forked from bartvdbraak/blender
9643b2e5b5
This commit implements dissolving of edges which were used to triangulate non-flat faces. This slows things down a bit (around 5% on heave mesh with all faces triangulated). We could improve speed of dissolve a bit here (so not a bell to add an option for triangulation yet). Also fixed wrong edge origindex mapping.
10 lines
176 B
Plaintext
10 lines
176 B
Plaintext
includes.patch
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win32.patch
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mesh_iterator.patch
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mingw.patch
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gcc46.patch
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clang_is_heap_fix.patch
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strict_flags.patch
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interpolator_reorder.patch
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mesh_simplify_dissolve_edges.patch
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