Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4f71243453 | |||
| 4e7ee5b0d5 |
@@ -1,18 +0,0 @@
|
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# EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs
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# editorconfig.org
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root = true
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[*]
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indent_style = space
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indent_size = 2
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# We recommend you to keep these unchanged
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.md]
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trim_trailing_whitespace = false
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indent_size = 4
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+1
-24
@@ -4,7 +4,6 @@
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*.eep
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*.elf
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*.hex
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*.qmk
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!util/bootloader.hex
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!quantum/tools/eeprom_reset.hex
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*.log
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@@ -22,20 +21,9 @@ build/
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quantum/version.h
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.idea/
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CMakeLists.txt
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cmake-build-debug
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.DS_STORE
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/util/wsl_downloaded
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/util/win_downloaded
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/keyboards/*/Makefile
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/keyboards/*/*/Makefile
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/keyboards/*/*/*/Makefile
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/keyboards/*/*/*/*/Makefile
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/keyboards/*/*/*/*/*/Makefile
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/keyboards/*/keymaps/Makefile
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/keyboards/*/*/keymaps/Makefile
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/keyboards/*/*/*/keymaps/Makefile
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/keyboards/*/*/*/*/keymaps/Makefile
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/keyboards/*/*/*/*/*/keymaps/Makefile
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# Eclipse/PyCharm/Other IDE Settings
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.cproject
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@@ -46,22 +34,11 @@ cmake-build-debug
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*.stackdump
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util/Win_Check_Output.txt
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# Let these ones be user specific, since we have so many different configurations
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/tasks.json
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.vscode/last.sql
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.vscode/temp.sql
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.stfolder
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# ignore image files
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*.png
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*.jpg
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*.gif
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# Do not ignore MiniDox left/right hand eeprom files
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!keyboards/minidox/*.eep
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# things travis sees
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secrets.tar
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id_rsa_*
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/.vs
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*.gif
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+2
-3
@@ -11,14 +11,14 @@ env:
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global:
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- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
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before_install:
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- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
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- wget http://www.atmel.com/images/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
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install:
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- tar -zxf avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
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- export PATH="$PATH:$TRAVIS_BUILD_DIR/avr8-gnu-toolchain-linux_x86_64/bin"
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before_script:
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- avr-gcc --version
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script:
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- make test:all AUTOGEN=false
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- make test AUTOGEN=false
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- bash util/travis_build.sh
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addons:
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apt:
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@@ -29,7 +29,6 @@ addons:
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- binutils-arm-none-eabi
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- libnewlib-arm-none-eabi
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- diffutils
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- dos2unix
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after_success:
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bash util/travis_compiled_push.sh
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notifications:
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Vendored
-6
@@ -1,6 +0,0 @@
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// Suggested extensions
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{
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"recommendations": [
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"EditorConfig.EditorConfig"
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]
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}
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Vendored
-2
@@ -1,7 +1,5 @@
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// Place your settings in this file to overwrite default and user settings.
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{
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// Unofficially, QMK uses spaces for indentation
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"editor.insertSpaces": true,
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// Configure glob patterns for excluding files and folders.
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"files.exclude": {
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"**/.build": true,
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+1
-1
@@ -25,4 +25,4 @@ ENV keymap=default
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VOLUME /qmk
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WORKDIR /qmk
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CMD make clean ; make keyboard=${keyboard} subproject=${subproject} keymap=${keymap}
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CMD make clean; make;
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File diff suppressed because one or more lines are too long
@@ -3,13 +3,15 @@
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"summary": "_summary.md"
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},
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"plugins" : [
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"anchors",
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"edit-link",
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"forkmegithub",
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"git-author",
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"hints",
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"numbered-headings",
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"page-toc",
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"terminal",
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"toolbar",
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"bulk-redirect"
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"toolbar"
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],
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"pluginsConfig": {
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"edit-link": {
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@@ -23,11 +25,6 @@
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"page-toc": {
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"selector": ".markdown-section h1, .markdown-section h2"
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},
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"terminal": {
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"copyButtons": true,
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"fade": false,
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"style": "flat"
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},
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"toolbar": {
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"buttons": [
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{
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@@ -36,10 +33,6 @@
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"url": "https://github.com/qmk/qmk_firmware"
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}
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]
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},
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"bulk-redirect": {
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"basepath": "/",
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"redirectsFile": "docs/redirects.json"
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}
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},
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"root": "./docs/"
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+66
-146
@@ -6,26 +6,18 @@ endif
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include common.mk
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# 5/4/3/2/1
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KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
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KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
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KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
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KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
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KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
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KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
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KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
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KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
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KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
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KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
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KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
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TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
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KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
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ifneq ($(SUBPROJECT),)
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TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
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KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
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else
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TARGET ?= $(KEYBOARD)_$(KEYMAP)
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KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
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endif
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# Force expansion
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TARGET := $(TARGET)
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MASTER ?= left
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ifdef master
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MASTER = $(master)
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@@ -39,62 +31,27 @@ $(error MASTER does not have a valid value(left/right))
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endif
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endif
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KEYBOARD_PATHS :=
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KEYBOARD_PATH := keyboards/$(KEYBOARD)
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KEYBOARD_C := $(KEYBOARD_PATH)/$(KEYBOARD).c
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KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
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KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
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KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
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KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
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KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
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include $(KEYBOARD_PATH_5)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
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include $(KEYBOARD_PATH_4)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
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include $(KEYBOARD_PATH_3)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
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include $(KEYBOARD_PATH_2)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
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include $(KEYBOARD_PATH_1)/rules.mk
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ifneq ("$(wildcard $(KEYBOARD_C))","")
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include $(KEYBOARD_PATH)/rules.mk
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else
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$(error "$(KEYBOARD_C)" does not exist)
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endif
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KEYBOARD_SRC :=
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KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
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KEYBOARD_C_2 := $(KEYBOARD_PATH_2)/$(KEYBOARD_FOLDER_2).c
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KEYBOARD_C_3 := $(KEYBOARD_PATH_3)/$(KEYBOARD_FOLDER_3).c
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KEYBOARD_C_4 := $(KEYBOARD_PATH_4)/$(KEYBOARD_FOLDER_4).c
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KEYBOARD_C_5 := $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).c
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ifneq ("$(wildcard $(KEYBOARD_C_5))","")
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KEYBOARD_SRC += $(KEYBOARD_C_5)
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endif
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ifneq ("$(wildcard $(KEYBOARD_C_4))","")
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KEYBOARD_SRC += $(KEYBOARD_C_4)
|
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endif
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ifneq ("$(wildcard $(KEYBOARD_C_3))","")
|
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KEYBOARD_SRC += $(KEYBOARD_C_3)
|
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endif
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ifneq ("$(wildcard $(KEYBOARD_C_2))","")
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KEYBOARD_SRC += $(KEYBOARD_C_2)
|
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endif
|
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ifneq ("$(wildcard $(KEYBOARD_C_1))","")
|
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KEYBOARD_SRC += $(KEYBOARD_C_1)
|
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ifneq ($(SUBPROJECT),)
|
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SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
|
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SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
|
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ifneq ("$(wildcard $(SUBPROJECT_C))","")
|
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OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
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include $(SUBPROJECT_PATH)/rules.mk
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else
|
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$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
|
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endif
|
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endif
|
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|
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OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
|
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|
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# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
|
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# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
|
||||
ifdef MCU_FAMILY
|
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PLATFORM=CHIBIOS
|
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else
|
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@@ -105,110 +62,75 @@ ifeq ($(PLATFORM),CHIBIOS)
|
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include $(TMK_PATH)/protocol/chibios.mk
|
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include $(TMK_PATH)/chibios.mk
|
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OPT_OS = chibios
|
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/bootloader_defs.h
|
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else ifneq ("$(wildcard $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_5)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_4)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_3)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_2)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH_1)/boards/$(BOARD)/bootloader_defs.h
|
||||
ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
|
||||
else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
|
||||
OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
|
||||
endif
|
||||
endif
|
||||
|
||||
CONFIG_H :=
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_5)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_4)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_3)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_2)/config.h
|
||||
endif
|
||||
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/config.h)","")
|
||||
CONFIG_H += $(KEYBOARD_PATH_1)/config.h
|
||||
CONFIG_H = $(KEYBOARD_PATH)/config.h
|
||||
ifneq ($(SUBPROJECT),)
|
||||
ifneq ("$(wildcard $(SUBPROJECT_C))","")
|
||||
CONFIG_H = $(SUBPROJECT_PATH)/config.h
|
||||
endif
|
||||
endif
|
||||
|
||||
# Save the defines and includes here, so we don't include any keymap specific ones
|
||||
PROJECT_DEFS := $(OPT_DEFS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
|
||||
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
|
||||
PROJECT_CONFIG := $(CONFIG_H)
|
||||
|
||||
MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
|
||||
|
||||
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
|
||||
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
|
||||
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
|
||||
else ifneq ($(LAYOUTS),)
|
||||
include build_layout.mk
|
||||
else
|
||||
$(error Could not find keymap)
|
||||
# this state should never be reached
|
||||
MAIN_KEYMAP_PATH := $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
|
||||
MAIN_KEYMAP_C := $(MAIN_KEYMAP_PATH)/keymap.c
|
||||
SUBPROJ_KEYMAP_PATH := $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)
|
||||
SUBPROJ_KEYMAP_C := $(SUBPROJ_KEYMAP_PATH)/keymap.c
|
||||
ifneq ("$(wildcard $(SUBPROJ_KEYMAP_C))","")
|
||||
-include $(SUBPROJ_KEYMAP_PATH)/Makefile
|
||||
KEYMAP_C := $(SUBPROJ_KEYMAP_C)
|
||||
KEYMAP_PATH := $(SUBPROJ_KEYMAP_PATH)
|
||||
else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
|
||||
-include $(MAIN_KEYMAP_PATH)/Makefile
|
||||
KEYMAP_C := $(MAIN_KEYMAP_C)
|
||||
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
|
||||
else
|
||||
$(error "$(MAIN_KEYMAP_C)/keymap.c" does not exist)
|
||||
endif
|
||||
|
||||
# User space stuff
|
||||
USER_PATH := users/$(KEYMAP)
