Commit Graph

191 Commits

Author SHA1 Message Date
Erwin Coumans
e5804da0ba bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original. 2006-06-22 02:20:36 +00:00
Erwin Coumans
9dc91d2887 fixed restore/suspendDynamics bug 2006-06-22 02:09:48 +00:00
Erwin Coumans
cd5a7fbe84 workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN) 2006-06-22 01:10:50 +00:00
Erwin Coumans
ec8448b88d bugfix/workaround for problem with hard-coded collision margins being too large. 2006-06-18 22:10:00 +00:00
Ken Hughes
a57bb6bee1 Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution. 2006-06-05 15:52:26 +00:00
Erwin Coumans
ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans
4a5826fa83 Patch from Charlie:
Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this

This should fix the following bugs:
[ #3789 ]
[ #3815 ]

possiblyy fixes:
[ #3834 ]
2006-05-13 23:31:36 +00:00
Erwin Coumans
4b4029afaf patch from Charlie, bug fix (3795) , improves CubeMaps in game engine 2006-05-11 20:41:28 +00:00
Erwin Coumans
ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans
1567254b12 (experimental) logic timestep to 60hertz instead of 30 hertz. 2006-05-10 02:04:21 +00:00
Erwin Coumans
bcc6704299 fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of motion
Also, the recording starts from the actual 'curframe' onwards, rather then from frame 1
2006-05-10 00:05:49 +00:00
Erwin Coumans
55ab57519d modified behaviour of PropertySensor and MessageSensor on popular request.
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
2006-05-09 23:43:14 +00:00
Erwin Coumans
be282bdf3f - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
- fixed a crashing bug related to objects without meshes (tried to get material info from it)
2006-04-28 17:35:03 +00:00
Erwin Coumans
f9597df32d added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
Erwin Coumans
45d0123a59 fixed several internal Bullet rigidbody dynamics bugs:
- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
2006-04-26 03:20:28 +00:00
Erwin Coumans
c781a840b2 fixed collision sensor for dynamically created objects using Bullet physics 2006-04-24 02:03:55 +00:00
Erwin Coumans
971ee74c84 added support for 'Ghost' object and collision sensor (preliminary) 2006-04-17 01:33:10 +00:00
Erwin Coumans
5a26279d63 don't use hull testing code by default 2006-04-14 03:18:17 +00:00
Erwin Coumans
13e0d22d89 a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
Erwin Coumans
8dbe14b70b applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
Erwin Coumans
36f498aae0 made some gfx debug code win32 specific 2006-04-03 01:28:43 +00:00
Erwin Coumans
d537ce9b25 commented out some asserts that don't work multiplatform 2006-04-02 22:36:15 +00:00
Erwin Coumans
6839ec6640 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
Erwin Coumans
36fd42ac85 more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans
c2782ce10e added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle 2006-02-22 06:58:05 +00:00
Erwin Coumans
e3b840d086 exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
Erwin Coumans
90e5a9aa14 Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Jean-Luc Peurière
8bc0060835 added proper casts to get things compiling with gcc 4.0 Os X 2006-02-14 23:52:47 +00:00
Erwin Coumans
f55e45f855 more vehicle preparation and some bullet collision detection bugfixes (related to collision margin) 2006-02-13 06:28:35 +00:00
Erwin Coumans
e4790aef46 Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip

patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-13 05:45:32 +00:00
Nathan Letwory
ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Kent Mein
1f691ae3cd Added KX_VehicleWrapper.cpp
(Let me know if this doesn't fix it, no time to test it.)

