[#24601] Net rendering master node fails to send/retrieve files to/from slaves
Both Reported by Dan McGrath
The second might not actually be fixed with this, but now there is better error checking and reporting.
Misc: add poll method in Panel base class, to better support mixins with different inheritance order.
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
Image editor & texture properties, add new Image, inits 'start' now
to frame 1 for sequences.
Added triple-X warning in Image Open operator, it uses SpaceImage whilst
it can be called from other editors. Code is safe but not correct.
- Home or Numpad Period with smoothview disabled were not syncing up the other views.
- Disabling clip only disabled clip syncing but left clip enabled for all views.
- Clip was being calculated for every update even when not enabled.
- The perspective view was being used to copy settings from when changing box & clip settings, resetting the distance each time. Now use one of the aligned views instead.
disallow cloud depth over 30, it causes a lot of floating point exceptions (and nan value pixels), because of hitting the int limit with 1<<(oct+1) in BLI_gTurbulence
* image name is now set when the file is actually saved if it is empty. Otherwise it is only changed if we're not saving a copy.
* If previous image name is empty, filename will be 'untitled.png' for png saving.
NOTE: if we saved a copy of 'render.png' as render1.png, the save image dialog will be re-opened with the image name that Blender has (render.png) rather than render1.png.
Quad view split 3D window: didn't work for "box lock" option when
using "view all" or "view selected".
Made it work nicely for animated 'smooth' view too.
This commit restores the ability to reorder channels in the animation editors (DopeSheet/Action/etc., Graph/Drivers, NLA). The hotkeys for this are:
- Shift-PageUp = Move Up
- Shift-PageDown = Move Down
- Ctrl-Shift-PageUp = Move to Top of List
- Ctrl-Shift-PageDown = Move to Bottom of List
Do note that only animation data can get reordered using this.
So, do not expect to be able to change the object order (that is actually taken from the order that Blender actually evaluates them per update/frame).
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In the process, I've fixed a couple of other bugs:
* Removed 'optimisation step' check in anim_filter.c for dopesheet with no filtering options modified, since this meant that the ANIMFILTER_ANIMDATA data filter was not getting processed (and potentially there were other maintenance problems with that).
* Made NLA Editor's channel list not totally duplicate the basic Animation Channels keymap. Instead, the "NLA Channels" keymap now only defines the parts that are different, and this then gets specified before the standard one so that these different parts will override the standard ones.
* Attempted to fix BorderSelect on NLA Channels list. Still not totally working correctly yet though.
* Moved "Euler Discontinuity" menu entry from "Channels" to "Keys". It really belongs in the latter, since it affects the keyframe values, rather than some aspect of the channel (i.e. ordering of channels or how they're displayed)