blender/source/creator/CMakeLists.txt

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
setup_libdirs()
blender_include_dirs(
../../intern/guardedalloc
../blender/blenlib
../blender/blenkernel
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../blender/blenloader
../blender/editors/include
../blender/makesrna
../blender/imbuf
../blender/render/extern/include
../blender/makesdna
../blender/gpu
../blender/windowmanager
)
if(WIN32)
blender_include_dirs(../../intern/utfconv)
endif()
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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if(WITH_LIBMV)
blender_include_dirs(../../extern/libmv)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_PYTHON)
blender_include_dirs(../blender/python)
add_definitions(-DWITH_PYTHON)
if(WITH_PYTHON_SECURITY)
add_definitions(-DWITH_PYTHON_SECURITY)
endif()
endif()
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if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
if(WITH_GAMEENGINE)
blender_include_dirs(../gameengine/BlenderRoutines)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_SDL)
add_definitions(-DWITH_SDL)
endif()
if(WITH_BINRELOC)
add_definitions(-DWITH_BINRELOC)
blender_include_dirs(${BINRELOC_INCLUDE_DIRS})
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
blender_include_dirs(../blender/freestyle)
endif()
# Setup the exe sources and buildinfo
set(SRC
creator.c
)
# MSVC 2010 gives linking errors with the manifest
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
if(MINGW)
add_definitions(
-DWINDRES
-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
else()
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
endif()
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list(APPEND SRC
../icons/winblender.rc
)
endif()
if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
# --------------------------------------------------------------------------
# These defines could all be moved into the header below
string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
add_definitions(
# # define in header now, else these get out of date on rebuilds.
# -DBUILD_DATE="${BUILD_DATE}"
# -DBUILD_TIME="${BUILD_TIME}"
# -DBUILD_COMMIT_TIMESTAMP="${BUILD_COMMIT_TIMESTAMP}"
# -DBUILD_COMMIT_TIME="${BUILD_COMMIT_TIME}"
# -DBUILD_COMMIT_DATE="${BUILD_COMMIT_DATE}"
# -DBUILD_HASH="${BUILD_HASH}"
# -DBUILD_BRANCH="${BUILD_BRANCH}"
-DWITH_BUILDINFO_HEADER # alternative to lines above
-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
-DBUILD_SYSTEM="CMake"
)
# --------------------------------------------------------------------------
# write header for values that change each build
# note, generaed file is in build dir's source/creator
# except when used as an include path.
# include the output directory, where the buildinfo.h file is generated
include_directories(${CMAKE_BINARY_DIR}/source/creator)
# a custom target that is always built
add_custom_target(buildinfo ALL
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h)
# creates svnheader.h using cmake script
add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
COMMAND ${CMAKE_COMMAND}
-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake)
# buildinfo.h is a generated file
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
PROPERTIES GENERATED TRUE
HEADER_FILE_ONLY TRUE)
# add deps below, after adding blender
# -------------- done with header values.
list(APPEND SRC
buildinfo.c
)
# make an object library so can load with it in tests
add_library(buildinfoobj OBJECT buildinfo.c)
add_dependencies(buildinfoobj buildinfo)
endif()
# message(STATUS "Configuring blender")
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# creates ./bin/bpy.so which can be imported as a python module.
#
# note that 'SHARED' works on Linux and Windows,
# but not OSX which _must_ be 'MODULE'
add_library(blender MODULE ${SRC})
set_target_properties(
blender
PROPERTIES
PREFIX ""
OUTPUT_NAME bpy
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
)
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if(APPLE)
set_target_properties(
blender
PROPERTIES
LINK_FLAGS_RELEASE "${PLATFORM_LINKFLAGS}"
LINK_FLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG}"
)
endif()
if(WIN32)
# python modules use this
set_target_properties(
blender
PROPERTIES
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SUFFIX ".pyd"
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)
endif()
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else()
add_executable(blender ${EXETYPE} ${SRC})
endif()
if(WITH_BUILDINFO)
# explicitly say that the executable depends on the buildinfo
add_dependencies(blender buildinfo)
endif()
