2005-09-18 13:27:12 +00:00
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#!/usr/bin/python
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Import ('library_env')
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Import('user_options_dict');
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print "Including El'Beem Fluid Simulation..."
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elbeem_env = library_env.Copy();
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2005-09-21 13:30:39 +00:00
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elbeem_env.Append(CPPDEFINES= 'NOGUI');
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2005-09-28 16:20:57 +00:00
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elbeem_env.Append(CPPDEFINES= [('ELBEEM_BLENDER',1)] );
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2005-09-18 13:27:12 +00:00
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elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
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elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
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elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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2005-09-23 14:42:14 +00:00
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2005-09-18 13:27:12 +00:00
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# main build----------------------------------------
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Sources = [
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"intern/cfgparser.cpp",
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"intern/cfglexer.cpp",
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"intern/attributes.cpp",
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"intern/elbeem.cpp",
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"intern/factory_fsgr.cpp",
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"intern/isosurface.cpp",
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"intern/lbminterface.cpp",
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"intern/ntl_blenderdumper.cpp",
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"intern/ntl_bsptree.cpp",
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"intern/ntl_geometrymodel.cpp",
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"intern/ntl_geometryobject.cpp",
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"intern/ntl_lightobject.cpp",
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"intern/ntl_ray.cpp",
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"intern/ntl_raytracer.cpp",
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"intern/ntl_scene.cpp",
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"intern/parametrizer.cpp",
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"intern/particletracer.cpp",
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"intern/simulation_object.cpp",
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"intern/utilities.cpp",
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"intern/blendercall.cpp"
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]; # sources
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elbeem_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_elbeem', source=Sources)
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