Commit Graph

3087 Commits

Author SHA1 Message Date
Wouter van Heyst
fe50974370 bump version to 2.35a for scons 2004-11-18 15:39:05 +00:00
Ton Roosendaal
7532928dbf Upped version for "make release" to 2.35a
Added release log text file
2004-11-18 15:16:02 +00:00
Ton Roosendaal
63060902e0 Fix for bug #forgot
Edge rotate tool didn't copy face material and smoothing flags.
2004-11-18 14:35:29 +00:00
Ton Roosendaal
a0de0d084e Made view3d "home" and "local view" and "zoom to selection" (dot key) doing
all the same. The latter two didnt take aspect ratio of windows into account
2004-11-18 14:34:30 +00:00
Ton Roosendaal
b0db81b0df Bug fix #1833
Switching to oops from outliner didn't call a view2d checking, needed because
oops uses different matrix methods than outliner.
2004-11-18 14:32:06 +00:00
Ton Roosendaal
e696cdfd70 Bug fix for #1835
Found out the conversion functions for indices <-> framebuffer only went
up to 18 bits, making selection in zbuffer-select (or vpaint/faceselect
even) not work on large datasets. Provided you have 24 bits display, of
course.

This limit was just dangling in the code since long ago... modern times eh!
2004-11-18 13:58:37 +00:00
Alfredo de Greef
c7d8c44de9 In plugin mode, blender's zbuffer will now also be filled, so it can be used
with the zblur plugin for faster dof (or other seq.plugins that need the
zbuffer).
I don't think the conversion to a blender zbuffer value is quite correct,
but at least it does produce usable results for zblur without too much
differences with the blender render (at least not for the short tests that I
could do in this short time...)
2004-11-18 05:22:18 +00:00
Alfredo de Greef
53d58505c5 Material TexFace mode support was still not quite correct, didn't work for
objects that used faces having same image but not the same material.
2004-11-18 01:50:09 +00:00
Ton Roosendaal
cefd1b2729 Three bugfixes from tracker;
- Nurbs objects didnt render ray-transp. Was caused by 1) wrong normal calc
  and 2) quads with vertices on same locations. Solved it with nice code that
  checks illegal quads and turns them into triangles
- Made 'physics engine' variable SUMO default
- Typo in toolbox fix; cyclic isn't F but C
2004-11-17 17:15:36 +00:00
Ton Roosendaal
32c95ccae4 Three bugfixes, as reported on release;
- loopselect doesnt work proper with vertices outside window
- outliner crash on script select (potential showstopper...)
- make curve parent menu, press ESC, crashed blender

All minimal changes in code. no new development, promised!
2004-11-16 15:08:42 +00:00
Nathan Letwory
1e7370c535 Buildinfo would give player instead of dynamic 2004-11-14 20:37:32 +00:00
Nathan Letwory
044052328b bump version to 2.35 for scons 2004-11-14 20:31:32 +00:00
Ton Roosendaal
8f3d6449d2 Splash size reduced with real jpg (previous was tga) 2004-11-14 17:45:51 +00:00
Ton Roosendaal
cf1c76af15 - 2.35 splash
- Version code set to 2.35
2004-11-14 17:16:54 +00:00
Ton Roosendaal
78df823daa Upped version to 235 2004-11-14 17:15:36 +00:00
Ton Roosendaal
c42d4156a6 Bugfix #1796
On undo (CTRL+Z) the flag 'save_over' was set, which caused the F2 and
CTRL+S save to not show "untitled.blend" but last saved file
2004-11-14 16:19:34 +00:00
Ton Roosendaal
0444ae2216 Localview fix of 2 hours ago created dependency with bad level calls...
removed calling function from src/ and added the few lines in readfile.c
2004-11-14 16:06:24 +00:00
Matt Ebb
18a787f78b New outliner icon 2004-11-14 14:38:56 +00:00
Jean-Luc Peurière
cd7b789907 more conservative default build options for OS X
O3 works thought on my system, but should not be set on reference releases
2004-11-14 14:38:03 +00:00
Ton Roosendaal
fcf3dd2930 Latest icon buttons image 2004-11-14 13:50:17 +00:00
Ton Roosendaal
4226715fc0 Update make system for darwin;
- using python framework (default on, set it off with define in
  definitions.mk)
- not installing .bfont.tff
2004-11-14 13:44:47 +00:00
Ton Roosendaal
aeec917f0c - Added tooltips for Curve and MBall edit buttons
- added undo-push for CTRL+click add vertex Mesh editmode
2004-11-14 13:38:21 +00:00
Matt Ebb
71bdc75768 Added missing items & hotkeys to menus in Outliner and Text Editor.
Also moved the new text formatting stuff to a 'Format' menu since
'Select' should contain selection tools only.
2004-11-14 13:37:29 +00:00
Matt Ebb
3e8d8f4825 Since the outliner is now the default (rather than the OOPS
Schematic), we now call it 'Outliner' in the menu.
2004-11-14 13:35:57 +00:00
Ton Roosendaal
847ff75b35 Bugfix in undo:
localview got stuck after an Undo command, it now restores to normal view
when no localviewed objects are there.

