blender/SConstruct

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#!/usr/bin/env python
2004-01-04 21:11:59 +00:00
import string
import os
import time
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import sys
from distutils import sysconfig
from tools.scons.bs import *
bs_globals.arguments = ARGUMENTS
bs_globals.targets = COMMAND_LINE_TARGETS
print 'targets = ',bs_globals.targets
print 'arguments = ', bs_globals.arguments
print os.getcwd()
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appname = ''
playername = ''
config_guess = ''
bs_config.checkPyVersion()
if sys.platform != 'win32':
#~ sys.stdout = os.popen("tee build.log", "w")
#~ sys.stderr = sys.stdout
# guess at the platform, used to maintain the tarball naming scheme
config_guess = os.popen("SRCHOME=source/ source/tools/guess/guessconfig").read()[:-1]
else:
config_guess = "windows"
#the above check is not enough for darwin. we way want to build for darwin/X11
#more, now even for Os X, we need to check and take in account arch
#(PPC, x86, universal binaries)
if sys.platform == 'darwin':
appname = 'blender'
playername = 'blenderplayer'
else:
appname = 'blender$PROGSUFFIX'
playername = 'blenderplayer$PROGSUFFIX'
# Build directory.
# root_build_dir = '..' + os.sep + 'build' + os.sep + sys.platform + os.sep
bs_config.parseOpts()
# Create the build directory. SCons does this automatically, but since we
# don't want to put scons-generated .sconsign files in the source tree, but in
# the root_build_dir, we have to create that dir ourselves before SCons tries
# to access/create the file containing .sconsign data.
# we need to create the top level hierarchy too (at least on Os X)
if os.path.isdir (bs_globals.root_build_dir) == 0:
os.makedirs (bs_globals.root_build_dir)
os.makedirs (bs_globals.root_build_dir+os.sep+'extern')
os.makedirs (bs_globals.root_build_dir+os.sep+'intern')
os.makedirs (bs_globals.root_build_dir+os.sep+'source')
# Blender version.
version='2.40'
shortversion = '240' # for wininst target -> nsis installer creation
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sdl_env = Environment (ENV = os.environ)
freetype_env = Environment (ENV = os.environ)
env = Environment (ENV = os.environ)
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if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'true'
use_ode = 'false'
use_bullet = 'true'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['m', 'util', 'stdc++']
platform_libpath = []
platform_linkflags = ['-pthread']
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/lib']
png_include = ['/usr/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/lib']
jpeg_include = ['/usr/include']
#tiff library information
tiff_lib = ['tiff']
tiff_libpath = ['/usr/lib']
tiff_include = ['/usr/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/include', '/usr/X11R6/include']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
# International support information
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
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elif sys.platform == 'darwin':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_openal = 'true'
use_quicktime = 'true'
use_precomp = 'true'
use_sumo = 'true'
use_ode = 'false'
use_bullet = 'true'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
# TODO: replace darwin-6.1-powerpc with the actual directiory on the
# build machine
# darwin-6.1 is the name of cvs precomp folder
# a symbolic link named darwin-X.Y-powerpc must be manually done
#for now. X-Y is darwin kernel rev number
darwin_precomp = '#../lib/darwin-6.1-powerpc/'
fink_path = '/sw/'
# TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims
# doing actual profiling
extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc', '-mtune=G4']
# , '-malign-natural'] malign is causing problems with jpeg lib but worth a 1-2% speedup
#'-force_cpusubtype_ALL', '-mpowerpc-gpopt',
cxxflags = []
defines = ['_THREAD_SAFE' ]
if use_quicktime == 'true':
defines += ['WITH_QUICKTIME']
warn_flags = ['-Wall'] # , '-W'
release_flags = ['-O2']
debug_flags = ['-g']
window_system = 'CARBON'
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# TODO : add a flag to allow each lib to be build from fink or precomp
