Commit Graph

32351 Commits

Author SHA1 Message Date
Campbell Barton
a378668ac2 text edit: selecting zoomed in text with the mouse had an incorrect offset. 2011-10-09 01:11:07 +00:00
Campbell Barton
e50a485836 text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left). 2011-10-09 00:54:41 +00:00
Campbell Barton
db4b3742a1 button text editing: home/end were not moving the cursor position, only the selecton. 2011-10-09 00:45:26 +00:00
Campbell Barton
a016fdd499 fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows. 2011-10-09 00:35:31 +00:00
Campbell Barton
35fedac565 fix [#28821] Whole Character keying set ignores non animatable propertyflag 2011-10-08 12:27:52 +00:00
Campbell Barton
21eb8b92a0 use newly added ID_BLEND_PATH() in more places. 2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf fix [#28846] Relative paths on linked scene fails 2011-10-08 11:02:58 +00:00
Campbell Barton
9a51266f35 fix for align objects with non mesh objects. 2011-10-07 20:53:54 +00:00
Thomas Dinges
8c229c060d Patch [#28660] x64 thumbnail handler not being installed in CMake builds by Tom Edwards. 2011-10-07 18:25:54 +00:00
Bastien Montagne
cc43a5bbde Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo. 2011-10-07 08:57:08 +00:00
Dalai Felinto
aac598303b Scene.GameData DNA alignment nitpicking
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.

(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
Campbell Barton
47253d0a2c fix for own bad mistake, broke vector curve handles. 2011-10-07 00:26:04 +00:00
Campbell Barton
cfb154ca58 fix [#28800] Scene NULL in frame change callback, crashes on property update. 2011-10-07 00:08:40 +00:00
Campbell Barton
16ee427576 rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0') 2011-10-06 23:16:12 +00:00
Campbell Barton
c27926896f spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
Campbell Barton
f9ea19ac12 spaces -> tabs (only whitespace changes) 2011-10-06 22:02:50 +00:00
Campbell Barton
1f90b42999 fix [#27071] Random crashes when altering a mesh vertex vector in BGE
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Sergey Sharybin
b871618116 Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
Sergey Sharybin
839cc86872 Fix #28805: Add mesh, align to view, un check align to view. not updating.
Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
Campbell Barton
38221fa8e6 set mikktspace functions as static which are not used externally. 2011-10-06 11:40:49 +00:00
Campbell Barton
8cfc183f84 hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects. 2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037 texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Campbell Barton
0d2b936d62 fix [#28113] ZTransp flag is not imported correctly from 2.49 files
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
Campbell Barton
226d3a87d2 Object Menu Edits:
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-06 05:45:06 +00:00
Campbell Barton
1352803506 fix for error in own edits to recently applied select link sequencer patch. 2011-10-06 05:10:09 +00:00
Campbell Barton
06e3cadd8f fix for weight paint with face mask enabled drawing with lights. 2011-10-06 05:01:24 +00:00
Campbell Barton
2bfaf18d39 remove unused struct member & minor edits, no functional change. 2011-10-06 04:33:00 +00:00
Campbell Barton
cb3456e92a fix for fix 2011-10-06 04:09:48 +00:00
Campbell Barton
2b3ef4b18b fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled 2011-10-06 04:06:47 +00:00
Campbell Barton
6af6cf2055 cleanup for main weight paint drawing function while looking into a bug - no functional changes. 2011-10-06 03:57:03 +00:00
Campbell Barton
ce1ac3412d dont define the ghost PREFIX for scons, since this means our portable downloadable binary would find the system blender files (if installed).
this should stay disabled until scons supports system/portable installs as with cmake.
2011-10-06 02:29:15 +00:00
Campbell Barton
e1ce98f8ae fix error in last commit & remove commented code which is now working in 2.5x. 2011-10-06 02:19:04 +00:00
Campbell Barton
4e6be49ca4 fix for memory leak when calling wpaint_make_validmap() with no vertex groups. 2011-10-06 01:51:01 +00:00
Campbell Barton
4b1ba6bef6 fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups() 2011-10-06 01:29:32 +00:00
Campbell Barton
427f770d64 scons flags were being set carelessly - CCFLAGS is like setting CFLAGS and CXXFLAGS - in a few cases this was being set redundantly.
there are more cases that chould be changed since CPPFLAGS and CCFLAGS are both being set where only one is needed but for now this is safe.
2011-10-05 23:35:03 +00:00
Campbell Barton
bfe27327a0 revert part of r40800, btools.ENDIAN should be correct, if its not then that needs to be fixed rather then checking on the platform.
./build_files/scons/tools/btools.py:68 - checkEndian() uses pythons struct which knows the systems native endian and will work unless cross compiling (which afaik isnt dont between different endian systems so far).
2011-10-05 23:17:40 +00:00
Campbell Barton
14dd4d19ed update generated api changelog for edits since 2.59 2011-10-05 22:43:00 +00:00
Brecht Van Lommel
0a4814a6d0 Fix #28766: object properties > display > transparency no longer worked in solid
draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
Campbell Barton
388eae9a81 minor edits
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
Jens Verwiebe
39300a5079 OSX: Correct copy/paste error and exclude endianess switch from darwin 2011-10-05 08:58:32 +00:00
Campbell Barton
7058a8e2ae fix [#28809] Fileselect strange icon display. 2011-10-05 07:57:33 +00:00
Campbell Barton
9d13224e1a fix [#28807] Drivers breaking by undo 2011-10-05 07:28:59 +00:00
Campbell Barton
f7737153e6 filter RNA classes for translation (removes over 1300 lines from messages.txt)
- omit operators tagged as INTERNAL
- omit classes  for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
Campbell Barton
3b8de8db31 rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator 2011-10-05 00:19:33 +00:00
Martin Poirier
3bdadb6975 [#28801] Pet doesn't work on the whole mesh
Reported by Enrico Valenza

Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00
Campbell Barton
ca906b207d modify pacman file not to compile templates & presets. 2011-10-04 23:00:38 +00:00
Campbell Barton
185df0811c fix for error when fixing crash in filesel poll function. 2011-10-04 22:42:49 +00:00
Dalai Felinto
43764c30d2 bge bugfix: navmesh collision flag disputing with glsl_color_manag.
The solution is to make the flag in to an int in oppose to short.
This will also help in cucumber where we ran into the same problem.
2011-10-04 18:15:28 +00:00
Sergey Sharybin
fdd0d7f950 Enabling JACK for linux buildbot. 2011-10-04 17:04:35 +00:00
Sergey Sharybin
71256629b0 Update blenderplayer stubs to deal with recent keymaps commit. 2011-10-04 15:21:01 +00:00