Commit Graph

412 Commits

Author SHA1 Message Date
Erwin Coumans
3917b1af5f bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix. 2007-01-21 00:56:10 +00:00
Erwin Coumans
00e956477e fix crash in constraint conversion, fix reference frame transformations for generic 6dof constraint 2007-01-19 03:14:51 +00:00
Charlie Carley
cc041b114b Add a break, to get the bumpmap demo running again! 2007-01-13 09:00:17 +00:00
Charlie Carley
c4202fbd43 First commit! Small bug fix for cube map crashing in the player.
Cube maps don't display correctly in the player at the moment too.. something to do with regenerating/loading the images
2007-01-13 08:30:08 +00:00
Erwin Coumans
983fc9ab89 Bugfix from Malachy, for some IPO logic brick changes. 2007-01-10 01:16:49 +00:00
Tom Musgrove
4a1a766a16 = game engine fixes=
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
Erwin Coumans
f4ee0f4b4c fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
Erwin Coumans
4a70681ce2 patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
Erwin Coumans
cf4d627897 2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly 2007-01-07 04:35:33 +00:00
Erwin Coumans
ea71aeb254 fix, static objects were not dynamically added at the right position. 2007-01-05 02:31:34 +00:00
Erwin Coumans
76b6a6611c normalize hitnormal 2006-12-26 23:03:36 +00:00
Erwin Coumans
14d60ca000 -fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes) 2006-12-26 22:02:31 +00:00
Erwin Coumans
5aabafeb99 prevent crashes: some python scripts keep 'global variable' access to destroyed game objects. 2006-12-25 04:11:39 +00:00
Erwin Coumans
e820cdf6a0 fixing some issues: force needs to wake up objects, property sensor issue, island activation issue 2006-12-25 02:02:13 +00:00
Brecht Van Lommel
18e81ecafa Bugfix: UV texture layer without vertex color layer did not display correct
in the game engine.
2006-12-22 08:23:25 +00:00
Ton Roosendaal
496410a255 GamePlayer: now uses new Image API calls too, so it compiles. 2006-12-20 19:29:37 +00:00
Ton Roosendaal
5ffa4dd55a Warning fixes for previous Image commit, also fixed verse_image.c 2006-12-20 18:29:23 +00:00
Erwin Coumans
1852d1a410 Enable 'show physics visualization' in the Game Menu. Should help to locate problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints). 2006-12-20 06:43:43 +00:00
Erwin Coumans
0e6518731f Use degrees instead of radians for rigidbody constraint axis (euler angles). Radians can't specifiy 90-degree angles precisely, the input is only 3 decimals accurate... 2006-12-18 07:51:12 +00:00
Erwin Coumans
d8aaf73038 prevent crash in case no polygons have collisions assigned 2006-12-17 05:54:45 +00:00
Erwin Coumans
92379ec21f contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
Erwin Coumans
87e67afd9b some fixes in a recent contribution, added return values and check for valid pointer, to avoid crashes. 2006-12-12 13:24:45 +00:00
Erwin Coumans
f22ee3f86f added some 'angularFactor' for character control (to avoid rotation) 2006-12-04 04:31:34 +00:00
Erwin Coumans
2ec5d00da9 fixed some motionstate synchronization issues
nearsensor was not synchronized at the start
wheels not synchronized properly (one frame delay)
2006-12-04 04:13:42 +00:00
Jean-Luc Peurière
d7aaa84dd9 Fix for getting gcc compile GE with Py 2.5
PYobject type has changed

Usual C++ pickyness about implicit casts

debug made with erwin. thanks

Note to python mainteners :