# without having to have to specify the path manually in config.opts.
# png library information
png_lib = ['libpng']
png_libpath = [darwin_precomp + 'png/lib']
png_include = [darwin_precomp + 'png/include']
# jpeg library information
jpeg_lib = ['libjpeg']
jpeg_libpath = [darwin_precomp + 'jpeg/lib']
jpeg_include = [darwin_precomp + 'jpeg/include']
# TIFF library information
tiff_lib = ['libtiff']
tiff_libpath = [darwin_precomp + 'tiff/lib']
tiff_include = [darwin_precomp + 'tiff/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
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#sdl_env.ParseConfig ('sdl-config --cflags --libs')
# Want to use precompiled libraries?
if use_precomp == 'true':
sdl_include = [darwin_precomp + 'sdl/include']
sdl_libpath = [darwin_precomp + 'sdl/lib']
sdl_lib = ['libSDL.a']
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sdl_cflags = [ '-I' + darwin_precomp + 'sdl/include' ]
sdl_env.Append (CCFLAGS = sdl_cflags )
sdl_env.Append (CPPPATH = [darwin_precomp + 'sdl/include'] )
platform_libs = ['stdc++']
extra_includes = ['/sw/include']
platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
platform_linkflags = []
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#/extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#/extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = ['libode']
ode_libpath = [darwin_precomp + 'ode/lib']
ode_include = [darwin_precomp + 'ode/include/ode']
# Python variables.
# TODO : fill vars differently if we are on 10.2 or 10.3
# python_lib = ['python%d.%d' % sys.version_info[0:2]]
# python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
# python_include = [sysconfig.get_python_inc ()]
# python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED'))
python_lib = []
python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config']
python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3']
python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error',
'-framework', 'System',
'-framework', 'Python',
'-framework', 'CoreServices',
'-framework', 'Foundation',
'-framework', 'OpenGL',
'-framework', 'IOKit' ,
'-framework', 'AppKit']
# International stuff
ftgl_lib = ['libftgl']
ftgl_libpath = [darwin_precomp + 'ftgl/lib']
ftgl_include = ['#extern/bFTGL/include']
freetype_lib = ['libfreetype']
freetype_libpath = [darwin_precomp + 'freetype/lib']
freetype_include = [darwin_precomp + 'freetype/include']
gettext_lib = ['libintl']
gettext_libpath = [darwin_precomp + 'gettext/lib']
gettext_include = [darwin_precomp + 'gettext/include']
# OpenAL library information
openal_lib = ['libopenal']
openal_libpath = [darwin_precomp + 'openal/lib']
openal_include = [darwin_precomp + 'openal/include']
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elif sys.platform == 'cygwin':
use_international = 'false'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_bullet = 'false'
use_buildinfo = 'false'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
cxxflags = []
defines = ['FREE_WINDOWS']
warn_flags = ['-Wall', '-Wno-char-subscripts']
platform_libs = ['png', 'jpeg', 'netapi32',
'opengl32', 'glu32', 'winmm',
'mingw32']
platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
window_system = 'WIN32'
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = ['#../lib/windows/zlib/lib']
z_include = ['#../lib/windows/zlib/include']
# png library information
png_lib = ['png']
png_libpath = ['#../lib/windows/png/lib']
png_include = ['#../lib/windows/png/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['#../lib/windows/jpeg/lib']
jpeg_include = ['#../lib/windows/jpeg/include']
# OpenGL library information
opengl_lib = ['opengl32', 'glu32']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL specific stuff.