|
||||
-include $(USER_PATH)/rules.mk
|
||||
|
||||
# Object files directory
|
||||
# To put object files in current directory, use a dot (.), do NOT make
|
||||
# this an empty or blank macro!
|
||||
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
|
||||
|
||||
|
||||
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
|
||||
CONFIG_H += $(KEYMAP_PATH)/config.h
|
||||
CONFIG_H = $(KEYMAP_PATH)/config.h
|
||||
endif
|
||||
|
||||
# # project specific files
|
||||
SRC += $(KEYBOARD_SRC) \
|
||||
SRC += $(KEYBOARD_C) \
|
||||
$(KEYMAP_C) \
|
||||
$(QUANTUM_SRC)
|
||||
|
||||
ifneq ($(SUBPROJECT),)
|
||||
SRC += $(SUBPROJECT_C)
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
# Search Path
|
||||
VPATH += $(KEYMAP_PATH)
|
||||
VPATH += $(KEYBOARD_PATHS)
|
||||
ifneq ($(SUBPROJECT),)
|
||||
VPATH += $(SUBPROJECT_PATH)
|
||||
endif
|
||||
VPATH += $(KEYBOARD_PATH)
|
||||
VPATH += $(COMMON_VPATH)
|
||||
VPATH += $(USER_PATH)
|
||||
|
||||
include common_features.mk
|
||||
include $(TMK_PATH)/protocol.mk
|
||||
@@ -235,16 +157,13 @@ endif
|
||||
|
||||
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
|
||||
$(KEYMAP_OUTPUT)_SRC := $(SRC)
|
||||
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
|
||||
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD_FOLDER_1).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH_1)/config.h\" \
|
||||
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
|
||||
-DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
|
||||
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
|
||||
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
|
||||
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
|
||||
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
|
||||
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
|
||||
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
|
||||
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
|
||||
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
|
||||
|
||||
# Default target.
|
||||
all: build sizeafter
|
||||
@@ -256,3 +175,4 @@ build: elf hex
|
||||
|
||||
|
||||
include $(TMK_PATH)/rules.mk
|
||||
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
LAYOUTS_PATH := layouts
|
||||
LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
|
||||
|
||||
define SEARCH_LAYOUTS_REPO
|
||||
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
|
||||
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
|
||||
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
|
||||
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
|
||||
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
|
||||
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
|
||||
endif
|
||||
endef
|
||||
|
||||
define SEARCH_LAYOUTS
|
||||
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
|
||||
endef
|
||||
|
||||
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
|
||||
+2
-31
@@ -69,12 +69,6 @@ ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/fauxclicky.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DPOINTING_DEVICE_ENABLE
|
||||
OPT_DEFS += -DMOUSE_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/pointing_device.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(UCIS_ENABLE)), yes)
|
||||
OPT_DEFS += -DUCIS_ENABLE
|
||||
UNICODE_COMMON = yes
|
||||
@@ -99,14 +93,10 @@ endif
|
||||
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_ENABLE
|
||||
SRC += ws2812.c
|
||||
SRC += $(QUANTUM_DIR)/rgblight.c
|
||||
CIE1931_CURVE = yes
|
||||
LED_BREATHING_TABLE = yes
|
||||
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
|
||||
else
|
||||
SRC += ws2812.c
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
@@ -114,22 +104,12 @@ ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
|
||||
OPT_DEFS += -DKEY_LOCK_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(PRINTING_ENABLE)), yes)
|
||||
OPT_DEFS += -DPRINTING_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
|
||||
SRC += $(TMK_DIR)/protocol/serial_uart.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
|
||||
OPT_DEFS += -DAUTO_SHIFT_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
|
||||
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
|
||||
OPT_DEFS += $(SERIAL_DEFS)
|
||||
@@ -168,15 +148,6 @@ ifeq ($(strip $(LED_TABLES)), yes)
|
||||
SRC += $(QUANTUM_DIR)/led_tables.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TERMINAL_ENABLE)), yes)
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_terminal.c
|
||||
OPT_DEFS += -DTERMINAL_ENABLE
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(USB_HID_ENABLE)), yes)
|
||||
include $(TMK_DIR)/protocol/usb_hid.mk
|
||||
endif
|
||||
|
||||
QUANTUM_SRC:= \
|
||||
$(QUANTUM_DIR)/quantum.c \
|
||||
$(QUANTUM_DIR)/keymap_common.c \
|
||||
@@ -185,4 +156,4 @@ QUANTUM_SRC:= \
|
||||
|
||||
ifndef CUSTOM_MATRIX
|
||||
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
|
||||
endif
|
||||
endif
|
||||
+5
-5
@@ -12,14 +12,14 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
|
||||
|
||||
## How to compile {#how-to-compile}
|
||||
|
||||
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
|
||||
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
|
||||
|
||||
make planck/rev4:default
|
||||
make planck-rev4-default
|
||||
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:
|
||||
This would build the `rev4` revision of the `planck` with the `default` keymap. Not all keyboards have revisions (also called subprojects), in which case, it can be omitted:
|
||||
|
||||
make preonic:default
|
||||
make preonic-default
|
||||
|
||||
## How to customize {#how-to-customize}
|
||||
|
||||
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
|
||||
QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
|
||||
|
||||
+28
-62
@@ -1,80 +1,46 @@
|
||||
* [Getting started](README.md)
|
||||
* [QMK Introduction](getting_started_introduction.md)
|
||||
* [Install Build Tools](getting_started_build_tools.md)
|
||||
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
|
||||
* [Build/Compile instructions](getting_started_make_guide.md)
|
||||
* [Flashing instructions](flashing.md)
|
||||
* [Contributing to QMK](contributing.md)
|
||||
* [How to Use Github](getting_started_github.md)
|
||||
|
||||
* [FAQ](faq.md)
|
||||
* [General FAQ](faq_general.md)
|
||||
* [Build/Compile QMK](faq_build.md)
|
||||
* [Debugging/Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
||||
|
||||
* [Hardware](hardware.md)
|
||||
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
|
||||
* [AVR Processors](hardware_avr.md)
|
||||
* ARM Processors (TBD)
|
||||
* [Drivers](hardware_drivers.md)
|
||||
* [QMK Overview](qmk_overview.md)
|
||||
* [Build Environment Setup](build_environment_setup.md)
|
||||
* [Vagrant Guide](vagrant_guide.md)
|
||||
* [Make instructions](make_instructions.md)
|
||||
* [FAQ: Creating a Keymap](faq_keymap.md)
|
||||
* [FAQ: Compiling QMK](faq_build.md)
|
||||
* [How to Github](how_to_github.md)
|
||||
|
||||
* [Features](features.md)
|
||||
* [Advanced Keycodes](feature_advanced_keycodes.md)
|
||||
* [Audio](feature_audio.md)
|
||||
* [Auto Shift](feature_auto_shift.md)
|
||||
* [Backlight](feature_backlight.md)
|
||||
* [Bootmagic](feature_bootmagic.md)
|
||||
* [Dynamic Macros](feature_dynamic_macros.md)
|
||||
* [Key Lock](feature_key_lock.md)
|
||||
* [Layouts](feature_layouts.md)
|
||||
* [Leader Key](feature_leader_key.md)
|
||||
* [Macros](feature_macros.md)
|
||||
* [Mouse keys](feature_mouse_keys.md)
|
||||
* [Pointing Device](feature_pointing_device.md)
|
||||
* [PS2 Mouse](feature_ps2_mouse.md)
|
||||
* [RGB Lighting](feature_rgblight.md)
|
||||
* [Space Cadet](feature_space_cadet.md)
|
||||
* [Stenography](feature_stenography.md)
|
||||
* [Tap Dance](feature_tap_dance.md)
|
||||
* [Terminal](feature_terminal.md)
|
||||
* [Thermal Printer](feature_thermal_printer.md)
|
||||
* [Unicode](feature_unicode.md)
|
||||
* [Userspace](feature_userspace.md)
|
||||
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Backlight](feature_backlight.md#backlight-keycodes)
|
||||
* [Basic](keycodes_basic.md)
|
||||
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
|
||||
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
|
||||
* [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
|
||||
* [Mod+Key](feature_advanced_keycodes.md#modifier-keys)
|
||||
* [Mod Tap](feature_advanced_keycodes.md#mod-tap)
|
||||
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
|
||||
* [Quantum](quantum_keycodes.md)
|
||||
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
|
||||
* [Shifted Keys](feature_advanced_keycodes.md#shifted-keycodes)
|
||||
* [Stenography](feature_stenography.md#keycode-reference)
|
||||
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
|
||||
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|
||||
* [Layer switching](key_functions.md)
|
||||
* [Leader Key](leader_key.md)
|
||||
* [Macros](macros.md)
|
||||
* [Dynamic Macros](dynamic_macros.md)
|
||||
* [Space Cadet](space_cadet_shift.md)
|
||||
* [Tap Dance](tap_dance.md)
|
||||
* [Mouse keys](mouse_keys.md)
|
||||
* [Unicode](unicode.md)
|
||||
* [Stenography](stenography.md)
|
||||
|
||||
* Reference
|
||||
* [Config Options](config_options.md)
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Documentation Templates](documentation_templates.md)
|
||||
* [Glossary](glossary.md)
|
||||
* [Keymap overview](keymap.md)
|
||||
* [Keycodes](keycodes.md)
|
||||
* [Basic Keycodes](basic_keycodes.md)
|
||||
* [Quantum Keycodes](quantum_keycodes.md)
|
||||
* [The `config.h` File](config_options.md)
|
||||
* [Customizing Functionality](custom_quantum_functions.md)
|
||||
* [Documentation Best Practices](documentation_best_practices.md)
|
||||
* [Unit Testing](unit_testing.md)
|
||||
|
||||
* For Makers and Modders
|
||||
* [Hand Wiring Guide](hand_wire.md)
|
||||
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
|
||||
* [Adding features to QMK](adding_features_to_qmk.md)
|
||||
* [Hand Wiring Guide](hand_wiring.md)
|
||||
* [ISP flashing guide](isp_flashing_guide.md)
|
||||
* [Modding your keyboard](modding_your_keyboard.md)
|
||||
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
|
||||
|
||||
* For a Deeper Understanding
|
||||
* [How Keyboards Work](how_keyboards_work.md)
|
||||
* [How Keyboards Work](basic_how_keyboards_work.md)
|
||||
* [Understanding QMK](understanding_qmk.md)
|
||||
|
||||
* Other Topics
|
||||
* [General FAQ](faq.md)
|
||||
* [Using Eclipse with QMK](eclipse.md)
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
# Adding your keyboard to QMK
|
||||
|
||||
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
|
||||
|
||||
## Naming your directory/project
|
||||
|
||||
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Dashes (`-`) aren't allow by our build system, and will confuse it with keymaps/subprojects. Your directory and your `.h` and `.c` files should have exactly the same name. Subprojects/revision should follow the same format.
