forked from bartvdbraak/blender
e9e08a1d12
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109
929 lines
32 KiB
Python
929 lines
32 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8-80 compliant>
|
|
|
|
import bpy
|
|
from bpy.types import Operator
|
|
from bpy.props import (StringProperty,
|
|
BoolProperty,
|
|
EnumProperty,
|
|
IntProperty)
|
|
|
|
|
|
class SelectPattern(Operator):
|
|
"""Select objects matching a naming pattern"""
|
|
bl_idname = "object.select_pattern"
|
|
bl_label = "Select Pattern"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
pattern = StringProperty(
|
|
name="Pattern",
|
|
description="Name filter using '*', '?' and "
|
|
"'[abc]' unix style wildcards",
|
|
maxlen=64,
|
|
default="*",
|
|
)
|
|
case_sensitive = BoolProperty(
|
|
name="Case Sensitive",
|
|
description="Do a case sensitive compare",
|
|
default=False,
|
|
)
|
|
extend = BoolProperty(
|
|
name="Extend",
|
|
description="Extend the existing selection",
|
|
default=True,
|
|
)
|
|
|
|
def execute(self, context):
|
|
|
|
import fnmatch
|
|
|
|
if self.case_sensitive:
|
|
pattern_match = fnmatch.fnmatchcase
|
|
else:
|
|
pattern_match = (lambda a, b:
|
|
fnmatch.fnmatchcase(a.upper(), b.upper()))
|
|
is_ebone = False
|
|
obj = context.object
|
|
if obj and obj.mode == 'POSE':
|
|
items = obj.data.bones
|
|
if not self.extend:
|
|
bpy.ops.pose.select_all(action='DESELECT')
|
|
elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT':
|
|
items = obj.data.edit_bones
|
|
if not self.extend:
|
|
bpy.ops.armature.select_all(action='DESELECT')
|
|
is_ebone = True
|
|
else:
|
|
items = context.visible_objects
|
|
if not self.extend:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
|
|
# Can be pose bones or objects
|
|
for item in items:
|
|
if pattern_match(item.name, self.pattern):
|
|
item.select = True
|
|
|
|
# hrmf, perhaps there should be a utility function for this.
|
|
if is_ebone:
|
|
item.select_head = True
|
|
item.select_tail = True
|
|
if item.use_connect:
|
|
item_parent = item.parent
|
|
if item_parent is not None:
|
|
item_parent.select_tail = True
|
|
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.window_manager
|
|
return wm.invoke_props_popup(self, event)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.prop(self, "pattern")
|
|
row = layout.row()
|
|
row.prop(self, "case_sensitive")
|
|
row.prop(self, "extend")
|
|
|
|
|
|
class SelectCamera(Operator):
|
|
"""Select the active camera"""
|
|
bl_idname = "object.select_camera"
|
|
bl_label = "Select Camera"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
extend = BoolProperty(
|
|
name="Extend",
|
|
description="Extend the selection",
|
|
default=False
|
|
)
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
view = context.space_data
|
|
if view.type == 'VIEW_3D' and not view.lock_camera_and_layers:
|
|
camera = view.camera
|
|
else:
|
|
camera = scene.camera
|
|
|
|
if camera is None:
|
|
self.report({'WARNING'}, "No camera found")
|
|
elif camera.name not in scene.objects:
|
|
self.report({'WARNING'}, "Active camera is not in this scene")
|
|
else:
|
|
if not self.extend:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
context.scene.objects.active = camera
|
|
camera.hide = False
|
|
camera.select = True
|
|
return {'FINISHED'}
|
|
|
|
return {'CANCELLED'}
|
|
|
|
|
|
class SelectHierarchy(Operator):
|
|
"""Select object relative to the active object's position """ \
|
|
"""in the hierarchy"""
|
|
bl_idname = "object.select_hierarchy"
|
|
bl_label = "Select Hierarchy"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
direction = EnumProperty(
|
|
items=(('PARENT', "Parent", ""),
|
|
('CHILD', "Child", ""),
|
|
),
|
|
name="Direction",
|
|