sdl_include = ['#../lib/windows/sdl/include']
sdl_libpath = ['#../lib/windows/sdl/lib']
sdl_lib = ['SDL']
sdl_cflags = []
#sdl_cflags = '-DWIN32'
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/windows/gcc/ode/lib']
ode_include = ['#../lib/windows/gcc/ode/include']
# Python library information
python_include = ['#../lib/windows/python/include/python2.2']
python_libpath = ['#../lib/windows/python/lib']
python_lib = ['python22']
python_linkflags = []
# International stuff
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/windows/gcc/freetype/lib']
freetype_include = ['#../lib/windows/gcc/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
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elif sys.platform == 'win32':
use_international = 'true'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_bullet = 'true'
use_sumo = 'true'
use_ode = 'false'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_plugin = 'false'
release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6']
debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr']
extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
cxxflags = []
defines = ['WIN32', '_CONSOLE']
if use_quicktime == 'true':
defines += ['WITH_QUICKTIME']
defines += ['_LIB', 'USE_OPENAL']
defines += ['FTGL_LIBRARY_STATIC']
warn_flags = []
platform_libs = [ 'qtmlClient', 'soundsystem',
'ws2_32', 'dxguid', 'vfw32', 'winmm',
'iconv', 'kernel32', 'user32', 'gdi32',
'comdlg32', 'advapi32', 'shell32',
'ole32', 'oleaut32', 'uuid',
'libcmt', 'libc']
platform_libpath = ['#../lib/windows/iconv/lib',
'#../lib/windows/QTDevWin/Libraries']
platform_linkflags = [
'/SUBSYSTEM:CONSOLE',
'/MACHINE:IX86',
'/ENTRY:mainCRTStartup',
'/INCREMENTAL:NO',
'/NODEFAULTLIB:"msvcprt.lib"',
'/NODEFAULTLIB:"glut32.lib"',
'/NODEFAULTLIB:"libcd.lib"',
#'/NODEFAULTLIB:"libc.lib"',
'/NODEFAULTLIB:"libcpd.lib"',
'/NODEFAULTLIB:"libcp.lib"',
'/NODEFAULTLIB:"libcmtd.lib"',
]
window_system = 'WIN32'
extra_includes = []
if use_quicktime == 'true':
extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
# z library information
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z_lib = ['zlib']
z_libpath = ['#../lib/windows/zlib/lib']
z_include = ['#../lib/windows/zlib/include']
# png library information
png_lib = ['libpng_st']
png_libpath = ['#../lib/windows/png/lib']
png_include = ['#../lib/windows/png/include']
# jpeg library information
jpeg_lib = ['libjpeg']
jpeg_libpath = ['#../lib/windows/jpeg/lib']
jpeg_include = ['#../lib/windows/jpeg/include']
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# Tiff Library information
tiff_lib = ['libtiff']
tiff_libpath = ['#../lib/windows/tiff/lib']
tiff_include = ['#../lib/windows/tiff/include']
# OpenGL library information
opengl_lib = ['opengl32', 'glu32']
opengl_static = []
opengl_libpath = []
opengl_include = ['/usr/include']
# SDL library information
sdl_include = ['#../lib/windows/sdl/include']
sdl_libpath = ['#../lib/windows/sdl/lib']
sdl_lib = ['SDL']
sdl_cflags = []
window_system = 'WIN32'
# SOLID library information
solid_lib = ['extern/solid']
solid_libpath = ['#../lib/windows/solid/lib']
solid_include = ['#extern/solid']
qhull_lib = ['qhull']
qhull_libpath = ['#../lib/windows/qhull/lib']
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = [] # TODO
ode_libpath = ['#../lib/windows/ode/lib']
ode_include = ['#../lib/windows/ode/include']
# Python lib name
python_include = ['#../lib/windows/python/include/python2.4']
python_libpath = ['#../lib/windows/python/lib']
python_lib = ['python24']
python_linkflags = []
# International stuff
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_lib = ['freetype2ST']
freetype_libpath = ['#../lib/windows/freetype/lib']
freetype_include = ['#../lib/windows/freetype/include']
gettext_lib = ['gnu_gettext']
gettext_libpath = ['#../lib/windows/gettext/lib']
gettext_include = ['#../lib/windows/gettext/include']
# OpenAL library information
openal_lib = ['openal_static']
openal_libpath = ['#../lib/windows/openal/lib']
openal_include = ['#../lib/windows/openal/include']
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elif string.find (sys.platform, 'sunos') != -1:
use_international = 'true'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_bullet = 'false'
use_buildinfo = 'false'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS']
cxxflags = []
defines = []
warn_flags = ['-Wall', '-W']
window_system = 'X11'
platform_libs = ['stdc++', 'dl', 'm']
platform_libpath = []
platform_linkflags = []
extra_includes = []
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = []
png_include = []
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = []
jpeg_include = []
# OpenGL library information
opengl_lib = ['GL', 'GLU', 'X11']
opengl_static = []
opengl_libpath = ['/usr/openwin/include']
opengl_include = ['/usr/openwin/lib']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# ODE library information
ode_lib = []
ode_libpath = []
ode_include = ['#extern/ode/dist/include/ode']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# Python variables.
