blender/intern/cycles/kernel/geom
Sergey Sharybin 345ed4dd10 Cycles: Don't do node visibility check in subsurface and volume traversal
Visibility flags are set to all visibility anyway, So there was no reason
to perform that test.

TODO: We need to investigate if having primitive intersection functions
which doesn't do visibility check gives any speedup here as well.
2014-12-25 02:50:49 +05:00
..
geom_attribute.h Cycles code internals: add support for mesh voxel grid attributes. 2014-03-29 13:03:48 +01:00
geom_bvh_shadow.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_bvh_subsurface.h Cycles: Don't do node visibility check in subsurface and volume traversal 2014-12-25 02:50:49 +05:00
geom_bvh_traversal.h Cycles: set hit values in-order 2014-10-11 11:17:08 +02:00
geom_bvh_volume.h Cycles: Don't do node visibility check in subsurface and volume traversal 2014-12-25 02:50:49 +05:00
geom_bvh.h Cycles / CUDA: Change inline rules for BVH intersection functions. 2014-10-05 03:53:51 +02:00
geom_curve.h Cycles: set hit values in-order 2014-10-11 11:17:08 +02:00
geom_motion_curve.h Cycles code refactor: move more code to geom folder, add some comments. 2014-03-29 13:03:48 +01:00
geom_motion_triangle.h Cycles: set hit values in-order 2014-10-11 11:17:08 +02:00
geom_object.h Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
geom_primitive.h Cycles: Missed some changes in the previous hair motion blur fix 2014-11-19 02:42:22 +05:00
geom_triangle_intersect.h Cycles: Move triangle intersection functions into own file 2014-12-25 02:50:48 +05:00
geom_triangle.h Cycles: Move triangle intersection functions into own file 2014-12-25 02:50:48 +05:00
geom_volume.h Cycles: Expose volume voxel data interpolation to the interface 2014-10-22 19:53:06 +06:00
geom.h Cycles: Move triangle intersection functions into own file 2014-12-25 02:50:48 +05:00