blender/release/scripts/startup
Sergej Reich 204ec89bff rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints
automatically add objects to the appropriate groups and create groups if they
don't exist yet.

This makes handling rigid bodies easier but doesn't take away functionality.
If users want to handle groups manually they just need to create them before
adding any objects.

The previous behaviour was confusing and was even considered to be a bug since
clicking on rigid body in the physics tab seemed to do nothing.
2013-01-25 06:26:38 +00:00
..
bl_operators rigidbody: Improve add/remove operators 2013-01-25 06:26:38 +00:00
bl_ui add 'deform - integrate' option to mesh-cache, 2013-01-24 04:02:30 +00:00
keyingsets_builtins.py Adding Scale Visual keying (and de-duplicated part of the code returning visual values to key). 2012-12-23 10:51:48 +00:00