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = []
# International support information
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_lib = ['freetype']
freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
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elif string.find (sys.platform, 'irix') != -1:
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_bullet = 'false'
use_buildinfo = 'false'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
irix_precomp = '#../lib/irix-6.5-mips'
extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
cxxflags += ['-LANG:libc_in_namespace_std=off']
window_system = 'X11'
release_flags = ['-O2', '-OPT:Olimit=0']
debug_flags = ['-O2', '-g']
defines = []
warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
'c', 'm', 'dmedia', 'cl', 'audio',
'Cio', 'pthread']
platform_libpath = ['/usr/lib32/mips3',
'/lib/freeware/lib32',
'/usr/lib32']
platform_linkflags = ['-mips3', '-n32']
extra_includes = ['/usr/freeware/include',
'/usr/include']
# z library information
z_lib = ['z']
z_libpath = []
z_include = []
# png library information
png_lib = ['png']
png_libpath = [irix_precomp + '/png/lib']
png_include = [irix_precomp + '/png/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = [irix_precomp + '/jpeg/lib']
jpeg_include = [irix_precomp + '/jpeg/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = []
opengl_libpath = []
opengl_include = []
# SDL library information
sdl_cflags = []
sdl_include = [irix_precomp + '/sdl/include/SDL']
sdl_libpath = [irix_precomp + '/sdl/lib']
sdl_lib = ['SDL', 'libSDL.a']
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = [irix_precomp + '/solid/include']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = []
ode_libpath = []
ode_include = [irix_precomp + '/ode/include']
# Python library information
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
python_include = [irix_precomp + '/python/include/python2.2']
python_lib = ['python2.2']
python_linkflags = []
# International support information
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_lib = ['freetype']
freetype_libpath = [irix_precomp + '/freetype/lib']
freetype_include = [irix_precomp + '/freetype/include']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = []
openal_libpath = []
openal_include = []
2004-01-04 21:11:59 +00:00
elif string.find (sys.platform, 'hp-ux') != -1:
window_system = 'X11'
defines = []
2004-01-04 21:11:59 +00:00
elif sys.platform=='openbsd3':
print "Building for OpenBSD 3.x"
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_bullet = 'false'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall','-W']
window_system = 'X11'
platform_libs = ['m', 'stdc++', 'pthread', 'util']
platform_libpath = []
platform_linkflags = []
extra_includes = []
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/local/lib']
png_include = ['/usr/local/include/libpng']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/local/lib']
jpeg_include = ['/usr/local/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/X11R6/include/']
# SDL library information
sdl_env.ParseConfig ('sdl-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = sdl_env.Dictionary()['LIBPATH']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = []
# International support information
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
elif sys.platform=='freebsd4' or sys.platform=='freebsd5':
print "Building for FreeBSD"
use_international = 'false'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
use_bullet = 'false'
use_buildinfo = 'true'
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
cxxflags = []
defines = []
warn_flags = ['-Wall','-W']
window_system = 'X11'
platform_libs = ['m', 'stdc++', 'util']
platform_libpath = []
platform_linkflags = ['-pthread']
extra_includes = []
z_lib = ['z']
z_libpath = ['/usr/lib']
z_include = ['/usr/include']
# png library information
png_lib = ['png']
png_libpath = ['/usr/local/lib']
png_include = ['/usr/local/include']
# jpeg library information
jpeg_lib = ['jpeg']
jpeg_libpath = ['/usr/local/lib']
jpeg_include = ['/usr/local/include']
# OpenGL library information
opengl_lib = ['GL', 'GLU']
opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
opengl_include = ['/usr/X11R6/include/']
# SDL library information
sdl_env.ParseConfig ('sdl11-config --cflags --libs')
sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
sdl_include = sdl_env.Dictionary()['CPPPATH']
sdl_libpath = ['/usr/local/include/SDL11']
sdl_lib = sdl_env.Dictionary()['LIBS']
# SOLID library information
solid_lib = []
solid_libpath = []
solid_include = ['#extern/solid']
qhull_lib = []
qhull_libpath = []
qhull_include = ['#extern/qhull/include']
# Bullet library information
bullet_lib = []
bullet_libpath = []
bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics']
# ODE library information
ode_lib = ['ode']
ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
# Python library information
python_lib = ['python%d.%d' % sys.version_info[0:2]]
python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
python_include = [sysconfig.get_python_inc ()]
python_linkflags = []
# International support information
ftgl_lib = []
ftgl_libpath = []
ftgl_include = ['#extern/bFTGL/include']
freetype_env.ParseConfig('pkg-config --cflags --libs freetype2')
freetype_lib = freetype_env.Dictionary()['LIBS']
freetype_libpath = freetype_env.Dictionary()['LIBPATH']
freetype_include = freetype_env.Dictionary()['CPPPATH']
gettext_lib = []
gettext_libpath = []
gettext_include = []
# OpenAL library information
openal_lib = ['openal']
openal_libpath = ['/usr/lib']
openal_include = ['/usr/include']
2004-01-04 21:11:59 +00:00
else:
print "Unknown platform %s"%sys.platform
exit
2004-01-04 21:11:59 +00:00
#-----------------------------------------------------------------------------
# End of platform specific section
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# User configurable options to be saved in a config file.
