..
closure
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
2012-11-06 19:59:07 +00:00
osl
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h
2012-11-21 13:45:37 +00:00
shaders
Fix cycles OSL wrong reflection texture coordinate.
2012-11-22 22:24:34 +00:00
svm
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
CMakeLists.txt
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
2012-11-06 19:59:07 +00:00
kernel_accumulate.h
Cycles OSL: windows build fixes.
2012-11-14 17:18:47 +00:00
kernel_attribute.h
Cycles: add Tangent input for Anisotropic BSDF.
2012-10-17 12:17:17 +00:00
kernel_bvh.h
Cycles: disable motion blur for CUDA entirely now, also goes wrong on other
2012-10-20 15:09:27 +00:00
kernel_camera.h
Fix #33256 : cycles Z pass for orthographic camera was not right, now is more
2012-11-21 13:00:57 +00:00
kernel_compat_cpu.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_compat_cuda.h
Cycles / CUDA:
2012-05-28 23:51:06 +00:00
kernel_compat_opencl.h
Cycles: remove a few usages of double, to fix opencl warnings.
2012-04-30 10:03:13 +00:00
kernel_differential.h
code cleanup: spelling
2012-07-16 23:23:33 +00:00
kernel_displace.h
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
2012-10-17 22:48:29 +00:00
kernel_emission.h
More fixes related to #32900 , motion blur with cuda sm 2.0 still disabled.
2012-10-18 12:45:27 +00:00
kernel_film.h
Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
2012-01-26 15:37:33 +00:00
kernel_globals.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_light.h
Fix: cycles light sampling crash, happens on rare occasions due to float
2012-11-26 11:05:22 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
kernel_object.h
Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
2012-11-04 22:31:32 +00:00
kernel_optimized.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_passes.h
Fix #33256 : cycles Z pass for orthographic camera was not right, now is more
2012-11-21 13:00:57 +00:00
kernel_path.h
Fix #33257 : cycles camera clipping did not work through transparent objects.
2012-11-21 13:22:24 +00:00
kernel_projection.h
Fisheye Equidistant Lens algorith bugfix
2012-11-09 09:11:24 +00:00
kernel_random.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
kernel_shader.h
Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects.
2012-11-23 13:41:25 +00:00
kernel_textures.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_triangle.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
kernel_types.h
Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again.
2012-11-22 16:08:18 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Cycles / CUDA:
2012-05-28 19:49:26 +00:00