forked from bartvdbraak/blender
bf8d695234
* Gradient texture renders now.
74 lines
1.7 KiB
Plaintext
74 lines
1.7 KiB
Plaintext
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "stdosl.h"
|
|
#include "node_texture.h"
|
|
|
|
/* Gradient */
|
|
|
|
float gradient(point p, string type)
|
|
{
|
|
float x, y;
|
|
|
|
x = p[0];
|
|
y = p[1];
|
|
|
|
float result = 0.0;
|
|
|
|
if(type == "Linear") {
|
|
result = (1.0 + x)/2.0;
|
|
}
|
|
else if(type == "Quadratic") {
|
|
float r = max((1.0 + x)/2.0, 0.0);
|
|
result = r*r;
|
|
}
|
|
else if(type == "Easing") {
|
|
float r = min(max((1.0 + x)/2.0, 0.0), 1.0);
|
|
float t = r*r;
|
|
|
|
result = (3.0*t - 2.0*t*r);
|
|
}
|
|
else if(type == "Diagonal") {
|
|
result = (2.0 + x + y)/4.0;
|
|
}
|
|
else if(type == "Radial") {
|
|
result = atan2(y, x)/(2*M_PI) + 0.5;
|
|
}
|
|
else {
|
|
float r = max(1.0 - sqrt(x*x + y*y + p[2]*p[2]), 0.0);
|
|
|
|
if(type == "Quadratic Sphere")
|
|
result = r*r;
|
|
else if(type == "Spherical")
|
|
result = r;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
shader node_gradient_texture(
|
|
string Type = "Linear",
|
|
point Vector = P,
|
|
output float Fac = 0.0,
|
|
output color Color = color(0.0, 0.0, 0.0))
|
|
{
|
|
Fac = gradient(Vector, Type);
|
|
Color = color(Fac, Fac, Fac);
|
|
}
|
|
|