Campbell Barton
b9378a3083
fix for own regression in avi header writing.
2012-08-02 11:25:04 +00:00
Campbell Barton
7653eae381
improve not very helpful error message.
2012-08-02 10:42:40 +00:00
Sergey Sharybin
63d071cc3a
Fix #32236 : unstable z-buffer or z combine composition node
2012-08-02 10:20:14 +00:00
Lukas Toenne
9d2173518c
Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
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Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.
Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
Sergey Sharybin
0a782a4550
Buildbot: package softwaregl scripts for buildbot builds
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Uses the same libs as release environment does
2012-08-02 08:57:18 +00:00
Campbell Barton
829c48a991
code cleanup: headers
2012-08-01 20:39:14 +00:00
Daniel Genrich
8a0f6aa2f2
Bugfix: High resolution "exploded" when using uneven resolutions, sometimes with specific object scaling.
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Part of Smoke Development Phase III.
Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :)
2012-08-01 20:29:37 +00:00
Sergey Sharybin
6a6bcea817
Fix #31800 : Blender crash by rendering in connection with linked groups
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Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.
Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
Campbell Barton
689c6133ea
split node_edit.c into separate files (add, group, relationshops), was almost 5000 loc.
2012-08-01 19:11:17 +00:00
Sergej Reich
ce90041239
game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
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The functions had no effect because m_solverInfo wasn't used anywhere.
Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01 17:59:32 +00:00
Andrea Weikert
b876ca5611
fix: column flow layout wrongly calculated height of second and subsequent columns when used with more than 2 columns.
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* discovered while playing with the column flow layout in asset branch.
2012-08-01 17:52:14 +00:00
Campbell Barton
ed36c625ee
fix for assert when going from edit mode directly into sculpt mode.
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the tessellation faces were not pre-calculated.
2012-08-01 17:25:10 +00:00
Sergej Reich
0245229021
game engine: Use flags instead of hardcoded numbers for rna properties
2012-08-01 17:19:32 +00:00
Sergey Sharybin
c7ba25fdf8
Fix own regression in cycles frame node caused by recent node rna changes
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--
svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01 16:17:44 +00:00
Campbell Barton
aa23f98bda
rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.
2012-08-01 15:32:27 +00:00
Campbell Barton
693c43cd95
replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with 'offsetof(BHeadN, bhead))'
2012-08-01 15:21:39 +00:00
Campbell Barton
45801286a5
fix some more crashes when running skin operators on a mesh with no skin layer
2012-08-01 15:04:10 +00:00
Sergey Sharybin
cad8609172
Code cleanup: silence some -Wnarrowing warnings from C++11
2012-08-01 15:02:09 +00:00
Thomas Dinges
2fcd6827bf
Cycles:
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* Removed outdated OpenCL comments, kernel features are defined in kernel_types.h now.
2012-08-01 14:56:15 +00:00
Campbell Barton
f86bd9d39a
fix crash in sorting mesh elements when called without a viewport.
2012-08-01 14:51:49 +00:00
Sergey Sharybin
3e75da21f6
Code cleanup: remove some more unused includes of DNA_scene_types
2012-08-01 14:51:12 +00:00
Sergey Sharybin
52b4b49059
Code cleanup: Remove unused includes of DNA_scene_types.
2012-08-01 14:48:51 +00:00
Sergey Sharybin
6e208ee887
Replace scene pointer with scene name to prevent possible misusages
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of scene in node in future.
2012-08-01 14:48:46 +00:00
Campbell Barton
bfbda2d284
fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.
2012-08-01 14:37:13 +00:00
Campbell Barton
7fd1bd18e5
fix crash when polling image sample outside image space.
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also remove historic comment which isnt helpful.
2012-08-01 14:29:24 +00:00
Sergey Sharybin
8a1a4a453d
Tie compositor will now update render result when changing node setup
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Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
Campbell Barton
dd6d788400
mask selection invert wasnt working.
2012-08-01 13:34:20 +00:00
Campbell Barton
179d00fb9c
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space.
2012-08-01 13:28:19 +00:00
Antony Riakiotakis
507a49add5
Fix blenderplayer link
2012-08-01 13:17:26 +00:00
Sergey Sharybin
7ffa42075e
Fix #32205 : Holdout shader + transparent background stays black with Alpha = 1
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It was read of initialized memory around holdout_weight in cases when
holdout material is used. Seems that it should be assigned to result
of shader_holdout_eval here.
If Brecht could double check this it'll be great.
This could potentially fix #32224 : Holdout Error with CUDA Cycles Render
2012-08-01 12:59:47 +00:00
Campbell Barton
e00c7558bd
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
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- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
Thomas Dinges
da4d468e98
Docs / Templates:
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* Added a ui_panel template with more complex layouts.
2012-08-01 12:21:23 +00:00
Campbell Barton
26cc3dd708
misc mask fixes
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- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
Campbell Barton
0fee289551
style cleanup: >120 line length
2012-08-01 10:44:55 +00:00
Sergey Sharybin
f8ff6edfc4
Add type RNA property to special nodes (e.g. frame)
2012-08-01 10:31:45 +00:00
Sergey Sharybin
6704f56c15
Do not highlight non-selected active node with active outline
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This would match other areas in Blender.
2012-08-01 09:44:25 +00:00
Sergey Sharybin
9811e847ca
Fix #32209 : Autosave ignores multires sculpting
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Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
Campbell Barton
a199ae5368
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
2012-07-31 23:06:12 +00:00
Campbell Barton
a70a48814e
fix [ #32232 ] Running script that changes area.type crashes blender.
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(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
Campbell Barton
872ebc7310
fill in dummy values when using movie clip distort node but compiled without libmv.
2012-07-31 22:01:44 +00:00
Campbell Barton
33a9cafc3b
quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp.
2012-07-31 21:26:14 +00:00
Sergey Sharybin
cdc6793dd8
Fixed own error in setting user counter to mask when changing clip editor's mask.
2012-07-31 20:58:48 +00:00
Sergey Sharybin
d86b6dcf1c
Expand function for masks, so no masks could be properly linked
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in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
Daniel Genrich
32bd936f18
Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type"
2012-07-31 19:37:33 +00:00
Campbell Barton
72a3fb15d7
changes to mask editing
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- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
Sergey Sharybin
e597234cb5
Code cleanup: remove unused code
2012-07-31 17:24:55 +00:00
Sergey Sharybin
b9f72394fd
Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0
2012-07-31 16:40:14 +00:00
Campbell Barton
4473b846fb
multi-threaded sequencer buffer calculation for masks.
2012-07-31 16:37:47 +00:00
Campbell Barton
4c02549d5d
remove references to raskter from compositor and BKE mask.
2012-07-31 16:04:47 +00:00
Campbell Barton
2e51811950
use the same rasterizer as the compositor for the sequencer.
2012-07-31 15:45:01 +00:00