blender/intern/cycles/device
Brecht Van Lommel b5595298d3 Cycles code refactoring: change displace kernel into more generic shader
evaluate kernel, added background shader evaluate.
2011-12-31 15:18:13 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
device_cuda.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
device_network.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
device.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
device.h Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00