Jens Verwiebe
1c8a91d4df
OSX: add editable applescript to not have the script a blackbox
2011-10-15 14:21:03 +00:00
Campbell Barton
7f4bb1f71b
spelling corrections in comments and quiet warning
2011-10-15 14:14:22 +00:00
Jens Verwiebe
08f8fbbd30
OSX:recommit applescript, added errorhandling
2011-10-15 14:04:33 +00:00
Jens Verwiebe
843193e4d1
Delete applescript for recommit
2011-10-15 14:03:23 +00:00
Campbell Barton
58eb0d7967
keep particle system names unique
2011-10-15 11:55:09 +00:00
Campbell Barton
f5f8292461
ensure BoneGroup names are kept unique.
2011-10-15 11:07:18 +00:00
Campbell Barton
9613de6248
make sure render layer names are unique when setting through rna.
2011-10-15 09:59:31 +00:00
Campbell Barton
f8317ed450
fix UI jump in normal buttons for buttons which didnt start out normalized.
2011-10-15 09:43:42 +00:00
Campbell Barton
febcb91b82
- add template for defining custom driver functions.
...
- comment unused assignments.
2011-10-15 07:19:34 +00:00
Campbell Barton
5da894b1fe
misc edits
...
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
2011-10-15 05:01:47 +00:00
Campbell Barton
317b649bb2
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
...
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
Janne Karhu
f9c41eaaf8
Fix for [ #28823 ] Boids use uninitialized memory.
...
* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
Campbell Barton
cae655f81f
fix for weight paint vertex select, it broke vertex paint when left on.
2011-10-15 01:32:49 +00:00
Jens Verwiebe
e7b0ccbb0b
OSX:recommit applescript, fixed an issue
2011-10-14 20:12:34 +00:00
Jens Verwiebe
c963edeb9e
Delete applescript for recommit
2011-10-14 20:11:19 +00:00
Jens Verwiebe
e7095450e7
OSX: commit the omp_set_simulation_threads applescript and copy-routines
2011-10-14 17:54:37 +00:00
Jens Verwiebe
afcf581fb0
OSX: commit the needed steps for compiling with gcc 4.6.1 and OMP_NUM_THREADS env variable setting
2011-10-14 17:27:55 +00:00
Sergey Sharybin
f66cbcb1ad
Remove final e from Francaise
2011-10-14 13:13:13 +00:00
Sergey Sharybin
fdc0edefce
Split language menu into two columns:
...
- Nearly done for languages with >80% strings translated
- In progress for languages which aren't translated enough still.
2011-10-14 13:10:11 +00:00
Brecht Van Lommel
22e4f9e3bb
Fix #28914 : crash loading file saved with cycles builds in trunk.
...
The cause is an unknown node socket type in node groups. Ideally the node system
should handle this better and remove the unknown sockets from groups, but this
is a bit of a risky fix to do now, so instead the shader socket type has been
added, since this is a simple change and the code has been tested well.
2011-10-14 12:20:58 +00:00
Sergey Sharybin
e5e201ccd8
Fix for first part of #28911 : driver not working properly since 2.594
...
Missed id type set for driver target when setting target id.
Patch by me and Campbell.
2011-10-14 11:24:20 +00:00
Andrew Wiggin
309721c2e4
Other part of the MSVC build fix (need definition for "finite" macro from BLI_math.h)
2011-10-14 08:06:59 +00:00
Joerg Mueller
8868f9455c
Hopefully fixing windows build problems with this hack now. :-)
2011-10-14 07:56:33 +00:00
Andrew Wiggin
eaff9a1c1b
Reverting my windows build fix because it breaks the bug fix committed in r40995
2011-10-14 07:41:45 +00:00
Andrew Wiggin
13490b1ac3
Fix MSVC build ( .0f/.0f fires a compiler error )
2011-10-14 05:07:53 +00:00
Campbell Barton
0c0259d931
fix [ #28909 ] OpenCollada export / import sintel lite v2.1 crashes on import.
2011-10-14 02:31:04 +00:00
Joerg Mueller
9e17ecf010
Fixing [ #28907 ] Frozen playback.
...
Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-13 22:19:29 +00:00
Campbell Barton
d893ac690c
rename confusing constants (no functional change)
...
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
Campbell Barton
818c098004
comment own recent memory leak fix since it broke edge slide.
2011-10-13 14:32:45 +00:00
Campbell Barton
fa3b4e1830
correct collada lib linking order (wasnt building for me), and sphinx doc syntax warning.
