..
svm_attribute.h
Cycles: OpenCL image texture support, fix an attribute node issue and refactor
2012-05-13 12:32:44 +00:00
svm_brick.h
Cycles / OSL:
2012-09-04 22:33:11 +00:00
svm_brightness.h
Fix #30004 : cycles brightness/contrast node issues. The formula used did not work
2012-02-08 17:09:30 +00:00
svm_bsdf.h
Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again.
2012-11-22 16:08:18 +00:00
svm_camera.h
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
svm_checker.h
Cycles: small tweak to checker texture, scale rather than add with epsilon,
2012-01-09 16:57:26 +00:00
svm_closure.h
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
2012-11-26 21:59:41 +00:00
svm_convert.h
Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types.
2012-10-20 13:11:45 +00:00
svm_displace.h
Cycles: per-BSDF normal input and new Bump node.
2012-10-10 15:56:43 +00:00
svm_fresnel.h
Cycles/ Layer Weight Node:
2012-10-19 13:51:37 +00:00
svm_gamma.h
Cycles: remove a few usages of double, to fix opencl warnings.
2012-04-30 10:03:13 +00:00
svm_geometry.h
code cleanup: quiet double promotion warnings
2012-11-07 23:52:33 +00:00
svm_gradient.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_hsv.h
Fix #33267 : cycles math node power gave different results for CPU and GPU. The
2012-11-23 17:39:41 +00:00
svm_image.h
Cycles: fix crash rendering textured objects in OpenCL
2012-11-05 08:05:24 +00:00
svm_invert.h
Invert Color Cycles Node
2011-12-03 23:05:35 +00:00
svm_light_path.h
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
2012-05-07 20:24:38 +00:00
svm_magic.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_mapping.h
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
2012-05-07 20:24:38 +00:00
svm_math.h
Fix #33267 : cycles math node power gave different results for CPU and GPU. The
2012-11-23 17:39:41 +00:00
svm_mix.h
clamp for Mix node
2012-08-30 06:31:02 +00:00
svm_musgrave.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
svm_noise.h
style cleanup
2012-09-20 12:29:28 +00:00
svm_noisetex.h
Cycles / OSL:
2012-06-02 21:34:25 +00:00
svm_normal.h
Fix #29715 : cycles and glsl normal node not working correct.
2011-12-28 19:42:22 +00:00
svm_ramp.h
Cycles: fix for ColorRamp node alpha output.
2012-03-26 13:21:43 +00:00
svm_sepcomb_rgb.h
cycles separateRGB: fix for cuda kernel building.
2011-12-02 07:13:48 +00:00
svm_sky.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_tex_coord.h
Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again.
2012-11-22 16:08:18 +00:00
svm_texture.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_types.h
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
2012-11-06 19:59:07 +00:00
svm_value.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_voronoi.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm_wave.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
svm.h
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00