forked from bartvdbraak/blender
df625253ac
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_light_path(
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output float IsCameraRay = 0.0,
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output float IsShadowRay = 0.0,
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output float IsDiffuseRay = 0.0,
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output float IsGlossyRay = 0.0,
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output float IsSingularRay = 0.0,
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output float IsReflectionRay = 0.0,
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output float IsTransmissionRay = 0.0)
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{
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IsCameraRay = raytype("camera");
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IsShadowRay = raytype("shadow");
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IsDiffuseRay = raytype("diffuse");
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IsGlossyRay = raytype("glossy");
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IsSingularRay = raytype("singular");
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IsReflectionRay = raytype("reflection");
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IsTransmissionRay = raytype("refraction");
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}
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