 @@ Keep in mind that a report_mouse_t (here "mouseReport") has the following proper
*`mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
*`mouseReport.buttons` - this is a uint8_t in which the last 5 bits are used. These bits represent the mouse button state - bit 3 is mouse button 5, and bit 7 is mouse button 1.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in "pointing_device_send()", which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
Once you have made the necessary changes to the mouse report, you need to send it:
*`pointing_device_send()` - Sends the mouse report to the host and zeroes out the report.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example:
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) |
|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |
*`RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
*`RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects
@ -385,6 +393,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
エントリーは、あなたのプルリクエストが行う変更の短い要約としてください – [ここの各セクションは changelog として開始されました](ja/ChangeLog/20190830.md "n.b. This should link to the 2019 Aug 30 Breaking Changes doc - @noroadsleft")。
original document: 5d5ff80:docs/feature_backlight.md
git diff 5d5ff80 HEAD -- docs/feature_backlight.md | cat
original document: 0.9.10:docs/feature_backlight.md
git diff 0.9.10 HEAD -- docs/feature_backlight.md | cat
-->
多くのキーボードは、キースイッチを貫通して配置されたり、キースイッチの下に配置された個々の LED によって、バックライトキーをサポートします。この機能は通常スイッチごとに単一の色しか使用できないため、[RGB アンダーグロー](ja/feature_rgblight.md)および [RGB マトリックス](ja/feature_rgb_matrix.md)機能のどちらとも異なりますが、キーボードに複数の異なる単一色の LED を取り付けることは当然可能です。
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.