Commit Graph

40991 Commits

Author SHA1 Message Date
Campbell Barton
4249718649 fix for own error in r50482. 2012-09-10 01:22:04 +00:00
Campbell Barton
3ded533e28 style cleanup 2012-09-10 01:07:20 +00:00
Brecht Van Lommel
c810e417bd Fix #32513: incorrect color management in Material draw mode for Cycles. 2012-09-09 11:04:49 +00:00
Campbell Barton
521c085af8 fix [#29072] Color pickers don't close properly when moving the mouse away
instead of checking if the mouse is over another button to exit the popup.
Just check if the mouse is outside the rect-union between the button and the popup.
2012-09-09 01:44:55 +00:00
Campbell Barton
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
Campbell Barton
693ceacc86 fix for security flaw CVE-2008-1103, ref BZ #855092 on https://bugzilla.redhat.com
patch provided by Jochen Schmitt, made some minor edits.
2012-09-08 23:26:15 +00:00
Campbell Barton
1e2d304973 minor improvements to saving quit.blend, print the OS error if the file fails to be created or written. 2012-09-08 23:07:53 +00:00
Sv. Lockal
bad06c158e fix for error in own recent commit: do not hide alpha in HSV and Hex modes 2012-09-08 19:40:34 +00:00
Campbell Barton
1a7eb3454e style cleanup 2012-09-08 08:59:47 +00:00
Campbell Barton
a9f10b6bc2 style cleanup 2012-09-08 06:40:03 +00:00
Peter Schlaile
c95d4f68b8 == FFMPEG ==
This fixes [#32399] VSE doesn't show last 3 frames of Quicktime movie.

Some decoders store frames internally until EOF.
So one has to feed the decoding engine with empty packets after EOF
until all frames could be extracted properly.
2012-09-07 21:41:38 +00:00
Bastien Montagne
d6a68ea850 New i18n font file for Blender, now including Hebrew charset! 2012-09-07 17:59:45 +00:00
Bastien Montagne
8367c79f69 Adding Hebrew language.
Note: looks like we do not have hebrew chars in current font... More FontForge fun ahead. :/
2012-09-07 16:06:58 +00:00
Jens Verwiebe
86251329d0 initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
Lukas Toenne
a9105a7dea Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! 2012-09-07 11:06:45 +00:00
Sergey Sharybin
8b6046cdad Fix for order of creating mesh and filling in SculptSession
This would use proper draw_pbvh for initially calculated PBVH.

Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
2012-09-07 10:59:01 +00:00
Campbell Barton
d5bcec80c8 minor fix for previous commit. ripping a vert-edge connected to a face would always choose the face even if the mouse is closer to the edge, now check both edges and faces when ripping from a non wire vertex 2012-09-07 06:46:26 +00:00
Campbell Barton
cdc9e553c1 minor improvements to rip
- rip tool didnt select the best edge to rip for wire verts (no connected faces)
- ripping one vert with 2 edges connected didnt work.
2012-09-07 06:31:54 +00:00
Campbell Barton
acfff7a65f fixes for weight paint mode:
- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.

add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
Campbell Barton
e70beaacf4 fix Shift+LMB select when in weight-vertex-select mode. (it was mixing up vert/face index values and didnt work at all) 2012-09-07 02:18:04 +00:00
Campbell Barton
704c5f09b5 remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it.
Also - other select modes like border-select dont do this, so looks safe to disable.
2012-09-07 00:58:00 +00:00
Campbell Barton
04418fe8dd code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick() 2012-09-07 00:22:10 +00:00
Campbell Barton
aca97317af code cleanup: move vertex and face picking functions into meshtools.c 2012-09-06 23:50:28 +00:00
Campbell Barton
0ecbc047e8 code cleanup 2012-09-06 23:41:03 +00:00
Campbell Barton
774cc0ab16 fix [#30063] Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking
disallow some pose operators when weight paint mode is enabled.
2012-09-06 23:10:01 +00:00
Sergey Sharybin
518c974b80 Resolve CUDA kernel compilation error
Instead of including util_string.h which in fact also defines some
symbols from util_string.cpp include STL's string header and directly
use std::string.
2012-09-06 16:42:55 +00:00
Brecht Van Lommel
f647348420 Fix cycles continuously updating when creating a driver for a scene property,
like driving integrator seed with #frame.

