* Alpha Property was removed (Fix T42690)
* Some tweaks to make the panel look better again.
* Use abreviated form "Multiple Importance" everywhere, for consistency.
gpencil_data_duplicate() was being used for gp drawing undo buffers, where using an
exact copy is exactly what we want/need. Instead, the code here now has an additional
arg for determining whether a direct copy is warranted or not.
Textures attached to particle systems are now get their animation data listed
under the particle systems they are attached to now. This is the most convenient
and direct way that these can get included
This way we can have scheduler capable of scheduling tasks on all the CPUs
but in the same time we can limit tasks like baking (in the future) to use
no more than given number of threads.
Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
Basically, `angle_compat_rad()` was completely broken -
example of result it could produce:
| new angle | compat angle | result
| -0.000000 | 3.141593 | -> 3.141593
... Where 0.0 (or 2 * PI) would be expected!
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set)
and folded that option in with the hide operator, to make this consistent
with how this is done in the 3D view and other parts of Blender.
Now the hotkeys here work in line with what's done for other parts of Blender
* H = Hide selected
* Shift-H = Hide unselected (i.e. old VKEY behaviour)
* Alt-H = Reveal all
Revised the tools for managing which FCurves are visible in the Graph Editor
curves area. Now, there are the following tools in place:
* V (channels region only) = Hide all curves except those in selected channels [OLD]
* H = Hide all selected curves [NEW]
* Shift-H = Show all previously hidden curves [NEW]
I've removed the old operator to toggle visibility status of selected curves,
as it doesn't seem that useful anymore.
Along with some minor cleanup and simplifications.
Reviewers: campbellbarton
Subscribers: sergey
Differential Revision: https://developer.blender.org/D903
So now cases when object has both hair motion blur and deformation motion blur
vector pass is all correct.
We could get rid of the flag in the future, still need to look deeper into all
the areas trying to find a more clear solution.
The issue was caused by the threading conflict between main thread which
might free environment map and render thread which might be using that
environment map.
Solved by stopping preview jobs when changing environment map.
Sure there are still ways to run into threading conflict, but would rather
solve this things case-by-case.
Issue was caused by mismatch in pre/post transform matrix spaces for mesh and
curve vectors. This happened because of current way how static transform apply
works: it only stores post/pre in the world space if there's triangle motion
exists. This lead to situation when there's no triangle motion happening but
was hair motion happening.
After long time of trying to solve it in a nice way, ended up solving it in
a bit slow way -- pre/post transform is still storing in the same spaces as
they used to be stored and just convert hair pre/post position to a world
space in the kernel.
This is because currently it's not so clear how to deal with cases when curve
and mesh motion needs different space of pre/post transform (which happens in
cases when only one of the motions exists).
Would think of some magic, and meanwhile artists could be happy with proper
render results.