blender/release/scripts/startup
Campbell Barton 1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
..
bl_operators modifications needed to get a URL from an RNA id from the testing script 2012-09-13 00:26:01 +00:00
bl_ui calculate sticky wasnt working very well and had a few glites - 2012-09-21 06:37:42 +00:00
keyingsets_builtins.py don't have spaces in idnames, confuses py types: 2012-04-26 18:07:15 +00:00