even if it compiles there is a *Huge* list of warnings about deprecated
and incompatible pointers in api2.2. this should be corrected
2006-12-03 20:27:59 +00:00
Erwin Coumans
869a9e4881 more work on Bullet 2.x 2006-12-03 01:16:17 +00:00
Erwin Coumans
1f4ac018ff different Bullet/graphics synchronization 2006-12-03 00:36:51 +00:00
Erwin Coumans
76616f2a3b gameengine: reverted some timing experiment 2006-12-02 23:27:23 +00:00
Erwin Coumans
438d114f1a - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
2006-12-02 22:25:47 +00:00
Erwin Coumans
28bbf2d616 - added support for generic 6DOF constraint
- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
2006-12-02 03:48:36 +00:00
Erwin Coumans
610026765b some Bullet compound shape fix 2006-12-01 03:29:20 +00:00
Erwin Coumans
4941107f92 - enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
2006-12-01 01:04:27 +00:00
Erwin Coumans
74915ee439 removed (int) cast, should fix 64bit issue in recent commit 2006-11-30 19:01:17 +00:00
Erwin Coumans
2572b9f72c Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics.
Added RigidBody constraint UI
LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody
Contribution by RCRuiz, Ramon Carlos.
2006-11-30 00:19:27 +00:00
Erwin Coumans
a1481bc7e5 fix some loose ends in Bullet 2.x upgrade 2006-11-29 07:23:01 +00:00
Erwin Coumans
e91d6895bd updated to latest Bullet Physics 2006-11-29 05:25:37 +00:00
Ton Roosendaal
627261da50 Patch by Vladimír Marek (neuron), part of bugfix #5298
Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
2006-11-25 16:35:56 +00:00
Erwin Coumans
c7c49fa9a3 make compiler happy 2006-11-23 05:42:27 +00:00
Erwin Coumans
b03aa93b76 pass right friction/restitution/damping values to btRigidBody 2006-11-23 03:26:59 +00:00
Chris Want
341f50c4f7 Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
Erwin Coumans
8ad6d7f401 more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet. 2006-11-21 12:26:05 +00:00
Erwin Coumans
1b09386164 updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
Erwin Coumans
46234f90ce Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Brecht Van Lommel
e435fbc3c5 Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom
data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are
still used of course, but allocating, copying or freeing these arrays
should be done through the CustomData API.

Work in progress documentation on this is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData


Replaced TFace by MTFace:

This is the same struct, except that it does not contain color, that now
always stays separated in MCol. This was not a good design decision to
begin with, and it is needed for adding multiple color layers later. Note
that this does mean older Blender versions will not be able to read UV
coordinates from the next release, due to an SDNA limitation.


Removed DispListMesh:

This now fully replaced by DerivedMesh. To provide access to arrays of
vertices, edges and faces, like DispListMesh does. The semantics of the
DerivedMesh.getVertArray() and similar functions were changed to return
a pointer to an array if one exists, or otherwise allocate a temporary
one. On releasing the DerivedMesh, this temporary array will be removed
automatically.


Removed ssDM and meshDM DerivedMesh backends:

The ssDM backend was for DispListMesh, so that became obsolete automatically.
The meshDM backend was replaced by the custom data backend, that now figures
out which layers need to be modified, and only duplicates those.


This changes code in many places, and overall removes 2514 lines of code.
So, there's a good chance this might break some stuff, although I've been
testing it for a few days now. The good news is, adding multiple color and
uv layers should now become easy.
2006-11-20 04:28:02 +00:00
Jacques Beuarain
24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Nathan Letwory
232bfbbf8d * compiler command-line fix for scons/win32-mingw 2006-11-06 08:21:53 +00:00
Ben Batt
12a732fc20 Added a VGroup input to the Armature modifier. This allows the user to specify
a vertex group which will modulate the influence of all bones in the armature.

This commit also tidies up the height of the modifier panels; they should all
have the same size margin now.
2006-08-28 21:56:58 +00:00
Erwin Coumans
6ce5d97c56 upgraded Bullet rigidbody physics to latest version 1.9 2006-08-28 06:44:29 +00:00
Ben Batt
433f6c7043 Integration of the Google Summer of Code Modifier Stack Upgrade project. The
main features are:
* Modifiers can now be in any order in the modifier stack
* DerivedMesh now has a standard framework for custom element data to be passed
  through the stack with mesh data (being copied and interpolated as
  appropriate), so modifiers can access whatever data they need
* The modifier stack code has been refactored and a number of bugs have been
  removed
* The EdgeSplit modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier
* The DerivedMesh modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier
* The UVProject modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier

For more info, see:
http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade
(currently undergoing reorganisation)
2006-08-28 01:12:36 +00:00
Erwin Coumans
fe43c5e6f0 use 'fixedtime/enable all frames' from the blend file 2006-07-19 06:39:11 +00:00