|
||||
|
||||
## `readme.md`
|
||||
|
||||
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to move information (template coming).
|
||||
|
||||
## Image/Hardware files
|
||||
|
||||
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the readme.md is the preferred method.
|
||||
|
||||
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be store, and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
|
||||
|
||||
## Non-production/handwired projects
|
||||
|
||||
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
|
||||
|
||||
## Warnings as errors
|
||||
|
||||
When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
|
||||
|
||||
## Licenses
|
||||
|
||||
If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, it this format:
|
||||
|
||||
Copyright 2017 Your Name <your@email.com>
|
||||
|
||||
## Technical details
|
||||
|
||||
If you're looking for more information on making your keyboard work with QMK, [check out this guide](porting_your_keyboard_to_qmk.md)!
|
||||
@@ -0,0 +1,16 @@
|
||||
# How To Add Features To QMK
|
||||
|
||||
If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
|
||||
|
||||
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
|
||||
|
||||
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
|
||||
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
|
||||
|
||||
Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
|
||||
|
||||
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
|
||||
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
|
||||
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
|
||||
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
|
||||
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
|
||||
@@ -51,7 +51,7 @@ layout is set to QWERTY, a sample of the matching table is as follow:
|
||||
|
||||
## Back to the firmware
|
||||
|
||||
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
|
||||
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in `keycode.txt`.
|
||||
|
||||
## List of Characters You Can Send
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
# Basic keycodes
|
||||
|
||||
Basic keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
|
||||
|
||||
* `KC_NO` = 0 for no action
|
||||
* `KC_TRNS` = 1 for layer transparency
|
||||
* internal special keycodes in the `0xA5-DF` range (tmk heritage).
|
||||
|
||||
## Letters and Numbers
|
||||
|
||||
|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
|
||||
@@ -57,9 +51,9 @@ Basic keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.us
|
||||
|KC_RSHIFT|KC_RSFT|RightShift|
|
||||
|KC_RALT||RightAlt|
|
||||
|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
|
||||
|KC_LOCKING_CAPS|KC_LCAP|Locking Caps Lock|
|
||||
|KC_LOCKING_NUM|KC_LNUM|Locking Num Lock|
|
||||
|KC_LOCKING_SCROLL|KC_LSCR|Locking Scroll Lock|
|
||||
|KC_LOCKING_CAPS||Locking Caps Lock|
|
||||
|KC_LOCKING_NUM||Locking Num Lock|
|
||||
|KC_LOCKING_SCROLL||Locking Scroll Lock|
|
||||
|KC_INT4|KC_HENK|JIS Henken|
|
||||
|KC_INT5|KC_MHEN|JIS Muhenken|
|
||||
|
||||
@@ -125,12 +119,12 @@ Windows and Mac use different key codes for next track and previous track. Make
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_STOP||Stop|
|
||||
|KC__MUTE||Mute (macOS)|
|
||||
|KC__VOLUP||Volume Up (macOS)|
|
||||
|KC__VOLDOWN||Volume Down (macOS)|
|
||||
|KC_AUDIO_MUTE|KC_MUTE|Mute (Windows/macOS/Linux)|
|
||||
|KC_AUDIO_VOL_UP|KC_VOLU|Volume Up (Windows/macOS/Linux)|
|
||||
|KC_AUDIO_VOL_DOWN|KC_VOLD|Volume Down (Windows/macOS/Linux)|
|
||||
|KC__MUTE||Mute|
|
||||
|KC__VOLUP||Volume Up|
|
||||
|KC__VOLDOWN||Volume Down|
|
||||
|KC_AUDIO_MUTE|KC_MUTE||
|
||||
|KC_AUDIO_VOL_UP|KC_VOLU||
|
||||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|
||||
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|
||||
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|
||||
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
|
||||
@@ -189,4 +183,4 @@ Windows and Mac use different key codes for next track and previous track. Make
|
||||
|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
|
||||
|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
|
||||
|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
|
||||
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
|
||||
|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
|
||||
@@ -1,10 +1,71 @@
|
||||
# Installing Build Tools
|
||||
# Build Environment Setup
|
||||
|
||||
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
|
||||
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
|
||||
|
||||
<!-- FIXME: We should have ARM instructions somewhere. -->
|
||||
|
||||
## Linux
|
||||
# Windows 10
|
||||
|
||||
## Creators Update
|
||||
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
|
||||
|
||||
## Windows Subsystem for Linux
|
||||
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
|
||||
|
||||
## Git
|
||||
If you already have cloned the repository on your Windows file system you can ignore this section.
|
||||
|
||||
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
|
||||
|
||||
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
|
||||
|
||||
## Toolchain setup
|
||||
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
|
||||
|
||||
1. Open "Bash On Ubuntu On Windows" from the start menu.
|
||||
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
|
||||
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
|
||||
4. Close the Bash command window, and re-open it.
|
||||
5. You are ready to compile and flash the firmware!
|
||||
|
||||
## Some important things to keep in mind
|
||||
* You can run `util/wsl_install.sh` again to get all the newest updates.
|
||||
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
|
||||
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
|
||||
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
|
||||
|
||||
# Windows (Vista and later)
|
||||
1. If you have ever installed WinAVR, uninstall it.
|
||||
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
|
||||
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
|
||||
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
|
||||
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
|
||||
6. Open the `\util` folder.
|
||||
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
|
||||
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
|
||||
|
||||
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
|
||||
|
||||
# Mac
|
||||
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
|
||||
brew tap osx-cross/avr
|
||||
brew install avr-libc
|
||||
brew install dfu-programmer
|
||||
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
|
||||
|
||||
You can also try these instructions:
|
||||
|
||||
1. Install Xcode from the App Store.
|
||||
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
|
||||
3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
|
||||
|
||||
If you are going to flash Infinity based keyboards you will also need dfu-util
|
||||
|
||||
brew install dfu-util
|
||||
|
||||
# Linux
|
||||
|
||||
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
|
||||
|
||||
@@ -36,83 +97,7 @@ Debian/Ubuntu example:
|
||||
sudo apt-get update
|
||||
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
|
||||
|
||||
## Nix
|
||||
|
||||
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
|
||||
|
||||
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
|
||||
|
||||
nix-shell --arg arm false
|
||||
|
||||
## macOS
|
||||
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
|
||||
|
||||
brew tap osx-cross/avr
|
||||
brew tap PX4/homebrew-px4
|
||||
brew update
|
||||
brew install avr-gcc
|
||||
brew install dfu-programmer
|
||||
brew install gcc-arm-none-eabi
|
||||
|
||||
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
|
||||
|
||||
## Windows with msys2 (recommended)
|
||||
|
||||
The best environment to use, for Windows Vista through any later version (tested on 7 and 10), is [msys2](http://www.msys2.org).
|
||||
|
||||
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
|
||||
* Open the ``MSYS2 MingGW 64-bit`` shortcut
|
||||
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
|
||||
* `$ cd /c/qmk_firmware`
|
||||
* Run `util/msys2_install.sh` and follow the prompts
|
||||
|
||||
## Windows 10 (deprecated)
|
||||
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
|
||||
|
||||
### Creators Update
|
||||
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
|
||||
|
||||
### Windows Subsystem for Linux
|
||||
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
|
||||
|
||||
### Git
|
||||
If you already have cloned the repository on your Windows file system you can ignore this section.
|
||||
|
||||
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
|
||||
|
||||
Once Git is installed, open the Git Bash command and change the directory to where you want to clone QMK; note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
|
||||
|
||||
### Toolchain setup
|
||||
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
|
||||
|
||||
1. Open "Bash On Ubuntu On Windows" from the start menu.
|
||||
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
|
||||
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
|
||||
4. Close the Bash command window, and re-open it.
|
||||
5. You are ready to compile and flash the firmware!
|
||||
|
||||
### Some important things to keep in mind
|
||||
* You can run `util/wsl_install.sh` again to get all the newest updates.
