blender/source/gameengine/Ketsji
Mitchell Stokes 436f02ab9c Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30 04:34:34 +00:00
..
KXNetwork Spelling Cleanup 2012-03-01 12:20:18 +00:00
BL_Action.cpp Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté. 2012-06-23 03:39:03 +00:00
BL_Action.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_ActionManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
BL_ActionManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_BlenderShader.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_BlenderShader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Material.cpp fix [#30839] Blender crashes while open/close a scene and deletes .blend-file 2012-04-10 13:10:44 +00:00
BL_Material.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Shader.cpp style cleanup: 2012-06-17 09:58:26 +00:00
BL_Shader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Texture.cpp Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
BL_Texture.h Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
CMakeLists.txt Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
KX_ArmatureSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_BlenderMaterial.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_BlenderMaterial.h style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
KX_BulletPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_BulletPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Camera.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_Camera.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_CameraActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_CameraActuator.h style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ClientObjectInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ConstraintActuator.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ConstraintActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConstraintWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ConstraintWrapper.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_ConvertPhysicsObject.h BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_ConvertPhysicsObjects.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_Dome.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_Dome.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_FontObject.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_FontObject.h code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_GameObject.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_GameObject.h style cleanup 2012-06-06 22:38:39 +00:00
KX_IInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPO_SGController.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_IPO_SGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IpoActuator.cpp style cleanup 2012-06-06 22:38:39 +00:00
KX_IpoActuator.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_IPOTransform.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISceneConverter.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_KetsjiEngine.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Light.cpp Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
KX_Light.h Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MeshProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MeshProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MouseFocusSensor.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MouseFocusSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp Fix #30720: Creating Navmesh crashes blender 2012-04-16 13:53:30 +00:00
KX_NavMeshObject.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_NearSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_ObColorIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ObjectActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
KX_ObstacleSimulation.h style cleanup 2012-04-21 13:37:26 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp remove header text: 2011-11-29 10:54:47 +00:00
KX_ParentActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsEngineEnums.h code cleanup: remove unused defines 2012-04-23 08:05:02 +00:00
KX_PhysicsObjectWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PhysicsObjectWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolygonMaterial.h fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolyProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PolyProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PyConstraintBinding.h Code Cleanup: remove non existing function declarations. 2012-02-29 15:00:37 +00:00
KX_PyMath.cpp quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
KX_PyMath.h style cleanup: 2012-06-17 09:58:26 +00:00
KX_PythonInit.cpp style cleanup: also some spelling correction. 2012-06-27 05:59:41 +00:00
KX_PythonInit.h Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter. 2012-06-21 05:41:06 +00:00
KX_PythonInitTypes.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_PythonInitTypes.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PythonSeq.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PythonSeq.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_RadarSensor.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_RadarSensor.h Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster. 2012-06-14 08:01:20 +00:00
KX_RayCast.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RaySensor.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_RaySensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_AddObjectActuator.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_SCA_AddObjectActuator.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_SCA_DynamicActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_DynamicActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_EndObjectActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_ReplaceMeshActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_ReplaceMeshActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp style cleanup 2012-06-04 20:11:09 +00:00
KX_Scene.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_SceneActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SceneActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_BoneParentNodeRelationship.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_NodeRelationships.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SoundActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SoundActuator.h style cleanup 2012-06-06 22:38:39 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects" 2012-04-22 02:16:33 +00:00
KX_SteeringActuator.h Missed this file in my last commit. 2012-04-22 04:01:14 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchEventManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchSensor.cpp use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
KX_TouchSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_TrackToActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_TrackToActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VehicleWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
KX_VertexProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00