- make outliner search unrestricted
- clip-end not on 5000 (zbuffer errors), but on 1000
- disabled continious grab
- "duplicate action" default on
- addon svg import default on
It's not the most efficient solution, but this can be optimized later. It's
best to copy out all the pixels at once into a list, rather than accessing
them one by one.
It's obviously much better than the two previous behaviors, since you don't
get confusing linked materials, and you don't have useless added materials.
- Remove packed to buildbot_archive.zip archive file to keep scons install
directory as clean as possible (if i understood correct, this file isn't
actually needed in the future, so we could remove it just after packing rather
than cleaning install directory before packing as it's done for cmake)
- No need in scripts installation for linux slaves when preparing archive
Operator "New Image" cannot be redone simply, undo system keeps images
around, and each redo will create new block. Removed it from being
registered for redos.
Also: fix up for default operator names to be complete, and not just
"new" or "load". If we want contextual shortening of operator names
(like in Image menu), that should be handled seprately, automatically,
or anything we can sanely come up with that will suit any possible
language as well.
- Use the same config as we're using for release builds
- Added stipping (maybe it should be generalized)
- Not software gl packing, bot would be easy to add
Note, that you should have special environment to create
proper linux builts (which would work for everybody)
*Brush option "size" had different naming in 3D View / Image Editor.
Ported back name "Radius" to RNA (Brush and ParticleBrush)
Discovered by Bart Crouch. Thanks!
A lot of UV tools only work in Image editor, but the operator polls
allowed them to be used in 3d window too, causing crashes in cases.
Also added a poll() check in F6 redo menu.
I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.
To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.
Some examples:
loc <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
Operator for switching brushes based on type, cycling through brushes when multiple exist.
This has the advantages over the old method that it doenst rely on hard coded brush names and if there are multiple brushes of the same type it cycles between them.
also fix error in previous commit which broke number buttons changing brushes.
If greasepencil became active, making Blender area full or restore
screen from full, the greasepencil handler was still running, using
outdated area pointer. This crashed Blender.
Now greasepencil modal() ends on the case its own stored area does
not exist anymore.