description="Direction to select in the hierarchy",
|
|
default='PARENT')
|
|
|
|
extend = BoolProperty(
|
|
name="Extend",
|
|
description="Extend the existing selection",
|
|
default=False,
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.object
|
|
|
|
def execute(self, context):
|
|
select_new = []
|
|
act_new = None
|
|
|
|
selected_objects = context.selected_objects
|
|
obj_act = context.object
|
|
|
|
if context.object not in selected_objects:
|
|
selected_objects.append(context.object)
|
|
|
|
if self.direction == 'PARENT':
|
|
for obj in selected_objects:
|
|
parent = obj.parent
|
|
|
|
if parent:
|
|
if obj_act == obj:
|
|
act_new = parent
|
|
|
|
select_new.append(parent)
|
|
|
|
else:
|
|
for obj in selected_objects:
|
|
select_new.extend(obj.children)
|
|
|
|
if select_new:
|
|
select_new.sort(key=lambda obj_iter: obj_iter.name)
|
|
act_new = select_new[0]
|
|
|
|
# don't edit any object settings above this
|
|
if select_new:
|
|
if not self.extend:
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
|
|
for obj in select_new:
|
|
obj.select = True
|
|
|
|
context.scene.objects.active = act_new
|
|
return {'FINISHED'}
|
|
|
|
return {'CANCELLED'}
|
|
|
|
|
|
class SubdivisionSet(Operator):
|
|
"""Sets a Subdivision Surface Level (1-5)"""
|
|
|
|
bl_idname = "object.subdivision_set"
|
|
bl_label = "Subdivision Set"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
level = IntProperty(
|
|
name="Level",
|
|
min=-100, max=100,
|
|
soft_min=-6, soft_max=6,
|
|
default=1,
|
|
)
|
|
|
|
relative = BoolProperty(
|
|
name="Relative",
|
|
description=("Apply the subsurf level as an offset "
|
|
"relative to the current level"),
|
|
default=False,
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
obs = context.selected_editable_objects
|
|
return (obs is not None)
|
|
|
|
def execute(self, context):
|
|
level = self.level
|
|
relative = self.relative
|
|
|
|
if relative and level == 0:
|
|
return {'CANCELLED'} # nothing to do
|
|
|
|
if not relative and level < 0:
|
|
self.level = level = 0
|
|
|
|
def set_object_subd(obj):
|
|
for mod in obj.modifiers:
|
|
if mod.type == 'MULTIRES':
|
|
if not relative:
|
|
if level <= mod.total_levels:
|
|
if obj.mode == 'SCULPT':
|
|
if mod.sculpt_levels != level:
|
|
mod.sculpt_levels = level
|
|
elif obj.mode == 'OBJECT':
|
|
if mod.levels != level:
|
|
mod.levels = level
|
|
return
|
|
else:
|
|
if obj.mode == 'SCULPT':
|
|
if mod.sculpt_levels + level <= mod.total_levels:
|
|
mod.sculpt_levels += level
|
|
elif obj.mode == 'OBJECT':
|
|
if mod.levels + level <= mod.total_levels:
|
|
mod.levels += level
|
|
return
|
|
|
|
elif mod.type == 'SUBSURF':
|
|
if relative:
|
|
mod.levels += level
|
|
else:
|
|
if mod.levels != level:
|
|
mod.levels = level
|
|
|
|
return
|
|
|
|
# add a new modifier
|
|
try:
|
|
mod = obj.modifiers.new("Subsurf", 'SUBSURF')
|
|
mod.levels = level
|
|
except:
|
|
self.report({'WARNING'},
|
|
"Modifiers cannot be added to object: " + obj.name)
|
|
|
|
for obj in context.selected_editable_objects:
|
|
set_object_subd(obj)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class ShapeTransfer(Operator):
|
|
"""Copy another selected objects active shape to this one by """ \
|
|
"""applying the relative offsets"""
|
|
|
|
bl_idname = "object.shape_key_transfer"
|
|
bl_label = "Transfer Shape Key"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
mode = EnumProperty(
|
|
items=(('OFFSET',
|
|
"Offset",
|
|
"Apply the relative positional offset",
|
|
),
|
|
('RELATIVE_FACE',
|
|
"Relative Face",
|
|
"Calculate relative position (using faces)",
|
|
),
|
|
('RELATIVE_EDGE',
|
|
"Relative Edge",
|
|
"Calculate relative position (using edges)",
|
|
),
|
|
),
|
|
