blender/intern/cycles/kernel/svm
Thomas Dinges ce06d6d795 Cycles / Brick texture:
* Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts.
2013-06-26 23:08:18 +00:00
..
svm_attribute.h Fix CUDA build error after last commit, and remove some comments. 2013-01-03 13:18:35 +00:00
svm_brick.h Cycles / Brick texture: 2013-06-26 23:08:18 +00:00
svm_brightness.h Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
svm_camera.h Cycles: 2013-06-04 17:20:00 +00:00
svm_checker.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_closure.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_convert.h Cycles: 2013-06-09 15:09:15 +00:00
svm_displace.h Cycles: bump node changes to add a Distance input that controls the overall displacement 2013-05-10 16:57:17 +00:00
svm_fresnel.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_gamma.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
svm_geometry.h Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
svm_gradient.h Code cleanup / Cycles: 2013-05-21 13:22:11 +00:00
svm_hsv.h Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
svm_image.h Cycles: 2013-06-09 15:09:15 +00:00
svm_invert.h Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
svm_light_path.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_magic.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_mapping.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_math.h Cycles: 2013-06-04 17:20:00 +00:00
svm_mix.h Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
svm_musgrave.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_noise.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_noisetex.h Cycles / OSL: 2012-06-02 21:34:25 +00:00
svm_normal.h Fix #29715: cycles and glsl normal node not working correct. 2011-12-28 19:42:22 +00:00
svm_ramp.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_sepcomb_rgb.h cycles separateRGB: fix for cuda kernel building. 2011-12-02 07:13:48 +00:00
svm_sky.h Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
svm_tex_coord.h Fix #35729: cycles normal maps not showing properly in preview render. 2013-06-13 13:55:05 +00:00
svm_texture.h Cycles: 2013-06-14 14:29:00 +00:00
svm_types.h Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00
svm_value.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
svm_voronoi.h Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi 2012-11-30 07:27:17 +00:00
svm_wave.h Cycles: 2013-06-04 17:20:00 +00:00
svm_wavelength.h Cycles / Wavelength to RGB node: 2013-06-10 21:55:41 +00:00
svm_wireframe.h Cycles: 2013-06-04 17:20:00 +00:00
svm.h Cycles: 2013-06-14 14:29:00 +00:00