blender/release/scripts/startup/bl_operators
Daniel Stokes e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
..
__init__.py Mask primitives 2013-08-26 20:23:26 +00:00
add_mesh_torus.py code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
anim.py Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
clip.py Hide preview for nodes created with Setup Tracking Scene 2013-04-11 13:34:51 +00:00
console.py disable auto indent when pasting text into the python console. 2013-05-24 01:04:37 +00:00
freestyle.py Better API design for making text datablocks after loading. 2013-06-02 17:52:06 +00:00
image.py Fix for [#34898] Typo in error message of mathutils.Vector 2013-04-07 15:09:06 +00:00
mask.py Mask primitives 2013-08-26 20:23:26 +00:00
mesh.py fix [#35453] "copy mirrored uv coords" doesn't work 2013-06-05 03:10:29 +00:00
node.py Missed one usage of use_hidden_preview. 2013-12-09 22:16:05 +01:00
object_align.py use more conventional names in rigid body script. 2013-01-28 12:15:50 +00:00
object_quick_effects.py Smoke: Add new "Full Sample" option to high resolution smoke panel. 2013-05-10 16:18:00 +00:00
object_randomize_transform.py code cleanup: dont use 'bpy.context' when 'context' is available 2013-01-23 07:52:31 +00:00
object.py Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
presets.py Work around for bug [#37376] wrong tooltips on few minus buttons 2013-11-10 08:15:24 +00:00
rigidbody.py rna attribute consistency edits, use common prefix for booleans. 2013-04-23 07:06:29 +00:00
screen_play_rendered_anim.py Code cleanup: Remove Blender 2.4x animation player preset, since we have the internal one. 2013-12-14 09:24:22 +01:00
sequencer.py code cleanup: minor improvements to scripts. 2013-04-20 13:23:53 +00:00
uvcalc_follow_active.py Fix T37692: Follow active quads failed on unselected-active-face 2013-12-13 05:05:21 +11:00
uvcalc_lightmap.py lots of operator descriptions were incorrectly copy/pasted. 2013-09-30 05:50:41 +00:00
uvcalc_smart_project.py fix [#36020] SmartUV Project is messy on a cube 2013-09-11 07:10:15 +00:00
vertexpaint_dirt.py pep8 cleanup 2013-06-27 03:05:19 +00:00
view3d.py Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
wm.py Fix T37103: Keyframing custom properties issue (FCurve would not reflect Custom props type changes). 2013-12-17 09:51:27 +01:00