forked from bartvdbraak/blender
removed the now unneeded resize4d operation for instant 2.43 incompatability. :/
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1df2871f2f
commit
0740e4ab1c
@ -1046,10 +1046,7 @@ def pointInsideMesh(ob, pt):
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obImvMat = Blender.Mathutils.Matrix(ob.matrixWorld)
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obImvMat.invert()
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pt.resize4D()
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obSpacePt = pt* obImvMat
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pt.resize3D()
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obSpacePt.resize3D()
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obSpacePt = pt*obImvMat
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ray = Vector(0,0,-1)
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me= ob.getData(mesh=1)
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@ -143,7 +143,6 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS):
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else: # Add all groups.
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for group in from_groups:
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me_to.addVertGroup(group)
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add_ = Mesh.AssignModes.ADD
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@ -169,13 +168,7 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS):
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# ZSORT return (i/co) tuples, used for fast seeking of the snapvert.
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def worldspace_verts_idx(me, ob):
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mat= ob.matrixWorld
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def worldvert(v):
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vec= Vector(v)
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vec.resize4D()
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vec= vec*mat
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vec.resize3D()
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return vec
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verts_zsort= [ (i, worldvert(v.co)) for i, v in enumerate(me.verts) ]
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verts_zsort= [ (i, v.co*mat) for i, v in enumerate(me.verts) ]
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# Sorts along the Z Axis so we can optimize the getsnap.
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verts_zsort.sort(lambda a,b: cmp(a[1].z, b[1].z,))
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@ -184,13 +177,7 @@ def worldspace_verts_idx(me, ob):
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def worldspace_verts(me, ob):
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mat= ob.matrixWorld
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def worldvert(v):
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vec= Vector(v)
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vec.resize4D()
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vec= vec*mat
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vec.resize3D()
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return vec
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return [ worldvert(v.co) for v in me.verts ]
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return [ v.co*mat for v in me.verts ]
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def subdivMesh(me, subdivs):
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oldmode = Mesh.Mode()
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@ -124,7 +124,7 @@ def main():
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'Image Options',
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('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\
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('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Image Bleed pixels.'),\
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('Image Include', PREF_USE_IMAGE, 'Image Bleed pixels.'),\
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('Image Include', PREF_USE_IMAGE, 'Render the faces image with vertex colors.'),\
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'',\
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('Normal Map', PREF_USE_NORMAL, 'Use Normals instead of VCols.'),\
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]
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