#-----------------------------------------------------------------------------
# Checking for an existing config file - use that one if it exists,
# otherwise create one.
my_defines = []
my_ccflags = []
my_cxxflags = []
my_ldflags = []
if os.path.exists (bs_globals.config_file):
print "Using config file: " + bs_globals.config_file
else:
print "Creating new config file: " + bs_globals.config_file
env_dict = env.Dictionary()
config=open (bs_globals.config_file, 'w')
config.write ("# Configuration file containing user definable options.\n")
config.write ("VERSION = %r\n"%(version))
config.write ("BUILD_BINARY = 'release'\n")
config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
config.write ("BUILD_DIR = %r\n"%(bs_globals.root_build_dir))
config.write ("\n# Extra compiler flags can be defined here.\n")
config.write ("DEFINES = %s\n"%(my_defines))
config.write ("CCFLAGS = %s\n"%(my_ccflags))
config.write ("CXXFLAGS = %s\n"%(my_cxxflags))
config.write ("LDFLAGS = %s\n"%(my_ldflags))
config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
if use_ode == 'true':
config.write ("USE_PHYSICS = 'ode'\n")
elif (use_bullet == 'true') and (use_sumo == 'false'):
config.write("USE_PHYSICS = 'bullet'\n")
else:
config.write ("USE_PHYSICS = 'solid'\n")
config.write ("USE_OPENAL = %r\n"%(use_openal))
config.write ("USE_FMOD = %r\n"%(use_fmod))
config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
config.write ("USE_FLUIDSIM = %r\n"%(use_fluidsim))
config.write ("\n# Compiler information.\n")
config.write ("HOST_CC = %r\n"%(env_dict['CC']))
config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
config.write ("PATH = %r\n"%(os.environ['PATH']))
config.write ("\n# External library information.\n")
config.write ("PLATFORM_LIBS = %r\n"%(platform_libs))
config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath))
config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags))
config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags))
config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
config.write ("Z_INCLUDE = %r\n"%(z_include))
config.write ("Z_LIBPATH = %r\n"%(z_libpath))
config.write ("Z_LIBRARY = %r\n"%(z_lib))
config.write ("PNG_INCLUDE = %r\n"%(png_include))
config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
config.write ("PNG_LIBRARY = %r\n"%(png_lib))
config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
config.write ("TIFF_INCLUDE = %r\n"%(tiff_include))
config.write ("TIFF_LIBPATH = %r\n"%(tiff_libpath))
config.write ("TIFF_LIBRARY = %r\n"%(tiff_lib))
config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
config.write ("\n# The following information is only necessary when you've enabled support for\n")
config.write ("# the game engine.\n")
config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
config.write ("ODE_INCLUDE = %r\n"%(ode_include))
config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
config.write ("BULLET_INCLUDE = %r\n"%(bullet_include))
config.write ("BULLET_LIBPATH = %r\n"%(bullet_libpath))
config.write ("BULLET_LIBRARY = %r\n"%(bullet_lib))
config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
config.write ("\n# The following information is only necessary when building with\n")
config.write ("# internationalization support.\n");
config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
config.close ()
#-----------------------------------------------------------------------------
# Read the options from the config file and update the various necessary flags
#-----------------------------------------------------------------------------
list_opts = []
user_options = Options (bs_globals.config_file)
user_options_env = Environment (ENV = os.environ, options = user_options)
user_options.AddOptions (
('VERSION', 'Blender version', version),
(EnumOption ('BUILD_BINARY', 'release',