Please note again; localview is UI, so actually not saved in the undo...
2004-11-14 12:56:56 +00:00
Alfredo de Greef
a61677f37f Minor modification of image texture export of 'TexFace' mode materials
which could have become a possible problem in the future.
Refinement button alignement in GI panel.
2004-11-14 04:30:28 +00:00
Chris Want
a7d624b2c1 There were some variables that should have been declared extern,
but weren't ... no more bus error when exiting on irix!
2004-11-14 01:03:01 +00:00
Ton Roosendaal
59f08429ab Fix for bug #1791
- onlyshadow material defaulted to black when no shadow calc was used, is
  now 100% transparent
- AO 'shadows' were not included in onlyshadow material
- alpha render appeared to be wrong since 2.32... it was gamma corrected
  giving difference in OSA render with 'Gamma' on

That alpha issue i am going to tackle once, it is not well functioning, and
might be combined with new 'transmission' colors idea
2004-11-13 18:30:07 +00:00
Ton Roosendaal
b236448386 Two bugfixes, thanks to release candidate tests;
- 1768: edge rotate lacked remaking displaylists
- 1790: outliner crash on delete objects in certain situations, added more
        strict pointer check
2004-11-13 13:54:37 +00:00
Ton Roosendaal
9393dd08af Fixed showstopper (thnx intrr!) bug in sequencer + global undo.
This was actually a wrong pointer check in fileread that caused no harm
in past, but with UI-less file save it wreaked havoc!

Decided to add undo in sequencer window after all... it also involved
saving Meta strip settings in files. Very nice :)
2004-11-13 12:55:59 +00:00
Jens Ole Wund
30c8c7dbc7 User Preferences Header got scrambled on OGL anim render
turned off *render statistics* in header for OGL render
2004-11-13 00:24:39 +00:00
Jens Ole Wund
ecb4fa9960 bug #1698
in mywindow_build_and_set_renderwin(...
curswin= 2; was assigned too late
2004-11-13 00:12:02 +00:00
Ton Roosendaal
7fae7b0cf9 - Disabled printf for undo (still works in debug mode blender -d)
- Made global undo to set default on 'old' files (2.34 too, so wait
  with saving a .B.blend without glob undo until release is 2.35)
2004-11-12 22:16:23 +00:00
Ton Roosendaal
ccc07d249a Small fix for deform lag in deforming curves on animted objects. 2004-11-12 20:31:34 +00:00
Kent Mein
c83d23b50c I added a couple of button type defines for qwe.
We should probably add some more there are a lot missing but I'll
save that for after release.

