THIS IS A TEST INSTANCE ONLY! REPOSITORIES CAN BE DELETED AT ANY TIME!
This website requires JavaScript.
Explore
Help
Sign In
sandey
/
blender
Watch
1
Star
0
Fork
0
You've already forked blender
forked from
bartvdbraak/blender
Code
Pull Requests
Activity
90b64737f1
blender
/
release
/
scripts
History
Mitchell Stokes
1f65b3b1a8
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-26 06:10:05 +00:00
..
modules
NLA Track for custom user tweaks is now added after retargeting
2011-07-22 18:46:59 +00:00
presets
3D Audio GSoC:
2011-06-21 20:39:41 +00:00
startup
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-26 06:10:05 +00:00
templates
template for patch exporting objects in a scene.
2011-07-17 13:29:50 +00:00