'Select a release or debug binary.',
allowed_values = ('release', 'debug'))),
(BoolOption ('USE_BUILDINFO',
'Set to 1 if you want to add build information.',
'false')),
(BoolOption ('BUILD_BLENDER_DYNAMIC',
'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
'true')),
(BoolOption ('BUILD_BLENDER_STATIC',
'Set to 1 if you want to build blender with software OpenGL support.',
'false')),
(BoolOption ('BUILD_BLENDER_PLAYER',
'Set to 1 if you want to build the blender player.',
'false')),
(BoolOption ('BUILD_BLENDER_PLUGIN',
'Set to 1 if you want to build the blender plugin.',
'false')),
('BUILD_DIR', 'Target directory for intermediate files.',
bs_globals.root_build_dir),
(BoolOption ('USE_INTERNATIONAL',
'Set to 1 to have international support.',
'false')),
(EnumOption ('USE_PHYSICS', 'solid',
'Select which physics engine to use.',
allowed_values = ('ode', 'solid', 'bullet'))),
(BoolOption ('BUILD_GAMEENGINE',
'Set to 1 to build blender with game engine support.',
'false')),
(BoolOption ('USE_OPENAL',
'Set to 1 to build the game engine with OpenAL support.',
'false')),
(BoolOption ('USE_FMOD',
'Set to 1 to build the game engine with FMod support.',
'false')),
(BoolOption ('USE_QUICKTIME',
'Set to 1 to add support for QuickTime.',
'false')),
(BoolOption ('USE_FLUIDSIM', # NT test new
'Set to 0 to disable compilation of fluid simulation library El\'Beem.',
'true')),
('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
('TARGET_CC', 'C compiler for the target platform.'),
('TARGET_CXX', 'C++ compiler for the target platform.'),
('TARGET_AR', 'Linker command for linking libraries.'),
('PATH', 'Standard search path'),
('PLATFORM_LIBS', 'Platform specific libraries.'),
('PLATFORM_LIBPATH', 'Platform specific library link path.'),
('PLATFORM_LINKFLAGS', 'Platform specific linkflags'),
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
('PYTHON_LIBRARY', 'Python library name.'),
('PYTHON_LINKFLAGS', 'Python specific linkflags.'),
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
('SDL_INCLUDE', 'Include directory for SDL header files.'),
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
('SDL_LIBRARY', 'SDL library name.'),
('Z_INCLUDE', 'Include directory for zlib header files.'),
('Z_LIBPATH', 'Library path where the zlib library is located.'),
('Z_LIBRARY', 'Z library name.'),
('PNG_INCLUDE', 'Include directory for png header files.'),
('PNG_LIBPATH', 'Library path where the png library is located.'),
('PNG_LIBRARY', 'png library name.'),
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
('JPEG_LIBRARY', 'jpeg library name.'),
('TIFF_INCLUDE', 'Include directory for TIFF header files.'),
('TIFF_LIBPATH', 'Library path where the TIFF library is located.'),
('TIFF_LIBRARY', 'TIFF library name.'),
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
('OPENGL_LIBRARY', 'OpenGL library names.'),
('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
('SOLID_LIBRARY', 'SOLID library name.'),
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
('QHULL_LIBRARY', 'QHULL library name.'),
('ODE_INCLUDE', 'Include directory for ODE header files.'),
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
('ODE_LIBRARY', 'ODE library name.'),
('BULLET_INCLUDE', 'Include directory for BULLET header files.'),
('BULLET_LIBPATH', 'Library path where the BULLET library is located.'),
('BULLET_LIBRARY', 'BULLET library name'),
('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
('OPENAL_LIBRARY', 'OpenAL library name.'),
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
('FTGL_LIBRARY', 'ftgl library name.'),
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
('GETTEXT_LIBRARY', 'gettext library name.'),
('DEFINES', 'Extra Preprocessor defines.'),
('CCFLAGS', 'Extra C Compiler flags.'),
('CXXFLAGS','Extra C++ Compiler flags.'),
('LDFLAGS', 'Extra Linker flags.')