The scene drivers are evaluated continuously, which would be nice to fix but
complicated, now it compares the RNA value to see if it actually changed, and
avoids the update in that case, which is a useful optimization by itself.

(merged from tomato branch)
2012-09-06 11:35:16 +00:00
Brecht Van Lommel
a18b60c0c8 Fix wrong cycles tile size in viewport, could affect performance a bit. 2012-09-06 11:34:55 +00:00
Campbell Barton
9411716f31 fix for error in own recent commit 2012-09-06 11:02:27 +00:00
Campbell Barton
6f0cbd787d make freeing sequencer strip without cache an option only exposed within sequencer.c 2012-09-06 09:23:38 +00:00
Lukas Toenne
ab4b74f1ed Cycles compiler fixes related to OSL changes:
* reverted r50430
* removed 2 util_params.h includes from r50428, these were causing trouble with OIIO in CUDA compilation. The purpose of these was to define the ustring type, but can just use the standard string type from util_string as well.
2012-09-06 07:44:49 +00:00
Campbell Barton
afaa67b5b8 fix [#32502] Shift + V Vertex slide doesn't work for x-mirror edit 2012-09-06 06:18:10 +00:00
Campbell Barton
3bb17bd64a fix for crash in sequencer introduced with recent cache addition,
- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
2012-09-06 04:45:25 +00:00
Campbell Barton
86dd087057 fix [#32475] Enabled audio lets blender crash with autosplit option for movie output 2012-09-06 03:08:47 +00:00
Campbell Barton
04b5ef20f1 style cleanup: indentation 2012-09-06 02:20:03 +00:00
Campbell Barton
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
Campbell Barton
5d2e4bb87e code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
Campbell Barton
5c52455fba fix [#32500] Odd behaviour with subdividing an ngon 2012-09-06 01:06:36 +00:00
Campbell Barton
9559c95aaa support ANIMFILTER_FOREDIT for mask layers, also move deprecated metaball types to the end of the switch statement when evaluating metaballs. 2012-09-06 00:38:28 +00:00
Campbell Barton
d75a66674d code cleanup: remove deprecated defines and some struct members 2012-09-06 00:33:59 +00:00
Campbell Barton
20b84ec37c committed by accident 2012-09-05 23:30:30 +00:00
Campbell Barton
df51ab27ed code cleanup: BM_face_legal_splits() was doing some redundant assignments. 2012-09-05 23:22:47 +00:00
Thomas Dinges
3f7b4916e9 OSL Backend:
* Added the Phong BRDF from the inbuilt OSL shader library.

This can be used in OSL shaders only for now:
* phong(normal N, float exponent)
* phong_ramp(normal N, float exponent, color colors[8]
2012-09-05 23:22:36 +00:00
Campbell Barton
36797a64a5 code cleanup: use *(*var)[2] for pairs in bmesh code rather then a 1d array stepping by 2. 2012-09-05 23:17:19 +00:00
Dalai Felinto
dbe3cea002 silencing some of the warnings in OSL for OSX 2012-09-05 20:50:10 +00:00
Campbell Barton
6e85ffc4fa code cleanup: bmesh subdivide code was growing arrays one by one, when the final size is known - do this in one go.
also replace for loops with iterator macros.
2012-09-05 19:21:55 +00:00
Bastien Montagne
b9e544e823 Adding brazilian portuguese language, as requested by portuguese team. 2012-09-05 18:35:22 +00:00
Lukas Toenne
d490277194 Quick fix for compiler error. Somehow the isfinite symbol got lost for SVM too now, no idea how this happened or where it actually came from. This will likely also cause trouble with CUDA/OpenCL compilers, will have to be fixed properly later. 2012-09-05 18:12:17 +00:00
Lukas Toenne
674d295df3 Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture. 2012-09-05 17:08:56 +00:00
Sergey Sharybin
c1dc375379 Sequencer: show color sample line in image display mode only 2012-09-05 14:11:22 +00:00