2011-10-13 14:10:38 +00:00
Sergey Sharybin
05b47c28fa
Revert part of recent fix for movie resolution.
...
It helped to make things works better for some movies but it
didn't help proxies to work properly. Correct fix seems a bit larger
and better not be made atm, so to keep behavior of proxies and
original movie consistent keep resolution behaves like it was before
recent changes,
2011-10-13 08:56:21 +00:00
Campbell Barton
19b9329885
fix for leak when switching between transform rotation modes.
2011-10-13 04:44:39 +00:00
Campbell Barton
03c72a5ba0
ensure grease pencil layer names are unique when set through rna.
2011-10-13 04:06:32 +00:00
Campbell Barton
49b1a319c4
fix [ #28898 ] Segmentation fault when Home key during GreasePencil dopesheet pressed
2011-10-13 03:35:08 +00:00
Campbell Barton
fa033e313e
correct some invalid exception types.
2011-10-13 01:51:45 +00:00
Campbell Barton
276e5f7095
formatting edits & remove debug print.
2011-10-13 01:29:08 +00:00
Campbell Barton
6955c47fac
bpy/rna new property attribute 'data', this means its possible to get back the rna-struct which a property uses.
...
Without this you cant get the bone from an fcurve data path for example, needed to fix bug [#28889 ].
2011-10-13 00:52:09 +00:00
Campbell Barton
cfebab7715
quiet compiler warnings for string formatting in ffmpeg logging
2011-10-12 22:00:53 +00:00
Sergey Sharybin
c6f253f8a6
Compile fix for some platforms (like linux release build environment)
2011-10-12 18:56:55 +00:00
Guillermo S. Romero
dd8eac0d85
Fix typo.
2011-10-12 17:06:15 +00:00
Lukas Toenne
da0354e054
Free cache data when creating a new group from selected nodes. This would leave unfreed memory behind otherwise, since node groups don't have internal caches.
2011-10-12 13:53:03 +00:00
Brecht Van Lommel
4689d78b5c
Workaround for #28864 : crash rendering out file with audio, due to scene audio
...
channels being set to invalid value 0. The cause of this is unclear, this adds
a version patch just to be safe, in case it turns out to be a common issue.
2011-10-12 13:43:56 +00:00
Lukas Toenne
89dd5e933f
Fix for #28876 , alpha over with empty image node gives black result.
...
The image node output is the default value when no image is selected. In pre-2.60 this was always initialized to 0 alpha, the defaults written in the node socket templates were completely ignored for outputs (except for value and RGB input nodes, which use these as button values). Now the stack values are initialized with the template defaults, which are all 0 by default. This patch changes alpha to 0 for image and render layer outputs too.
2011-10-12 13:07:30 +00:00
Lukas Toenne
a85f595721
Fix for #28886 , compositor cache regression bug.
...
The problem was that all outputs got tagged indiscriminately (esp. hidden render layer sockets), leading to full recalculation every time. This was caused by erroneous tagging of bNodeStacks with hasinput/hasoutput flags. This patch restores the old behaviour of tagging all non-static stacks as input values and all outputs that are connected to some input. Only difference is in node groups, where the hasoutput flag is no longer abused for tagging internal buffers, here the is_copy flag is used instead.
2011-10-12 12:55:32 +00:00
Sergey Sharybin
5a3540f4d8
Fixes for #26837 : MPEG Preseek does not work for some h264 files.
...
- Display running job template in all sequencer modes
It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
It was caused by incorrect opening file for writting -- it should
be opened in binary format "wb". This error caused incorrect
movie duration detection on windows.
- Fixed movie resolution detection for some movies.
In file attached to report, Blender detected resolution 1920x1088
instead of 1920x1080. Not sure if this fix is correct or it's
issue in FFmpeg, but it's something what mplayer using: store
width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
It was rounding error caused some frames be positioned incorrect
in several cases (that each 6th frame rendered as next frame
from report).
2011-10-12 12:49:45 +00:00
Campbell Barton
be24b4dfcc
fix for possible buffer overflow bug in BLI_join_dirfile(), recent fix didn't account for the case when destination string and dir string matched.
2011-10-12 11:18:46 +00:00
Campbell Barton
e2e8cf36da
fix [ #28882 ] grease pencil draw apperence seems to change wieght/thickness after a while
2011-10-12 03:46:38 +00:00
Campbell Barton
51cbfb3961
fix [ #28883 ] redraw problems for particle mode's brush menu
...
The enum items for getting the brush tool (which the UI draws), would change after the 3D view first draws on exiting editmode.
Since the panel draws before the 3D view does, the UI had a glitch.
