forked from bartvdbraak/blender
67 lines
1.9 KiB
Plaintext
67 lines
1.9 KiB
Plaintext
|
/*
|
||
|
* Copyright 2011, Blender Foundation.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
#include "stdosl.h"
|
||
|
|
||
|
shader node_texture_coordinate(
|
||
|
normal Normal = N,
|
||
|
int is_background = 0,
|
||
|
string bump_offset = "center",
|
||
|
|
||
|
output point Generated = point(0.0, 0.0, 0.0),
|
||
|
output point UV = point(0.0, 0.0, 0.0),
|
||
|
output point Object = point(0.0, 0.0, 0.0),
|
||
|
output point Camera = point(0.0, 0.0, 0.0),
|
||
|
output point Window = point(0.0, 0.0, 0.0),
|
||
|
output point Reflection = point(0.0, 0.0, 0.0))
|
||
|
{
|
||
|
if(is_background) {
|
||
|
Generated = P;
|
||
|
UV = point(0.0, 0.0, 0.0);
|
||
|
Object = P;
|
||
|
point Pcam = transform("camera", "world", point(0, 0, 0));
|
||
|
Camera = transform("camera", P + Pcam);
|
||
|
Window = transform("NDC", P + Pcam);
|
||
|
Reflection = I;
|
||
|
}
|
||
|
else {
|
||
|
getattribute("std::generated", Generated);
|
||
|
getattribute("std::uv", UV);
|
||
|
Object = transform("object", P);
|
||
|
Camera = transform("camera", P);
|
||
|
Window = transform("NDC", P);
|
||
|
Reflection = reflect(I, Normal);
|
||
|
}
|
||
|
|
||
|
if(bump_offset == "dx") {
|
||
|
Generated += Dx(Generated);
|
||
|
UV += Dx(UV);
|
||
|
Object += Dx(Object);
|
||
|
Camera += Dx(Camera);
|
||
|
Window += Dx(Window);
|
||
|
}
|
||
|
else if(bump_offset == "dy") {
|
||
|
Generated += Dy(Generated);
|
||
|
UV += Dy(UV);
|
||
|
Object += Dy(Object);
|
||
|
Camera += Dy(Camera);
|
||
|
Window += Dy(Window);
|
||
|
}
|
||
|
}
|
||
|
|