blender/release/scripts/startup/bl_operators
Lukas Toenne 53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
..
__init__.py Camera tracking integration 2011-11-07 12:55:18 +00:00
add_mesh_torus.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
anim.py Fixing several issues with keyingsets: 2012-03-08 14:04:06 +00:00
clip.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
console.py workaround for python3.3 alpha with the console. 2012-05-17 15:24:26 +00:00
image.py style cleanup: pep8 2012-05-15 18:50:51 +00:00
mesh.py rename Mesh.uv_loop_layers --> uv_layers 2012-04-22 23:51:50 +00:00
object_align.py fix for align objects with non mesh objects. 2011-10-07 20:53:54 +00:00
object_quick_effects.py cmake & pep8 tidy up, also some style edits. 2011-11-08 01:32:34 +00:00
object_randomize_transform.py some pedantic load time speedup by not loading modules (math and subprocess in this case) 2012-04-06 08:04:31 +00:00
object.py change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes. 2012-05-21 16:52:04 +00:00
presets.py A number of new features for the node editor in general and the Frame node in particular. 2012-05-22 14:13:33 +00:00
screen_play_rendered_anim.py A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
sequencer.py Reverting poll changes of last commit. 2012-02-29 12:11:06 +00:00
uvcalc_follow_active.py rename Mesh.uv_loop_layers --> uv_layers 2012-04-22 23:51:50 +00:00
uvcalc_lightmap.py fix [#31181] Lightmap UV unwrap still broken 2012-04-30 05:45:01 +00:00
uvcalc_smart_project.py rename Mesh.uv_loop_layers --> uv_layers 2012-04-22 23:51:50 +00:00
vertexpaint_dirt.py bmesh todo: vertex dirtmap now working again. 2012-04-13 08:41:30 +00:00
view3d.py don't constrain single edge extrude, annoying for retopo 2012-04-14 05:09:23 +00:00
wm.py change name length from 32 to 64, perhaps we should have some constant here bpy.constants.NAME_MAX ? - but this hardly ever changes. 2012-05-21 16:52:04 +00:00