name="Transformation Mode",
|
|
description="Relative shape positions to the new shape method",
|
|
default='OFFSET',
|
|
)
|
|
use_clamp = BoolProperty(
|
|
name="Clamp Offset",
|
|
description=("Clamp the transformation to the distance each "
|
|
"vertex moves in the original shape"),
|
|
default=False,
|
|
)
|
|
|
|
def _main(self, ob_act, objects, mode='OFFSET', use_clamp=False):
|
|
|
|
def me_nos(verts):
|
|
return [v.normal.copy() for v in verts]
|
|
|
|
def me_cos(verts):
|
|
return [v.co.copy() for v in verts]
|
|
|
|
def ob_add_shape(ob, name):
|
|
me = ob.data
|
|
key = ob.shape_key_add(from_mix=False)
|
|
if len(me.shape_keys.key_blocks) == 1:
|
|
key.name = "Basis"
|
|
key = ob.shape_key_add(from_mix=False) # we need a rest
|
|
key.name = name
|
|
ob.active_shape_key_index = len(me.shape_keys.key_blocks) - 1
|
|
ob.show_only_shape_key = True
|
|
|
|
from mathutils.geometry import barycentric_transform
|
|
from mathutils import Vector
|
|
|
|
if use_clamp and mode == 'OFFSET':
|
|
use_clamp = False
|
|
|
|
me = ob_act.data
|
|
orig_key_name = ob_act.active_shape_key.name
|
|
|
|
orig_shape_coords = me_cos(ob_act.active_shape_key.data)
|
|
|
|
orig_normals = me_nos(me.vertices)
|
|
# actual mesh vertex location isn't as reliable as the base shape :S
|
|
#~ orig_coords = me_cos(me.vertices)
|
|
orig_coords = me_cos(me.shape_keys.key_blocks[0].data)
|
|
|
|
for ob_other in objects:
|
|
me_other = ob_other.data
|
|
if len(me_other.vertices) != len(me.vertices):
|
|
self.report({'WARNING'},
|
|
("Skipping '%s', "
|
|
"vertex count differs") % ob_other.name)
|
|
continue
|
|
|
|
target_normals = me_nos(me_other.vertices)
|
|
if me_other.shape_keys:
|
|
target_coords = me_cos(me_other.shape_keys.key_blocks[0].data)
|
|
else:
|
|
target_coords = me_cos(me_other.vertices)
|
|
|
|
ob_add_shape(ob_other, orig_key_name)
|
|
|
|
# editing the final coords, only list that stores wrapped coords
|
|
target_shape_coords = [v.co for v in
|
|
ob_other.active_shape_key.data]
|
|
|
|
median_coords = [[] for i in range(len(me.vertices))]
|
|
|
|
# Method 1, edge
|
|
if mode == 'OFFSET':
|
|
for i, vert_cos in enumerate(median_coords):
|
|
vert_cos.append(target_coords[i] +
|
|
(orig_shape_coords[i] - orig_coords[i]))
|
|
|
|
elif mode == 'RELATIVE_FACE':
|
|
for poly in me.polygons:
|
|
idxs = poly.vertices[:]
|
|
v_before = idxs[-2]
|
|
v = idxs[-1]
|
|
for v_after in idxs:
|
|
pt = barycentric_transform(orig_shape_coords[v],
|
|
orig_coords[v_before],
|
|
orig_coords[v],
|
|
orig_coords[v_after],
|
|
target_coords[v_before],
|
|
target_coords[v],
|
|
target_coords[v_after],
|
|
)
|
|
median_coords[v].append(pt)
|
|
v_before = v
|
|
v = v_after
|
|
|
|
elif mode == 'RELATIVE_EDGE':
|
|
for ed in me.edges:
|
|
i1, i2 = ed.vertices
|
|
v1, v2 = orig_coords[i1], orig_coords[i2]
|
|
edge_length = (v1 - v2).length
|
|
n1loc = v1 + orig_normals[i1] * edge_length
|
|
n2loc = v2 + orig_normals[i2] * edge_length
|
|
|
|
# now get the target nloc's
|
|
v1_to, v2_to = target_coords[i1], target_coords[i2]
|
|
edlen_to = (v1_to - v2_to).length
|
|
n1loc_to = v1_to + target_normals[i1] * edlen_to
|
|
n2loc_to = v2_to + target_normals[i2] * edlen_to
|
|
|
|
pt = barycentric_transform(orig_shape_coords[i1],
|
|
v2, v1, n1loc,
|
|
v2_to, v1_to, n1loc_to)
|
|
median_coords[i1].append(pt)
|
|
|
|
pt = barycentric_transform(orig_shape_coords[i2],
|
|
v1, v2, n2loc,
|
|
v1_to, v2_to, n2loc_to)
|
|
median_coords[i2].append(pt)
|
|
|
|
# apply the offsets to the new shape
|
|
from functools import reduce
|
|
VectorAdd = Vector.__add__
|
|
|
|
for i, vert_cos in enumerate(median_coords):
|
|
if vert_cos:
|
|
co = reduce(VectorAdd, vert_cos) / len(vert_cos)
|
|
|
|
if use_clamp:
|
|
# clamp to the same movement as the original
|
|
# breaks copy between different scaled meshes.
|
|
len_from = (orig_shape_coords[i] -
|
|
orig_coords[i]).length
|
|
ofs = co - target_coords[i]
|
|
ofs.length = len_from
|
|
co = target_coords[i] + ofs
|
|
|
|
target_shape_coords[i][:] = co
|
|
|
|
return {'FINISHED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
obj = context.active_object
|
|
return (obj and obj.mode != 'EDIT')
|
|
|
|
def execute(self, context):
|
|
ob_act = context.active_object
|
|
objects = [ob for ob in context.selected_editable_objects
|
|
if ob != ob_act]
|
|
|
|
if 1: # swap from/to, means we cant copy to many at once.
|
|
if len(objects) != 1:
|
|
self.report({'ERROR'},
|
|
("Expected one other selected "
|
|
"mesh object to copy from"))
|
|
|
|
return {'CANCELLED'}
|
|
ob_act, objects = objects[0], [ob_act]
|
|
|
|
if ob_act.type != 'MESH':
|
|
self.report({'ERROR'}, "Other object is not a mesh")
|
|
return {'CANCELLED'}
|
|
|
|
if ob_act.active_shape_key is None:
|
|
self.report({'ERROR'}, "Other object has no shape key")
|
|
return {'CANCELLED'}
|
|
return self._main(ob_act, objects, self.mode, self.use_clamp)
|
|
|
|
|
|
class JoinUVs(Operator):
|
|
"""Transfer UV Maps from active to selected objects """ \
|
|
"""(needs matching geometry)"""
|
|
bl_idname = "object.join_uvs"
|
|
bl_label = "Transfer UV Maps"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
obj = context.active_object
|
|
return (obj and obj.type == 'MESH')
|
|
|
|
def _main(self, context):
|
|
import array
|
|
obj = context.active_object
|
|
mesh = obj.data
|
|
|
|
is_editmode = (obj.mode == 'EDIT')
|
|
if is_editmode:
|
|
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
|
|
|
if not mesh.uv_textures:
|
|
self.report({'WARNING'},
|
|
"Object: %s, Mesh: '%s' has no UVs"
|
|
% (obj.name, mesh.name))
|
|
else:
|
|
nbr_loops = len(mesh.loops)
|
|
|
|
# seems to be the fastest way to create an array
|
|
uv_array = array.array('f', [0.0] * 2) * nbr_loops
|
|
mesh.uv_layers.active.data.foreach_get("uv", uv_array)
|
|
|
|
objects = context.selected_editable_objects[:]
|
|
|
|
for obj_other in objects:
|
|
if obj_other.type == 'MESH':
|
|
obj_other.data.tag = False
|
|
|
|
for obj_other in objects:
|
|
if obj_other != obj and obj_other.type == 'MESH':
|
|
mesh_other = obj_other.data
|
|
if mesh_other != mesh:
|
|
if mesh_other.tag is False:
|
|
mesh_other.tag = True
|
|
|
|
if len(mesh_other.loops) != nbr_loops:
|
|
self.report({'WARNING'}, "Object: %s, Mesh: "
|
|
"'%s' has %d loops (for %d faces),"
|
|
" expected %d\n"
|
|
% (obj_other.name,
|
|
mesh_other.name,
|
|
len(mesh_other.loops),
|
|
len(mesh_other.polygons),
|
|
nbr_loops,
|
|
),
|
|
)
|
|
else:
|
|
uv_other = mesh_other.uv_layers.active
|
|
if not uv_other:
|
|
mesh_other.uv_textures.new()
|
|
uv_other = mesh_other.uv_layers.active
|
|
if not uv_other:
|
|
self.report({'ERROR'}, "Could not add "
|
|
"a new UV map tp object "
|
|
"'%s' (Mesh '%s')\n"
|
|
% (obj_other.name,
|
|
mesh_other.name,
|
|
),
|
|
)
|
|
|
|
# finally do the copy
|
|
uv_other.data.foreach_set("uv", uv_array)
|
|
|
|
if is_editmode:
|
|
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
|
|
def execute(self, context):
|
|
self._main(context)
|
|
return {'FINISHED'}
|
|
|
|
|
|
class MakeDupliFace(Operator):
|
|
"""Make linked objects into dupli-faces"""
|
|
bl_idname = "object.make_dupli_face"
|
|
bl_label = "Make Dupli-Face"