Kent
2006-01-30 21:51:11 +00:00
Erwin Coumans
18857a6225 prepared physics/game engine infrastructure for vehicle support.
fixed a python related bug with physics contraints
fixed some line-ending problem with blenderbuttons.c

makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
2006-01-30 20:33:59 +00:00
Kent Mein
8e9222ec21 More simple fixes to cleanup warnings and what not:
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
        added newline at end of file.
 intern/boolop/intern/BOP_Face2Face.cpp
        fixed indentation and had nested declarations of a varible i used
                for multiple for loops, changed it to just one declaration.
 source/blender/blenkernel/bad_level_call_stubs/stubs.c
        added prototypes and a couple other fixes.
 source/blender/include/BDR_drawobject.h
 source/blender/include/BSE_node.h
 source/blender/include/butspace.h
 source/blender/render/extern/include/RE_shader_ext.h
        added struct definitions
 source/blender/src/editmesh_mods.c
 source/gameengine/Ketsji/KX_BlenderMaterial.cpp
 source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
 source/gameengine/Ketsji/KX_RaySensor.cpp
        removed unused variables;
 source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
        changed format of case statements to avoid warnings in gcc.

Kent
2006-01-30 19:59:33 +00:00
Brecht Van Lommel
24446906bc Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x. 2006-01-29 21:29:14 +00:00
Kent Mein
e544723e63 Fix some of Stealth Apprent's warnings/errors and some extra little stuff.
here is a quick summary...

Kent

intern/bsp/intern/BSP_CSGMesh_CFIterator.h
removed tri_index (unused variable)

intern/bsp/intern/CSG_BooleanOps.cpp
removed extra ;

intern/string/intern/STR_String.cpp
added <ctype.h>

source/blender/blenkernel/BKE_writeavi.h
moved things around so not doing forward declarations

source/blender/renderconverter/intern/convertBlenderScene.c
changed render.h to render_types.h

source/blender/src/blenderbuttons.c
source/blender/src/editgroup.c
source/blender/src/meshtools.c
added newline

source/gameengine/Ketsji/KX_KetsjiEngine.cpp
commented out include "PIL_time.h" code that requires it is commented out

reading blender/src/writeavicodec.c
(struct keyword to a couple of lines that needed it)
and added:
extern struct Render R;

blender/renderconverter/intern/convertBlenderScene.c
added extern Render R;
added #include "rendercore.h" to get rid of undeclared shade_material_loop
        (Not sure if this is right but it fixes it.
Did not fix this problem, is it alright to just pass NULL here or should we chan
ge it to something else:
        init_render_materials' : too few

gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
removed argument to dHashSpaceCreate
commented out dWorldQuickStep since it does not exist
2006-01-29 15:15:34 +00:00
Ton Roosendaal
4270cc96bc Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine. 2006-01-28 16:43:00 +00:00
Erwin Coumans
e3512ab335 assert caused compile problems too :( 2006-01-18 06:48:28 +00:00
Erwin Coumans
5b8b745cba fixed an ordering issue caused by previous commit 2006-01-18 06:46:56 +00:00
Erwin Coumans
85c58bfa8a attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
2006-01-18 06:04:11 +00:00
Jean-Luc Peurière
77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
Erwin Coumans
6f3e593105 more graphics patches from Snailrose,
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
Erwin Coumans
631979f909 renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
enabled game engine for scons
2006-01-12 06:30:01 +00:00
Erwin Coumans
a9e64286a9 overlooked IMB_imbuf.h was already included inside an extern "C" section. 2006-01-12 01:37:33 +00:00
Erwin Coumans
b9d99662d2 uncommented include "IMB_imbuf.h", it is needed? 2006-01-12 01:15:09 +00:00
Hans Lambermont
f4de95a5f6 At least FreeBSD needs to know where to find gl.h 2006-01-11 19:31:15 +00:00
Erwin Coumans
fbc977e48c attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. 2006-01-11 13:31:45 +00:00
Erwin Coumans
b7be6620d6 applied patch from snailrose, related to multi-platform OpenGL extensions. 2006-01-10 06:34:42 +00:00
Kent Mein
17598faca1 Another small gameengine build tweak. Included a missing header directory.
I also provided a fix for tiff images.  (It was appending tif even if
it was already in the name, now it does it correctly)
(no more image.tif.tif)

Kent
2006-01-09 02:23:04 +00:00