|
||||
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
|
||||
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
|
||||
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
|
||||
|
||||
## Windows (Vista and later) (Deprecated)
|
||||
|
||||
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
|
||||
|
||||
1. If you have ever installed WinAVR, uninstall it.
|
||||
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
|
||||
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
|
||||
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
|
||||
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
|
||||
6. Open the `\util` folder.
|
||||
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
|
||||
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
|
||||
|
||||
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
|
||||
|
||||
## Docker
|
||||
# Docker
|
||||
|
||||
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
|
||||
|
||||
@@ -121,17 +106,20 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
|
||||
# modify the keymap and keyboard assigment to compile what you want
|
||||
# defaults are ergodox/default
|
||||
|
||||
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
|
||||
```
|
||||
docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
|
||||
|
||||
On Windows Docker seems to have issues with the VOLUME tag in Dockerfile, and `$('pwd')` won't print a Windows compliant path; use full path instead, like this:
|
||||
|
||||
```bash
|
||||
docker run -e keymap=default -e keyboard=ergobox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
|
||||
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
|
||||
docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
|
||||
|
||||
```
|
||||
|
||||
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
|
||||
|
||||
## Vagrant
|
||||
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
|
||||
# Vagrant
|
||||
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
|
||||
|
||||
# Verify Your Installation
|
||||
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
|
||||
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
|
||||
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
|
||||
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
|
||||
+99
-166
@@ -1,200 +1,133 @@
|
||||
# Configuring QMK
|
||||
# The `config.h` file
|
||||
|
||||
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
|
||||
|
||||
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
|
||||
|
||||
* QMK Default
|
||||
* Keyboard
|
||||
* Folders (Up to 5 levels deep)
|
||||
* Keymap
|
||||
|
||||
## QMK Default
|
||||
|
||||
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
|
||||
This is a c header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere (namely keymaps). This file can exist at a couple different levels:
|
||||
|
||||
## Keyboard
|
||||
|
||||
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
|
||||
```c
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
## Folders
|
||||
#include "config_common.h"
|
||||
|
||||
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
|
||||
// config options
|
||||
|
||||
#ifdef SUBPROJECT_<subproject>
|
||||
#include "<subproject>/config.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
This file contains config options that should apply to the whole keyboard, and won't change in subprojects, or most keymaps. The suproject block here only applies to keyboards with subprojects.
|
||||
|
||||
## Subproject
|
||||
|
||||
```c
|
||||
#ifndef <subproject>_CONFIG_H
|
||||
#define <subproject>_CONFIG_H
|
||||
|
||||
#include "../config.h"
|
||||
|
||||
// config options
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
For keyboards that have subprojects, this file contains config options that should apply to only that subproject, and won't change in most keymaps.
|
||||
|
||||
## Keymap
|
||||
|
||||
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
|
||||
```c
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
# The `config.h` file
|
||||
#include "../../config.h"
|
||||
|
||||
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere.
|
||||
// config options
|
||||
|
||||
## `config.h` Options
|
||||
#endif
|
||||
```
|
||||
|
||||
### Hardware Options
|
||||
* `#define VENDOR_ID 0x1234`
|
||||
* defines your VID, and for most DIY projects, can be whatever you want
|
||||
* `#define PRODUCT_ID 0x5678`
|
||||
* defines your PID, and for most DIY projects, can be whatever you want
|
||||
* `#define DEVICE_VER 0`
|
||||
* defines the device version (often used for revisions)
|
||||
* `#define MANUFACTURER Me`
|
||||
* generally who/whatever brand produced the board
|
||||
* `#define PRODUCT Board`
|
||||
* the name of the keyboard
|
||||
* `#define DESCRIPTION a keyboard`
|
||||
* a short description of what the keyboard is
|
||||
* `#define MATRIX_ROWS 5`
|
||||
* the number of rows in your keyboard's matrix
|
||||
* `#define MATRIX_COLS 15`
|
||||
* the number of columns in your keyboard's matrix
|
||||
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
|
||||
* pins of the rows, from top to bottom
|
||||
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
|
||||
* pins of the columns, from left to right
|
||||
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
|
||||
* pins unused by the keyboard for reference
|
||||
* `#define MATRIX_HAS_GHOST`
|
||||
* define is matrix has ghost (unlikely)
|
||||
* `#define DIODE_DIRECTION COL2ROW`
|
||||
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
|
||||
* `#define AUDIO_VOICES`
|
||||
* turns on the alternate audio voices (to cycle through)
|
||||
* `#define C6_AUDIO`
|
||||
* enables audio on pin C6
|
||||
* `#define B5_AUDIO`
|
||||
* enables audio on pin B5 (duophony is enable if both are enabled)
|
||||
* `#define BACKLIGHT_PIN B7`
|
||||
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
|
||||
* `#define BACKLIGHT_LEVELS 3`
|
||||
* number of levels your backlight will have (not including off)
|
||||
* `#define DEBOUNCING_DELAY 5`
|
||||
* the delay when reading the value of the pin (5 is default)
|
||||
* `#define LOCKING_SUPPORT_ENABLE`
|
||||
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
|
||||
* `#define LOCKING_RESYNC_ENABLE`
|
||||
* tries to keep switch state consistent with keyboard LED state
|
||||
* `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
|
||||
* key combination that allows the use of magic commands (useful for debugging)
|
||||
This file contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
|
||||
|
||||
### Features That Can Be Disabled
|
||||
# Config Options
|
||||
|
||||
If you define these options you will disable the associated feature, which can save on code size.
|
||||
```c
|
||||
#define VENDOR_ID 0x1234 // defines your VID, and for most DIY projects, can be whatever you want
|
||||
#define PRODUCT_ID 0x5678 // defines your PID, and for most DIY projects, can be whatever you want
|
||||
#define DEVICE_VER 0 // defines the device version (often used for revisions)
|
||||
|
||||
* `#define NO_DEBUG`
|
||||
* disable debuging
|
||||
* `#define NO_PRINT`
|
||||
* disable printing/debugging using hid_listen
|
||||
* `#define NO_ACTION_LAYER`
|
||||
* disable layers
|
||||
* `#define NO_ACTION_TAPPING`
|
||||
* disable tap dance and other tapping features
|
||||
* `#define NO_ACTION_ONESHOT`
|
||||
* disable one-shot modifiers
|
||||
* `#define NO_ACTION_MACRO`
|
||||
* disable all macro handling
|
||||
* `#define NO_ACTION_FUNCTION`
|
||||
* disable the action function (deprecated)
|
||||
#define MANUFACTURER Me // generally who/whatever brand produced the board
|
||||
#define PRODUCT Board // the name of the keyboard
|
||||
#define DESCRIPTION a keyboard // a short description of what the keyboard is
|
||||
|
||||
### Features That Can Be Enabled
|
||||
#define MATRIX_ROWS 5 // the number of rows in your keyboard's matrix
|
||||
#define MATRIX_COLS 15 // the number of columns in your keyboard's matrix
|
||||
|
||||
If you define these options you will enable the associated feature, which may increase your code size.