|
|
|
|
def _main(self, context):
|
|
from mathutils import Vector
|
|
|
|
SCALE_FAC = 0.01
|
|
offset = 0.5 * SCALE_FAC
|
|
base_tri = (Vector((-offset, -offset, 0.0)),
|
|
Vector((+offset, -offset, 0.0)),
|
|
Vector((+offset, +offset, 0.0)),
|
|
Vector((-offset, +offset, 0.0)),
|
|
)
|
|
|
|
def matrix_to_quad(matrix):
|
|
# scale = matrix.median_scale
|
|
trans = matrix.to_translation()
|
|
rot = matrix.to_3x3() # also contains scale
|
|
|
|
return [(rot * b) + trans for b in base_tri]
|
|
scene = context.scene
|
|
linked = {}
|
|
for obj in context.selected_objects:
|
|
data = obj.data
|
|
if data:
|
|
linked.setdefault(data, []).append(obj)
|
|
|
|
for data, objects in linked.items():
|
|
face_verts = [axis for obj in objects
|
|
for v in matrix_to_quad(obj.matrix_world)
|
|
for axis in v]
|
|
nbr_verts = len(face_verts) // 3
|
|
nbr_faces = nbr_verts // 4
|
|
|
|
faces = list(range(nbr_verts))
|
|
|
|
mesh = bpy.data.meshes.new(data.name + "_dupli")
|
|
|
|
mesh.vertices.add(nbr_verts)
|
|
mesh.loops.add(nbr_faces * 4) # Safer than nbr_verts.
|
|
mesh.polygons.add(nbr_faces)
|
|
|
|
mesh.vertices.foreach_set("co", face_verts)
|
|
mesh.loops.foreach_set("vertex_index", faces)
|
|
mesh.polygons.foreach_set("loop_start", range(0, nbr_faces * 4, 4))
|
|
mesh.polygons.foreach_set("loop_total", (4,) * nbr_faces)
|
|
mesh.update() # generates edge data
|
|
|
|
# pick an object to use
|
|
obj = objects[0]
|
|
|
|
ob_new = bpy.data.objects.new(mesh.name, mesh)
|
|
base = scene.objects.link(ob_new)
|
|
base.layers[:] = obj.layers
|
|
|
|
ob_inst = bpy.data.objects.new(data.name, data)
|
|
base = scene.objects.link(ob_inst)
|
|
base.layers[:] = obj.layers
|
|
|
|
for obj in objects:
|
|
scene.objects.unlink(obj)
|
|
|
|
ob_new.dupli_type = 'FACES'
|
|
ob_inst.parent = ob_new
|
|
ob_new.use_dupli_faces_scale = True
|
|
ob_new.dupli_faces_scale = 1.0 / SCALE_FAC
|
|
|
|
def execute(self, context):
|
|
self._main(context)
|
|
return {'FINISHED'}
|
|
|
|
|
|
class IsolateTypeRender(Operator):
|
|
"""Hide unselected render objects of same type as active """ \
|
|
"""by setting the hide render flag"""
|
|
bl_idname = "object.isolate_type_render"
|
|
bl_label = "Restrict Render Unselected"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
act_type = context.object.type
|
|
|
|
for obj in context.visible_objects:
|
|
|
|
if obj.select:
|
|
obj.hide_render = False
|
|
else:
|
|
if obj.type == act_type:
|
|
obj.hide_render = True
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class ClearAllRestrictRender(Operator):
|
|
"""Reveal all render objects by setting the hide render flag"""
|
|
bl_idname = "object.hide_render_clear_all"
|
|
bl_label = "Clear All Restrict Render"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
for obj in context.scene.objects:
|
|
obj.hide_render = False
|
|
return {'FINISHED'}
|
|
|
|
|
|
class TransformsToDeltasAnim(Operator):
|
|
"""Convert object animation for normal transforms to delta transforms"""
|
|
bl_idname = "object.anim_transforms_to_deltas"
|
|
bl_label = "Animated Transforms to Deltas"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
obs = context.selected_editable_objects
|
|
return (obs is not None)
|
|
|
|
def execute(self, context):
|
|
# map from standard transform paths to "new" transform paths
|
|
STANDARD_TO_DELTA_PATHS = {
|
|
"location" : "delta_location",
|
|
"rotation_euler" : "delta_rotation_euler",
|
