blender/release/scripts/startup/bl_ui
Campbell Barton 56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
..
__init__.py added filter for user installed addons 2012-10-13 10:33:09 +00:00
properties_animviz.py Bugfix [#32754] Clear Motion paths button not available on Motion paths panel 2012-10-04 11:05:48 +00:00
properties_data_armature.py style cleanup: pep8 2012-10-08 08:28:05 +00:00
properties_data_bone.py Fix #32964: IK constraint had a "Target" option, which actually is an internal 2012-10-24 22:36:06 +00:00
properties_data_camera.py Blender internal is using camera focal length when panorama rendering is used 2012-11-05 08:19:58 +00:00
properties_data_curve.py Added Map Taper option which if enabled maps affect of taper object on 2012-11-08 08:16:44 +00:00
properties_data_empty.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_lamp.py Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. 2012-10-30 01:59:15 +00:00
properties_data_lattice.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
properties_data_mesh.py Added back "mesh.customdata_clear_skin"... followup for r50802 2012-09-21 22:33:43 +00:00
properties_data_metaball.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_modifier.py add a distance limit to the shrinkwrap modifiers project mode, 2012-11-09 04:20:17 +00:00
properties_data_speaker.py style cleanup 2012-07-29 12:07:06 +00:00
properties_game.py BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
properties_mask_common.py Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth] 2012-08-27 09:44:56 +00:00
properties_material.py Render: local light group option for materials, blender internal feature from 2012-10-17 13:32:43 +00:00
properties_object_constraint.py Fix #32964: IK constraint had a "Target" option, which actually is an internal 2012-10-24 22:36:06 +00:00
properties_object.py style cleanup: pep8 2012-10-08 08:28:05 +00:00
properties_paint_common.py Code/UI cleanup: improvements for sculpt brush texture settings. 2012-05-15 04:50:47 +00:00
properties_particle.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_cloth.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_common.py Bugfix 30974 2012-10-23 14:07:32 +00:00
properties_physics_dynamicpaint.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_field.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_fluid.py Last spell checking (for now). 2012-07-04 15:52:07 +00:00
properties_physics_smoke.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_physics_softbody.py Google Summer of Code project: "Smoke Simulator Improvements & Fire". 2012-10-10 13:18:07 +00:00
properties_render.py Render engines: replace number of x/y tiles with tile size 2012-11-05 08:05:14 +00:00
properties_scene.py Color Management: move "Color Unpremultiply" option to Color Management panel 2012-09-27 12:44:52 +00:00
properties_texture.py Texture UI: 2012-10-21 11:04:04 +00:00
properties_world.py style cleanup 2012-07-29 12:07:06 +00:00
space_clip.py Camera Tracking: allow fallback to reprojection resection by user demand 2012-11-05 08:04:27 +00:00
space_console.py style cleanup: pep8 2012-10-08 08:28:05 +00:00
space_dopesheet.py Making "Jump to Keyframes" operator (for Action/Graph Editors) more obvious 2012-10-15 03:52:27 +00:00
space_filebrowser.py == file browser == 2012-10-27 18:31:52 +00:00
space_graph.py Making "Jump to Keyframes" operator (for Action/Graph Editors) more obvious 2012-10-15 03:52:27 +00:00
space_image.py add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after. 2012-09-11 02:18:27 +00:00
space_info.py no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and 2012-10-31 17:03:31 +00:00
space_logic.py Editors UI: 2012-11-04 18:26:30 +00:00
space_nla.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
space_node.py Node UI: 2012-11-04 00:46:26 +00:00
space_outliner.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
space_sequencer.py Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
space_text.py Editors UI: 2012-11-04 18:26:30 +00:00
space_time.py Editors UI: 2012-11-04 18:26:30 +00:00
space_userpref_keymap.py Fix for #29056: NDOF motion events not configurable in user preferences. 2012-10-31 11:31:25 +00:00
space_userpref.py wrong definition of parameterlist 2012-10-27 13:41:04 +00:00
space_view3d_toolbar.py fix [#33037] Soften brush can't handle seams in texture paint 2012-11-06 09:19:51 +00:00
space_view3d.py Bugfix #33085 2012-11-05 14:09:08 +00:00