# Post build steps for bundling/packaging.
if(MSVC_IDE)
# ${CMAKE_CFG_INTDIR} should replace \${BUILD_TYPE} when using add_command
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
elseif(APPLE)
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
else()
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
endif()
set(BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
${CMAKE_SOURCE_DIR}/release/text/copyright.txt
${CMAKE_SOURCE_DIR}/release/text/readme.html
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bfont.ttf.txt
)
if(WITH_INTERNATIONAL)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-droidsans.ttf.txt
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bmonofont-i18n.ttf.txt
)
endif()
# -----------------------------------------------------------------------------
# Platform Specific Var: TARGETDIR_VER
if(UNIX AND NOT APPLE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
else()
if(WITH_PYTHON_MODULE)
set(TARGETDIR_VER ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${BLENDER_VERSION})
else()
set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
endif()
endif()
elseif(WIN32)
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
elseif(APPLE)
if(WITH_PYTHON_MODULE)
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
else()
set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/Resources/${BLENDER_VERSION})
endif()
endif()
# -----------------------------------------------------------------------------
# Install Targets (Generic, All Platforms)
# important to make a clean install each time, else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
# exclude addons_contrib if release
if("${BLENDER_VERSION_CYCLE}" STREQUAL "release")
set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*")
else()
set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # dummy, wont do anything
endif()
# do not install freestyle dir if disabled
if(NOT WITH_FREESTYLE)
set(FREESTYLE_EXCLUDE_CONDITIONAL "freestyle/*")
else()
set(FREESTYLE_EXCLUDE_CONDITIONAL "_freestyle/*") # dummy, wont do anything
endif()
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}
PATTERN ".git" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE
PATTERN "${FREESTYLE_EXCLUDE_CONDITIONAL}" EXCLUDE
)
unset(ADDON_EXCLUDE_CONDITIONAL)
unset(FREESTYLE_EXCLUDE_CONDITIONAL)
endif()
# localization
if(WITH_INTERNATIONAL)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
DESTINATION ${TARGETDIR_VER}/datafiles
)
set(_locale_dir "${CMAKE_SOURCE_DIR}/release/datafiles/locale")
set(_locale_target_dir ${TARGETDIR_VER}/datafiles/locale)
file(GLOB _po_files "${_locale_dir}/po/*.po")
foreach(_po_file ${_po_files})
msgfmt_simple(${_po_file} _all_mo_files)
endforeach()
# Create a custom target which will compile all po to mo
add_custom_target(
locales
DEPENDS ${_all_mo_files})
add_dependencies(blender locales)
# Generate INSTALL rules
install(
FILES ${_locale_dir}/languages
DESTINATION ${_locale_target_dir}
)
foreach(_mo_file ${_all_mo_files})
get_filename_component(_locale_name ${_mo_file} NAME_WE)
install(
FILES ${_mo_file}
DESTINATION ${_locale_target_dir}/${_locale_name}/LC_MESSAGES
RENAME blender.mo
)
unset(_locale_name)
endforeach()
unset(_all_mo_files)
unset(_po_files)
unset(_po_file)
unset(_mo_file)
unset(_locale_target_dir)
unset(_locale_dir)
endif()
Color Management, Stage 2: Switch color pipeline to use OpenColorIO Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
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# color management
if(WITH_OPENCOLORIO)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/colormanagement
DESTINATION ${TARGETDIR_VER}/datafiles
)
endif()
# helpful tip when using make
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files and scripts to ${TARGETDIR_VER}'
)
endif()
# -----------------------------------------------------------------------------
# Install Targets (Platform Specific)
if(UNIX AND NOT APPLE)
if(NOT WITH_PYTHON_MODULE)
install(
CODE
"
execute_process(COMMAND
${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py
${TARGETDIR}/blender
${TARGETDIR}/blender.1)
"
)
endif()
# there are a few differences between portable and system install
if(WITH_INSTALL_PORTABLE)
install(
FILES ${TARGETDIR}/blender.1
DESTINATION ${TARGETDIR}
)
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION ${TARGETDIR}
)
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${TARGETDIR}
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION ${TARGETDIR}
)
else()
# main blender binary
if(WITH_PYTHON_MODULE)
install(
TARGETS blender
LIBRARY
DESTINATION ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages
)
else()
install(
PROGRAMS ${TARGETDIR}/blender
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
# manpage only with 'blender' binary
install(
FILES ${TARGETDIR}/blender.1
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
)
endif()
if(WITH_GAMEENGINE AND WITH_PLAYER)
install(
PROGRAMS ${TARGETDIR}/blenderplayer
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
endif()
# misc files
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/16x16
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/22x22
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/24x24
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/32x32
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/48x48
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/256x256
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor
PATTERN "*.svg" EXCLUDE
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
)
endif()
if(WITH_PYTHON)
if(WITH_PYTHON_INSTALL)
# on some platforms (like openSUSE) Python is linked
# to be used from lib64 folder.
# determine this from Python's libraries path
#
# ugh, its possible 'lib64' is just a symlink to 'lib' which causes incorrect use of 'lib64'
get_filename_component(_pypath_real ${PYTHON_LIBPATH} REALPATH)
if(${_pypath_real} MATCHES "lib64$")
set(_target_LIB "lib64")
else()
set(_target_LIB "lib")
endif()
unset(_pypath_real)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "config" EXCLUDE # ./config
PATTERN "config-*" EXCLUDE # ./config-*
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "idlelib" EXCLUDE # ./idlelib
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
PATTERN "turtle.py" EXCLUDE # ./turtle.py
)
# # doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
if(WITH_PYTHON_INSTALL_NUMPY)
# Install to the same directory as the source, so debian-like
# distros are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_NUMPY_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_NUMPY_PATH}/numpy
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "oldnumeric" EXCLUDE # ./oldnumeric
PATTERN "doc" EXCLUDE # ./doc
PATTERN "tests" EXCLUDE # ./tests
PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not fun for blender devs.