|
"rotation_quaternion" : "delta_rotation_quaternion",
|
|
#"rotation_axis_angle" : "delta_rotation_axis_angle",
|
|
"scale" : "delta_scale"
|
|
}
|
|
DELTA_PATHS = STANDARD_TO_DELTA_PATHS.values()
|
|
|
|
# try to apply on each selected object
|
|
success = False
|
|
for obj in context.selected_editable_objects:
|
|
adt = obj.animation_data
|
|
if (adt is None) or (adt.action is None):
|
|
self.report({'WARNING'},
|
|
"No animation data to convert on object: %r" %
|
|
obj.name)
|
|
continue
|
|
|
|
# first pass over F-Curves: ensure that we don't have conflicting
|
|
# transforms already (e.g. if this was applied already) [#29110]
|
|
existingFCurves = {}
|
|
for fcu in adt.action.fcurves:
|
|
# get "delta" path - i.e. the final paths which may clash
|
|
path = fcu.data_path
|
|
if path in STANDARD_TO_DELTA_PATHS:
|
|
# to be converted - conflicts may exist...
|
|
dpath = STANDARD_TO_DELTA_PATHS[path]
|
|
elif path in DELTA_PATHS:
|
|
# already delta - check for conflicts...
|
|
dpath = path
|
|
else:
|
|
# non-transform - ignore
|
|
continue
|
|
|
|
# a delta path like this for the same index shouldn't
|
|
# exist already, otherwise we've got a conflict
|
|
if dpath in existingFCurves:
|
|
# ensure that this index hasn't occurred before
|
|
if fcu.array_index in existingFCurves[dpath]:
|
|
# conflict
|
|
self.report({'ERROR'},
|
|
"Object '%r' already has '%r' F-Curve(s). "
|
|
"Remove these before trying again" %
|
|
(obj.name, dpath))
|
|
return {'CANCELLED'}
|
|
else:
|
|
# no conflict here
|
|
existingFCurves[dpath] += [fcu.array_index]
|
|
else:
|
|
# no conflict yet
|
|
existingFCurves[dpath] = [fcu.array_index]
|
|
|
|
# if F-Curve uses standard transform path
|
|
# just append "delta_" to this path
|
|
for fcu in adt.action.fcurves:
|
|
if fcu.data_path == "location":
|
|
fcu.data_path = "delta_location"
|
|
obj.location.zero()
|
|
elif fcu.data_path == "rotation_euler":
|
|
fcu.data_path = "delta_rotation_euler"
|
|
obj.rotation_euler.zero()
|
|
elif fcu.data_path == "rotation_quaternion":
|
|
fcu.data_path = "delta_rotation_quaternion"
|
|
obj.rotation_quaternion.identity()
|
|
# XXX: currently not implemented
|
|
#~ elif fcu.data_path == "rotation_axis_angle":
|
|
#~ fcu.data_path = "delta_rotation_axis_angle"
|
|
elif fcu.data_path == "scale":
|
|
fcu.data_path = "delta_scale"
|
|
obj.scale = 1.0, 1.0, 1.0
|
|
|
|
# hack: force animsys flush by changing frame, so that deltas get run
|
|
context.scene.frame_set(context.scene.frame_current)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class DupliOffsetFromCursor(Operator):
|
|
"""Set offset used for DupliGroup based on cursor position"""
|
|
bl_idname = "object.dupli_offset_from_cursor"
|
|
bl_label = "Set Offset From Cursor"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
group = IntProperty(
|
|
name="Group",
|
|
description="Group index to set offset for",
|
|
default=0,
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.active_object is not None)
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
ob = context.active_object
|
|
group = self.group
|
|
|
|
ob.users_group[group].dupli_offset = scene.cursor_location
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class LodByName(Operator):
|
|
"""Add levels of detail to this object based on object names"""
|
|
bl_idname = "object.lod_by_name"
|
|
bl_label = "Setup Levels of Detail By Name"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.active_object is not None)