Kent
2004-11-12 17:50:11 +00:00
Kent Mein
f718d56192 FTGL on my system put the includes in /usr/local/include/FTGL
while its setup to look in $(NAN_FTGL)/include
I added $(NAN_FTGL)/include/FTGL

I've had the mod lying around forever and just never bothered to commit
it but I'm sick of looking at the modified file in cvs update ;)

Kent
2004-11-12 17:35:10 +00:00
Brecht Van Lommel
f5a9209f28 Headerprint for extrude along face normal was sometimes wrong, because of
invalid pointer.
2004-11-12 15:30:37 +00:00
Jiri Hnidek
42dd03f1c2 - bug fix: Flip normal works corectly in edge/face select mode now
bug reported by Campbell Barton, thanks Cam
2004-11-12 11:35:55 +00:00
Ton Roosendaal
cfd5d0267e Cosmetic change; nice Icon for Python! :)
Used the one from python.org (favicon).

It displays now as icon for pulldown menus and script space.
2004-11-11 23:58:05 +00:00
Ton Roosendaal
1c632c40c0 Fix for error found by aphex;
Some extrusions still use proportional mode when thats on. Was due to
adding transfrom('g') for non-normal extrude. Made it new code 'h'
2004-11-11 23:56:56 +00:00
Ton Roosendaal
5989da1442 Bugfix 1781
Small draw error in camera objects from camera view (one from 1995 or so!)
Camera size depended on clipsta...
2004-11-11 23:55:16 +00:00
Simon Clitherow
74786fcd69 Fix for #1777:
-  Flagged screens as 'dirty' to be redrawn at next swapbuffers.
2004-11-11 20:24:43 +00:00
Willian Padovani Germano
ac866cad12 BPython:
- Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module:
    two object types were being defined with wrong sizes.  My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly.  Should be fixed now.  Thanks Stephan.
2004-11-11 17:59:36 +00:00
Ton Roosendaal
5f5445ddbe Tsk tsk! Using a short to count vertices amount in Mirror menu doesnt
work when there are a lot, eh :)
2004-11-11 16:00:43 +00:00
Kent Mein
29ca2ad989 Added a header to get rid of this:
editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d'

I also removed the config.h stuff from this file, since were not using autoconf

Kent
2004-11-11 15:58:24 +00:00
Ton Roosendaal
d673c4a862 1) Bug fix 1776
Lattices seem to have deform lag, when they're animated with Ipos.
Found out this behaviour is already from before 2.25... solved with
removing a where_is_object() from deform code, but dont fully grasp
why.
Tested with good demo file, with motion blur too.

2) No functional changes, just made 2 files compile without warnings;

- added extra ifdefs __NLA_BLENDCON for unused calls
- removed zealot 'const' from function protos and variables, these cannot
  work there, and hence gave warnings
- added void pointer casts for array conversions in matrix code
2004-11-11 15:31:44 +00:00
Ton Roosendaal
c8c149281c Added winstuff.h for M_PI_2 define! 2004-11-11 13:47:06 +00:00
Ton Roosendaal
2e4a10253b Fix for bug #1756
This was caused by a very primitive method of interpolating quaternions.
It was converting quats to mat and back to quat, and then just doing
a linear interpolation. That whilst quaternions are renowned for having
good interpolation possible.

I've experimented with 2 quaternion interpolation methods, and can only
get one to work correctly... the "official" version from Watt brothers
I can't get working, both are in arithb.c now.

Will arrange *close* review with experienced NLAers for it! But testing
here gives fully predictable results.

Also changed;
- added pointer check in drawaction
- changed puldown menu for correct hotkeys for move NLA strips up/down
2004-11-11 13:17:32 +00:00
Martin Poirier
11fe49227b Proper fix for Ton's commit.
Original commit message:
"Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales."

The solution was half good, since only object mode is restricted to local axis constraints. Fixed by checking for the Local flag (which was properly set).
2004-11-10 21:27:54 +00:00
Ton Roosendaal
41f842a484 Added undo pushes for;
- NLA window
- Action Window
- all databrowse buttons (assign, unlink, single user)
2004-11-10 18:36:50 +00:00