blender/intern/cycles/kernel
Brecht Van Lommel b6d12f11fe Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.

Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.
2012-02-08 17:09:30 +00:00
..
osl Brightness/Contrast Node for Cycles 2012-01-24 16:32:31 +00:00
svm Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
CMakeLists.txt Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_accumulate.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_bvh.h Cycles: 2011-12-02 14:26:28 +00:00
kernel_camera.h Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
kernel_compat_cpu.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_differential.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_displace.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_emission.h Fix #30009: cycles translucent BSDF + environment importance sampling not 2012-01-30 18:34:01 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: disable environment importance sampling code for CUDA cards with 2012-01-26 19:45:59 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_object.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_optimized.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_passes.h Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
kernel_path.h Fix #30034: bug in multiple importance sampling + transparency, would 2012-01-31 14:57:46 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_shader.h Fix #30049: cycles noise texture producing nan values with some 2012-02-07 17:32:01 +00:00
kernel_textures.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: disable environment importance sampling code for CUDA cards with 2012-01-26 19:45:59 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00