Brecht, please let me know if I haven't done the right thing with the RNA stuff - I thought it was easier to ask for forgiveness than approval in this case :)
* Added a cute 'RNA' icon
* After several hours of manual dragging and typing the icon file is now
enlarged and completely reorganised logically, rather than scattered
throughout. This should provide a lot more room for growth, and is a
lot easier to work with (also allowing more space for toggle buttons
that require two icon slots next to each other). The icon grid has now
25 x 24 icons - hopefully this might last us for a couple more years :)
Some of the naming of icon defines is a bit ancient and can be cleaned
up a bit further. Other devs, if when bringing spaces back, it's
finding the wrong icon, or missing a define, try and look to see if
it's already existing in the new icon file, or drop me a note and I'll
fix it up.
Note: after these changes, older custom blender 2.4 icon
files won't work and will need to be updated to the new layout.
* Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon
designer request). This is a more standard size, and is easier to fit
stuff in proportionally.
* Added a bunch more of jendrzych's icons that weren't added previously
since there wasn't space in the icon file (including a few more
modifier icons)
* Tweaked the outliner somewhat, so that instead of just showing a
generic 'object' icon for all objects, it shows 'object type' icons,
per object type. This makes the outliner a lot more useful for browsing
at a glance - a huge row of identical 'object' icons doesn't really
give much useful information. See here:
http://mke3.net/blender/devel/2.5/outliner_obtypes.png
* Improved compatibility with VRML files
* Extract strings so they dont get modified for parsing, filename URL's with {} [] dont break importing anymore.
* Cameras were rotated incorrectly
* inline files were not opened with GZip
* Animation Support - currently only loc/scale/rot (scale untested)
* Lists of image URLs now use the first image from the list since there is no support for dynamic switching.
* use imagemagick to convert GIF's so they load in linux. (WIP - could be extended, At least it should not break anything)
BPyMathutils angle2ToLength function could be simplified (pointed out by brecht)
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.
Other changes related to irix:
* compile solid from extern/
* don't build plugins (yet) with "make release" when using gcc (the shell
script used assumes MIPSpro is installed)
* use statvfs instead of statfs on irix, like done on solaris
* use external libs from $(LCGDIR) instead of /usr/freeware
* use glew header files from $(LCGDIR)/glew instead of the ones installed on
the system (this applies to other platforms as well)
* ffmpeg support currently is disabled on irix
Modified to work in linux too, on my system subprocess.Popen(appstring) only works when appstring is a list.
Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.
* fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with render_save_layers.py, just fix passRadiosiy and passRadiosiyXOR)
* add some docs on RenderLayer API
* fix some copy/paste leftover in render_save_layers.py
* Fix for [#17651] Silent Install Issue
- make sure silent install is really silent ( /S on command-line)
* Improve installer to check for msvc90.dll
* Improve installer to check for py 25 install (using registry)
Bug: [#17734] Loading a python script's help dosn't work
reported by Rian Tut (thanks).
Actual problem: scripts with spaces in their filenames were not supported by the code that registers scripts in menus and runs them. Added support w/o breaking eventual, rare scripts that parse the Bpymenus file. They will still need an update to support filenames with spaces, like done here for these scripts: Scripts Help Browser and Scripts Config Editor.
PS: tested on Linux. Please test on other platforms: just make sure scripts still appear in menus (the File->Export, for example), even after re-registering them (Scripts window -> Scripts Menu -> Update Menus) and that the Scripts Help Browser still works.
Built on "Stanis Python Library for generating dxf drawing":
History:
v1.25 - 2008.09.28 by migius
- modif FACE class for r12
- add mesh-polygon -> Bezier-curve converter (Yorik's code)
- add support for curves ->POLYLINEs
- add "3d-View to Flat" - geometry projection to XY-plane
v1.24 - 2008.09.27 by migius
- add start UI with preferences
- modif POLYLINE class for r12
- changing output format from r9 to r12(AC1009)
v1.23 - 2008.09.26 by migius
- add finish message-box
v1.22 - 2008.09.26 by migius
- add support for curves ->LINEs
- add support for mesh-edges ->LINEs
v1.21 - 2008.06.04 by migius
- initial adaptation for Blender
v1.1 (20/6/2005) by www.stani.be/python/sdxf
- Python library to generate dxf drawings
Submitted by: Lorenzo Pierfederici (lento)
This patch adds the CTRL-ALT-A hotkey to align bones in armature edit mode.
It works the same way as parenting: selected bones will be aligned with active bone, if only one bone is selected it
will be aligned with its parent (if any)
Thanks!
- calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned.
- Text_delete wasnt checking if the input was an int.
- a number of functions wernt checking if the text was removed.
console.py
- added clear output
- command history leaves empty command before wrapping
- add imports as dummy user input so commands written to a text file will run.
- faster writing of output to a textblock.
- renamed the 'morph target' option to 'keep vertex order'
- enabled 'keep vertex order' by default
This should improve usability for importing and exporting shape keys, point caches, mdds ,etc.
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
=======================
Merge of branch soc-2008-quorn to trunk:
Merged 14970:16308 to trunk@16307, updated to HEAD.
Merged 16318
Main features from this branch:
- Python text plugins
- Suggestions and documentation elements
- Improved syntax highlighting
- Word wrap
- Additional editing tools
- Various undo and clipboard fixes
- File header info and modification checks
- Added a centralized function for resolving targets (aaa.bbb.ccc)
- Added documentation support for locally defined classes and methods
- The time taken to parse now dictates how long to use the cache before parsing again
- Other tweaks and comments and support for numeric var types
The text plugin scripts have been updated to make use of these features.
FLT files written by the FLT exporter would
reference external files (other FLT files,
texture maps, ect) with standard backslash
seperators on win32. However, many tools
that deal with FLT files expect directory
seperators to always be forward slashes
regardless of platform.
Please commit to 2.47 branch
patch history:
v1.12 - 2008.08.03
c2 warningfix: relocating of globals: layersmap, oblist
c2 modif UI: buttons newScene+targetLayer moved to start panel
v1.12 - 2008.07.04
c1 added control Curve's OrderU parameter
c1 modif UI: preset buttons X-2D-3D moved to start panel
b6 added handling exception of not registered LAYERs (Hammer-HL-editor DXF output)
b5 rebuild UI: global preset 2D for Curve-Import
b5 added UI-options: PL-MESH N+N plmesh_flip and normals_out
b5 added support for SPLINEs, added control OrderU parameter
b5 rewrote draw module for NURBS_curve and Bezier_curve
v1.12 - 2008.06.22
b4 change versioning system 1.0.12 -> 1.12
b4 print at start version-info to console
b3 bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)