PATTERN "include" EXCLUDE # include dirs all over, we wont use NumPy/CAPI
PATTERN "*.h" EXCLUDE # some includes are not in include dirs
PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we dont need.
)
unset(_suffix)
endif()
# Copy requests, we need to generalize site-packages
if(WITH_PYTHON_INSTALL_REQUESTS)
set(_suffix "site-packages")
if(${PYTHON_REQUESTS_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/requests
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "cacert.pem" EXCLUDE # for now we don't deal with security
)
# On some platforms requests does have extra dependencies.
set(_requests_deps "chardet" "urllib3")
foreach(_requests_dep ${_requests_deps})
if(EXISTS ${PYTHON_REQUESTS_PATH}/${_requests_dep})
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/${_requests_dep}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
endforeach()
if(EXISTS ${PYTHON_REQUESTS_PATH}/six.py)
install(
FILES ${PYTHON_REQUESTS_PATH}/six.py
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
)
endif()
unset(_requests_dep)
unset(_requests_deps)
unset(_suffix)
endif()
unset(_target_LIB)
endif()
endif()
elseif(WIN32)
install(
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FILES ${BLENDER_TEXT_FILES}
DESTINATION ${TARGETDIR}
)
if(WITH_PYTHON)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.dll ${LIBDIR}/python/lib/sqlite3.dll
DESTINATION ${TARGETDIR}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.dll ${LIBDIR}/python/lib/sqlite3_d.dll
DESTINATION ${TARGETDIR}
CONFIGURATIONS Debug
)
if(WITH_PYTHON_INSTALL)
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
# create the directory in multiple steps, so it actually gets created when it doesn't exist yet
install(
CODE
"
message(\"creating ${TARGETDIR_VER}/python/lib\")
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python\")
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python/lib\")
message(\"done creating dir\")
"
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)
install(
CODE
"
if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" STREQUAL \"Debug\")
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_d.tar.gz\")
else()
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}.tar.gz\")
endif()
"
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)
if(WITH_PYTHON_INSTALL_NUMPY)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/site-packages\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_numpy_1.8.tar.gz\")
"
)
endif()
# release/site-packages
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E copy_directory
${LIBDIR}/release/site-packages
\"${TARGETDIR_VER}/python/lib/site-packages\")
"
)
# doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
unset(_PYTHON_VERSION_NO_DOTS)
endif()
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
DESTINATION ${TARGETDIR}
)
else()
#MinGW64 comes with own version. For portable builds it will probaly have to be copied to work
if(NOT WITH_MINGW64)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
DESTINATION ${TARGETDIR}
)
elseif(WITH_MINGW64)
install(
FILES
${LIBDIR}/binaries/libgcc_s_sjlj-1.dll
${LIBDIR}/binaries/libwinpthread-1.dll
${LIBDIR}/binaries/libstdc++-6.dll
DESTINATION ${TARGETDIR}
)
if(WITH_OPENMP)
install(
FILES
${LIBDIR}/binaries/libgomp-1.dll
DESTINATION ${TARGETDIR}
)
endif()
endif()
endif()
if(WITH_CODEC_FFMPEG)
if(WITH_MINGW64)
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-53.dll
${LIBDIR}/ffmpeg/lib/avformat-53.dll
${LIBDIR}/ffmpeg/lib/avdevice-53.dll
${LIBDIR}/ffmpeg/lib/avutil-51.dll
${LIBDIR}/ffmpeg/lib/swscale-2.dll
${LIBDIR}/ffmpeg/lib/swresample-0.dll
${LIBDIR}/ffmpeg/lib/xvidcore.dll
DESTINATION ${TARGETDIR}
)
else()
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-55.dll
${LIBDIR}/ffmpeg/lib/avformat-55.dll
${LIBDIR}/ffmpeg/lib/avdevice-55.dll
${LIBDIR}/ffmpeg/lib/avutil-52.dll
${LIBDIR}/ffmpeg/lib/swscale-2.dll
DESTINATION ${TARGETDIR}
)
endif()
endif()
if(WITH_CODEC_SNDFILE)
install(
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
DESTINATION ${TARGETDIR}
)
endif()
if(WITH_OPENAL)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
${LIBDIR}/openal/lib/wrap_oal.dll
DESTINATION ${TARGETDIR}
)
endif()
if(WITH_SDL)
install(
FILES ${LIBDIR}/sdl/lib/SDL.dll
DESTINATION ${TARGETDIR}
)
endif()
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if(NOT CMAKE_CL_64)
install(
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb.dll
DESTINATION ${TARGETDIR}
2011-05-09 14:41:44 +00:00
)
endif()