|
||||
#define MATRIX_ROW_PINS { D0, D5, B5, B6 } // pins of the rows, from top to bottom
|
||||
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } // pins of the columns, from left to right
|
||||
#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 } // pins unused by the keyboard for reference
|
||||
#define MATRIX_HAS_GHOST // define is matrix has ghost (unlikely)
|
||||
#define DIODE_DIRECTION COL2ROW // COL2ROW or ROW2COL - how your matrix is configured
|
||||
// COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows
|
||||
|
||||
* `#define FORCE_NKRO`
|
||||
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of eeprom setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
|
||||
* `#define PREVENT_STUCK_MODIFIERS`
|
||||
* when switching layers, this will release all mods
|
||||
#define AUDIO_VOICES // turns on the alternate audio voices (to cycle through)
|
||||
#define C6_AUDIO // enables audio on pin C6
|
||||
#define B5_AUDIO // enables audio on pin B5 (duophony is enable if both are enabled)
|
||||
|
||||
### Behaviors That Can Be Configured
|
||||
#define BACKLIGHT_PIN B7 // pin of the backlight - B5, B6, B7 use PWM, others use softPWM
|
||||
#define BACKLIGHT_LEVELS 3 // number of levels your backlight will have (not including off)
|
||||
|
||||
* `#define TAPPING_TERM 200`
|
||||
* how long before a tap becomes a hold
|
||||
* `#define RETRO_TAPPING`
|
||||
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
|
||||
* `#define TAPPING_TOGGLE 2`
|
||||
* how many taps before triggering the toggle
|
||||
* `#define PERMISSIVE_HOLD`
|
||||
* makes tap and hold keys work better for fast typers who don't want tapping term set above 500
|
||||
* `#define LEADER_TIMEOUT 300`
|
||||
* how long before the leader key times out
|
||||
* `#define ONESHOT_TIMEOUT 300`
|
||||
* how long before oneshot times out
|
||||
* `#define ONESHOT_TAP_TOGGLE 2`
|
||||
* how many taps before oneshot toggle is triggered
|
||||
* `#define IGNORE_MOD_TAP_INTERRUPT`
|
||||
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
|
||||
#define DEBOUNCING_DELAY 5 // the delay when reading the value of the pin (5 is default)
|
||||
|
||||
### RGB Light Configuration
|
||||
#define LOCKING_SUPPORT_ENABLE // mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
|
||||
#define LOCKING_RESYNC_ENABLE // tries to keep switch state consistent with keyboard LED state
|
||||
|
||||
* `#define RGB_DI_PIN D7`
|
||||
* pin the DI on the ws2812 is hooked-up to
|
||||
* `#define RGBLIGHT_ANIMATIONS`
|
||||
* run RGB animations
|
||||
* `#define RGBLED_NUM 15`
|
||||
* number of LEDs
|
||||
* `#define RGBLIGHT_HUE_STEP 12`
|
||||
* units to step when in/decreasing hue
|
||||
* `#define RGBLIGHT_SAT_STEP 25`
|
||||
* units to step when in/decresing saturation
|
||||
* `#define RGBLIGHT_VAL_STEP 12`
|
||||
* units to step when in/decreasing value (brightness)
|
||||
* `#define RGBW_BB_TWI`
|
||||
* bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
|
||||
#define IS_COMMAND() ( \ // key combination that allows the use of magic commands (useful for debugging)
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
### Mouse Key Options
|
||||
// the following options can save on file size at the expense of that feature
|
||||
#define NO_DEBUG // disable debuging (saves on file size)
|
||||
#define NO_PRINT // disable printing (saves of file size)
|
||||
#define NO_ACTION_LAYER // no layers
|
||||
#define NO_ACTION_TAPPING // no tapping for layers/mods
|
||||
#define NO_ACTION_ONESHOT // no oneshot for layers/mods
|
||||
#define NO_ACTION_MACRO // no macros
|
||||
#define NO_ACTION_FUNCTION // no functions
|
||||
|
||||
* `#define MOUSEKEY_INTERVAL 20`
|
||||
* `#define MOUSEKEY_DELAY 0`
|
||||
* `#define MOUSEKEY_TIME_TO_MAX 60`
|
||||
* `#define MOUSEKEY_MAX_SPEED 7`
|
||||
* `#define MOUSEKEY_WHEEL_DELAY 0`
|
||||
#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it to be on always
|
||||
|
||||
# The `rules.mk` File
|
||||
#define PREVENT_STUCK_MODIFIERS // when switching layers, this will release all mods
|
||||
|
||||
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
|
||||
#define TAPPING_TERM 200 // how long before a tap becomes a hold
|
||||
#define TAPPING_TOGGLE 2 // how many taps before triggering the toggle
|
||||
|
||||
## `rules.mk` options
|
||||
#define PERMISSIVE_HOLD // makes tap and hold keys work better for fast typers who don't want tapping term set above 500
|
||||
|
||||
### Build Options
|
||||
#define LEADER_TIMEOUT 300 // how long before the leader key times out
|
||||
|
||||
* `DEFAULT_FOLDER`
|
||||
* Used to specify a default folder when a keyboard has more than one sub-folder.
|
||||
* `SRC`
|
||||
* Used to add files to the compilation/linking list.
|
||||
* `LAYOUTS`
|
||||
* A list of [layouts](feature_layouts.md) this keyboard supports.
|
||||
#define ONESHOT_TIMEOUT 300 // how long before oneshot times out
|
||||
#define ONESHOT_TAP_TOGGLE 2 // how many taps before oneshot toggle is triggered
|
||||
|
||||
### AVR MCU Options
|
||||
* `MCU = atmega32u4`
|
||||
* `F_CPU = 16000000`
|
||||
* `ARCH = AVR8`
|
||||
* `F_USB = $(F_CPU)`
|
||||
* `OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT`
|
||||
* `OPT_DEFS += -DBOOTLOADER_SIZE=4096`
|
||||
#define IGNORE_MOD_TAP_INTERRUPT // makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
|
||||
|
||||
### Feature Options
|
||||
// ws2812 options
|
||||
#define RGB_DI_PIN D7 // pin the DI on the ws2812 is hooked-up to
|
||||
#define RGBLIGHT_ANIMATIONS // run RGB animations
|
||||
#define RGBLED_NUM 15 // number of LEDs
|
||||
#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
|
||||
#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
|
||||
#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
|
||||
|
||||
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
|
||||
#define RGBW_BB_TWI // bit-bangs twi to EZ RGBW LEDs (only required for Ergodox EZ)
|
||||
|
||||
* `BOOTMAGIC_ENABLE`
|
||||
* Virtual DIP switch configuration(+1000)
|
||||
* `MOUSEKEY_ENABLE`
|
||||
* Mouse keys(+4700)
|
||||
* `EXTRAKEY_ENABLE`
|
||||
* Audio control and System control(+450)
|
||||
* `CONSOLE_ENABLE`
|
||||
* Console for debug(+400)
|
||||
* `COMMAND_ENABLE`
|
||||
* Commands for debug and configuration
|
||||
* `NKRO_ENABLE`
|
||||
* USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
* `AUDIO_ENABLE`
|
||||
* Enable the audio subsystem.
|
||||
* `RGBLIGHT_ENABLE`
|
||||
* Enable keyboard underlight functionality
|
||||
* `MIDI_ENABLE`
|
||||
* MIDI controls
|
||||
* `UNICODE_ENABLE`
|
||||
* Unicode
|
||||
* `BLUETOOTH_ENABLE`
|
||||
* Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
// mousekey options (self-describing)
|
||||
#define MOUSEKEY_INTERVAL 20
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#define MOUSEKEY_TIME_TO_MAX 60
|
||||
#define MOUSEKEY_MAX_SPEED 7
|
||||
#define MOUSEKEY_WHEEL_DELAY 0
|
||||
|
||||
```
|
||||
@@ -1,152 +0,0 @@
|
||||
# How To Contribute
|
||||
|
||||
👍🎉 First off, thanks for taking the time to read this and contribute! 🎉👍
|
||||
|
||||
Third-party contributions help us grow and improve QMK. We want to make the pull request and contribution process useful and easy for both contributors and maintainers. To this end we've put together some guidelines for contributors to help your pull request be accepted without major changes.
|
||||
|
||||
* [Project Overview](#project-overview)
|
||||
* [Coding Conventions](#coding-conventions)
|
||||
* [General Guidelines](#general-guidelines)
|
||||
* [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me)
|
||||
|
||||
## I Don't Want To Read This Whole Thing I Just Have a Question!
|
||||
|
||||
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Gitter](https://gitter.im/qmk/qmk_firmware).
|
||||
|
||||
Please keep these things in mind:
|
||||
|
||||
* It may take several hours for someone to respond to your question. Please be patient!
|
||||
* Everyone involved with QMK is donating their time and energy. We don't get paid to work on or answer questions about QMK.
|
||||
* Try to ask your question so it's as easy to answer as possible. If you're not sure how to do that these are some good guides:
|
||||
* https://opensource.com/life/16/10/how-ask-technical-questions
|
||||
* http://www.catb.org/esr/faqs/smart-questions.html
|
||||
|
||||
# Project Overview
|
||||
|
||||
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
|
||||
|
||||
<!-- FIXME: We should include a list of resources for learning C here. -->
|
||||
|
||||
# Where can I go for help?
|
||||
|
||||
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on gitter](http://gitter.im/QMK/qmk_firmware).
|
||||
|
||||
# How Do I Make a Contribution?
|
||||
|
||||
Never made an open source contribution before? Wondering how contributions work in QMK? Here's a quick rundown!
|
||||
|
||||
0. Sign up for a [GitHub](https://github.com) account.
|
||||
1. Put together a keymap to contribute, [find an issue](https://github.com/qmk/qmk_firmware/issues) you are interested in addressing, or [a feature](https://github.com/qmk/qmk_firmware/issues?q=is%3Aopen+is%3Aissue+label%3Afeature) you would like to add.
|
||||
2. Fork the repository associated with the issue to your GitHub account. This means that you will have a copy of the repository under `your-GitHub-username/qmk_firmware`.
|
||||
3. Clone the repository to your local machine using `git clone https://github.com/github-username/repository-name.git`.
|
||||
4. If you're working on a new feature consider opening an issue to talk with us about the work you're about to undertake.
|
||||
5. Create a new branch for your fix using `git checkout -b branch-name-here`.
|
||||
6. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
|
||||
7. Use `git add insert-paths-of-changed-files-here` to add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index.
|
||||
8. Use `git commit -m "Insert a short message of the changes made here"` to store the contents of the index with a descriptive message.
|
||||
9. Push the changes to your repository on GitHub using `git push origin branch-name-here`.
|
||||
10. Submit a pull request to [QMK Firmware](https://github.com/qmk/qmk_firmware/pull/new/master).
|
||||
11. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #4352".
|
||||
12. In the description of the pull request explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
|
||||
13. Wait for the pull request to be reviewed by a maintainer.
|
||||
14. Make changes to the pull request if the reviewing maintainer recommends them.
|
||||
15. Celebrate your success after your pull request is merged!
|
||||
|
||||
# Coding conventions
|
||||
|
||||
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
|
||||
|
||||
* We indent using two spaces (soft tabs)
|
||||
* We use One True Brace Style
|
||||
* Opening Brace: At the end of the same line as the statement that opens the block
|
||||
* Closing Brace: Lined up with the first character of the statement that opens the block
|
||||
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
|
||||
* Optional Braces: Always include optional braces.
|
||||
* Good: if (condition) { return false; }
|
||||
* Bad: if (condition) return false;
|
||||
* We use C style comments: /* */
|
||||
* Think of them as a story describing the feature
|
||||
* Use them liberally to explain why particular decisions were made.
|
||||
* Do not write obvious comments
|
||||
* If you not sure if a comment is obvious, go ahead and include it.
|
||||
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
|
||||
|
||||
# General Guidelines
|
||||
|
||||
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
|
||||
|
||||
* Separate PR's into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
|
||||
* Check for unnecessary whitespace with `git diff --check` before committing.
