blender/source/gameengine/Physics/BlOde/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

16 lines
466 B
Python
Executable File

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
phy_ode_env = library_env.Copy ()
source_files = ['OdePhysicsController.cpp',
'OdePhysicsEnvironment.cpp']
phy_ode_env.Append (CPPPATH=['.',
'../common',
])
phy_ode_env.Append (CPPPATH=user_options_dict['ODE_INCLUDE'])
phy_ode_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Ode', source=source_files)