blender/release/scripts
2011-07-26 06:10:05 +00:00
..
modules NLA Track for custom user tweaks is now added after retargeting 2011-07-22 18:46:59 +00:00
presets 3D Audio GSoC: 2011-06-21 20:39:41 +00:00
startup BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4). 2011-07-26 06:10:05 +00:00
templates template for patch exporting objects in a scene. 2011-07-17 13:29:50 +00:00