)
user_options.Update (user_options_env)
user_options_dict = user_options_env.Dictionary()
Help(user_options.GenerateHelpText(user_options_env))
bs_globals.root_build_dir = user_options_dict['BUILD_DIR']
# SET MODULE VARS #
init_env = Environment(ENV = os.environ)
bs_globals.user_options_dict = user_options_dict
bs_globals.init_env = init_env
bs_globals.version = version
bs_globals.shortversion = shortversion
bs_globals.appname = appname
bs_globals.playername = playername
bs_globals.config_guess = config_guess
# END SET MODULE VARS #
if user_options_dict['BUILD_GAMEENGINE'] == 1:
defines += ['GAMEBLENDER=1']
defines += ['USE_BULLET']
if user_options_dict['USE_PHYSICS'] == 'ode':
defines += ['USE_ODE']
else:
defines += ['USE_SUMO_SOLID']
else:
defines += ['GAMEBLENDER=0']
if user_options_dict['BUILD_BINARY'] == 'release':
cflags = extra_flags + release_flags + warn_flags
defines += ['NDEBUG']
else:
cflags = extra_flags + debug_flags + warn_flags
if sys.platform == 'win32':
platform_linkflags = ['/DEBUG','/PDB:blender.pdb'] + platform_linkflags
defines += user_options_dict['DEFINES']
cflags += user_options_dict['CCFLAGS']
cxxflags += user_options_dict['CXXFLAGS']
platform_linkflags += user_options_dict['LDFLAGS']
user_options_dict['PLATFORM_LINKFLAGS'] = platform_linkflags
if user_options_dict['USE_FLUIDSIM'] == 0: # NT test new
use_fluidsim='false';
#-----------------------------------------------------------------------------
# Generic library generation environment. This one is the basis for each
# library.
#-----------------------------------------------------------------------------
library_env = env.Copy ()
library_env.Replace (CC = user_options_dict['TARGET_CC'])
library_env.Replace (CXX = user_options_dict['TARGET_CXX'])
library_env.Replace (PATH = user_options_dict['PATH'])
library_env.Replace (AR = user_options_dict['TARGET_AR'])
library_env.Append (CCFLAGS = cflags)
library_env.Append (CXXFLAGS = cxxflags)
library_env.Append (CPPDEFINES = defines)
library_env.SConsignFile (bs_globals.root_build_dir+'scons-signatures')
#-----------------------------------------------------------------------------
# Settings to be exported to other SConscript files
#-----------------------------------------------------------------------------
2004-01-04 21:11:59 +00:00
if bs_globals.enable_clean==0: # only read SConscripts when not cleaning, this to cut overhead
Export ('cflags')
Export ('defines')
Export ('window_system')
Export ('extra_includes')
Export ('user_options_dict')
Export ('library_env')
Biiig commit! Thanks to 2-3 weeks of cvs freeze... Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
Export ('sdl_env')
Export ('use_fluidsim') # NT test
BuildDir (bs_globals.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript (bs_globals.root_build_dir+'extern/SConscript')
BuildDir (bs_globals.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript (bs_globals.root_build_dir+'intern/SConscript')
BuildDir (bs_globals.root_build_dir+'/source', 'source', duplicate=0)
SConscript (bs_globals.root_build_dir+'source/SConscript')
libpath = (['#'+bs_globals.root_build_dir+'/lib'])
link_env = library_env.Copy ()
link_env.Append (LIBPATH=libpath)
def buildinfo(env, build_type):
"""
Generate a buildinfo object
"""
build_date = time.strftime ("%Y-%m-%d")
build_time = time.strftime ("%H:%M:%S")
obj = []
if user_options_dict['USE_BUILDINFO'] == 1:
if sys.platform=='win32':
build_info_file = open("source/creator/winbuildinfo.h", 'w')
build_info_file.write("char *build_date=\"%s\";\n"%build_date)
build_info_file.write("char *build_time=\"%s\";\n"%build_time)
build_info_file.write("char *build_platform=\"win32\";\n")
build_info_file.write("char *build_type=\"dynamic\";\n")
build_info_file.close()
env.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE'])
else:
env.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
'BUILD_DATE=\'"%s"\''%(build_date),
'BUILD_TYPE=\'"dynamic"\'',
'NAN_BUILDINFO',
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
obj = [env.Object (bs_globals.root_build_dir+'source/creator/%s_buildinfo'%build_type,
[bs_globals.root_build_dir+'source/creator/buildinfo.c'])]
return obj