|
||||
* Make sure your code change actually compiles.
|
||||
* Keymaps: Make sure that `make keyboard:your_new_keymap` does not return an error
|
||||
* Keyboards: Make sure that `make keyboard:all` does not return any errors
|
||||
* Core: Make sure that `make all` does not return any errors.
|
||||
* Make sure commit messages are understandable on their own. You should put a short description (no more than 70 characters) on the first line, the second line should be empty, and on the 3rd and later lines you should describe your commit in detail, if required. Example:
|
||||
|
||||
```
|
||||
Adjust the fronzlebop for the kerpleplork
|
||||
|
||||
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
|
||||
|
||||
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
Documentation is one of the easiest ways to get started contributing to QMK. Finding places where the documentation is wrong or incomplete and fixing those is easy! We also very badly need someone to edit our documentation, so if you have editing skills but aren't sure where or how to jump in please [reach out for help](#where-can-i-go-for-help)!
|
||||
|
||||
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
|
||||
|
||||
## Keymaps
|
||||
|
||||
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
|
||||
|
||||
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
|
||||
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
|
||||
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
|
||||
* Do not include `Makefile`s in your keymap folder (they're no longer used)
|
||||
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME `)
|
||||
|
||||
## Keyboards
|
||||
|
||||
Keyboards are the raison d'être for QMK. Some keyboards are community maintained, while others are maintained by the people responsible for making a particular keyboard. The `readme.md` should tell you who maintains a particular keyboard. If you have questions relating to a particular keyboard you can [Open An Issue](https://github.com/qmk/qmk_firmware/issues) and tag the maintainer in your question.
|
||||
|
||||
We also ask that you follow these guidelines:
|
||||
|
||||
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
|
||||
* Keep the number of commits reasonable or we will squash your PR
|
||||
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
|
||||
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
|
||||
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
|
||||
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME `)
|
||||
|
||||
## Quantum/TMK Core
|
||||
|
||||
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
|
||||
|
||||
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
|
||||
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
|
||||
|
||||
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
|
||||
|
||||
Here are some things to keep in mind when working on your feature or bug fix.
|
||||
|
||||
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
|
||||
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
|
||||
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
|
||||
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
|
||||
|
||||
We also ask that you follow these guidelines:
|
||||
|
||||
* Keep the number of commits reasonable or we will squash your PR
|
||||
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
|
||||
* Write [Unit Tests](http://docs.qmk.fm/unit_testing.html) for your feature
|
||||
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
|
||||
|
||||
## Refactoring
|
||||
|
||||
To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.
|
||||
|
||||
# What does the Code of Conduct mean for me?
|
||||
|
||||
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.
|
||||
@@ -22,14 +22,6 @@ Your page should generally have multiple "H1" headings. Only H1 and H2 headings
|
||||
|
||||
You can have styled hint blocks drawn around text to draw attention to it.
|
||||
|
||||
```
|
||||
{% hint style='info' %}
|
||||
This uses `hint style='info'`
|
||||
{% endhint %}
|
||||
```
|
||||
|
||||
### Examples:
|
||||
|
||||
{% hint style='info' %}
|
||||
This uses `hint style='info'`
|
||||
{% endhint %}
|
||||
@@ -45,53 +37,3 @@ This uses `hint style='danger'`
|
||||
{% hint style='working' %}
|
||||
This uses `hint style='working'`
|
||||
{% endhint %}
|
||||
|
||||
# Styled Terminal Blocks
|
||||
|
||||
You can present styled terminal blocks by including special tokens inside your text block.
|
||||
|
||||
```
|
||||
\`\`\`
|
||||
**[terminal]
|
||||
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
|
||||
Normal output line. Nothing special here...
|
||||
But...
|
||||
You can add some colors. What about a warning message?
|
||||
**[warning [WARNING] The color depends on the theme. Could look normal too]
|
||||
What about an error message?
|
||||
**[error [ERROR] This is not the error you are looking for]
|
||||
\`\`\`
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
```
|
||||
**[terminal]
|
||||
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
|
||||
Normal output line. Nothing special here...
|
||||
But...
|
||||
You can add some colors. What about a warning message?
|
||||
**[warning [WARNING] The color depends on the theme. Could look normal too]
|
||||
What about an error message?
|
||||
**[error [ERROR] This is not the error you are looking for]
|
||||
```
|
||||
|
||||
# Documenting Features
|
||||
|
||||
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentances describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
|
||||
|
||||
```markdown
|
||||
# My Cool Feature
|
||||
|
||||
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
|
||||
|
||||
## My Cool Feature Keycodes
|
||||
|
||||
|Long Name|Short Name|Description|
|
||||
|---------|----------|-----------|
|
||||
|KC_COFFEE||Make Coffee|
|
||||
|KC_CREAM||Order Cream|
|
||||
|KC_SUGAR||Order Sugar|
|
||||
```
|
||||
|
||||
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
# Documentation Templates
|
||||
|
||||
This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK.
|
||||
|
||||
## Keymap `readme.md` Template
|
||||
|
||||
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
|
||||
|
||||
Below the image you should write a short description to help people understand your keymap.
|
||||
|
||||
```
|
||||

|
||||
|
||||
# Default Clueboard Layout
|
||||
|
||||
This is the default layout that comes flashed on every Clueboard. For the most
|
||||
part it's a straightforward and easy to follow layout. The only unusual key is
|
||||
the key in the upper left, which sends Escape normally, but Grave when any of
|
||||
the Ctrl, Alt, or GUI modifiers are held down.
|
||||
```
|
||||
|
||||
## Keyboard `readme.md` Template
|
||||
|
||||
```
|
||||
# Planck
|
||||
|
||||

|
||||
|
||||
A compact 40% (12x4) ortholinear keyboard kit made and sold by OLKB and Massdrop. [More info on qmk.fm](http://qmk.fm/planck/)
|
||||
|
||||
Keyboard Maintainer: [Jack Humbert](https://github.com/jackhumbert)
|
||||
Hardware Supported: Planck PCB rev1, rev2, rev3, rev4, Teensy 2.0
|
||||
Hardware Availability: [OLKB.com](https://olkb.com), [Massdrop](https://www.massdrop.com/buy/planck-mechanical-keyboard?mode=guest_open)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make planck/rev4:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
```
|
||||
|
||||
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
|
||||
@@ -1,6 +1,6 @@
|
||||
# Dynamic macros: record and replay macros in runtime
|
||||
|
||||
QMK supports temporary macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
|
||||
QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
|
||||
|
||||
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
|
||||
|
||||
@@ -22,7 +22,7 @@ enum planck_keycodes {
|
||||
|
||||
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
|
||||
|
||||
Below it, include the `dynamic_macro.h` header:
|
||||
Below it include the `dynamic_macro.h` header:
|
||||
|
||||
```c
|
||||
#include "dynamic_macro.h"`
|
||||
@@ -58,6 +58,6 @@ For users of the earlier versions of dynamic macros: It is still possible to fin
|
||||
}
|
||||
```
|
||||
|
||||
If the LEDs start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
|
||||
If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
|
||||
|
||||
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
|
||||
+212
-4
@@ -1,6 +1,214 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
* [General](faq_general.md)
|
||||
* [Building or Compiling QMK](faq_build.md)
|
||||
* [Debugging and Troubleshooting QMK](faq_debug.md)
|
||||
* [Keymap](faq_keymap.md)
|
||||
## What is QMK?
|
||||
|
||||
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
|
||||
|
||||
## What Differences Are There Between QMK and TMK?
|
||||
|
||||
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
|
||||
|
||||
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Quantum Keycodes](quantum_keycodes.html).
|
||||
|
||||
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follows the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
|
||||
|
||||
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.
|
||||
|
||||
# Debug Console
|
||||
## hid_listen can't recognize device
|
||||
When debug console of your device is not ready you will see like this:
|
||||
|
||||
```
|
||||
Waiting for device:.........
|
||||
```
|
||||
|
||||
once the device is pluged in then *hid_listen* finds it you will get this message:
|
||||
|
||||
```
|
||||
Waiting for new device:.........................
|
||||
Listening:
|
||||
```
|
||||
|
||||
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
|
||||
|
||||
You may need privilege to access the device on OS like Linux.
|
||||
- try `sudo hid_listen`
|
||||
|
||||
## Can't get message on console
|
||||
Check:
|
||||
- *hid_listen* finds your device. See above.
|
||||
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
|
||||
- try using 'print' function instead of debug print. See **common/print.h**.
|
||||
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||
|
||||
## Linux or UNIX like system requires Super User privilege
|
||||
Just use 'sudo' to execute *hid_listen* with privilege.
|
||||
```
|
||||
$ sudo hid_listen
|
||||
```
|
||||
|
||||
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
|
||||
|
||||
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
|
||||
```
|
||||
# tmk keyboard products https://github.com/tmk/tmk_keyboard
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
```
|
||||
|
||||
***
|
||||
|
||||
# Miscellaneous
|
||||
## NKRO Doesn't work
|
||||
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
|
||||
|
||||
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
|
||||
|
||||
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||
|
||||
|
||||
## TrackPoint needs reset circuit(PS/2 mouse support)
|
||||
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## Can't read column of matrix beyond 16
|
||||
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
|
||||
|
||||
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
|
||||
## Bootloader jump doesn't work
|
||||
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
|
||||
```
|
||||
# Size of Bootloaders in bytes:
|
||||
# Atmel DFU loader(ATmega32U4) 4096
|
||||
# Atmel DFU loader(AT90USB128) 8192
|
||||
# LUFA bootloader(ATmega32U4) 4096
|
||||
# Arduino Caterina(ATmega32U4) 4096
|
||||
# USBaspLoader(ATmega***) 2048
|
||||
# Teensy halfKay(ATmega32U4) 512
|
||||
# Teensy++ halfKay(AT90USB128) 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
```
|
||||
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
|
||||
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
|
||||
|
||||
AVR Boot section is located at end of Flash memory like the followings.