Fix by using psys_get_current() for the enum, rather then PE_get_current() which depends on an updated particle system.
2011-10-12 01:36:06 +00:00
Campbell Barton
18b9a2d0bc
fix [ #28880 ] relative paths don't work with Change Path/Files
2011-10-12 00:21:08 +00:00
Campbell Barton
15bf56c696
changes to relative path option
...
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00
Campbell Barton
4bfee0a1cf
fix [ #28879 ] can't change names of some of the VSE strips
...
Multi-Cam, Sound, Movie and Image strips were not showing strip names.
also replace sprintf() with safer BLI_snprintf()
2011-10-11 23:52:45 +00:00
Campbell Barton
4750f24663
fix for crash caused by invalid active material index while editing text.
...
also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
Brecht Van Lommel
1997cba227
Fix crash drawing waveform with zero length sound, found looking into sound reading bug.
2011-10-11 14:53:27 +00:00
Campbell Barton
79f21f88c2
fix for drag-n-drop ID's for renaming (own fault when fixing #24016 )
2011-10-11 10:59:52 +00:00
Dalai Felinto
435a0ccda7
Adding FA (Persian - Farsi) language to po + flipping Arabic name in the Language Enum
2011-10-11 05:52:58 +00:00
Campbell Barton
93e4de7552
fix for py/rna assigning an invalid index. also give better error message in this case.
2011-10-11 05:45:59 +00:00
Campbell Barton
85a2280c86
fix for crash in BLI_join_dirfile() when the dir is longer then the target string.
...
starting blender in a dir longer then 240 chars would crash.
2011-10-11 05:21:24 +00:00
Xiao Xiangquan
45ad9faf34
Handle "Open Recent..."
2011-10-11 05:02:45 +00:00
Campbell Barton
fa5275cdfa
- bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
...
- Image "Edit Externally" operator can now edit relative library images.
also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
Campbell Barton
e8bcccae33
create navmesh operator would crash on non-mesh objects, add type check and report if no mesh objects are selected.
2011-10-10 22:06:07 +00:00
Sergey Sharybin
21a755b4f5
Fix #28857 : 2.60 rc1 regression?
...
If displacement mapping is used, normals shouldn't be flipped.
2011-10-10 14:32:08 +00:00
Campbell Barton
90b3bd84da
fix [ #28850 ] With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe.
2011-10-10 12:56:21 +00:00
Sergey Sharybin
92c4fe8713
Revert "Fix #28863 : Inconsistent UI inside of the UV/ImageEditor window"
...
This reverts commit 40899 due to UI department feedback.
2011-10-10 10:35:18 +00:00
Campbell Barton
ac1e737aa8
correct operator name from my own recent changes and edit navmesh rna prop name for consistency
2011-10-10 10:24:26 +00:00
Campbell Barton
54adf3de62
fix bad svn ID tags
2011-10-10 09:44:14 +00:00
Campbell Barton
bc40f11093
header cleanup (no functional changes)
2011-10-10 09:38:02 +00:00
Bastien Montagne
1c0ff6109d
Now append/link will start at current blend file directory, if available (lastest used lib keeps priority).
2011-10-10 08:25:28 +00:00
Campbell Barton
317d11214e
add in empty modifier slot so dynamic paint files don't break.
2011-10-10 07:50:39 +00:00
Sergey Sharybin
849c64dc50
Fix #28863 : Inconsistent UI inside of the UV/ImageEditor window
...
Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10 07:40:44 +00:00
Campbell Barton
2de1bd7dc5
updates to navmesh
...
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
Campbell Barton
70cd4b77bb
edit error macro formatting (confuses some editors)
2011-10-10 07:10:53 +00:00
Campbell Barton
aa3b531839
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10 06:56:28 +00:00
Campbell Barton
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
...
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
Campbell Barton
bdd7c2d3f4
fix documentation error - [ #28862 ] Method 'difference' doesn't exist in Quaternion object.
2011-10-10 01:14:49 +00:00
Campbell Barton
f6cd962df7
bug #28848 also mentions Ctrl+Backspace isnt working.
...
added support for ctrl+backspace/delete.
2011-10-10 01:11:40 +00:00
Campbell Barton
a0469c7030
fix [ #28860 ] CRASH loading scene
...
Sequence strips with missing scenes were missing a NULL check.
2011-10-10 00:38:32 +00:00
Campbell Barton
5699014440
add 3 PLY and STL export tests.
2011-10-10 00:29:23 +00:00
Campbell Barton
7b3ea6cc2c
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
...
- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
Campbell Barton
39c4e3ae3c
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-09 23:04:31 +00:00
Campbell Barton
17b66b46ad
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
...
also minor cleanup.
2011-10-09 21:43:13 +00:00
Campbell Barton
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
Campbell Barton
f19022f8e0
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
2011-10-09 08:39:38 +00:00
Campbell Barton
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
Campbell Barton
6778f7ae05
clear some warnings.
2011-10-09 04:11:18 +00:00
Campbell Barton
e60a7fbc57
correction to RNA class api references (only used for docs)
2011-10-09 02:24:51 +00:00
Campbell Barton
ee8078fb12
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
2011-10-09 02:11:43 +00:00
Campbell Barton
a378668ac2
text edit: selecting zoomed in text with the mouse had an incorrect offset.
2011-10-09 01:11:07 +00:00
Campbell Barton
e50a485836
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
2011-10-09 00:54:41 +00:00
Campbell Barton
db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
Campbell Barton
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
Campbell Barton
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
Campbell Barton
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
Thomas Dinges
8c229c060d
Patch [ #28660 ] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
2011-10-07 18:25:54 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
...
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
Campbell Barton
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
Campbell Barton
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
Campbell Barton
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
Campbell Barton
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
Campbell Barton
1f90b42999
fix [ #27071 ] Random crashes when altering a mesh vertex vector in BGE
...
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Sergey Sharybin
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
...
Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
Sergey Sharybin
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
...
Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
Campbell Barton
8cfc183f84
hide 3d view header use_pivot_point_align
button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
...
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Campbell Barton
0d2b936d62
fix [ #28113 ] ZTransp flag is not imported correctly from 2.49 files
...
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
Campbell Barton
1352803506
fix for error in own edits to recently applied select link sequencer patch.
2011-10-06 05:10:09 +00:00
Campbell Barton
06e3cadd8f
fix for weight paint with face mask enabled drawing with lights.
2011-10-06 05:01:24 +00:00
Campbell Barton
2bfaf18d39
remove unused struct member & minor edits, no functional change.
2011-10-06 04:33:00 +00:00
Campbell Barton
cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00
Campbell Barton
2b3ef4b18b
fix [ #26193 ] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
2011-10-06 04:06:47 +00:00
Campbell Barton
6af6cf2055
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
2011-10-06 03:57:03 +00:00
Campbell Barton
e1ce98f8ae
fix error in last commit & remove commented code which is now working in 2.5x.
2011-10-06 02:19:04 +00:00
Campbell Barton
4e6be49ca4
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
2011-10-06 01:51:01 +00:00
Campbell Barton
4b1ba6bef6
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-06 01:29:32 +00:00
Brecht Van Lommel
0a4814a6d0
Fix #28766 : object properties > display > transparency no longer worked in solid
...
draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
Campbell Barton
388eae9a81
minor edits
...
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
Jens Verwiebe
39300a5079
OSX: Correct copy/paste error and exclude endianess switch from darwin
2011-10-05 08:58:32 +00:00
Campbell Barton
7058a8e2ae
fix [ #28809 ] Fileselect strange icon display.
2011-10-05 07:57:33 +00:00
Campbell Barton
9d13224e1a
fix [ #28807 ] Drivers breaking by undo
2011-10-05 07:28:59 +00:00
Campbell Barton
f7737153e6
filter RNA classes for translation (removes over 1300 lines from messages.txt)
...
- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
Campbell Barton
3b8de8db31
rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator
2011-10-05 00:19:33 +00:00
Martin Poirier
3bdadb6975
[ #28801 ] Pet doesn't work on the whole mesh
...
Reported by Enrico Valenza
Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00
Campbell Barton
185df0811c
fix for error when fixing crash in filesel poll function.
2011-10-04 22:42:49 +00:00
Dalai Felinto
43764c30d2
bge bugfix: navmesh collision flag disputing with glsl_color_manag.
...
The solution is to make the flag in to an int in oppose to short.
This will also help in cucumber where we ran into the same problem.
2011-10-04 18:15:28 +00:00
Sergey Sharybin
71256629b0
Update blenderplayer stubs to deal with recent keymaps commit.
2011-10-04 15:21:01 +00:00
Sergey Sharybin
ffe9824011
Correction for own recent commit -- didn't know it's unsupported in
...
MSVC to do such things.
2011-10-04 15:10:24 +00:00
Brecht Van Lommel
f618bc5aca
Fix #28202 : (only) modifying keymap item properties did not save properly, the
...
update signal for this was missing. Problem is that the operator properties
RNA update callback doesn't know the associated keymap item, worked around it
with UI template now.
