Campbell Barton
1923a5c134
UI: move button to set dupli-offset into group menu
2014-08-07 04:45:37 +10:00
Campbell Barton
200dd87de1
Cleanup: pep8 & redundant vars
2014-07-22 12:03:15 +10:00
Campbell Barton
0ade57f8c0
Transfer shape keys wasn't checking for mesh types
2014-05-23 11:41:13 +10:00
Antony Riakiotakis
d9a72be86e
Minor tweak to previous commit:
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Do not subdivide if user has pressed page down
2014-05-06 17:14:28 +03:00
Antony Riakiotakis
8d1246328d
Related to T39950.
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When in sculpt mode add a multires, not subsurf modifier. Also allow
subdivision of multires when user explicitly requests a certain non-
2014-05-06 16:54:22 +03:00
Campbell Barton
a15be34389
Code cleanup: unused python vars & imports
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Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
Campbell Barton
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
Campbell Barton
d9bbcb371a
Code Cleanup: avoid bpy.context when its passed in as an arg
2014-01-17 08:42:07 +11:00
Bastien Montagne
6ba02681de
Fix a bunch of UI string issues...
2014-01-15 10:40:54 +01:00
Campbell Barton
ead8b82ca7
Object Operators: make-dupliface and join-uvs weren't using UNDO.
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also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
Bastien Montagne
55397c690d
Usual minor UI messages fixes...
2013-12-26 17:16:11 +01:00
Campbell Barton
2fb704d1b8
Error in last commit
2013-12-18 15:37:55 +11:00
Campbell Barton
509f169011
Style Cleanup
2013-12-18 15:34:56 +11:00
Daniel Stokes
e9e08a1d12
Game Engine: Level of detail support and tools
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Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.
Reviewed By: moguri, nexyon, brecht
Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
gaiaclary
52c5365c00
Changed label to use UV Maps instead of UV Layouts
2013-12-13 15:29:50 +01:00
Campbell Barton
b14f68521e
select-camera operator could select hidden cameras, also disable freestyle for make lite
target.
2013-04-08 04:54:57 +00:00
Campbell Barton
63d523336f
freestyle lineset tag
attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
Gaia Clary
84b90c2968
Fix misguiding menu label and make tooltip more descriptive
2013-03-14 15:01:23 +00:00
Campbell Barton
63feb31b35
fix for regression in 'object.shape_key_transfer' operator since BMesh merge, using the RELATIVE_FACE method failed.
2013-02-25 03:54:16 +00:00
Campbell Barton
97d62f0183
style cleanup
2013-01-15 23:15:32 +00:00
Campbell Barton
5e6917a18e
patch [ #33738 ] Extend Selection option unified and added to few operators
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from Sebastian Nell (codemanx), with minor edits
2013-01-12 10:48:10 +00:00
Joshua Leung
5c30f8b359
Bugfix [ #29110 ] Animated Transforms to Deltas behaves oddly when applied more
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than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
2012-11-20 01:26:42 +00:00
Campbell Barton
9fa36b12cc
style cleanup: pep8
2012-10-08 08:28:05 +00:00
Bastien Montagne
63810ffcef
Style edit (mostly), use """ for docstrings (not ''').
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Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
Campbell Barton
98e6912480
style cleanup
2012-06-19 22:17:19 +00:00
Brecht Van Lommel
2aa3b5a24e
Fix #31633 : select pattern operator did not mention [abc] wildcard, also
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documented the operator more detailed in wiki now.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
2012-05-29 17:01:24 +00:00
Campbell Barton
2970b7a735
change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes.
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also hide allow overlap option for adding sequence strips, this was only intended for api use
2012-05-21 16:52:04 +00:00
Campbell Barton
24fb2bad55
select camera operator now works with view3d unlocked cameras,
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also corrected description.
2012-05-14 14:39:21 +00:00
Campbell Barton
1642e2888c
rename Mesh.uv_loop_layers --> uv_layers
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add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
Sergey Sharybin
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Bastien Montagne
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
Sergey Sharybin
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
Campbell Barton
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
Bastien Montagne
b3a0a33791
"Fix" [ #30431 ] UI string spelling & similar fixes.
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
Campbell Barton
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
Campbell Barton
1f74789d12
Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling
2012-02-08 04:37:37 +00:00
Campbell Barton
637bc0ddea
Code Cleanup: pep8 edits
2012-02-04 11:10:41 +00:00
Campbell Barton
d8c4e59f67
* fix for error in shape transfer (wrong var name).
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* fix for error alligning object to the view when no space was set.
also added blenderplayer start to CTest operator blacklist.
2012-02-02 05:11:42 +00:00
Campbell Barton
56fe01c3fb
fix [ #30017 ] Make Dupli-Face needs active mesh object
2012-01-29 21:28:04 +00:00
Bastien Montagne
daf51fe6cd
A big set of UI messages fixes and tweaks! No functional changes.
2011-10-20 07:56:04 +00:00
Campbell Barton
fda2045150
correct spelling errors in comments
2011-10-17 06:58:07 +00:00
Bastien Montagne
712e434a5f
/release/scripts: Removed final points in UI strings and messages.
2011-09-19 14:00:42 +00:00
Campbell Barton
b20c9b0ba3
minor edits, pep8 - also correct float -> double promotion for blf.
2011-08-30 10:49:58 +00:00
Joerg Mueller
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
Campbell Barton
90d19ad883
py style change only - make property definitions consistent
2011-08-19 19:25:20 +00:00
Joerg Mueller
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
Campbell Barton
b374ab919a
import common classes from bpy.types, saves ~1000 python getattrs on startup.
2011-08-12 06:57:00 +00:00
Joerg Mueller
29f214f7f3
Merging up to trunk r38834.
2011-07-29 21:28:18 +00:00
Campbell Barton
722474a7ea
fix [ #28095 ] Select Pattern don't select all the bone in edit mode
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& some style changes.
2011-07-28 07:55:09 +00:00
Campbell Barton
e882925b49
more vector order switching.
2011-07-25 09:31:39 +00:00