|
||||
```
|
||||
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-4KB | | 128KB-8KB
|
||||
0x6000 +---------------+ 0x1E000 +---------------+
|
||||
| Bootloader | 4KB | Bootloader | 8KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
|
||||
|
||||
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-512B | | 128KB-2KB
|
||||
0x7E00 +---------------+ 0x1FC00 +---------------+
|
||||
| Bootloader | 512B | Bootloader | 2KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
```
|
||||
|
||||
And see this discussion for further reference.
|
||||
https://github.com/tmk/tmk_keyboard/issues/179
|
||||
|
||||
|
||||
## Special Extra key doesn't work(System, Audio control keys)
|
||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||
|
||||
```
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
```
|
||||
|
||||
## Wakeup from sleep doesn't work
|
||||
|
||||
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
|
||||
|
||||
Pressing any key during sleep should wake host.
|
||||
|
||||
## Using Arduino?
|
||||
|
||||
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
|
||||
|
||||
|
||||
## Using PF4-7 pins of USB AVR?
|
||||
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
|
||||
|
||||
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
|
||||
|
||||
See this code.
|
||||
```
|
||||
// JTAG disable for PORT F. write JTD bit twice within four cycles.
|
||||
MCUCR |= (1<<JTD);
|
||||
MCUCR |= (1<<JTD);
|
||||
```
|
||||
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
|
||||
|
||||
And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
|
||||
|
||||
|
||||
## Adding LED indicators of Lock keys
|
||||
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
|
||||
|
||||
## Program Arduino Micro/Leonardo
|
||||
Push reset button and then run command like this within 8 seconds.
|
||||
|
||||
```
|
||||
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
|
||||
```
|
||||
|
||||
Device name will vary depending on your system.
|
||||
|
||||
http://arduino.cc/en/Main/ArduinoBoardMicro
|
||||
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
|
||||
|
||||
|
||||
## USB 3 compatibility
|
||||
I heard some people have a problem with USB 3 port, try USB 2 port.
|
||||
|
||||
|
||||
## Mac compatibility
|
||||
### OS X 10.11 and Hub
|
||||
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||
|
||||
|
||||
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
|
||||
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
|
||||
|
||||
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/266
|
||||
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
||||
|
||||
|
||||
|
||||
## FLIP doesn't work
|
||||
### AtLibUsbDfu.dll not found
|
||||
Remove current driver and reinstall one FLIP provides from DeviceManager.
|
||||
http://imgur.com/a/bnwzy
|
||||
|
||||
+16
-7
@@ -1,9 +1,17 @@
|
||||
# Frequently Asked Build Questions
|
||||
|
||||
This page covers questions about building QMK. If you have not yet you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](make_instructions.md) guides.
|
||||
This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
|
||||
|
||||
In short,
|
||||
|
||||
$ make [-f Makefile.<variant>] [KEYMAP=...] clean
|
||||
$ make [-f Makefile.<variant>] [KEYMAP=...]
|
||||
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
|
||||
|
||||
|
||||
## Can't program on Linux
|
||||
You will need proper permission to operate a device. For Linux users see udev rules below. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
|
||||
You will need proper permission to operate a device. For Linux users see udev rules below.
|
||||
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
|
||||
|
||||
In short when your controller is ATMega32u4,
|
||||
|
||||
@@ -13,16 +21,16 @@ In short when your controller is ATMega32u4,
|
||||
|
||||
or just
|
||||
|
||||
$ sudo make <keyboard>:<keymap>:dfu
|
||||
$ sudo make dfu
|
||||
|
||||
But to run `make` with root privilege is not good idea. Use former method if possible.
|
||||
But to run `make` with root privilege is not good idea. Use former method as possible.
|
||||
|
||||
## WINAVR is obsolete
|
||||
It is no longer recommended and may cause some problem.
|
||||
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
||||
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
|
||||
|
||||
## USB VID and PID
|
||||
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
|
||||
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
|
||||
|
||||
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
|
||||
|
||||
@@ -33,6 +41,7 @@ You can buy a really unique VID:PID here. I don't think you need this for person
|
||||
- http://www.obdev.at/products/vusb/license.html
|
||||
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
|
||||
|
||||
|
||||
## Linux udev rules
|
||||
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.
|
||||
|
||||
@@ -62,7 +71,7 @@ https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstdd
|
||||
https://developer.mbed.org/forum/mbed/topic/5205/
|
||||
|
||||
|
||||
## `clock_prescale_set` and `clock_div_1` not available
|
||||
## 'clock_prescale_set' and 'clock_div_1' not available
|
||||
Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
|
||||
|
||||
```
|
||||
|
||||
@@ -1,243 +0,0 @@
|
||||
# Debugging FAQ
|
||||
|
||||
This page details various common questions people have about troubleshooting their keyboards.
|
||||
|
||||
# Debug Console
|
||||
|
||||
## hid_listen can't recognize device
|
||||
When debug console of your device is not ready you will see like this:
|
||||
|
||||
```
|
||||
Waiting for device:.........
|
||||
```
|
||||
|
||||
once the device is pluged in then *hid_listen* finds it you will get this message:
|
||||
|
||||
```
|
||||
Waiting for new device:.........................
|
||||
Listening:
|
||||
```
|
||||
|
||||
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
|
||||
|
||||
You may need privilege to access the device on OS like Linux.
|
||||
- try `sudo hid_listen`
|
||||
|
||||
## Can't get message on console
|
||||
Check:
|
||||
- *hid_listen* finds your device. See above.
|
||||
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
|
||||
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
|
||||
- try using 'print' function instead of debug print. See **common/print.h**.
|
||||
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
|
||||
|
||||
## Linux or UNIX like system requires Super User privilege
|
||||
Just use 'sudo' to execute *hid_listen* with privilege.
|
||||
```
|
||||
$ sudo hid_listen
|
||||
```
|
||||
|
||||
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
|
||||
|
||||
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
|
||||
```
|
||||
# tmk keyboard products https://github.com/tmk/tmk_keyboard
|
||||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
|
||||
```
|
||||
|
||||
***
|
||||
|
||||
# Miscellaneous
|
||||
## Safety Considerations
|
||||
|
||||
You probably don't want to "brick" your keyboard, making it impossible
|
||||
to rewrite firmware onto it. Here are some of the parameters to show
|
||||
what things are (and likely aren't) too risky.
|
||||
|
||||
- If your keyboard map does not include RESET, then, to get into DFU
|
||||
mode, you will need to press the reset button on the PCB, which
|
||||
requires unscrewing the bottom.
|
||||
- Messing with tmk_core / common files might make the keyboard
|
||||
inoperable
|
||||
- Too large a .hex file is trouble; `make dfu` will erase the block,
|
||||
test the size (oops, wrong order!), which errors out, failing to
|
||||
flash the keyboard, leaving it in DFU mode.
|
||||
- To this end, note that the maximum .hex file size on Planck is
|
||||
7000h (28672 decimal)
|
||||
|
||||
```
|
||||
Linking: .build/planck_rev4_cbbrowne.elf [OK]
|
||||
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
|
||||
|
||||
Size after:
|
||||
text data bss dec hex filename
|
||||
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
|
||||
```
|
||||
|
||||
- The above file is of size 22396/577ch, which is less than
|
||||
28672/7000h
|
||||
- As long as you have a suitable alternative .hex file around, you
|
||||
can retry, loading that one
|
||||
- Some of the options you might specify in your keyboard's Makefile
|
||||
consume extra memory; watch out for BOOTMAGIC_ENABLE,
|
||||
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
|
||||
- DFU tools do /not/ allow you to write into the bootloader (unless
|
||||
you throw in extra fruitsalad of options), so there is little risk
|
||||
there.
|
||||
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
|
||||
firmware repeatedly and continually; that'll burn the EEPROM
|
||||
eventually.
|
||||
## NKRO Doesn't work
|
||||
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
|
||||
|
||||
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
|
||||
|
||||
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
|
||||
|
||||
|
||||
## TrackPoint needs reset circuit(PS/2 mouse support)
|
||||
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
|
||||
|
||||
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
|
||||
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
|
||||
|
||||
|
||||
## Can't read column of matrix beyond 16
|
||||
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
|
||||
|
||||
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
|
||||
|
||||
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
|
||||
|
||||
|
||||
## Bootloader jump doesn't work
|
||||
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
|
||||
```
|
||||
# Size of Bootloaders in bytes:
|
||||
# Atmel DFU loader(ATmega32U4) 4096
|
||||
# Atmel DFU loader(AT90USB128) 8192
|
||||
# LUFA bootloader(ATmega32U4) 4096
|
||||
# Arduino Caterina(ATmega32U4) 4096
|
||||
# USBaspLoader(ATmega***) 2048
|
||||
# Teensy halfKay(ATmega32U4) 512
|
||||
# Teensy++ halfKay(AT90USB128) 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
```
|
||||
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
|
||||
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
|
||||
|
||||
AVR Boot section is located at end of Flash memory like the followings.
