blender/source/gameengine/GamePlayer/ghost
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_Application.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_Application.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
GPG_Canvas.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_Canvas.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_ghost.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00