install( # x86 builds can run on x64 Windows, so this is required at all times
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
DESTINATION ${TARGETDIR}
)
Color Management, Stage 2: Switch color pipeline to use OpenColorIO Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15 10:05:07 +00:00
if(WITH_OPENCOLORIO)
set(OCIOBIN ${LIBDIR}/opencolorio/bin)
Color Management, Stage 2: Switch color pipeline to use OpenColorIO Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15 10:05:07 +00:00
if(NOT MINGW)
install(
FILES
${OCIOBIN}/OpenColorIO.dll
DESTINATION ${TARGETDIR}
)
else()
install(
FILES
${OCIOBIN}/libOpenColorIO.dll
DESTINATION ${TARGETDIR}
)
Color Management, Stage 2: Switch color pipeline to use OpenColorIO Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15 10:05:07 +00:00
endif()
endif()
elseif(APPLE)
# handy install macro to exclude files, we use \$ escape for the "to"
# argument when calling so ${BUILD_TYPE} does not get expanded
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
PATTERN ".git" EXCLUDE
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
)
endmacro()
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blender.app)
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# install release and app files
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION ${TARGETDIR}
)
install(
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
DESTINATION ${TARGETDIR}/blender.app/Contents
)
install_dir(
${OSX_APP_SOURCEDIR}/Contents/Resources
\${TARGETDIR}/blender.app/Contents/
)
if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
install(
FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
DESTINATION ${TARGETDIR}/blender.app/Contents/MacOS
)
endif()
if(WITH_LLVM AND NOT LLVM_STATIC)
install(
FILES ${LIBDIR}/llvm/lib/libLLVM-3.4.dylib
DESTINATION ${TARGETDIR}/blender.app/Contents/MacOS
)
endif()
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# the python zip is first extract as part of the build process,
# and then later installed as part of make install. this is much
# quicker, and means we can easily exclude files on copy
# Not needed for PYTHON_MODULE or WEB_PLUGIN due uses Pyhon framework
add_custom_target(
extractpyzip
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
2011-09-30 15:51:58 +00:00
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
2011-09-30 15:51:58 +00:00
add_dependencies(blender extractpyzip)
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
\${TARGETDIR_VER}
)
# copy site-packages files
install_dir(
${LIBDIR}/release/site-packages
${CMAKE_CURRENT_BINARY_DIR}/python/lib/python${PYTHON_VERSION}/site-packages
)
endif()
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER)
set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
2011-09-27 10:51:57 +00:00
set(PLAYER_TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
2011-09-27 10:51:57 +00:00
# important to make a clean install each time else old scripts get loaded.
install(
CODE
2011-09-27 10:51:57 +00:00
"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
)
2011-09-27 10:51:57 +00:00
install(
FILES ${OSX_APP_PLAYER_SOURCEDIR}/Contents/PkgInfo
DESTINATION ${TARGETDIR}/blenderplayer.app/Contents
)
2011-09-30 15:51:58 +00:00
install_dir(
${OSX_APP_PLAYER_SOURCEDIR}/Contents/Resources
\${TARGETDIR}/blenderplayer.app/Contents/
)
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_FRAMEWORK)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
2011-09-30 15:51:58 +00:00
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
2011-09-27 10:51:57 +00:00
\${PLAYER_TARGETDIR_VER}
)
endif()
2011-09-27 10:51:57 +00:00
endif()
endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
# install more files specified elsewhere
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
# -----------------------------------------------------------------------------
# Setup link libs
add_dependencies(blender makesdna)
setup_blender_sorted_libs()
2011-09-30 15:51:58 +00:00
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
setup_liblinks(blender)
# -----------------------------------------------------------------------------
# Setup launcher
if(WIN32 AND NOT WITH_PYTHON_MODULE)
set(LAUNCHER_SRC
creator_launch_win.c
../icons/winblender.rc
)
add_executable(blender-launcher ${LAUNCHER_SRC})
target_link_libraries(blender-launcher bf_intern_utfconv ${PLATFORM_LINKLIBS})
set_target_properties(blender PROPERTIES OUTPUT_NAME blender-app)
set_target_properties(blender-launcher PROPERTIES OUTPUT_NAME blender)
endif()