blender/release/scripts/startup
Antony Riakiotakis 6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
..
bl_operators not all filepaths had the FILE_PATH subtype, this means using non utf8 paths would give errors. 2011-12-11 21:23:29 +00:00
bl_ui Bicubic bump map filtering. 2011-12-15 13:58:09 +00:00
keyingsets_builtins.py renaming BooleanProperty to BoolProperty (rna structs shouldnt affect scripters) 2011-12-01 22:08:42 +00:00