- Fixed inconsistent data type used for pts number in ffmpeg_fetchibuf
and stored in timecode structure. Not really issue for "correct" movie files,
but probably can help for "broken" one
- Assume all areas are using valid MovieClipUser when using functions from movieclip.c
- Set active scene clip to movie-related nodes in compositor rather than checking
if there's only one clip in datablocks
- Fixed users count issue when solving camera motion
to be used by cycles. For testing there's a panel in the node editor if you set
debug to 777, didn't enable it because I'm not sure it's very useful there.
ColorMapping struct for color manipulation of textures. These will be the
standard built-in texture node options for manipulating the incoming texture
coordinate and outgoing color.
* Expose 3D view camera zoom and offset, needed if you want to precisely
reconstruct camera parameters.
* Rename SpaceFileBrowser.operator to active_operator, to avoid conflict
with c++ keyword.
- Lock to selection and center to selection will now work fine with undistorted rendering
- Do not display pyramid for disabled tracks
- Corrected fix for wrong correlation_min property name
Spline IK and Auto-IK working together on the same bone chain could
crash due to the somewhat hacky way that they were sharing the same
list for the "iktree" forest. Resolved by doing what I should have
done from the beginning, and made Spline-IK save its ik chains off
into a separate list.
While this fixes the crash, it might be worth investigating outright
disabling this from working in this case, since it can be a bit
confusing to have it appear to not work.
===========================
Rest of changes from camera tracking gsoc project.
This commit includes:
- New compositor nodes:
* Movie Clip input node
* Movie Undistortion node
* Transformation node
* 2D stabilization node
- Slight changes in existing node to prevent code duplication
===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
infact this is a feature request but we had reports about it before and its useful to have.
2 new options for OBJECT_OT_duplicates_make_real
- parent to original duplicator
- keep internal hierarchy
- remove unneeded type check from convert grease pencil operator.
- correct some error prints & use __func__.
- make copy_libblock take an ID* argument rather than void*.
Curve Map exec function (for RGB curves) used a broken test condition for constant factor=1.0f eval. This must take the factor buffer into account, checking the factor vec for default value is not sufficient. These kinds of test should use a function interface, there are probably a lot more bugs like this hidden in the code.
This means that you don't need to have the view panel open all the
time, reducing the amount of scrolling required just to be able to
precisely position the 3D cursor at specific coordinates while
changing some other settings. While most of the settings in the View
panel are less likely to be frequently changed, the 3D cursor can in
some workflows end up needing to be accessed quite frequently.
duplicate of BKE_curframe() which just takes two extra args.
For the few calls in the physics engine where CFRA+1 instead of CFRA
was being used, I've added a new BKE_nextframe() call, which will
calculate for CFRA+1 instead of CFRA in much the same way that
bsystem_time() would end up doing things (which means including
subframe steps).
incompatible, and unmaintainable Time Offset cruft.
- Slow Parenting lives another day (just), although it now carries
appropriate cautionary disclaimers. It's only really for the Game
Engine nowadays, as that's the only place where it can possibly work
with any reliability.
- "Animation Hacks" panel is now "Relations Extras". I could've merged
the two panels, though I figured these options weren't that frequently
used to justify taking up screen-space by default along with the panel