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CMakeLists.txt
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* Forgot to commit CMake change for the Brick texture.
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2012-09-05 00:59:04 +00:00 |
node_add_closure.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_attribute.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_background.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_blend_weight.osl
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Cycles: tweaks to properties and nodes
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2011-09-16 13:14:02 +00:00 |
node_brick_texture.osl
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Cycles / OSL:
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2012-09-04 22:33:11 +00:00 |
node_brightness.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_bump.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_camera.osl
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Spell check fix (lenght -> length)
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2012-05-16 14:25:25 +00:00 |
node_checker_texture.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_color.h
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style cleanup
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2012-06-04 22:44:58 +00:00 |
node_combine_rgb.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_convert_from_color.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_convert_from_float.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_convert_from_normal.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_convert_from_point.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_convert_from_vector.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_diffuse_bsdf.osl
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Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
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2011-11-14 17:31:47 +00:00 |
node_emission.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_environment_texture.osl
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Cycles: tweaks to properties and nodes
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2011-09-16 13:14:02 +00:00 |
node_fresnel.h
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
node_fresnel.osl
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Cycles: tweaks to properties and nodes
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2011-09-16 13:14:02 +00:00 |
node_gamma.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_geometry.osl
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Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
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2011-05-04 15:22:15 +00:00 |
node_glass_bsdf.osl
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Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
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2012-09-02 15:41:35 +00:00 |
node_glossy_bsdf.osl
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Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
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2012-09-02 15:41:35 +00:00 |
node_gradient_texture.osl
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OSL:
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2012-09-04 11:41:48 +00:00 |
node_holdout.osl
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OSL:
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2012-09-04 16:54:32 +00:00 |
node_hsv.osl
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bugfix: [#29711] Cycles - HSV Node - Hue Change Bug
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2011-12-29 05:40:48 +00:00 |
node_image_texture.osl
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Cycles: tweaks to properties and nodes
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2011-09-16 13:14:02 +00:00 |
node_invert.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_light_path.osl
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Cycles:
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2011-09-01 15:53:36 +00:00 |
node_magic_texture.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_mapping.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_math.osl
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Cycles / OSL:
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2012-09-02 12:24:04 +00:00 |
node_mix_closure.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_mix.osl
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Cycles / OSL:
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2012-09-02 12:24:04 +00:00 |
node_musgrave_texture.osl
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Minor syntax error in musgrave osl texture.
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2012-09-04 16:46:56 +00:00 |
node_noise_texture.osl
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OSL:
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2012-09-04 23:34:08 +00:00 |
node_normal.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_output_displacement.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_output_surface.osl
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Cycles: revert commit that joined surface/volume socket into a single shader socket,
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2011-10-12 23:03:12 +00:00 |
node_output_volume.osl
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Cycles: revert commit that joined surface/volume socket into a single shader socket,
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2011-10-12 23:03:12 +00:00 |
node_separate_rgb.osl
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Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
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2012-09-02 15:07:51 +00:00 |
node_sky_texture.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_texture_coordinate.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_texture.h
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* OSL can't overwrite input parameters, use a local variable instead.
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2012-09-02 16:37:58 +00:00 |
node_translucent_bsdf.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_transparent_bsdf.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_value.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_vector_math.osl
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Cycles: fix vector math subtract not working correct, patch by Sanne.
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2011-05-16 08:08:37 +00:00 |
node_velvet_bsdf.osl
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Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
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2012-09-02 15:41:35 +00:00 |
node_voronoi_texture.osl
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Cycles / OSL Textures:
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2012-06-02 22:57:26 +00:00 |
node_ward_bsdf.osl
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
node_wave_texture.osl
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Fix for OSL input parameter name mapping. When assigning input constants to shader parameters, use the compatible_name function to strip whitespace.
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2012-09-04 16:47:00 +00:00 |
oslutil.h
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Cycles / OSL:
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2012-09-02 13:34:12 +00:00 |
stdosl.h
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Fix for r50314:
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2012-09-02 15:26:13 +00:00 |