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
ob = context.active_object
|
|
|
|
prefix = ""
|
|
suffix = ""
|
|
name = ""
|
|
if ob.name.lower().startswith("lod0"):
|
|
prefix = ob.name[:4]
|
|
name = ob.name[4:]
|
|
elif ob.name.lower().endswith("lod0"):
|
|
name = ob.name[:-4]
|
|
suffix = ob.name[-4:]
|
|
else:
|
|
return {'CANCELLED'}
|
|
|
|
level = 0
|
|
while True:
|
|
level += 1
|
|
|
|
if prefix:
|
|
prefix = prefix[:3] + str(level)
|
|
if suffix:
|
|
suffix = suffix[:3] + str(level)
|
|
|
|
lod = None
|
|
try:
|
|
lod = bpy.data.objects[prefix + name + suffix]
|
|
except KeyError:
|
|
break
|
|
|
|
try:
|
|
ob.lod_levels[level]
|
|
except IndexError:
|
|
bpy.ops.object.lod_add()
|
|
|
|
ob.lod_levels[level].object = lod
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class LodClearAll(Operator):
|
|
"""Remove all levels of detail from this object"""
|
|
bl_idname = "object.lod_clear_all"
|
|
bl_label = "Clear All Levels of Detail"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.active_object is not None)
|
|
|
|
def execute(self, context):
|
|
scene = context.scene
|
|
ob = context.active_object
|
|
|
|
if ob.lod_levels:
|
|
while 'CANCELLED' not in bpy.ops.object.lod_remove():
|
|
pass
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class LodGenerate(Operator):
|
|
"""Generates levels of detail using the decimate modifier"""
|
|
bl_idname = "object.lod_generate"
|
|
bl_label = "Generate Levels of Detail"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
count = bpy.props.IntProperty(name="Count", default=3)
|
|
target = bpy.props.FloatProperty(name="Target Size", default=0.1,
|
|
min=0.0, max=1.0)
|
|
package = bpy.props.BoolProperty(name="Package into Group", default=False)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.active_object is not None)
|
|
|
|
def execute(self, context):
|
|
scene = bpy.context.scene
|
|
ob = scene.objects.active
|
|
|
|
lod_name = ob.name
|
|
lod_suffix = "lod"
|
|
lod_prefix = ""
|
|
if lod_name.lower().endswith("lod0"):
|
|
lod_suffix = lod_name[-3:-1]
|
|
lod_name = lod_name[:-3]
|
|
elif lod_name.lower().startswith("lod0"):
|
|
lod_suffix = ""
|
|
lod_prefix = lod_name[:3]
|
|
lod_name = lod_name[4:]
|
|
|
|
group_name = lod_name.strip(' ._')
|
|
if self.package:
|
|
try:
|
|
bpy.ops.object.group_link(group=group_name)
|
|
except TypeError:
|
|
bpy.ops.group.create(name=group_name)
|
|
|
|
step = (1.0 - self.target) / (self.count - 1)
|
|
for i in range(1, self.count):
|
|
scene.objects.active = ob
|
|
bpy.ops.object.duplicate()
|
|
lod = bpy.context.selected_objects[0]
|
|
|
|
scene.objects.active = ob
|
|
bpy.ops.object.lod_add()
|
|
scene.objects.active = lod
|
|
|
|
if lod_prefix:
|
|
lod.name = lod_prefix + str(i) + lod_name
|
|
else:
|
|
lod.name = lod_name + lod_suffix + str(i)
|
|
|
|
lod.location.y = ob.location.y + 3.0 * i
|
|
|
|
if i == 1:
|
|
modifier = lod.modifiers.new("lod_decimate", "DECIMATE")
|
|
else:
|
|
modifier = lod.modifiers[-1]
|
|
|
|
modifier.ratio = 1.0 - step*(i)
|
|
|
|
ob.lod_levels[i].object = lod
|
|
|
|
if self.package:
|
|
bpy.ops.object.group_link(group=group_name)
|
|
lod.parent = ob
|
|
|
|
if self.package:
|
|
for level in ob.lod_levels[1:]:
|
|
level.object.hide = level.object.hide_render = True
|
|
|
|
lod.select = False
|
|
ob.select = True
|
|
scene.objects.active = ob
|
|
|
|
return {'FINISHED'}
|
|
|