blender/release/scripts
Campbell Barton 1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
..
modules code cleanup: python - pass multiple args to string startswith() / endswith() functions rather than calling multiple times. 2012-09-04 20:26:42 +00:00
presets split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
startup calculate sticky wasnt working very well and had a few glites - 2012-09-21 06:37:42 +00:00
templates change templates to call modal_handler_add() is called last since any errors between calling this function and returning will crash blender. see [#30687] 2012-09-05 00:11:39 +00:00