.. |
__init__.py
|
Camera tracking integration
|
2011-11-07 12:55:18 +00:00 |
add_mesh_torus.py
|
code cleanup: remove unused imports/defines + other redundant code.
|
2012-04-08 13:11:25 +00:00 |
anim.py
|
Fixing several issues with keyingsets:
|
2012-03-08 14:04:06 +00:00 |
clip.py
|
code cleanup: remove unused imports/defines + other redundant code.
|
2012-04-08 13:11:25 +00:00 |
console.py
|
code cleanup: minor edits, use function for getting console module.
|
2012-04-15 14:51:37 +00:00 |
image.py
|
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506].
|
2012-04-03 12:02:32 +00:00 |
mesh.py
|
Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
|
2012-04-03 17:19:58 +00:00 |
object_align.py
|
fix for align objects with non mesh objects.
|
2011-10-07 20:53:54 +00:00 |
object_quick_effects.py
|
cmake & pep8 tidy up, also some style edits.
|
2011-11-08 01:32:34 +00:00 |
object_randomize_transform.py
|
some pedantic load time speedup by not loading modules (math and subprocess in this case)
|
2012-04-06 08:04:31 +00:00 |
object.py
|
Move "From Cursor" operator which sets dupli group offset to own operator
|
2012-04-13 12:14:20 +00:00 |
presets.py
|
Fluid Simulation:
|
2012-04-15 21:02:08 +00:00 |
screen_play_rendered_anim.py
|
A big set of UI messages fixes and tweaks! No functional changes.
|
2011-10-20 07:56:04 +00:00 |
sequencer.py
|
Reverting poll changes of last commit.
|
2012-02-29 12:11:06 +00:00 |
uvcalc_follow_active.py
|
bmesh todo: vertex dirtmap now working again.
|
2012-04-13 08:41:30 +00:00 |
uvcalc_lightmap.py
|
Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled
|
2012-04-16 14:27:22 +00:00 |
uvcalc_smart_project.py
|
bmesh todo: vertex dirtmap now working again.
|
2012-04-13 08:41:30 +00:00 |
vertexpaint_dirt.py
|
bmesh todo: vertex dirtmap now working again.
|
2012-04-13 08:41:30 +00:00 |
view3d.py
|
don't constrain single edge extrude, annoying for retopo
|
2012-04-14 05:09:23 +00:00 |
wm.py
|
rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running.
|
2012-04-16 02:28:18 +00:00 |