|
||||
```
|
||||
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-4KB | | 128KB-8KB
|
||||
0x6000 +---------------+ 0x1E000 +---------------+
|
||||
| Bootloader | 4KB | Bootloader | 8KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
|
||||
|
||||
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
|
||||
0x0000 +---------------+ 0x00000 +---------------+
|
||||
| | | |
|
||||
| | | |
|
||||
| Application | | Application |
|
||||
| | | |
|
||||
= = = =
|
||||
| | 32KB-512B | | 128KB-2KB
|
||||
0x7E00 +---------------+ 0x1FC00 +---------------+
|
||||
| Bootloader | 512B | Bootloader | 2KB
|
||||
0x7FFF +---------------+ 0x1FFFF +---------------+
|
||||
```
|
||||
|
||||
And see this discussion for further reference.
|
||||
https://github.com/tmk/tmk_keyboard/issues/179
|
||||
|
||||
If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem.
|
||||
|
||||
## Special Extra key doesn't work(System, Audio control keys)
|
||||
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
|
||||
|
||||
```
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
```
|
||||
|
||||
## Wakeup from sleep doesn't work
|
||||
|
||||
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
|
||||
|
||||
Pressing any key during sleep should wake host.
|
||||
|
||||
## Using Arduino?
|
||||
|
||||
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
|
||||
|
||||
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
|
||||
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
|
||||
|
||||
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
|
||||
|
||||
|
||||
## Using PF4-7 pins of USB AVR?
|
||||
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
|
||||
|
||||
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
|
||||
|
||||
See this code.
|
||||
```
|
||||
// JTAG disable for PORT F. write JTD bit twice within four cycles.
|
||||
MCUCR |= (1<<JTD);
|
||||
MCUCR |= (1<<JTD);
|
||||
```
|
||||
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
|
||||
|
||||
And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
|
||||
|
||||
|
||||
## Adding LED indicators of Lock keys
|
||||
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
|
||||
|
||||
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
|
||||
|
||||
## Program Arduino Micro/Leonardo
|
||||
Push reset button and then run command like this within 8 seconds.
|
||||
|
||||
```
|
||||
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
|
||||
```
|
||||
|
||||
Device name will vary depending on your system.
|
||||
|
||||
http://arduino.cc/en/Main/ArduinoBoardMicro
|
||||
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
|
||||
|
||||
|
||||
## USB 3 compatibility
|
||||
I heard some people have a problem with USB 3 port, try USB 2 port.
|
||||
|
||||
|
||||
## Mac compatibility
|
||||
### OS X 10.11 and Hub
|
||||
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
|
||||
|
||||
|
||||
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
|
||||
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
|
||||
|
||||
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
|
||||
|
||||
https://github.com/tmk/tmk_keyboard/issues/266
|
||||
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
|
||||
|
||||
|
||||
|
||||
## FLIP doesn't work
|
||||
### AtLibUsbDfu.dll not found
|
||||
Remove current driver and reinstall one FLIP provides from DeviceManager.
|
||||
http://imgur.com/a/bnwzy
|
||||
@@ -1,20 +0,0 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## What is QMK?
|
||||
|
||||
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
|
||||
|
||||
### Why the name Quantum?
|
||||
|
||||
<!-- FIXME -->
|
||||
|
||||
## What Differences Are There Between QMK and TMK?
|
||||
|
||||
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
|
||||
|
||||
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
|
||||
|
||||
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
|
||||
|
||||
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.
|
||||
|
||||
+4
-17
@@ -1,23 +1,12 @@
|
||||
# Keymap FAQ
|
||||
# Frequently Asked Keymap Questions
|
||||
|
||||
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
|
||||
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
|
||||
|
||||
## What Keycodes Can I Use?
|
||||
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
|
||||
See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
|
||||
|
||||
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
|
||||
|
||||
## What Are The Default Keycodes?
|
||||
|
||||
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
|
||||
|
||||
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/9ce023dc6caadc0cf11c88c782350a8c -->
|
||||

|
||||
|
||||
## The Menu Key Isn't Working
|
||||
|
||||
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
|
||||
|
||||
## `KC_SYSREQ` isn't working
|
||||
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
|
||||
|
||||
@@ -127,9 +116,7 @@ https://github.com/tekezo/Karabiner/issues/403
|
||||
|
||||
## Esc and `~ on a key
|
||||
|
||||
Use `GRAVE_ESC` or `KC_GESC` in your keymap. `GUI`+`GRAVE_ESC` results in `` ` `` and `SHIFT`+`GRAVE_ESC` results in `~`.
|
||||
|
||||
Note that this will break the CTRL+SHIFT+ESC shortcut to the Windows task manager. Use `#define GRAVE_ESC_CTRL_OVERRIDE` in your `config.h` to get the shortcut back. With this option, `ESC_GRAVE` results in `ESC` if `CTRL` is held, even if `SHIFT` or `GUI` are also held.
|
||||
Use `GRAVE_ESC` or `KC_GESC` in your keymap.
|
||||
|
||||
## Arrow on Right Modifier keys with Dual-Role
|
||||
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
|
||||
|
||||
@@ -1,169 +0,0 @@
|
||||
# Advanced Keycodes
|
||||
|
||||
Your keymap can include keycodes that are more advanced than normal, for example shifted keys. This page documents the functions that are available to you.
|
||||
|
||||
### Assigning Custom Names
|
||||
|
||||
People often define custom names using `#define`. For example:
|
||||
|
||||
```c
|
||||
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
|
||||
#define ALT_TAB LALT(KC_TAB)
|
||||
```
|
||||
|
||||
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
|
||||
|
||||
### Limits of these aliases
|
||||
|
||||
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).
|
||||
|
||||
# Switching and toggling layers
|
||||
|
||||
These functions allow you to activate layers in various ways.
|
||||
|
||||
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
|
||||
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
|
||||
* `TG(layer)` - toggles a layer on or off.
|
||||
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
|
||||
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
|
||||
|
||||
# Working With Layers
|
||||
|
||||
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
|
||||
|
||||
### Beginners
|
||||
|
||||
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
|
||||
|
||||
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
|
||||
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
|
||||
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
|
||||
|
||||
### Intermediate Users
|
||||
|
||||
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
|
||||
|
||||
### Advanced Users
|
||||
|
||||
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
|
||||
|
||||
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
|
||||
|
||||
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](../tmk_core/common/action_layer.h).
|
||||
|
||||
# Modifier keys
|
||||
|
||||
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
|
||||
|
||||
* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
|
||||
* `RSFT(kc)` - applies right Shift to *kc*
|
||||
* `LCTL(kc)` - applies left Control to *kc*
|
||||
* `RCTL(kc)` - applies right Control to *kc*
|
||||
* `LALT(kc)` - applies left Alt to *kc*
|
||||
* `RALT(kc)` - applies right Alt to *kc*
|
||||
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
|
||||
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
|
||||
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
|
||||
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
|
||||
* `LCAG(kc)` - applies CtrlAltGui to *kc*
|
||||
|
||||
You can also chain these, like this:
|
||||
|
||||
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
|
||||
|
||||
# Shifted Keycodes
|
||||
|
||||
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.
|
||||
|
||||
|Name|Description|
|
||||
|----|-----------|
|
||||
| KC_TILD | ~ |
|
||||
| KC_EXLM | ! |
|
||||
| KC_QUES | ? |
|
||||
| KC_AT | @ |
|
||||
| KC_HASH | # |
|
||||
| KC_DLR | $ |
|
||||
| KC_PERC | % |
|
||||
| KC_CIRC | ^ |
|
||||
| KC_AMPR | & |
|
||||
| KC_ASTR | * |
|
||||
| KC_LPRN | ( |
|
||||
| KC_RPRN | ) |
|
||||
| KC_UNDS | _ |
|
||||
| KC_PLUS | + |
|
||||
| KC_DQUO | " |
|
||||
| KC_LCBR | { |
|
||||
| KC_RCBR | } |
|
||||
| KC_LABK | < |
|
||||
| KC_RABK | > |
|
||||
| KC_PIPE | | |
|
||||
| KC_COLN | : |
|
||||
|
||||
# Mod Tap
|
||||
|
||||
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
|
||||
|
||||
These are the values you can use for the `mod` in `MT()` and `OSM()`:
|
||||
|
||||
* MOD_LCTL
|
||||
* MOD_LSFT
|
||||
* MOD_LALT
|
||||
* MOD_LGUI
|
||||
* MOD_RCTL
|
||||
* MOD_RSFT
|
||||
* MOD_RALT
|
||||
* MOD_RGUI
|
||||
* MOD_HYPR
|
||||
* MOD_MEH
|
||||
|
||||
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
|
||||
|
||||
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
|
||||
|
||||
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
||||
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
||||
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
||||
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
|
||||
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
||||
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
|
||||
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
|
||||
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
|
||||
|
||||
# One Shot Keys
|
||||
|
||||
One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.
|
||||
|
||||
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
|
||||
|
||||
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
|
||||
|
||||
You can control the behavior of one shot keys by defining these in `config.h`:
|
||||
|
||||
```c
|
||||
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
|
||||
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
|
||||
```
|
||||
|
||||
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
|
||||
* `OSL(layer)` - momentary switch to *layer*.
|
||||
|
||||
Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](../tmk_core/common/action.c#L429).
|
||||
|
||||
## Permissive Hold
|
||||
|
||||
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
|
||||
|
||||
```
|
||||
#define PERMISSIVE_HOLD
|
||||
```
|
||||
|
||||
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
|
||||
|
||||
Example: (Tapping Term = 200ms)
|
||||
|
||||
- SHFT_T(KC_A) Down
|
||||
- KC_X Down
|
||||
- KC_X Up
|
||||
- SHFT_T(KC_A) Up
|
||||
|
||||
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user