2011-10-04 13:24:48 +00:00
Sergey Sharybin
215ed84779
Partial fix #27978 : Problem exporting OGG Theora-Vorbis video (and other audio codecs)
...
Ogg format does support only vorbis, theora, speex and flac audio codecs.
Added check for result of av_write_header() and show info in header about
error while initializing streams.
This commit also fixed crash when using vorbis audio format.
It used to be floating point exception. SOlved by initializing
audio_stream->codec->time_base with proper rational value as it's
done in FFmpeg sources.
2011-10-04 12:30:26 +00:00
Campbell Barton
019dca9c54
remove redundant code, also dont bother with os.path.basename(x) for recent scons commit.
2011-10-04 08:28:37 +00:00
Bastien Montagne
42bde7eaa1
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-04 07:48:56 +00:00
Campbell Barton
59c0cbbc34
fix for missing null check in own recent commit.
2011-10-03 18:03:44 +00:00
Campbell Barton
cdc564064c
revert r40738, flipepd enums give quick access to first items, even if it does seem odd to have them flipped.
2011-10-03 17:59:33 +00:00
Campbell Barton
3b996ac1b3
add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03 17:29:43 +00:00
Campbell Barton
75621eeff9
fix [ #27526 ] shared data but different data materials.
2011-10-03 16:55:00 +00:00
Campbell Barton
e5a11dfcd6
fix for [ #28788 ] wasn't complete, pose bones scale was ignoring "Individual origins" setting.
2011-10-03 16:20:05 +00:00
Sergey Sharybin
782499717e
Fix #27532 : Undo test texture after painting gives black blocks.
...
- Do not apply undo tiles on image if source or generated type was changed.
- Added null-check in own recent commit in this area.
2011-10-03 13:01:24 +00:00
Campbell Barton
758e34b45d
- use BLI_findstring rather then while loop for listbase lookups
...
- remove BLI_assert I recently added to RNA_property_pointer_type since its intentionally called with no type check.
2011-10-03 12:56:33 +00:00
Sergey Sharybin
7fec67ab40
Fix #28780 : Undo while painting image sequences issue
...
- Store imbuf file path in UndoImageTile structure, so imbuf can be verified
before applying titles on it.
- If current image's imbuf file path isn't equal to file path stored in
undo block, search for imbuf in ima->ibufs.
Probably it can be optimized, but storing all settings which defines
needed imbuf (image source type, offset, image file name, current
scene frame and so messes up undo code and requires deeper changes
which probably better not to start on bcon4).
2011-10-03 11:04:05 +00:00
Bastien Montagne
354670e6ed
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-03 08:01:07 +00:00
Campbell Barton
f571d1d238
fix [ #27578 ] Fileselector UI area does not scale with UI (partially hides buttons)
2011-10-03 04:48:14 +00:00
Campbell Barton
d1c99081ea
fix for crash when loading the file selector on startup.
2011-10-03 03:48:48 +00:00
Dalai Felinto
8e55780aa7
BGE: removing old hack from Dome code. it's no longer needed and it was making dome to fail if using game autostart (<<bug)
2011-10-03 03:32:59 +00:00
Campbell Barton
3dd75fa6f1
patch [ #27887 ] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render losslessly
...
from Troy Sobotka (sobotka)
2011-10-03 03:25:05 +00:00
Campbell Barton
275093324f
fix [ #28023 ] VSE: Transform Markers doesn't do anything
...
- renamed to 'Sync Markers' to match action editor.
- action editor option was broken in the same way as the sequencer.
2011-10-03 02:49:08 +00:00
Campbell Barton
b001eeb10d
Change struct alignment for structs which are intended to be aligned but aren't.
...
remove uiIconImage too since its unused.
2011-10-03 01:36:25 +00:00
Campbell Barton
f87ab2e907
minor edit for UI code, pointless short/int mix.
2011-10-03 01:01:01 +00:00
Campbell Barton
e42146c1ec
remove .Blanguages, its not used anymore
2011-10-02 22:28:49 +00:00
Campbell Barton
4a0c3e2a12
fix [ #28784 ] CRASHER on load with load_post handler
...
also fix pacman package build spec.
2011-10-02 21:21:14 +00:00
Campbell Barton
e49688f021
use use_ prefix for boolean value.
2011-10-02 20:09:45 +00:00
Campbell Barton
74c681330f
fix [ #28788 ] Scale using "Individual origins" in bones
...
works for rotate and scale
2011-10-02 19:57:34 +00:00