* Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties.
* Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE.
Basic definition works like a python operator but you derive from "bpy.types.Macro" instead.
Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run.
Example: http://blenderartists.org/~theeth/bf/macro.py
Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and automatically blending between 2 generated rigs
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
__SSE__ define needs to be given. This can now be done with setting in your user-config.py
WITH_BF_RAYOPTIMIZATION=True
(or WITH_BF_RAYOPTIMIZATION=1 on command-line)
* Make snap ctrl instead of shift
* Only enable snapping after moving a few pixels,
otherwise too easy to do enable this by accident.
* Deselecting points with shift did not work.
Did a lot of cleaning Object operator poll functions to check if the object's linked
or not. For this, added the function ED_operator_object_active_editable() as
opposed to ED_operator_object_active()
Enabled 'update automatically' (lock) in image editors by default
Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
This commit fixes#19908 and #20239. Deleting keyframes will now delete the F-Curves they came from too, if the F-Curves don't have any more keyframes and/or F-Modifiers providing any further motion info.
Shift-Tab toggles the global toolsetting snap settings (both in and out of transform).
Holding down Ctrl inverts the snap setting in transform (turns it on when global snap is off and vice versa).
Ctrl-Shift-Tab to select snap mode (only outside of transform for now).
For old (pre 2.5) behavior, just keep global snap off and use Ctrl.
NOTE: transform modal events for snap have change a bit, saved keymap might not work anymore.