if bs_globals.enable_clean == 0:
if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1:
dy_blender = link_env.Copy ()
if sys.platform=='win32':
bs_libs.winblenderres(dy_blender)
bs_libs.blender_libs(dy_blender)
bs_libs.common_libs(dy_blender)
bs_libs.international_libs(dy_blender)
bs_libs.ketsji_libs(dy_blender)
bs_libs.system_libs(dy_blender)
dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
dy_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
d_obj = buildinfo(dy_blender, "dynamic")
if sys.platform == 'win32':
dy_blender.Program (target='blender',
source=d_obj + ['source/icons/winblender.res'])
else:
if sys.platform == 'cygwin':
dy_blender.Replace (CC='g++')
dy_blender.Program (target='blender', source=d_obj)
if user_options_dict['BUILD_BLENDER_STATIC'] == 1:
st_blender = link_env.Copy ()
if sys.platform=='win32':
bs_libs.winblenderres(st_blender)
bs_libs.blender_libs(st_blender)
bs_libs.common_libs(st_blender)
bs_libs.international_libs(st_blender)
bs_libs.ketsji_libs(st_blender)
bs_libs.system_libs(st_blender)
# The next line is to make sure that the LINKFLAGS are appended at the end
# of the link command. This 'trick' is needed because the GL and GLU static
# libraries need to be at the end of the command.
st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS")
s_obj = buildinfo(st_blender, "static")
st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC'])
st_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib'])
st_blender.Program (target='blenderstatic', source=s_obj)
if sys.platform=='win32':
if user_options_dict['BUILD_BINARY']=='debug':
browser = Environment(ENV = os.environ)
browser_tmp = bs_globals.root_build_dir+'bscmake.tmp'
browser.Command ('blender.bsc', 'blender$PROGSUFFIX',
['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp,
'bscmake /nologo /n /oblender.bsc @'+browser_tmp,
'del '+browser_tmp])
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1 and user_options_dict['BUILD_GAMEENGINE'] == 1:
player_blender = link_env.Copy()
bs_libs.player_libs(player_blender)
bs_libs.common_libs(player_blender)
bs_libs.international_libs(player_blender)
bs_libs.ketsji_libs(player_blender)
bs_libs.player_libs2(player_blender)
bs_libs.system_libs(player_blender)
player_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
player_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
player_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE'])
d_obj = buildinfo(player_blender, "player")
if sys.platform == 'win32':
player_blender.Program (target='blenderplayer',
source=d_obj + ['source/icons/winblender.res'])
else:
if sys.platform == 'cygwin':
player_blender.Replace (CC='g++')
player_blender.Program (target='blenderplayer', source=d_obj)
if sys.platform=='win32':
if user_options_dict['BUILD_BINARY']=='debug':
browser = Environment(ENV = os.environ)
browser_tmp = bs_globals.root_build_dir+'bscmake.tmp'
browser.Command ('blenderplayer.bsc', 'blenderplayer$PROGSUFFIX',
['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp,
'bscmake /nologo /n /oblenderplayer.bsc @'+browser_tmp,
'del '+browser_tmp])
release_target = env.Alias("release", bs_arc.BlenderRelease(appname))
default_target = env.Alias("default", bs_default.BlenderDefault(appname))
wininst_target = env.Alias("winist", bs_nsis.BlenderNSIS(appname))
if bs_globals.docopy == 1:
bincopy_target = env.Alias("bincopy", bs_bincopy.BlenderCopy(appname))
else: # only clean target to prevent any building
clean_target = env.Alias("clean", bs_clean.DoClean(bs_globals.root_build_dir))
Default("clean")
if bs_globals.enable_clean == 0: # only set up dependencies when not cleaning
if sys.platform == 'darwin':
Default("release")
else:
Default("default")
if sys.platform == 'win32':
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
env.Depends(wininst_target, playername)
env.Depends(wininst_target, appname)
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
env.Depends(release_target, playername)
env.Depends(default_target, playername)
if bs_globals.docopy == 1:
env.Depends(bincopy_target, playername)
env.Depends(release_target, appname)
env.Depends(default_target, appname)
if bs_globals.docopy == 1:
env.Depends(bincopy_target, appname)